...give us some sort of collectable trader.
I need Crypmoss. Have to farm for Crypmoss. Yet...I've got nearly 200 ceramic bowls, sour darkcaps...I've got nearly 600 frickin Amulets of the Lost Empire!
Please give me a system to trade these in, and churn out the ones I need for crafting. Either that, or start decreasing the collectable requirements for crafting. I used to have GOBS of them. Now? I'm reduced to mindless, repetitive farming. As a result, I've cut WAY back on the amount of crafting I used to do, mainly because of the expense in materials. I mean, I can build up a essences stash, because melting items only has one final output. But collectables? They are random. You get what the RNG tells you. And if the RNG doesn't like you, you get ANYTHING by the materials you need.
This is especially true with the way heroic collectables are distributed. When you compare Tier 2 and Tier 3 collectables vs. their Epic counterparts, you end up having WAY more variety of what you'll get on a pull - 6 or more many instances - then on the same quest in epic (roughly 3). So you end up getting a ton of stuff you don't need, to get the few things that you do. These end up being the BULK of most of my crafting. There's a reason why I have the number of Sweet Whitecaps I do. It's insane!
It's bad enough that attribute distributions were hosed in Cannith Crafting, the essences and collectables you need literally make it prohibitive (cue the chorus of the 'no it's not' crowd, convincing me to not believe my lying eyes).
So please, for the love of all that is holy, do something to fix this! No more random gobblty gook that wastes my money, time, and patience. If you are going to fix it, do something with consistency...