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  1. #1
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    Default Raid Flagging

    If you the devs truly care about promoting raiding (as this last raid pass suggests), please allow all raid flagging to persist through all forms of reincarnation. I understand flagging once to get familiar with the story arc, enemies, mechanics, etc. But many raids do not get run because most of us are busy TRing, etc and do not flag for the raids on every life. The same goes for other story quest flagging and entering sale Vale, Land of Barovia. We already know the story, we do not need to hear it again after the first time.

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    Quote Originally Posted by jskinner937 View Post
    If you the devs truly care about promoting raiding (as this last raid pass suggests), please allow all raid flagging to persist through all forms of reincarnation. I understand flagging once to get familiar with the story arc, enemies, mechanics, etc. But many raids do not get run because most of us are busy TRing, etc and do not flag for the raids on every life. The same goes for other story quest flagging and entering sale Vale, Land of Barovia. We already know the story, we do not need to hear it again after the first time.
    One of the best QoL improvements made to this game to date is allowing us to skip ahead from the Korthos story line. Hint...hint. At least give us the option to flag again or not.

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    Quote Originally Posted by jskinner937 View Post
    If you the devs truly care about promoting raiding (as this last raid pass suggests), please allow all raid flagging to persist through all forms of reincarnation. I understand flagging once to get familiar with the story arc, enemies, mechanics, etc. But many raids do not get run because most of us are busy TRing, etc and do not flag for the raids on every life. The same goes for other story quest flagging and entering sale Vale, Land of Barovia. We already know the story, we do not need to hear it again after the first time.
    Yeah, that ain't gonna happen. And even if they were to devote months to re-working how True Reincarnation works, the primary effect would be that you'd never get first time xp bonuses for running quests ever again, because you would have already run everything.

    True Reincarnation means that your game progress gets wiped. Favor, quest progress, flagging, everything.
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    Quote Originally Posted by PsychoBlonde View Post
    Yeah, that ain't gonna happen. And even if they were to devote months to re-working how True Reincarnation works, the primary effect would be that you'd never get first time xp bonuses for running quests ever again, because you would have already run everything.

    True Reincarnation means that your game progress gets wiped. Favor, quest progress, flagging, everything.

    What about a MacGuffin that comes thru Reincarnation with ye... like say... a Sigil of Lamannia for Shroud w/o Vale orrrrrrr a SPOOO~OOOKY COOOKIE for Strahd and Baba?
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    Quote Originally Posted by PsychoBlonde View Post
    Yeah, that ain't gonna happen. And even if they were to devote months to re-working how True Reincarnation works, the primary effect would be that you'd never get first time xp bonuses for running quests ever again, because you would have already run everything.

    True Reincarnation means that your game progress gets wiped. Favor, quest progress, flagging, everything.
    Not true. I have been playing this game for well over a decade. I know from experience that’s TRing is not a complete wipe of previous character progress. To give some examples, you unlock certain aspects of the game via favor and this does not wipe. You have tomes persist through reincarnation. Heck i remember when epic destinies came out, they had to institute certain measures so people weren’t running around at level 1 energy bursting through twists that persisted through TRing. Flagging mechanics would be no different than some of the above.

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    A better way might be removing flagging mechanics itself.

    It's like anti-grouping mechanics.

    How many times did people leave the group, because they weren't flagged?
    Last edited by draven1; 12-18-2018 at 11:31 PM.
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    Quote Originally Posted by draven1 View Post
    A better way might be removing flagging mechanics itself.

    It's like anti-grouping mechanics.

    How many times did people leave the group, because they weren't flagged?
    Almost none, I expect.
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    Quote Originally Posted by AlcoArgo View Post
    Almost none, I expect.
    I host public Abbot raid groups every Wednesday and Saturday, and it happens on a regular basis. However, it often gets Abbot flagging groups put together so they can run the raid next time. In this case, the flagging mechanic actually promotes grouping and working together to get everyone flagged.
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    Quote Originally Posted by AlcoArgo View Post
    Almost none, I expect.
    I see people leave raids all the time.

    "whoops, thought this guy was flagged, sorry!"
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    Quote Originally Posted by jskinner937 View Post
    To give some examples, you unlock certain aspects of the game via favor and this does not wipe. You have tomes persist through reincarnation.
    It's funny you bring up tomes, because when I started playing tomes did NOT persist through reincarnation. They "fixed" this problem by having tomes bestow a permanent feat that re-applies itself.

    Character stuff doesn't persist. It gets re-loaded and some things are re-applied. Server unlocks are a different thing--they are server-based, not character-based.
    Last edited by PsychoBlonde; 12-21-2018 at 06:13 PM.
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    Quote Originally Posted by PsychoBlonde View Post
    It's funny you bring up tomes, because when I started playing tomes did NOT persist through reincarnation. They "fixed" this problem by having tomes bestow a permanent feat that re-applies itself.

    Character stuff doesn't persist. It gets re-loaded and some things are re-applied. Server unlocks are a different thing--they are server-based, not character-based.
    Those feats are recent. Tomes persisted at least since heroic cap was raised to 20 and I am fairly certain before then. The Tr process is a deleted character but not a complete character wipe. Many things persist through, including your inventory, pl feats, ability times, EDs, karma, tomes of learning, past lives, etc. Despite the warnings, there is a copy of everything you do on a backup server somewhere. This explains why emptying your Tr cache takes too long because it involves coordination with that backup server. The feats only exist now because the memory leaks that exist throughout DDO and TRing could result in problems like lost tomes.

    At any rate, even if a feat was granted as the flagging mechanic that would be great stuff.

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    Quote Originally Posted by jskinner937 View Post
    Those feats are recent. Tomes persisted at least since heroic cap was raised to 20 and I am fairly certain before then.
    If tomes persisted through reincarnation before the cap was 20, that'd mean that the tomes persisted through reincarnation BEFORE REINCARNATION WAS A GAME FEATURE. Tomes were made to persist through reincarnation in Update 13, February 2012. The cap was raised to 20 in Module 9, August 2009. So, 2.5 YEARS after the cap was raised to 20, they made tomes persist through reincarnation.

    Yeesh.
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    Quote Originally Posted by PsychoBlonde View Post
    Yeah, that ain't gonna happen. And even if they were to devote months to re-working how True Reincarnation works, the primary effect would be that you'd never get first time xp bonuses for running quests ever again, because you would have already run everything.

    True Reincarnation means that your game progress gets wiped. Favor, quest progress, flagging, everything.
    They made it so litany flagging persists through tr. One of the best quality of life improvements for those of us that tr regularly.
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    Quote Originally Posted by spyder7723 View Post
    They made it so litany flagging persists through tr. One of the best quality of life improvements for those of us that tr regularly.
    By giving us a persistent ITEM that RE-FLAGS you when you turn it in. The flagging itself does not persist, you have to a.) get the item b.) have the item c.) turn it in to the NPC. Oh, and it only flags you for the pre-raid, not the raid itself.

    Saying "please give us items that re-flag us for raids" is not the same as saying "please make the flagging persist forever". And I'm pretty sure most people don't want to have to hang on to a huge stack of permanent items taking up one inventory slot per item. After all, you can already, say, hang on to the 3 dragon gems and 3 essences to flag for stealer of souls, and nobody does this. You can hang on to the 3 items to flag for DQ and nobody does this. Running a couple of fast quests on an easy difficulty is a lot less of a headache than keeping track of all that junk.
    Last edited by PsychoBlonde; 12-21-2018 at 05:03 PM.
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    Quote Originally Posted by PsychoBlonde View Post
    By giving us a persistent ITEM that RE-FLAGS you when you turn it in. The flagging itself does not persist, you have to a.) get the item b.) have the item c.) turn it in to the NPC. Oh, and it only flags you for the pre-raid, not the raid itself.

    Saying "please give us items that re-flag us for raids" is not the same as saying "please make the flagging persist forever". And I'm pretty sure most people don't want to have to hang on to a huge stack of permanent items taking up one inventory slot per item. After all, you can already, say, hang on to the 3 dragon gems and 3 essences to flag for stealer of souls, and nobody does this. You can hang on to the 3 items to flag for DQ and nobody does this. Running a couple of fast quests on an easy difficulty is a lot less of a headache than keeping track of all that junk.

    It accomplishes the exact same goal. I quoted a post that said it isn't possible to keep flagging through a tr and provided an example of how it has been done. Attempting to invalidate that statement because it's done with an item vs code flagging is just arguing semantics. That's what lawyers do and there is a reason everyone else thinks they are scumbags.
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    Quote Originally Posted by PsychoBlonde View Post
    By giving us a persistent ITEM that RE-FLAGS you when you turn it in. The flagging itself does not persist, you have to a.) get the item b.) have the item c.) turn it in to the NPC. Oh, and it only flags you for the pre-raid, not the raid itself.

    Saying "please give us items that re-flag us for raids" is not the same as saying "please make the flagging persist forever". And I'm pretty sure most people don't want to have to hang on to a huge stack of permanent items taking up one inventory slot per item. After all, you can already, say, hang on to the 3 dragon gems and 3 essences to flag for stealer of souls, and nobody does this. You can hang on to the 3 items to flag for DQ and nobody does this. Running a couple of fast quests on an easy difficulty is a lot less of a headache than keeping track of all that junk.
    Don't quote me on this and no promises but I'm probably going to just delete that entire flagging experience from DDO. Flagging for SoS is not fun and I hate players holding on to stuff that clutters their bags for no reason. I have a shelved experiment that just turns off the flagging (by breaking the quest flow in a bad way but it'll let you in) but if I get some more free time to make it less silly it's on my list of QOL I'd love to tackle. I'm glad people like the Litany change, btw
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    Quote Originally Posted by Lynnabel View Post
    Don't quote me on this and no promises but I'm probably going to just delete that entire flagging experience from DDO. Flagging for SoS is not fun and I hate players holding on to stuff that clutters their bags for no reason. I have a shelved experiment that just turns off the flagging (by breaking the quest flow in a bad way but it'll let you in) but if I get some more free time to make it less silly it's on my list of QOL I'd love to tackle. I'm glad people like the Litany change, btw

    People LOVE the litany change.

    Removing or simplifying other quests with flagging (especially the 3 necro crypts) would get just as much love
    Last edited by spyder7723; 12-21-2018 at 11:49 PM.
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    Quote Originally Posted by Lynnabel View Post
    Don't quote me on this and no promises but I'm probably going to just delete that entire flagging experience from DDO. Flagging for SoS is not fun and I hate players holding on to stuff that clutters their bags for no reason. I have a shelved experiment that just turns off the flagging (by breaking the quest flow in a bad way but it'll let you in) but if I get some more free time to make it less silly it's on my list of QOL I'd love to tackle. I'm glad people like the Litany change, btw
    Just make it a feat granted upon flagging completion that persist through reincarnation.

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    Quote Originally Posted by Lynnabel View Post
    Don't quote me on this and no promises but I'm probably going to just delete that entire flagging experience from DDO. Flagging for SoS is not fun and I hate players holding on to stuff that clutters their bags for no reason. I have a shelved experiment that just turns off the flagging (by breaking the quest flow in a bad way but it'll let you in) but if I get some more free time to make it less silly it's on my list of QOL I'd love to tackle. I'm glad people like the Litany change, btw
    Do you mean the flagging mechanic (collecting Dragon Gems from various wilderness zones, one time) or the re-flagging mechanic (collecting Dragonshard Essences from Enter the Kobold, Monastery of the Scorpion and Prey on the Hunter, every time), or both?

    I would not be surprised if most characters, and many players, have never set foot in the Eerie Forest. Just collecting the gems is a huge pain if you're in a hurry, since it relies on random wilderness rares. And saving them for later is an unpleasant inventory tax. But that has nothing on re-flagging for every run.

    That whole flagging system is a huge pain, and re-flagging for every run makes it much much worse. If you do get a chance to fix it in basically any way, that would be a huge improvement.

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    Quote Originally Posted by Lynnabel View Post
    Don't quote me on this and no promises but I'm probably going to just delete that entire flagging experience from DDO. Flagging for SoS is not fun and I hate players holding on to stuff that clutters their bags for no reason. I have a shelved experiment that just turns off the flagging (by breaking the quest flow in a bad way but it'll let you in) but if I get some more free time to make it less silly it's on my list of QOL I'd love to tackle. I'm glad people like the Litany change, btw
    I would be against removing flagging all together. But, something like the litany flagging that if you do it once you're good to go is great. You have to go into a lot of trouble to fill your sigil but once you do, next times you run the quests you simply pass the sigils because you no longer need them.
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