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  1. #1
    Associate Producer Cocomajobo's Avatar
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    Default U41 Preview 2: Release Notes

    (EDIT 1: Hey, all! Thank you for coming out to Preview 2 of U41! We'll be closing the preview at roughly 6:30 PM Eastern. If you've got a last minute thing you'd like to test, now's the time! Send your feedback here in the forums! <3')

    Hello, all! Preview 2 is expected to be open until sometime on Thursday 11/29.

    There will be a dev event featuring, atleast, Kookie Kobold (the creator of the new dungeon) and Lynnabel (The designer behind the Threads of Fate, Bard Songs Revamp, and Named Loot for U41) between 8PM (Eastern) and 10PM (Eastern). Simply log onto lamannia and type "/joinchannel devchat" in order to chat with some devs!

    Below you can see links to the various feature threads as well as the list of assorted smaller features:

    Feature Threads


    Assorted Smaller Features
    • Enhancements
      • Renegade Mastermaker's Kinetic Discharge can now be used while moving.
      • Renegade Mastermaker's Shielding Construct and Warding Construct now require the right amount of Artificer levels.
      • Dual-Dagger Vistani Knife Fighters now use a shorter animation for Cleave (as well as several other AOE special attacks), which should make those attacks take the same amount of time as they do in other Combat Styles.
    • Epic Destinies
      • Shadowdancer's Meld Into Darkness is now much less likely to be interrupted.
    • Quests
      • The bats at the bat cave in the Vale of Twilight now properly spawn in the cave.
    • Items
      • New scrolls are now available based on the new spells listed below in the release notes.
      • Collectibles now sort themselves based on Tier and Rarity in your Red Collectibles Bags.
      • Siberys Dragonshards now contain their Feat-Respec level ranges in their tooltips
      • Mysterious Remnants, Raid Runes, and Threads of Fate no longer ask if they'd like to be picked up when you loot them in chests.
      • Orbs
        • Orbs now appear in Random Loot. They can appear with most of the same effects that Random Loot Sceptres do
        • Orbs found in Random Loot can be Cannith Crafted. They gain Orb Bonuses instead of Enhancement Bonuses (as Named Orbs do). They use the Shield list of craftable effects (which includes Spell Power), but also have the option of Spell Focus in the Prefix slot, as well as Insightful Spell Power, Insightful Spell Focus or Spell Lore in the Suffix slot.
      • Adjusted the rates at which Martial and Spellcaster weapons drop in Random Loot to accomodate the addition of Orbs to those tables.
    Last edited by Cocomajobo; 11-29-2018 at 06:08 PM.

  2. #2
    Community Member Fezz1k's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Mysterious Remnants, Raid Runes, and Threads of Fate no longer ask if they'd like to be picked up when you loot them in chests.
    Add tokens/fragments/seals/shards? Those are also 100% of the time something extra for me to do and has and will never be a safety net I need. On the rare occasion when I'm looking to give someone something, I'll look before loot all-ing. Thanks!

  3. #3
    Community Member HuneyMunster's Avatar
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    When I upgraded Boots of the Blessed Traveler at The Loot Guy it destroyed my augments. How will this be prevented when done on live servers?

  4. #4
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    Quote Originally Posted by HuneyMunster View Post
    When I upgraded Boots of the Blessed Traveler at The Loot Guy it destroyed my augments. How will this be prevented when done on live servers?
    It won't. https://ddowiki.com/page/Item:Thread_of_Fate#Usage
    Beware: Upgrading removes Augments, Sentience, Mythic and Reaper bonuses from your items.

  5. #5
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    The orb stuff is one of my favorite things you've done to this game. I could say "about time" but I'll say thank you instead.

  6. #6
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    Quote Originally Posted by GramercyRiff View Post
    The orb stuff is one of my favorite things you've done to this game. I could say "about time" but I'll say thank you instead.
    Now if they could just bring back random staves that have additional bonuses to make them near equivalent to two sceptres

  7. #7
    Associate Producer Cocomajobo's Avatar
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    Default Preview Closing Soon

    Hey, all! Thank you for coming out to Preview 2 of U41! We'll be closing the preview at roughly 6:30 PM Eastern. If you've got a last minute thing you'd like to test, now's the time! Send your feedback here in the forums! <3'

  8. #8
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    Quote Originally Posted by Cocomajobo View Post
    Hey, all! Thank you for coming out to Preview 2 of U41! We'll be closing the preview at roughly 6:30 PM Eastern. If you've got a last minute thing you'd like to test, now's the time! Send your feedback here in the forums! <3'
    We tested Eldritch Knight thoroughly and it lacks the ability to stay in longer quests with few shrines like raids and red name fights, this is due to spell point consumption and a larger dichotomy between defense and what needed for offense than any other classes.

    Can you add spell point reduction to eldritch knight and the quicken feat to give much needed assistance to a feat starved Sorc and a squishy Wiz getting into melee range.

    Thank you

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