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  1. #1
    Community Member Blank_Zero's Avatar
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    Question Looking for build help

    Tired of constantly feeling the need to TR to something better every time I come back from a break. Wanting to play endgame for a while on my main before girding myself for the TR grind again. I'll have to TR my current life into something else due to being gone a while again, and there's been so many changes I never caught up on that I'll need some assistance choosing a build.

    My "needs" are:

    1. Evasion. Preferably 2 Rogue path, but not against Monk. Just like to have trapping and lockpick when soloing, and UMD.

    2. Melee TWF. It's what I started as and all of my gear is aimed towards it (with some choice Two Handers for early levels)

    3. Probably not "Pure" 20. I've always found them boring

    4. High DPS/High survivability. I'm not trying to be a glass cannon. Yes I want to kill things fast, but I'm not going for optimized speed kills.

    5. Solo-play. I solo a lot, as high of difficulty as I can manage. I want to be able to handle Reaper 1 as a minimum, and EE when I get there.

    And that's it! I'll have 36pt buy and a few PL feats to work with, but not Completionist. Thanks in advance.
    Smrti on Khyber

  2. #2
    Community Member Selvera's Avatar
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    The best glass cannon builds are pure 20 afaik right now. But you don't want glass cannon...

    Evasion + TWF builds are sort of glass cannon by nature (assassin and tempest are the big 2).
    Note that glass cannon doesn't mean dies instantly if you build and gear it correctly. Displacement clickies; reaper points; LGS HP gear and some small investment in defense can go a long way on any build.

    You could take something like my 6monk/6fighter/6ranger build into epics (good mix of damage and survablity); but it's built for heroics and you want to focus endgame.

    My current theorycrafting for tanky-solo-reaper-at-cap build is based on swashbuckling with a shield for that extra survivability. That's not twf.

    IMO; if you have evasion; you really don't need trapping, especially while soloing. You just ignore traps and if your hapless party dies to them; you raise them.

    Your best option is probably just a dex-based aasimar TWF 20 ranger with a few defensive options picked up instead of going pure dps.
    Or a 14/6 paladin/ranger could work; using heavy armor for tankyness or light armor for evasion as needed.
    Or a pure 20 monk handwraps build. (Solid T2 damage, good defenses and some CC options)
    Or an 18/2 fighter/monk split. (centered with khopeshes build, lots of dodge/use fighter feats to get grandmaster)
    18/2 rogue/monk assassin sounds good; but also sounds like it's missing the AoE damage needed to solo well.
    Selvera: Aasimar Fighter 20/Epic 10; Old and wise fighter.
    Jen: Half Elf Fvs 4; Healer Archer on a TR with friends
    Mayve: Drow Bard 14/Wizard 6/Epic 7; Vampire Enchantress

  3. #3
    Community Member Blank_Zero's Avatar
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    Quote Originally Posted by Selvera View Post
    Your best option is probably just a dex-based aasimar TWF 20 ranger with a few defensive options picked up instead of going pure dps.
    Or a 14/6 paladin/ranger could work; using heavy armor for tankyness or light armor for evasion as needed.
    Or a pure 20 monk handwraps build. (Solid T2 damage, good defenses and some CC options)
    Or an 18/2 fighter/monk split. (centered with khopeshes build, lots of dodge/use fighter feats to get grandmaster)
    18/2 rogue/monk assassin sounds good; but also sounds like it's missing the AoE damage needed to solo well.
    That's a lot of options! Any merit to a 12 ranger/5 monk/3 pally build?
    Smrti on Khyber

  4. #4
    Community Member Selvera's Avatar
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    12 ranger/5 monk/3 pali?

    I guess there's some merit to that...

    12 ranger -> This gives you evasion, Improved TWF for free, lets you take the valuable tempest T5's and gives you +1/+1 threat range, and +10% offhand strike chance with an investment of 61 AP in ranger trees. (21 deepwood, 40 tempest)

    3 pali -> This gives you up to +14 all saves, 25 prr/mrr stance and fear immunity (although fear immunity is easy to get otherwise). At the cost of 9 AP (Or possibly better spent is 6 AP and only get +11 all saves).

    5 monk -> 1 level monk gives you 10% offhand strike chance with 4AP. Above that means I suppose you're looking to go PJ's and centered; giving you nice large bonuses to dodge and AC, in exchange for lower-damage weapons and less PRR (you'd only be able to use shortswords/longswords/kamas/unarmed, all of which are way worse then khopeshes or scimitars). You could make up for some of the lost PRR by investing 8AP in the shintao tree, and 1AP in henshin.

    21 + 40 + 9 + 8 + 1 = 79 AP; split is within the realm of possiblity.
    I haven't checked feats yet to see if you can get grandmaster reasonably; but since you have 3 free ranger feats and 2 free monk feats; probably.
    I'm imagining this as a dex based tempest split.

    Missing the tempest capstone and KTA both will negatively impact the dps the build does; but I think it will still be able to solo R1 at cap with a decent set of gear, possibly R2/R3 with a top-tier set of gear and a number of useful pastlives (3x doublestrike, 3x monk, 1x rogue, and some defense).

    Of course; I haven't tested such a build; pure theorycraft on my part.
    Selvera: Aasimar Fighter 20/Epic 10; Old and wise fighter.
    Jen: Half Elf Fvs 4; Healer Archer on a TR with friends
    Mayve: Drow Bard 14/Wizard 6/Epic 7; Vampire Enchantress

  5. #5
    Community Member Blank_Zero's Avatar
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    My other idea was to forgo Monk and run 12 Ranger/5 Rogue/3 Pally to get the extra Saves, Trapping, full UMD, and SA dice.

    Came up with this to start.

    New Build
    12/5/3 Ranger/Rogue/Paladin
    Lawful Good Aasimar


    Level Order

    1. Rogue . . . . . 6. Ranger. . . . .11. Ranger. . . . .16. Ranger
    2. Paladin . . . . 7. Ranger. . . . .12. Rogue. . . . . 17. Ranger
    3. Paladin . . . . 8. Ranger. . . . .13. Rogue. . . . . 18. Ranger
    4. Paladin . . . . 9. Ranger. . . . .14. Rogue. . . . . 19. Ranger
    5. Rogue . . . . .10. Ranger. . . . .15. Ranger. . . . .20. Ranger



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . 10. . . .+4. . . .4: DEX
    Dexterity . . . 18. . . .+4. . . .8: DEX
    Constitution. . 16. . . .+4. . . 12: DEX
    Intelligence. . 12. . . .+4. . . 16: DEX
    Wisdom. . . . . 14. . . .+4. . . 20: DEX
    Charisma. . . . .8. . . .+4. . . 24: DEX
    . . . . . . . . . . . . . . . . .28: DEX


    Skills
    . . . . .Rg Pa Pa Pa Rg Rn Rn Rn Rn Rn Rn Rg Rg Rg Rn Rn Rn Rn Rn Rn
    . . . . . 1 .2. 3 .4. 5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4 . . . . . 4 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4 . . . . . 4 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 23
    Balance . 4 . . . . . . . . . .½ .½ .1 .1 .6. 3 .1. 1. 1. 1. 1. 1. 1. 23
    UMD . . . 4 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 23
    Haggle. . 4 . . . . . . . . . .½ .1 .½ .½ .1. 4 .5. ½. ½. ½. ½. ½. ½. 19½
    Jump. . . 4 . . . . . . .2 .3 .1 . . . . . . . . . . . . . . . . . . .10
    Tumble. . 4 . . . . . . . . . . . . . . . . . . .1. . . . . . . . . . .5
    Open Lo . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    . . . . .------------------------------------------------------------
    . . . . .36 .4. 4 .4 10. 8. 9. 9. 9. 9. 9 11 11 11. 9. 9. 9. 9. 9. 9



    Feats

    .1. . . . : Toughness
    .3. . . . : Precision
    .6. . . . : Weapon Focus: Piercing
    .9. . . . : Improved Critical: Piercing
    12. . . . : Weapon Finesse
    15. . . . : Point Blank Shot
    18. . . . : Stunning Blow
    21 Epic . : Overwhelming Critical
    24 Epic . : Combat Archery
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: First Blood
    29 Destiny: Harbinger of Chaos
    30 Epic . : Two Weapon Defense
    30 Legend : Scion of: Arborea

    .1 Aasimar: Bond of the Protector

    .6 Ranger : Favored Enemy: Undead
    10 Ranger : Favored Enemy: Evil Outsider
    18 Ranger : Favored Enemy: Aberration

    .2 Deity. : Follower of: Sovereign Host


    Spells

    1. Ram's Might (9), Resist Energy (11)
    2. Cure Light Wounds (16), Spike Growth (18)
    3. Cure Moderate Wounds (19), Wild Instincts (20)
    Last edited by Blank_Zero; 12-10-2018 at 10:50 PM.
    Smrti on Khyber

  6. #6
    Community Member Selvera's Avatar
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    Ok; let's look at this point by point. Keeping in mind that the goal of this build is to play at level 30, I may make some choices solely based on power level at cap; and not power level while leveling.

    Race:
    Well this choice has a lot to do with how many racial pastlives you have and/or what build choices you go for spending AP. If you don't have very many racial AP and plan to spend most of your AP in class trees (like I"m sort of assuming) Then your best choices are probably human (for the extra feat), Halfling (+1 AC, +1 all saves, +2 dex) or Elf (+2 dex and able to pick up +2 to damage with scimitars).

    Leveling Order:
    You probably want to end with a rogue level to fill in any missing skill points. Also level 4/5 rogue don't offer as much as level 12 ranger, so getting that earlier will make you more powerful faster.

    Stat breakdown:
    Given the swap out of monk for rogue (you're losing 10% offhand strike chance ) You don't need to spend a bunch of AP to make up for the lost PRR; so I'm imagining them going into Harper for Know the Angles. Given this; I've raised the priority of Intelligence in the build; and wisdom is essentially a dump stat, so get rid of that.

    Skills:
    Your important skills are: Use Magic Device, Hide, Search, Disable Device, Open Lock, Jump, Balance, in approximately that order.

    Feats:
    I typically dislike toughness if there are other better options.
    Precision vs Combat expertise is an interesting choice to make (obviously it's a more damage vs more defense choice, but don't forget improved combat expertise that you'll be using if you use CE),
    Weapon Finesse is unneeded (unless you're trying to force in rapiers into the build)
    I'm assuming the use of Scimitars; as the go-to dex based tempest weapon. (Although the sinister handaxe does make a good offhand, lots of good scimitars at cap)
    you get that for free in tempest.
    Point Blank Shot/Combat Archer I'd only take if you plan on soloing shroud a lot.
    I'm not too optimistic about your chances of landing stunning blow with a dex based build. (On anything that matters)
    Scion of the Ethereal Plane typically out-dps's Scion of Arborea
    You're missing the rogue pastlife feat from your list.
    Your deity is literally useless no matter what you take.

    Enhancements:
    You didn't mention this; but it's rather important. So I did.

    Here's a build you might want to consider:

    DualWieldBruiser
    12/5/3 Ranger/Rogue/Paladin
    Lawful Good Halfling


    Level Order

    1. Rogue . . . . . 6. Ranger. . . . .11. Ranger. . . . .16. Ranger
    2. Paladin . . . . 7. Ranger. . . . .12. Rogue. . . . . 17. Ranger
    3. Paladin . . . . 8. Ranger. . . . .13. Ranger. . . . .18. Ranger
    4. Paladin . . . . 9. Ranger. . . . .14. Ranger. . . . .19. Rogue
    5. Rogue . . . . .10. Ranger. . . . .15. Ranger. . . . .20. Rogue



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .6. . . .+4. . . .4: DEX
    Dexterity . . . 20. . . .+4. . . .8: DEX
    Constitution. . 16. . . .+4. . . 12: DEX
    Intelligence. . 14. . . .+4. . . 16: DEX
    Wisdom. . . . . .8. . . .+4. . . 20: DEX
    Charisma. . . . 12. . . .+4. . . 24: DEX
    . . . . . . . . . . . . . . . . .28: DEX


    Skills
    . . . . .Rg Pa Pa Pa Rg Rn Rn Rn Rn Rn Rn Rg Rn Rn Rn Rn Rn Rn Rg Rg
    . . . . . 1 .2. 3 .4. 5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4 . . . . . 4 . . . .3 . . . . . 4 .1 .1 .1 .1 .1 .1 .1. 1 .23
    Open Lo . 4 . . . . . 4 . . . . . . . . . .4. 1. 1. 1. 1. 1. 1. 4 .1. 23
    Search. . 4 . . . . . . .5 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 1 .1. 23
    Spot. . . 4 . . . . . . .1 .5 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 1 .1. 23
    Balance . 4 .½. ½ .½. 2 .½ . . . . . 1. 2. . .½ .½ .½ .½ .½ .½ .3. 6 .23
    Hide. . . 4 . . . . . . . . . . . 5. 4. 1. 1 .1 .1 .1 .1 .1 .1 .1. 1 .23
    UMD . . . 4 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 1 .1. 23
    Jump. . . 4 .1. 1 .1. . . . 2. . .1 . . 1. . . . . . . . . . . . . . .11
    Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Haggle. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    . . . . .------------------------------------------------------------
    . . . . .40 .5. 5 .5 11. 9 10 10 10 10 10 12 10 10 10 10 10 10 12 12



    Feats

    .1. . . . : Dodge
    .3. . . . : Precision
    .6. . . . : Weapon Focus: Slashing
    .9. . . . : Improved Critical: Slashing
    12. . . . : Two Weapon Defense
    15. . . . : Mobility
    18. . . . : Past Life: Rogue
    21 Epic . : Overwhelming Critical
    24 Epic . : Sap
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Pierce Damage Reduction: Cold Iron
    29 Destiny: Dire Charge
    30 Epic . : Blinding Speed
    30 Legend : Scion of: Ethereal Plane

    .6 Ranger : Favored Enemy: Undead
    10 Ranger : Favored Enemy: Evil Outsider
    16 Ranger : Favored Enemy: Aberration

    .2 Deity. : Follower of: Silver Flame


    Spells

    Ranger
    1. Ram's Might, Camouflage
    2. Cure Light Wounds, Protection from Energy
    3. Cure Moderate Wounds, Wild Instincts


    Enhancements (80+2 AP)

    Tempest (41 AP)
    • Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows
      1. Improved Defense III, Whirling Blades
      2. Improved Parry III, Whirling Blades, Haste Boost III
      3. Storm Dancer, Whirling Blades
      4. Storm Tempest, Elaborate Parry III, The Growing Storm III, Whirling Blades
      5. Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III

    Deepwood Stalker (25 AP)
    • Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack
      1. Favored Defense III, Stealthy III
      2. Survivalist
      3. Survivalist, Thrill of the Hunt III, Favored Hunter II, Dexterity
      4. Killer II, Merciful Shot

    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Know the Angles III

    Sacred Defender (6 AP)
    • Holy Bastion, Sacred Defense
      1. Item Defense I, Durable Defense III

    Halfling (2 AP)
    • Halfling Luck
      1. Stealthy I


    Destiny (24 AP)

    Legendary Dreadnought
    1. Legendary Tactics II, Extra Action Boost III, Attack Boost III, Constitution
    2. Constitution
    3. Critical Damage III, Haste Boost III
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz

    Twists of Fate (26 fate points)
    1. Meld into Darkness (Tier 3 Shadowdancer)
    2. Balanced Attacks (Tier 3 Primal)
    3. Lithe (Tier 2 Shadowdancer)
    4. Rejuvenation Cocoon (Tier 1 Primal)


    Note:
    Blinding speed is mostly there to free up gear slots for move/attackspeed if needed.
    If elf; go undying court, and if you don't need blinding speed; replace it with child of undying court.
    If human; the extra feat can be spent on something like toughness or combat expertise (having both can be useful for swapping roles if needed)
    If you're a completionist; it's a good choice over many of these feats; such as weapon focus.
    Last edited by Selvera; 12-11-2018 at 02:04 PM.
    Selvera: Aasimar Fighter 20/Epic 10; Old and wise fighter.
    Jen: Half Elf Fvs 4; Healer Archer on a TR with friends
    Mayve: Drow Bard 14/Wizard 6/Epic 7; Vampire Enchantress

  7. #7
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    These aren't particularly innovative, but a couple of things sprang to mind:

    Dex-based 12 Ranger, 6 Fighter, 2 Rogue. T5 Tempest or Kensei, Core #4 of DWS, at least Core #3 of Kensei, 8 points in StD. This will give you great attack speed / doublestrike, +1 crit range and multiplier, PRR from Stalwart Defender, trapping. Also fairly flexible in terms of weapon types

    Similar to above, but 12 Ranger / 6 Monk / 2 Rogue. Cloth rather than light armor, and you're much more limited in weapons, though you'll have sufficient AP for Ninja Spy Core #3 and Shintao's PRR buff. Speccing into VKF (at least 12 points) gets you doublestrike and centers you with daggers, if you have a few of those on hand

    18 Cleric / FvS / Wizard, 2 Rogue. Evasion, buffs / heals / spellcasting. Cleric gets you Holy Sword if you want to skip the VKF route in favor of the healing aura. Wizard offers PM and EK which will both work well with Harper's KTA. FvS will require VKF and probably Falconer, but like Wizard only requires a single stat, and unlike Wizard lets you heal other people (and vice versa, if you're a PM). All three of these are on the hybrid-y side and will probably play pretty similarly

    Edit: Oops, for some reason I thought you were looking for a heroic build. The first two will probably serve you better at endgame than the hybrid builds

  8. #8
    Community Member noinfo's Avatar
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    Quote Originally Posted by Blank_Zero View Post
    Tired of constantly feeling the need to TR to something better every time I come back from a break. Wanting to play endgame for a while on my main before girding myself for the TR grind again. I'll have to TR my current life into something else due to being gone a while again, and there's been so many changes I never caught up on that I'll need some assistance choosing a build.

    My "needs" are:

    1. Evasion. Preferably 2 Rogue path, but not against Monk. Just like to have trapping and lockpick when soloing, and UMD.

    2. Melee TWF. It's what I started as and all of my gear is aimed towards it (with some choice Two Handers for early levels)

    3. Probably not "Pure" 20. I've always found them boring

    4. High DPS/High survivability. I'm not trying to be a glass cannon. Yes I want to kill things fast, but I'm not going for optimized speed kills.

    5. Solo-play. I solo a lot, as high of difficulty as I can manage. I want to be able to handle Reaper 1 as a minimum, and EE when I get there.

    And that's it! I'll have 36pt buy and a few PL feats to work with, but not Completionist. Thanks in advance.
    Smrti good to see you back but no matter what build they give you it probably won't help
    Milacias of Kyber

    Leader of the Crimson Eagles Kyber

    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  9. #9
    Community Member Blank_Zero's Avatar
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    Quote Originally Posted by noinfo View Post
    Smrti good to see you back but no matter what build they give you it probably won't help
    I mean at least I'm doing mostly Ranger levels right?

    Just not Elf :P
    Smrti on Khyber

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