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  1. #1
    Community Member Vish's Avatar
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    Default Vish's Book of the Dead

    Hiyas,
    This is my book of the dead
    My repository of builds that aren't named
    Mostly for racial reincarnation
    I normally publish my max toons under their own name,
    But have been running some builds under the radar
    So I wanted to push them here,
    So I have some record
    These will be mostly my learning builds
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  2. #2
    Community Member Vish's Avatar
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    Default Kil the barbarian

    Kil the barbarian
    Dwarf tr
    Str con build
    Thf w sword of shadows
    16/2/2 barbarian warlock cleric
    Neutral? Goo.

    Str 16 10 +5
    Dex 10 2
    Con 18 10
    Int 12 4
    Wis 8 0
    Cha 14 10
    +6 tomes
    +2 complete

    Umd, jump, intim

    1 warlock thf
    2 barb
    3 barb pa
    4-5 barb
    6 barb cleave
    7 warlock +5umd
    8 cleric divine might
    9 cleric str domain completionist
    10-12 barb ic slash
    13-15 barb ithf
    16-18 barb gthf 12 barb core4
    19-20 barb

    Ap
    35 fb
    16 rav
    2 (5) dwarf
    10 es shield
    4 warpriest
    5 free
    -8 19-20

    Notes
    This was a build to see barb trees
    I have an SOS, wanted to see thf
    It was 15-20 x5 so pretty awesome
    Had the most hp at 18, 1200
    But was squishy, had no evasion and mrr was poor
    Would run again, take rogue for evasion
    Max str build kinda
    Mostly just barb cleavin
    And was my first dwarf life
    Need con more than anything else,
    Dread doing wf
    my very first life on Kil was a barbarian
    But twf, still have a gs dwarf axe from back many years ago
    But I'm looking for max dps builds and seeing where they sort out
    This was a pretty fast life
    Had great Umd, on a barb!
    Last edited by Vish; 12-20-2018 at 07:57 AM.
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  3. #3
    Community Member Vish's Avatar
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    Default Drazmaal the ranger

    Drazmaal the ranger
    Str build
    Elf tr

    17/1/2 ranger cleric rogue
    Neutral of vol
    Strength domain
    Elf

    Str 16 10 +5
    Dex 12 2
    Con 12 6
    Int 14 6
    Wis 10 2
    Cha 16 10
    +8 tomes
    +2 complete

    Umd, search, spot, open, disable, jump

    1 rogue dragonmark
    2 ranger (undead)
    3 ranger (twf, rapid shot) prof khopesh
    4 ranger (diehard)
    5 ranger (precise shot)
    6 ranger (evil outsider) stunning blow or dodge
    7 rogue evasion
    8 cleric divine might
    9 ranger (manyshot, itwf) completionist
    10-12 ranger extend
    13 ranger (elemental)
    14 ranger (gtwf, ips)
    15 ranger ic slash
    16-18 ranger mobility
    19 ranger
    20 ranger


    Ap
    40 tempest
    12 (5) elf displacement
    4 warpriest divine might
    8 assassin mp boost
    8 free
    -8 19-20


    Alternative
    Wisdom build
    40 tempest
    7/5 elf
    12 falconry
    21 vkf

    Notes
    This is a look at tempest
    Haven't ever played one
    It should be good going str, dodge and displacement
    Even tho now I see why certain feats and dex are built for
    Also, testing out stunning blow
    This is my first elf life
    Had to wait for them to fix dragonmarks before I ran it

    Notes
    Lvl 11
    Always, when I build something,
    I never quite know what I am doing
    I am expert in a few fields,
    But when looking at new build concepts,
    I have like one stat and versatility in mind

    So it is on this ranger
    I guess the idea is to build for dex
    But that means scimis?
    So I went str and khopesh
    Up to about 9 it was kinda struggling? I saw 0 on a lot of elementals, and didn't seem to be op. I had vorpal and keen khopeshes. I was running mostly r1. But I struggled at the lower levels
    But 10, 11 brought gear changes. And now I'm sporting decent AC and dodge, and just got displacement. But I think I'm forgoing dodge and mobility on this build. Or I may do a feat swap. The stunning blow ain't getting much use.
    But tempest is supposed to be top dps. So I looked my mule for swords. And I found an acid righteous ml8 and a vorpal flame touched. So a pair of good weapons. Also had a ml10 greater dragonbane, and got to use it tonite on velah. but equipped those and now I'm doing 40-50 dps per hit. Not as much off hand but only by 10. So at 12 I will multiply. Won't have all tier fives till 13. And gtwf at 14, so it builds ok to mid heroic. Only had one improved vorpal.
    So I'm on the lookout for IMp vorp at higher heroic, and some longswords. Because I'm gonna do a whirling steel next maybe.
    So this has got me into learning strength of ranger. Since the inherent feats are so juicy. Get both melee and ranged. So I ran wpm tonite put up a 9-11 r1 lfm, and ran up the middle. Pulled the bow, inferno sniper mythic2, so I'm using that now. Have a silver too. But point is, u can range as a ranger! I going str means full damage dps. And I have manyshot. So range is so cheese tho. You just stand there and shoot it. It requires no skill. Just a auto attack in safety button. Well kinda, if mobs have range. But it's ideal for that, and str rangers can dps. Ya I don't plan no dws, but maybe go there if I decided on main bow use. But it's nice having it. That's what I mean by build diversity. You gotta have melee and ranged, and if you're missing ranged, there may be situations you can't handle.
    So I been shooting it up some. But mostly dual wield.
    But I'm juking it for heroics. Rogue for trapping and early evasion, and cleric for insightful str. Seeing 48 at 11. So good enough. I don't know, is there a raid scimi? Because that's how they're designed. With improved evasion in the tier5. And dodge and mobility. May as well spring attack and whirlwind. Ha ha. Maybe I'll test that. But I've yet to see tier5 and I'm excited. Maybe tempest is all that, because I do need an aoe.
    But the greatest issue I've had is no ghostly. Finally at 11 I get spectral gloves. But I guess I could craft like a pair of ml4 cc khopeshes? Because I run khopesh a lot. Because I having a terrible time versus reapers. Guess that's what I mean by struggling in the lower levels. Ok may do so. Gotta fix that issue ASAP. It's like not having cure wands at low level. Because I was running the knights again this life, and at low lever high reaper, in full time, you gotta Umd wands. Ya I kinda hate that play. Why it's a race to 8 for me. Put on the slavers and cruise. Because what I'm learning most about this next set of racials, is I Need a cc4 set. Because I have rng around 5-7. But little low level gear. And 4 you get your reaper points and goto town. So I may investigate. Got plenty of green blanks.

    Level 18
    Ok about 950 hp reaper. But I started with a 12 con.
    Build ran fine, decent dps, a boss killer. Peaked about 14. Haven't seen any gains since then, but this build was front loaded. So I enjoyed the power all thru the curve.
    What I'm looking at. Assassin, barb and tempest. Rogue is prob highest, but situational. Gotta flank, so great in tank teams. Thf and twf is a wash. Whether you cleave or dance of death. Saw higher crits thf. But dps is prob similar.
    So it comes down more to defenses and versatility. All prob had under 100 AC at 18. Assassin and tempest have evasion and dodge. The barb just sucks it up with more hp. As I've said, I'm pro evasion. It just makes combat so less messy. That aoe damage never registers. Whereas with the barb you're at half hit points wondering what happened. I guess I'm used to improved evasion on a monk. Never know how much you miss it until you don't have it. So prob everything I generally run melee from now on will be evasion. These are heroics, so they can be stacked. Trapping is just too good for the 30% and in case there's not a trapper in the group. That's versatility.
    Because I'm running near max reaper points until 17. And then you get a rearrange usually. I've got a way to go with wings. Been averaging a point a heroic life. But taking about 10 days. My speed. I could go longer and harder but need a new computer. So I get it done.
    But this tempest has been fun enough. A 55 str at end. And like 50 ap into tempest. So it's a very good tree. When you want everything in a tree, that's good homework. I can see why tempests get the nod. Oh ya but I looked. I guess no raid scimi, but one from age of rages. Maybe a pair of those. Then go dex. Idk I may have one. But I'm prob not taking any rangers to 30. I can see the power in them just by multiclass.
    So it's really a preference of fighting styles. I've also got a pure ek in there swf, and it's damage is comparable. That's with Harper and imbues. But ek is good. But really, I'm a monk. Preferably henshin with a staff. And I've ran mad monks before. So that's either thf or twf. Since monk my 30 monks have been Shintao. And that 100 wisdom qp build is the best melee in the game. On an aasimar and it cant be beat.
    So these heroic runs are experimental build for me. But they've got to meet the versatility measure. But really, with like all dps moving towards the same numbers, it doesn't matter much what you run. So I'm going to break up the melee and run a wf repeater build. Want to test out rm. and see how it's performing. They are another versatile build. And see where my docents and runearms lie. I may just do three in a row, and eat all that wf loot. Because I don't like robots. Don't think it should be part of dnd lore. Magic not technology. But I understand. Both in their highest regard are wondrous. But I'm old Skool dnd and things like warlock never were.
    Ok so that's my meta for heroic. You can pretty much run anything, it's just a matter of style. But a 2 splash of rogue will serve you best.
    Last edited by Vish; 12-28-2018 at 10:50 AM.
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  4. #4
    Community Member Vish's Avatar
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    Default Scooby the artificer

    Scooby the artificer
    17/2/1 warforged artificer rogue fighter
    Neutral

    Str 8 0
    Dex 16 10
    Con 16 6
    Int 18 16
    Wis 8 2
    Cha 8 2
    +8 tomes
    +2 complete

    1 rogue PBS
    2 arti (rapid reload)
    3 arti (rune arm) rapid shot
    4-5 arti (maximize)
    6 rogue evasion empower
    7-9 arti quicken
    10 arti precise shot
    11-12 arti ic ranged
    13-14 arti heighten
    15 arti completionist
    16 ftr ips
    17-18 arti precision, 6th level spell
    19-20 arti


    Notes
    Scooby has been my only warforged
    So I've been collecting a few docents and a few runearms
    So I'm gonna take a spin on a wf artificer
    Mostly run it as a repeater build until 12 then prob go evoker
    I ran a build like this before, and I looked but couldn't find it. Kind of a electric critzilla. I was using the lightning orb instead of runearm.
    Ya ap, so tier5 electric and tier4 be. And some into rm. don't know the spread, another build I need to test out.
    Have vorpal repeaters and fatal flaw, and I'm sure guardian Xbow. So the ranged side is covered. But I've never been able to get runearms to work, so I may have to remap.
    This be my first wf life.

    Level 4
    Light repeaters op at low levels
    Going healers friend, taking admixture spells, taking lightning spells
    Decided to take my advice and go 2 rogue for evasion
    Crafted a ml3 ghostouch light repeater. For reapers.
    First 12 ap into Harper for int to hit damage and kta.
    Level 6 holding 7
    Ok the light repeater is op at low levels
    And the be tree is kinda ****, except for maybe tier4 fusillade
    I'm finding better to go lightning tree. But I'm ranging everything and killing it before it gets to me.
    So no docents slotted yet. And no runearm. The repeater is enough. Tho I'm wondering if there is a electric runearm? I would use that. But prob will use orb at 10? Idk can't use orb and lt repeater? How did I do this before? I'm pretty sure I wasn't melee...
    And body types. Need adamant one for rm, but mitral for evasion?
    I went 2 rogue on this build. Decided to take my own advise. Rogue at 1 and 6. So evasion at 6. Mitral body not til 10, but I'm ranged so no damage harly anyways.
    Ya, that is the issue. Running backwards. Always with ranged you spend time kiting and going backwards. Another reason I don't like ranged. Melee is go forward. Ranged is just such cheese tho.
    So power thru all the way to 20 as artificer. I'm finding the potion toss pretty nice for healing. Just taking as spells. And taking healers friend in war forged tree. Wf tree is pretty ok. I could see using it more. Fort and con, so nice.
    Trapping, healing, dps, evasion. Pretty good so far.

    Level 12
    Fusillade is like repeater manyshot. And it uses action boosts. So very ld friendly. Very versatile build so far. Soloing some r1 with just cleric hire. Only tough spot is self healing. Not going the reconstruct route. Took healers friend so at 20%. But my healing is poor anyhow. Never see yellow numbers. But my potion healing is good for others. So I'm pretty good cleric too. And trapper, and dps. Generally I'm impressed so far just because the cheese that ranged is. And now I have fusillade, so I can mow Down bosses.
    Been using astral projector rune arm. It's got ghostly at 7. But it doesn't work, the runearm that is. Doesn't fire ghosts. And I remapped my rune fire button, so I got my runearm to work. But I don't have any other, just pea shooter. I have whirling words at 14. May farm archons for that one? I hear it is good. And I musta been using a scepter in main hand to go orb. But I built this as ranged. But it also has max empower and quicken. So I'm spelling the lightning spells. Sometime I blast, but so far the repeater kills before it gets to me. It's really an awesome build so far. Haven't taken mitral body yet. I don't want to lose the dodge, and besides I never get hit. So AC and dodge don't really matter much. I'll have to see how it levels in upper heroics. I get fatal flaw at 14. Been using a vorpal keen repeater.
    Ranged is just too easy.


    Level 15
    Pulled arm of the archons. Have a fatal flaw. It's keen and improved vorpal. I'm seeing good ranged damage.
    Maybe screwed up my 12 artificer? Took heighten. Idk I guess ips at 18 now. On the pure build ips was at 16. It's nice, but I can wait it til 18. Unless I take a level of fighter? At 16. I'll think about it. But that would delay my lvl6 spell to 18. Gonna be tact detonation. So a good spell for push to 20.
    Because I'm finding war forged tree to be pretty good. Rm not so much unless you have adamantine body. That battlefist build with 3 pally won't be necessary, because instead of 25prr/mrr and some saves late in the game, it will build just fine pure arti with more ap into wf and rm.
    Also, spells for arti are utility. I see there is one for int to damage. So that's few more pts off Harper if needed. Also a few other cool spells. I haven't really explored arti spells, so this gives me better understanding.
    Still mostly not using spell pool. I have lightning spells but don't meta them and just throw them out at mob clusters. I may experiment with max and empower on them, since I'm secondary lightning. But the repeater just slays. But I don't use my sp. the potion throw requires no sp. so my healing is free. I was going to go at after 12 but the repeater is solid dps in groups. I can keep up kta all the time, and fusillade will take down bosses in one shot for r1. Like I said too easy.
    One of the strongest pug players I know ran a pure arti be. He could solo r3. But I think he went reconstruct. So had great self healing. I've built this more to be group friendly. And it's been easy life so far. But ranged is cheesy, and boring. But powerful.

    16 took fighter, ips. 950 hp reaper. 57 reaper points.


    18-20
    Tactical detonation is good cc. Too bad didn't get it til 18. Normally 15 on a pure, but I hacked this build. Still over performed, with no mitral body. And max empower and heighten weren't even put to use. All I used was armor of speed, kta, and tact det. And have 1100 sp to do nothing with. Because its a machine gun build. Fatal flaw is all you need after 14. And had 1000 hp reaper at 18. I never got hit much, and when I did, had 80 AC and 50prr, so could stand there. Yes really a monster. Ranged is so cheese. I really should just run it x3 for the wf racial, but I like to explore builds. So next will be a battlefist, then maybe a ek sorc.
    But I like artificer class. Very versatile. Healing, trapping, dps, Umd. Was another monster build. Dps held up thru 18.
    Last edited by Vish; 01-07-2019 at 05:57 PM. Reason: Update build at 16
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  5. #5
    Community Member Vish's Avatar
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    Default Scooby the battlefist

    Scooby the battlefist
    17/3 arti paladin
    Awful good

    Str 11 3
    Dex 10 2
    Con 18 10
    Int 18 16 +4
    Wis 6 0
    Cha 11 5
    +8 tomes
    +2 complete

    Ap
    34 be
    8 sacred d
    12 Harper
    14 rm
    6 (5) wf
    -8 19-20
    2 over needed split
    Could do this at 19

    1 arti swf
    2-3 arti bastard sword
    4 arti adamantine body
    5-6 arti completionist
    7-8 arti quicken
    9 arti Iswf
    10-12 arti ic ranged, PBS
    13-15 arti precise shot
    16 arti rapid shot
    17-18 pally gswf
    19 pally sacred d
    20 arti

    Notes
    Been playing ranged arti
    And wanted to see the other side of these trees. Like an arti tank. But with dps? I have the best bastard swords. A whole mule with like couple pages of them. Even some legacy. And I really prefer melee.
    But strimtom said this build is heavy rune arm use, and I have few arms. May try to farm. But I'm prob not gonna run an arti to 30 or raid, and I don't keep docents either. So I may do three runs of warforge and call it. Get them done and over with. I hate keeping separate loot just for one race I don't play. So I'll take the con and the ap.
    And I've never seen the battlefist animation. So I may be a first on the server.

    Level 5
    Pulled the runearm from catacombs. So got something for low levels. Idk was playing with the targeting. Gotta use more lower view in order for it to shoot out. I guess normal targeting shoots at feet? That may be good for melee. Haven't really tested it out. Still getting used to firing a runearm.
    Been using ghost lt repeater. Have a ghost touch bastard sword too, I crafted ml3. So in general I been ranging. But like against zombie I will bastard sword. Looking on mule for swords, most are good and around ml10-12. That's my legacy loot. I didn't see any vorpals. So may have to buy one, or get lucky.
    First 12 ap into Harper for int to damage. That's highest dps. So then at 9 I can switch to using spell, and free up 4 ap. otherwise I'm going low be, and points into rm for battlefist. Want to see that line.
    Ya I could juke it and be ranger like. All I missing is PBS and rapid shot. That may not make much difference. Until I get some ap into rm. I could see juking it to 10 like that. The repeater is op at lower levels. Kill it before it gets to you. And good for pulling reapers. And good angle on perching fear reapers too. So generally a better idea. And to have bastard sword as backup.
    400 hp reaper level5.

    7
    Got to 7, have two three lvl spells. I take the Csw pot, and I found a scroll with insightful damage. Thought I got that at 9. So now I can re ap, lose 4? Out of Harper.
    So far most ap into rm. have mighty fist and battle slam. Cool, a punch with rune arm. Looks cool anyway. Pulled a ml6 bastard sword of pure good.legacy. And have astral projector on for ghostly. Also pea shooter. Put the rune arm energizer toggle on hot bar. Also inscribe scrolls, because I forgot how to do that. Had to wiki it. Lol.
    At 8 slavers. 450hp reaper at 7. 30 something prr. 60 ac? Still thinking of taking 3 pally, I could use the 25 prr mrr. But I'll see how it melees. So far switching, mostly ranged because its just too easy. Next points into be.
    Oh ya, and arcane failure. I was theory crafting an ek battlefist, and ran into adamantine body at 35%. Does that apply to artificer spells? I haven't really noticed any failures. Maybe just in case of being a wf wizard. Idk it was an issue for the build I looked at, but wf get -15, and ek cores can be -20. So cancels out. May still build it. I have to see the ap spread on this build. What I need is 6 more racial points. Wf tree is that good for melee.


    10
    Ya, now I'm starting to see lack of evasion. Even with a 83 AC, I have no dodge and no evasion. And like over 700 hp reaper, but poor mrr and aoe just tear me up.
    So it's gonna be an ek rogue build next. The battlefist and mighty slam are underwhelming, and I just can't get used to rune arm attacks. And, I pulled the magnetism belt from wrath, so I can have maxxed electric on my wizard. So imbues should be doing some bad damage.
    Because it seems? Im lacking cleaves. Maybe it would be better to add three fighter? Idk I added cha and went lawful good just in case I took pally levels. But with 2 feats I could pa and cleave. Because the two rm attacks are underwhelming. What it is is a playstyle. That comes with arti. But not really op. pretty normal, like a paladin. Tho I am doing good damage with a bastard sword. And I can melee pretty good. Just hard to heal.
    So instead of juking a rune arm and pts into rm and sacred d, I could orb, and put extra points into Harper. On a ek build. What can I say, I think evasion is necessary for reaper play. At least it makes dying happen less. I've died more times this life than I normally recall. Another reason I want to drop the build. But I'll play it to 20. Prob as a pure. But I'm dreading this slog already. But I wanted to see this side of artificer.
    But artis are excellent versatile builds. Just going wf these lives, I've not maxxed it and went reconstruct and ran elite.

    12
    Screwed up my feats at 12. Took 11, took 12. Still short into tier5. Took PBS, ic ranged. I guess Freudian slip. Or unconscious motives.
    Being melee on wf and not getting healed much. Not fun so far. Much easier to range. So I can refeat it, just lose rapid shot. Whatever, good enough. At 14 will likely re ap to fatal flaw. Idk I also got tethy bastard sword at 15. Will likely switch up ap and test build both ways.
    Almost 13. Get cc gear and arm of archons. But melee is good dps but I'm dying a lot more. Ranged is just so relaxing. You just shoot and backpedal. Ips by 16. So truly a ranger build. As an artificer. I'm actually enjoying the switch up. I do pretty good either way. And I'm cheating by using omni spell dust. Got like a 10k stack of it in the bank. It beats using comps. I spell so little on this build anyways.
    But build it to 16 pure, then get tact detonation and reconstruct. And ap to repair? I'll have to look again some arti gear. I know I've kept the mythic stuff I find.
    But I'm imagining wf battlefist could do good if running with reconstruct casters. But I'm finding that to be rare. I really don't see lotta wf in the pug scene. Maybe 10%? Not enough to build for. Unless in like a static. Then this build, with support can prob shine. But I'm having a tough time with it so far. The low mrr and no evasion just tears it.

    15
    Went back to fatal flaw and fusillade. It makes much more sense to go no body armor and evasion. Because you won't need AC, since nothing will reach you. Like now, sporting a 91 AC with adamantine. But aoe tears me up. ?*Like 900 hp reaper. But it disappears fast, and you're ducking.
    I looked. I have the tethy sword at mythic2 and reaper bonus. And a Templars retribution at 16. But I took precise shot at 15 and will take ips at 16. It just doesn't melee better than it ranges. So you can build it, but it will be gimp. But I'll test it out anyways. I may still take 3 pally levels at 17-19. Then just tough it out at 19. To see what a decent battlefist could do. Could get the defensive hp bonus from epic fighting since gswf. So hp on this build are pretty good. Just an int con build. Mostly I need mrr. Since my prr is like 71. But mrr is like 30. So 25 more may help.
    But really, ranged is too easy. Should refeat adamantine for rapid shot. Hmm, took PBS after. Oh well, I'll try battlefist for one last effort. I am getting better at using runearm.

    16
    Took rapid shot. Starting dex 10, so no ips this build. Gswf at 18 and 19 become a battlefist for a level.
    18
    Ok took 2 pally. Saves up into 30s and 40s. Don't think I've noticed it? Build has good hp. Over 1000 reaper. Prr 100 mrr 35. So I've been camping 18. Took it early and then tested it. Decided I'd hold 19 for the high road. Have to re ap some, but easy work. And been running as a battlefist. Using the tethy bastard sword. And taking a neg level. Again, not noticed. But it's been doing pretty good damage with gswf, and rune arm. I've finally got used to firing a fully charged runearm point blank while fighting. Sometimes it works, sometimes not. More reliable at about mid range. But it's extra damage.
    And this is what's different about arti, I guess you get two attacks. One from each arm. Kinda like ek, casting and melee. But maybe a bit better. Anyways I see lot more potential than what I've tested. It's one of those builds you need epic and cap in to appreciate. I think if I wasn't just heroic, I'd go pure. Enough in be for 41. Prob wouldn't need the sacred d. But 25 more at this point won't really be noticed.
    But I like arti. And war forged too, has good racial tree for melee. But the real difference was level 16 and reconstruct. I switched over to repair, and I have no repair item, didn't look, and was doing 400 in elite. And a decent self heal in reaper. I mean all that sp and all I use are couple buffs, tact det, and reconstruct. I never dipped into my lightning spells, and I had 4 of them.
    So this build is much more versatile than I tested. It can group heal, self heal, dps, and trap. Very good main and support toon. And a caster, and rune arm. Ya I generally like the build and race, but this life melee has been kinda no show. But I'll 19 it for the high road, and tr. But I don't know if I'd run a battlefist again. I went with the most synergy, and I think I prefer my fighters to have evasion.
    Last edited by Vish; 01-17-2019 at 09:35 PM.
    Kil Glory
    30 alchemist
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    Sarlona

  6. #6
    Community Member Vish's Avatar
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    Default Scooby the ek fist

    Scooby the ek fist
    14/3/3 wizard arti pally
    Wf awful good

    Str 8 0
    Dex 12 4
    Con 16 6
    Int 18 16 +5
    Wis 10 4
    Cha 12 6
    +8 tomes
    +2 complete

    Umd, balance, disable, spot, search, jump, Spellcraft

    1 arti swf
    2 wiz extend
    3 wiz khopesh
    4-6 wiz maximize
    Feat adamantine body
    7 arti rune arm
    8-9 wiz completionist
    10-12 wiz quicken
    Feat Iswf
    13 arti tier3 rm 50% docent
    14-15 wiz insightful reflexes
    16-18 pally gswf sacred d
    19-20 wiz

    Ap
    40 ek
    12 Harper
    12 (5) war forge
    14 rm
    8 sacred d
    86 haha
    Need more racial pts
    Notes
    This was my better attempt
    But need more ap for heroic. Need max racial to really juke it.
    But ek with a rune arm is pretty cool idea


    Scooby the ek rogue
    18/2 wizard rogue
    Neutral wf

    Str 8 0
    Dex 14 6
    Con 18 10
    Int 18 16 +5
    Wis 8 2
    Cha 8 2
    +8 tomes
    +2 complete

    Balance, Umd, disable, search, spot, jump, Spellcraft

    1 rogue swf
    2 wiz extend
    3 wiz khopesh
    4-6 wiz empower
    Feat completionist
    7 rogue evasion
    8-9 wiz quicken
    10-12 wiz maximize
    Feat Iswf
    13-15 wiz sf evocation
    16-17 wiz heighten
    18 wiz ic slash
    19-20 wiz tr

    Ap
    40 ek
    12 Harper
    12 (5) wf
    8 free
    -8 19-20

    Notes
    This is the easy goto build. With trapping and evasion.
    And room in ap. I think ek is better than battlefist

    Extra notes
    May hybrid them and run 17/3 wiz arti
    Just drop the pally levels.
    Will build all the way to 18. Don't need 9 spells for last couple levels.
    This will be for 1 ap


    Book of the dead write up
    Ran this as 18/2 with evasion. Best choice I made. Still have 3 lvl9 spells. Was a breeze, meleed the whole way thru. I'm guessing due to my reaper points and past lives this was a cakewalk. But tempest attack is gravy train and clears whole mobs. And having reconstruct on a warforge is simply the way to go. Hardly ever died. Mostly just ran r1 for the quick life, and now I'm taking it into epics.
    Because I'm out of tokens and need to farm more for racials. And maybe farm some low epic gear. Looking for a platinum khopesh. Anyways write up with epic notes is over in Gnumber 17 in wizard. I think ek is in a decent space. I've said I think this is one of my more favorite builds. Just tears thru anything, and has all the spells to play with. Was enjoyable.
    Last edited by Vish; 02-01-2019 at 12:13 PM.
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  7. #7
    Community Member Vish's Avatar
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    Default Whirling steel strike and knights training

    Drazmaal
    Whirling steel strike
    13/6/1 ranger monk rogue
    Lawful good
    Wisdom build
    2nd elf

    Str 8 0
    Dex 16 6
    Con 12 6
    Int 14 6
    Wis 18 16 +5
    Cha 10 2
    +8 tomes
    +2 complete

    1 rogue dodge
    2 ranger undead
    3 monk whirling steel strike
    Feat wf slashing
    4 monk evasion zen archery
    5 ranger twf rapid shot
    6 ranger diehard completionist
    7 ranger precise shot
    8-9 monk fists of light
    Feat knight training
    10 ranger evil outsider
    11 ranger itwf manyshot
    12 monk ic slashing or ranged
    13 monk 10k stars
    14-15 ranger master of forms
    16-18 ranger gtwf ips gmof
    19-20 ranger

    Ap
    8 (6) elfie
    40 tempest
    24 bird man
    -8 19/20

    For bow 40ap into dws or aa

    Notes
    This is a serious hybrid build
    Built as tempest, but just as good with bow, if not better
    Easy to re ap into aa and dws
    Don't get ips til 18, so late bloomer
    But good for endgame to 20
    No displacement. After I found out its charges, not worth it. So took dodge and knights training
    Builds good all the way thru. Bonus at end.


    Drazmaal the monk of steel
    13/6/1 monk ranger rogue
    Ln elf

    Str 8 0
    Dex 16 6
    Con 13 8
    Int 14 6
    Wis 18 16 +5
    Cha 8 0
    +8 tomes
    +2 complete

    1 rogue dodge
    2 ranger undead
    3 ranger twf rapid shot
    Feat wf slash
    4 monk whirling steel strike
    5 monk evasion zen archery
    6 monk fists of light
    Feat completionist
    7 ranger diehard
    8 ranger precise shot
    9 ranger evil outsider
    Feat knights training
    10 ranger itwf manyshot
    11-12 monk ic slash
    13 monk 10k stars
    14-15 monk master of forms
    16 monk imp evasion
    17-18 monk gtwf
    19-20 monk tr

    Ap
    40 tempest
    23 bird man
    9 (6) elf
    -8 19-20 tr

    Notes
    The trade off of the ranger vs monk build is improved evasion. Taken at 16, you use it for 4 levels. I think the ranger is a better build.


    Drazmaal
    Whirling steel strike
    17/2/1 ranger monk rogue
    Lawful good
    Wisdom build
    2nd elf

    Str 8 0
    Dex 16 6
    Con 12 6
    Int 14 6
    Wis 18 16 +4
    Cha 10 2
    +8 tomes
    +2 complete

    1 rogue dodge
    2 ranger undead
    3 ranger twf rapid shot
    Feat wf slashing
    4 ranger diehard
    5 monk whirling steel strike
    6 monk evasion zen archery
    feat knights training
    7 ranger precise shot
    8 ranger evil outsider
    9 ranger itwf manyshot
    Feat completionist
    10 ranger
    11 ranger
    12 ranger evasion
    Feat ic slash
    13-14 ranger gtwf ips
    15 ranger?*adept of forms
    16-18 ranger human master of forms
    19-20 ranger tr

    Ap
    5 (8) elfie
    40 tempest
    23 bird man
    4 Shintao off hand strikes
    -8 19/20

    Notes
    This is my third look at whirling steel
    Mostly a ranger. I went deeper for the 12 core.
    Racial will be 6 ap, but I'm going to buy the +2 racial tome when I have the favor. 2300 currently, need 2500.
    Second elf life.
    Last edited by Vish; 02-08-2019 at 11:10 AM.
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  8. #8
    Community Member Vish's Avatar
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    Default 17/2/1 ranger monk splash whirling steel and knights training

    Drazmaal
    Whirling steel strike
    17/2/1 ranger monk rogue
    Lawful neutral
    Wisdom build
    2nd elf

    Str 8 0
    Dex 16 6
    Con 12 6
    Int 14 6
    Wis 18 16 +4
    Cha 10 2
    +8 tomes
    +2 complete

    1 rogue dodge
    2 ranger undead
    3 ranger twf rapid shot
    Feat wf slashing
    4 ranger diehard
    5 monk whirling steel strike
    6 monk evasion zen archery
    feat knights training
    7 ranger precise shot
    8 ranger evil outsider
    9 ranger itwf manyshot
    Feat completionist
    10 ranger
    11 ranger
    12 ranger evasion
    Feat ic slash
    13-14 ranger gtwf ips
    15 ranger?*adept of forms
    16-18 ranger human master of forms
    19-20 ranger tr

    Ap
    5 (8) elfie
    40 tempest
    23 bird man
    4 Shintao off hand strikes
    -8 19/20

    Notes
    This is my third look at whirling steel
    Mostly a ranger. I went deeper for the 12 core.
    Racial will be 6 ap, but I'm going to buy the +2 racial tome when I have the favor. 2300 currently, need 2500.
    Second elf life.

    Extra notes
    Going back to post as I level format. Gives ppl a chance to respond, and is a better token of my daily experience as I play the game.

    Lvl5
    First 12 ap into falconry. Wis to hit and damage. Get yer dps on.
    This going to be monk splash whirling steel. Just a baby splash, for evasion early and to test out knights training.
    That said, I have no collection of longswords. Pulled a ml2 vorpal scimitar last life, so looking for those too. Also vorpal maces, since eventually I want to run some scourge lives. Need to buy it, but that will be down the road.
    When I trd this build, got another divine. So my base prr is now 18. Also took the third warforge life. Gave me 6 ap. and I have bought the +2 racial tome, so now I will be up to 8. Building up to do some half elf aa lives. Need max racial for that. And for those scourge lives, need 15-16 there too. So happy I got the tome. Sweet power creep.
    Anyways, lvl5. Running a vorpal longsword I had, and a vorpal scimi.
    As usual, I did harbor r1s, then ww and stk. good enough to 5. Next 3bc to 7.
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  9. #9
    Community Member Vish's Avatar
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    Default Level 8

    Lvl 8
    400 hp, 65 AC, 15% dodge in reaper
    Juked it fast to 8. Did 3bc, some wpm quests, tear and gwylands.
    Put on the slavers gear. Soon to be 10 then switch to ravenloft.
    But story to tell is about running slavers1 r3 below level. Was with a couple vets, had a team of 8s, I was 6. Didn't know if I could hang, but I was sporting a couple vorpal longswords. Had a monk, a bard, a sorc and one other, I forgot. But we were pressed but rolling pretty good. Had a couple tough spots, I wasn't 7 yet, and didn't have my 7 trapping gear, and some died in traps. But I made it thru with just 2 deaths. And I almost lead the kill count. Of course that's because I'm awesome, but really, it was a sweaty test. Never tried slavers so under level. But it was the test of this life probably.
    Other things. I've found a couple low level scimitars, vorpal. So if I decide to run a dex tempest in the future, I will be well served. Also, forgot my monk stance, and didn't put that up until level 8. But this build is pretty good dps. Got knights training at 6. Seems to be as good as a khopesh. I guess really that's a wash. But 65 AC in robes at level 6 is a testimony. Some of it from full martial pl. some from wisdom bonus from monk. Think I have a 38 wis now at 8 in reaper. Really it makes the difference. I do not get hit. And I have over 40 prr, so damage mitigation is good. Just that slavers was such a test. Also did gwylands and trapped without gear. That was another benchmark.
    Overall, this a sweet build, I'm really liking tempest. But I think ek is just about as good. Of course I'm running this as a wisdom build, so it's not the same thing, and im not a wf, I'm an elf, so no reconstruct. Need a hire. But really I'm not taking much damage. Monsters just swing away at me and miss. Boo ya.
    Oh the other thing. I've no ghost touch on this build. It only really matters versus reapers, but I'm dps, and expected to play them. But I do have a ghost touch quarterstaff I use. I was going to craft a ml4 longsword, but decided im good since im close to 11, where i get spectral gloves. Oh ya, and oozes. Since I'm monk, I can switch to Handwraps and beat them down. Found that to be a bonus on this build. But so far it's a breeze. Lvl 8 in couple days.
    If only I were a rich man. I can level to 8 in a couple, then could Otto my way to 20. But I can't simply afford it, so I take my notes and power thru the old fashioned way. Don't use pots either, except treasure hunters for the low levels.
    Ok post some stats at 12 probably.
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  10. #10
    Community Member Powerhungry's Avatar
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    Default

    been toying with the idea of a WIS based 14/6 ranger/monk (since I have lots of longswords in the bank). This is good info. personally, never used the 1-2 rogue splash. perhaps 1-2 wiz splash for mage armor and shield spells in the EK tree (AC boost and MM protection).
    (Combat): You are hit by your knockdown.

  11. #11
    Community Member Vish's Avatar
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    Default

    Well, this is a heroic build
    So if I was going 30, I wouldn't splash
    But trapping is great for heroics, for the +30%

    I would say 15/5, since you want qp
    But you could whirling steel with tier5 tempest
    Would prob be a fun build
    Dual soulrazors ftw!
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  12. #12
    Community Member Vish's Avatar
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    Default Level 14

    Lvl 14
    Ok the difference putting monk on this build has been better AC at the lower levels. Good enough that I simply wasn't getting hit. That's what I've noticed.
    Leveled through von5/6 did ravenloft, ran orchard and disciples with fire. Kinda over leveled Gianthold, but I just went with it. Sitting at 14 now. Gear changed at 13. Put on con necklace, sheltering bracers, int/dodge cloak and lvl13 trapping goggles.
    Numbers in reaper at 14 are like 750hp, 93 AC, like 22/27 dodge. Using a vorpal longsword main hand, barovian in the off. Got tier5s by 13. Now points into falconry for insight wisdom.
    One thing I am missing is displacement. When I found out its charges, I thought less of it, and didn't plan on taking it. But now I'm reconsidering. Ive only got adept and master of forms for 15 and 18, and the mileage isn't the best out them, small gains. So I think I'm going to take dragonmark at 15 then adept at 18. It will still fit the ap. and I may forgo the deft strikes for more into elf. Been taking the longsword training, and don't need the off hand. Unless I switch to a improved vorpal offhand. I don't think I have any so ill have to look the ah. Was sporting a threnalian war blade off hand, keeping the vorpal main, as I was seeing plenty vorpals. And not needing the dex from elf either.
    Might post stats, but this is just a multi for second racial, so just notes all I care about.
    But ran the 5th disciple quest, and got passed a mythic2 scimi. Been considering an aasimar scourge tempest for Sharn. I think I'd need to farm the legendary scimis, but I think it would be a good build. Haven't ran a tempest to 30 yet. I'm sure same general gear as monk. Haven't looked it completely yet. But my next was going to be a aa elf warsoul to 30 for 3rd elf and a divine. If that fits in before Sharn. Still no word.
    But the build has good dps. Now that I have tier5s it kinda explodes. But other than improved vorpals I won't be getting any more dps gains. Oh ya +1 multi at 15. So that'll carry me to 20. And then defense in displacement and adept. So 15 will be close to final run. Little more hp, a chieftain and prowess, and finish.
    Can scroll and trap just fine. Finally got clw, so some incap healing. I have good pos. and taking it ranger rest of the way, so prob get another clm, and I've got the spell pool to cast. And I can scroll heal, so all bases covered.
    But longswords have been ok, with the monk splash. I can range with a bow, and swap to wraps if I need blunt. So I have all three types covered. Good versatile heroic build. Mainly a boss killer. But that's what I prefer to play.
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  13. #13
    Community Member Vish's Avatar
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    Default Level 18

    Level 18
    Have enjoyed running this build. Dance of death with longswords and monk. Has been a good combination. I like the dps, can trap, can scroll, and at higher levels can cast heal.
    Swapped out planar compass, chieftain and prowess. Have like 52 wisdom, 100 AC 27 dodge and 950 hp reaper. Ran some r5 with vets and it shone. Definately the boss killer. Oh ya and displacement and killer instinct for extra dps. And good saves.
    Liked it so much I think I'm going to run it again for 3rd elf. Was planning on doing a fvs aa, but I like being able to lead dps if I'm pugging and leading. This build just covers it all just fine, and I don't think I'm going to do a support role. Yes there is lfms up, but not always want you want, and not always vets. Lots of new ppl playing. So I better play it safe. Besides, I've got the vorpal and improved vorpal longswords now, so I'm geared. And I've ran it and it performs. And it levels good.
    Normally I'd stretch myself and test something different, but elf with displacement on a melee is good juju. I've got gnome, halfling, half elf and a couple dwarf to do. But I'm so happy with dps on this build, it's what I'm known for in pugs. I could run a warlock, but they get displacement, as well as ek. And I've experimented with a 18/2 build going to epics and using soulrazors, but I don't have the schisms. That will have to wait for Sharn to roll around and the pick up of the raid scene again. So that divine intervention aa build is getting shelved.
    And as for Sharn, I've pretty much decided I'm just gonna my old aasimar monk. I should have 4 more racial ap by then, this 3rd elf will give me 9. So some small gains. Will eventually finish my racials, and maybe build that soulrazor ranger build. It looks elegant. For some aasimar scourge lives. Besides when I'm farming Sharn, I'll do some stuff in magister for an arcane, so I'll get something out of it.
    Ok sitting at 18 holding 19. Just have high road and iq left to prob level and a reroll in the next few days.
    Last edited by Vish; 02-17-2019 at 07:32 PM.
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  14. #14
    Community Member Vish's Avatar
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    Default Level 20

    level 20
    Still going to reroll, but got in some r1 at lvl20. Ran da, got two tokens, then ran von1-2 and LOD 1-2 and got 1 token each. Because I wanted to see some numbers in r1 at epics. Had 1000hp, 110ac 29 dodge, and a 60 wisdom running in gmof. Had 3.5w with improved vorpals and was seeing 200+ damage per swing and crits to 1000. So it was hanging pretty good. I don't have a longsword to sentience, or didn't put twists in. But it was still doing ok. I'll have to look for a longsword to sentient, idk maybe the platinum quest? Does a longsword drop there? I know I'm looking for a khopesh too.
    That's the difference. If I ran a monk I have both wraps and staff to sentient for epics. So when I go back to aasimar monk, I'll be covered. But having low level epic weapons is a must have for building into epics. I'll have to keep that in consideration for future builds.
    Ok gonna reroll tonite back into version2 of this build. The knights I was running with are rolling to 30, so I won't prob be hanging with them again this next life. But this is a great melee build for heroics. 3rd elf life for 1 ap, 9 total.
    Still have 2 gnome, 2 dwarf, 3 halfling and 3 half elf to do.
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  15. #15
    Community Member Vish's Avatar
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    Default Level 8

    round2
    Level 8

    Gear
    Helm executioners might
    Neck slavers con might
    Eyes cc7 trapping +9
    Trinket slavers symbol might
    Body shadowshimmer
    Cloak rng int dodge
    Shackles slavers str might
    Belt cc7 nat armor doublestrike
    Ring1 slavers wis might
    Ring2 rng cha5
    Boots rng speed4 ff
    Gloves rng dex4
    Vorpal byeshk +40 +32
    Threnalian +42 +27

    Stats
    Str 20
    Dex 29
    Con 28
    Int 25
    Wis 38
    Cha 22
    Hp 425
    Hamp 20
    Sp 321
    Pos 121
    Ki 23/130
    AC 70
    Dodge 18/27
    Fort 25
    Reflex 30
    Will 29
    Bab 6/7
    Doublestrike 14.5
    Melee speed 4
    Melee power 14
    Sr 9
    Fort 105
    Prr 48
    Mrr 23

    Reaper
    Dread 12
    Dire 10
    Grim 14

    Ap
    Elf (8)
    Tempest 19
    Falconry 12

    Notes
    Version 2. Stats this time.
    Only real change. Crafted a cc2 good longsword. Slotted ghostbane. For reapers. And deleras.
    Otherwise, same leveling pattern.
    Changes at 15, dragonmark.
    8s then 9s then ravenloft. Sands von56 tempest spine. Then Gianthold.
    Next stats at 13.

    Other notes
    Oath blade at 20
    Have a ek dwarf on deck.
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  16. #16
    Community Member Vish's Avatar
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    Default Level 13

    Level 13
    Reaper
    Str 24
    Dex 36
    Con 35
    Int 35
    Wis 45
    Cha 21
    Hp 848
    Hamp 20
    Sp 573
    Pos 162
    Ki 25/145
    AC 98
    Dodge 25/29
    Fort 30
    Reflex 39
    Will 38
    Bab 11/12
    Doublestrike 9
    Melee speed 6
    Melee power 20
    Sr 0
    Fort 110
    Prr 66
    Mrr 38

    Ap
    (8) elf
    38 tempest
    14 falconry

    Ap
    20 dread
    14 dire
    25 grim

    Gear
    Helm executioners
    Neck cc con
    Eyes gs wis hp
    Trinket slavers
    Body disciple
    Cloak cc int
    Bracers cc str
    Belt cc dodge nat armor
    Ring1 slavers wis
    Ring2 pinnacle
    Boots rng spd6 ff
    Gloves spectral

    Notes
    Just juking it. Third life. Bad ass as previous build.
    Reaper points to 59
    Was working on the soulrazor build, and learned some things about max dodge bonus. So on my ship, I swapped out couple amenities. Dropped silver flame shrine, since I changed my guild name, and dropped forbidden library. Picked up fencing master, +2 mdb, and hags apothecary, +20 hp. I had always wondered where the hp gain came from, so I looked it up. Good swaps. It's nice having your own boat. Guild level 77.
    Also went to es and checked on oath blade. In the wiki it doesn't show it accepts sentience, so old picture. But it does. So I think after this I planned a second dwarf. But I think I'm going to run that soulrazor build I came up with. To see the stats. Don't have schisms, but maybe I'll get in some kt raids. And get lucky. But I was planning on running it to 30 for a ranger and a divine pl. and to see how damage looks. Have oath blade, and prob use the barovian longswords, since I don't think I'll get a soulrazor made. Idk Sharn may not drop for another month. So I'll have time to run this build, and either stay at cap with it, or rebuild my duality monk for Sharn. Either way, I have 1300 pts, just enough to buy aasimar scourge. I wanted the dwarf for another point con, but it'll wait. I think 15-30 should be easy enough.
    I'll publish the dwarf build after I do this life, but I'll keep notes on the soulrazor build in that thread.
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  17. #17
    Community Member Vish's Avatar
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    Default Level 18

    Level 18
    Reaper
    Str 25
    Dex 40
    Con 38
    Int 36
    Wis 52
    Cha 22
    Hp 1042
    Hamp 52
    Sp 829
    Pos 155
    Ki 72/165
    AC 107
    Dodge 31/31
    Fort 40
    Reflex 52
    Will 46
    Bab 16/17
    Doublestrike 9
    Melee speed 6
    Melee power 13
    Sr 0
    Fort 110
    Prr 83
    Mrr 47

    Ap
    4 (8) elf
    43 tempest
    25 falconry

    7 dread
    16 dire
    36 grim

    Gear
    Helm executioners
    Neck cc con
    Eyes gs wis hp
    Trinket planar compass
    Body disciple
    Cloak cc int
    Bracers cc str
    Belt cc dodge nat armor
    Ring1 chieftain
    Ring2 prowess
    Boots rng spd6 ff
    Gloves cc dex

    Notes
    Got a level left to tr. Had displacement by 16, had full killer instinct at 18. Gravy train boss killer. Having the cure spells makes it nice.
    Will likely play tomorrow, tr Sunday in soulrazor scourge build.

    Other notes
    Roll a 100 on my weekly gold. Got a 15k gem, a +8 dex tome, and a scarecrow.
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  18. #18
    Community Member Vish's Avatar
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    Default Kil the wizbarb

    Kil the wizbarb
    Dwarf tr 2nd life
    15/3/2 wiz barb rogue
    Neutral
    Dwarf axe and orb?

    Str 11 3
    Dex 13 5
    Con 18 10 +2
    Int 18 16 +2
    Wis 10 2
    Cha 6 0
    +8 tomes
    +2 complete

    Umd, balance, disable, search

    Ap
    40 ek tier5 int to damage
    7 (9) dwarf con to damage
    16 rav
    9 os
    -8 19/20

    1 rogue swf
    2 wizard extend
    3 wiz pa
    4-6 wiz empower
    Feat cleave
    7 rogue evasion
    8 wizard core3
    9 wizard quicken
    10-12 wizard maximize
    Feat completionist
    13 wizard lvl 6 spells
    14-15 barb Iswf
    16 barb
    17-18 wiz ic slash
    19-20 wiz tr

    Notes
    Ok, my original idea was 5 barb. Going tier5 fb, and using SOS. But the more I looked at it, I couldn't fit the ap.
    So I looked over barb trees, and wanted evasion, so went 2 rogue. Learned that lesson, won't likely play a melee unless evasion.
    So then I thought Harper was the way to go, but this is a dwarf too, and they get throw your weight around. So then I thought ek has int to hit, and dwarf has con to damage. So I remade it as a hybrid.
    Also I've got a Greensteel dwarven axe. From my first life ten years ago as a twf barbarian. So then I thought shields would be good, but I like swf. And orbs for lightning damage. After all it's going to be a wizard. But evasion requires medium shield or smaller to use, so I don't know what shields I have. I have some, never do shield builds, but it would be possible. Normally I run disciple of dawn clothing and run dodge. But this is dwarf, so I could go drow outrunner with mdb22. And a small or medium shield. Ek supports shield too. But I'd have to feat shield mastery.
    So lotta things to look at in this build.
    But overall, I'm going wiz rogue, then adding barb in upper heroics to pick up some low hanging fruit. Will still have lvl 6 spells by 13 wiz. Which is chain lightning. So daxe and orb, swf with spellage and melee. For +1 con.
    The daxe is mineral. Need to look the ah for a vorpal daxe low ml.
    Another thing about this build, is that it will rage in upper heroics. So maybe spell attacks to build melee stacks, then rage and melee. Will have to see how it works out.
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  19. #19
    Community Member Vish's Avatar
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    Default Reroll

    Reroll
    1/19 arti alchemist
    Gnome ?neutral
    Str 12 6
    Int 20 +7 16
    Dex 14 6
    Con 16 8
    Wis 8
    Cha 8
    +8 tomes


    1 arti rapid reload
    Feat PBS
    2 alch
    3 alch insightful reflexes
    Feat maximize
    4 alch
    5 alch battalion brew
    6 alch quicken
    7 alch
    8 alch
    9 alch accelerate
    Feat empower
    10 alch
    11 alch
    12 alch mental toughness
    13 alch liquid luck
    14 alch
    15 alch ?pyrite +1
    16 alch
    17 alch ?
    18 alch ?

    Low level vorpal repeater,
    Switch at 12

    Reeee roll
    And relog, relog, relog
    Bugged out on completionist flag
    Some tome bug on the bridge
    Fubar my feat selection
    Ticket. Owe me a lesser
    Was going back to 1 to reroll completionist
    Making rookie mistakes. No. Had the build right,
    It applied the tomes but didn’t give me the twf
    Said dex15 in red, this at lvl3
    And dex on char sheet was 15, shoulda been 17?
    Started with a 14. So it was fubar flagged
    Ruined my reroll if I were to stay epic.
    Thus, a lesser owed. For my grief.
    I had a lesser, a +5 in shared, and a +20btc I never used
    But it’s been 2 years, and I was freaked
    But I checked everything and relog several times
    And checked all lives and tome and inventory,
    And it was all there.
    Freaked a bit about tomes of learning
    Only show if you’re in heroic or epic I guess
    Thought I lost my greater heroic

    Advance to level 1. It’s there, and tomes are applying correctly
    The reroll was this morning
    Didn’t think the ticket would be handled on the weekend
    So I slept on it
    Made a wish
    For a dwarf life
    Even tho I was reroll int as a gnome
    Ya, how confusing in just the simple things
    Should I mention the bardo here?
    Or the bridge between
    I knew it might cause problems
    But only a one month vet,
    And lost my cool, but a good nights rest,
    And a little bit of non attachment
    And a wish
    Fixed it
    Or maybe so, we’ll see
    Left the ticket open

    Nom nom to 3
    Put on robe, pulled out ml1 vorpal repeater
    Ooh cool spells, gotta learn magesty again
    Never did expert it
    Always more the melee
    Come out guns shooting
    Then switch around 12
    I’ll play it out noob style through heroics to learn it
    Kinda excited

    I tp Sharn for 2500, didn’t get inquisitive?
    Needed conjure bolts
    Tries to open store but fails
    Don’t want to be a inquisitor
    Don’t get that as vip?
    Inquisitive is not free to VIP. It is included in some bundles of the Masterminds of Sharn expansion, and you can unlock it on a per-character basis by achieving tier 3 of the Sharn City Council favor. It is also purchasable via the DDO Store for 495?*.

    Doh
    It’s lvl5-6, today ha
    Then a roll thru for gear and favor
    Gotta carry bolts around sigh
    Why I started with good str on this build
    That and ingredient bags
    Watched my load bar as I pulled stuff from tr
    Weak ass gnomes
    Min max
    Weeeee starting over
    Sat a while at the beach and checked everything
    Hot bars were all over, so minimized them all and set that back up
    Oh need thieves tools
    Need to visit house j for alchy stuffs? Kinda all like seeing this again
    Though I started with 21prr and 12mrr and about a 40ac
    Completionist must be kinda super dupe naked at 1
    Uber doober

    Ok, found abuddy reroll same as me
    So I quik hopped his r4 Zerg of low level
    3,4,5,6
    Wow did gatekeepers, fire caves, lvl5 fey, ww34, and delera1
    Something like that
    Oh jumped on doing what it’s worth
    Stepped in finished, then realized I needed bolts
    Decide the 495 for free bolts too easy the sell
    So stepping into harbor, bought it, conjured
    And back to adventuring
    Kinda fast tracking
    Grappled a 20% pot and ran

    Ok so that’s where it’s at
    Rolling heroic
    Great low level loots
    Yummy time
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  20. #20
    Community Member Vish's Avatar
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    Dec 2006
    Posts
    2,593

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    Lvl9
    Running faster than I can gear
    But not used to a cycle of heroics
    And some things have changed
    The level increase to 3 on reaper is kinda huge
    Advocated for that long time ago
    Now it’s 3 over, so lotta runs over
    Everybody’s over level for quests
    I guess we did it the hard way
    Those first 50 reaper pts earned
    Learning some alchy spells
    And watching the vial lobs
    I’m old school artillery and appreciate the curves
    And some are crazy curves, I’m liking it
    But it take practice, and watch low ceilings for long throws
    Just like a shell
    Wouldnt level lows as an alchy tho
    Seems way to limited
    But I’ve been using a repeater and just testing it as I go
    Like the glue bomb
    And the freeze burst at 3
    At 10 I’ll be 9 alch and get 4th?
    I’m kinda scared all the stuff an alchy gets
    Seemed it was paired with inquisitive?
    Or maybe I do a monk alchy qs
    I’m thinking of reroll int an aasimar Henshin
    To test out strike through
    Though I may roll another dwarf life as a barb,
    With sos and test strike through
    Then there’s vish, I’d like to reroll him as a fvs,
    And test cleric spells
    But for this life, I went looking ravenloft gear for 10
    I’ve the robe and both caster belts, I could go orb, I’ve got orbs
    And I could take the two sticks,
    But I need the gloves for beacon set
    That’s intro, so I’ll farm it
    So that’ll carry to 15 for Sharn
    Need to look 4th spells, and more practice
    Running with storm, he can solo r4
    I can really handle about r2 on this build atm,
    But I’m doing support, with healage
    Ya, bombardier and apothecary
    Dps and heal trees, with vials
    So far it’s working fine as a healer, but damage taken hasn’t been to bad
    I’ll switch more as I gear and get to 12
    Oh I went back and swapped battalion brew for empower healing
    Double stack the heals, so one heal will save ya
    And an extra one in the pocket in case
    I learned the game as a cleric, so healing is a natural way I think of playing the game
    Had a tandem this morning with a fvs inquisitor. I was doing more damage, we did grave robbers. Half damage on the zombies, but the glue and freeze was fun. And he wasn’t healing me at first, but when you heal someone, they usually pay attention and heal back. So we did that run preset ez, I can def solo r1 on this. Max reaper points low level.
    Ya, like earlier, running von2. And I died couple times to cyclonic blasts,
    Was testing the walls. Seem they burst through it, so I guess I’m not chagrined that players don’t condone this behavior when it’s on their end.
    But anyway, I was dead, and there was a sorc and a rogue, lvl9, and the didn’t have no raise dead scrolls. So being carried back to the shrine. Instead of being raised.
    What you go so fast you forget Rez scrolls? And teleport?
    I had those in tr cache and put them in inventory from the start. Knowing I’d be lvl 7 second day.

    Lvl9/1 11
    Ok now starting to have fun.
    Got to 10 put on ravenloft. Robe and both belts for swap. The 2 scepters for boost. Missing the gloves.
    Started playing different spells. Went to electric cold. I’m liking the freeze and the electric boom. Got one vial of acid as sla. Gonna roll 12 and then reconsider ap. Basically done with repeater, but have it as backup. I’m seeing lotta inquisitor builds for casters.
    Missing gloves, missing cold orb, got the other 3. Have a lvl5 necklace that has profane spell focus. And a ring of nightfall. Running like max int and pretty high spell potency. Over 200. Or around all elements. So it can 4 color nuke really, and swap, but I’m not that good yet at all.
    Been running with a buddy, but he’s on 50% pots and zooming, I’m kinda not sure what I’m doing yet. Head spinning with all the newness, even though it’s pretty old.
    Mostly got it in me to farm some different gear sets, and set up my mules to carry it for the archetype. I’m avail to play more for the time being. Even played on a first life monk I have. Put good gear on it and be a vet on the keyboard, and it’s still easy r1. Mostly it’s being a vet though. And very little to do with first life. And like it’s been said, reaper points are the greatest boost, if you reaper. And who doesn’t.
    Not doing any test stats just a reroll for testing.
    I’m learning to be a jumping bean
    Because I keep looking for dire charge
    But the holds, and I forget color spray. Prob needs to be heightened. Not taking that on this build.
    Pyrite seems to be the only choice for bombardier. I guess since it’s the nuker tree.
    We’ll see how rest of week goes. I’ve forgotten my leveling path, and everything is over now. I expect to farm some Sharn. Maybe couple or three sagas. Or just run to 20. Maybe a 20 run in 4 days? A friend said he went to 30 in 14 hours.
    I’m still exhausted sitting 8 hours.
    Cowboys and their horses.
    Kil Glory
    30 alchemist
    HOW
    Sarlona

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