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  1. #1
    Community Member Chacka_DDO's Avatar
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    Default nomination of for the worst fun-killers in DDO

    Of course, I have my own strong opinion what makes DDO for me less fun.
    But I know it is often enough a mistake to think that something that is fun for me, is fun for everyone or everyone hates what I hate.
    I'm interested to see what other players think regarding the theme what kills your fun in DDO.
    Notice this is only about things SSG's developers can actually change or work on in some way.
    I nominate in order of importance even if all of them are annoying...

    #1 Server LAG (lag that is not caused by my PC or my connection and really on the DDO server)

    #2 Dungeon Alert (I know in some quests it makes some sense but if this would be removed entirely from the game I would certainly loose not single tear because of it )

    #3 The Reincarnation Cache (something that is certainly not needed and it causes major headaches for me every time I'm forced to empty it)

    #4 Not enough space for items

    #5 Luck based loot system (I repeat a quest xx times and at the end, I'm exactly at the point where I started, namely with nothing I wanted)


    You can, of course, nominate whatever you want even if someone else did it already.
    And maybe this could lead into a poll because I think this should be interesting for SSG's developers.

  2. #2
    Community Member vryxnr's Avatar
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    I have my opinions, and for me the number one fun killer is not something SSG specific, but to do with players being d-bags.

    Quote Originally Posted by Chacka_DDO View Post
    Notice this is only about things SSG's developers can actually change or work on in some way.
    So for my not number one fun killer and thing that is something SSG can work on...

    2) anything that prevents me from playing the game (this can range from lag to inventory management to barter systems that do not accommodate large quantities at once)

    3) Invisible walls

  3. #3
    Community Member zehnvhex's Avatar
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    People who choose unfortunate font colors.
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  4. #4
    Community Member LeoLionxxx's Avatar
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    Quote Originally Posted by zehnvhex View Post
    People who choose unfortunate font colors.
    Pro tip: highlighting the text will make it readable without hurting the eyes.



    ---------

    A specific fun-killer that comes to mind is Spell Wards. They slow you down, deal oodles of damage, and are often unavoidable. I like that non-trappers can use dispelling magic (and the other spells) on them, BUT you need to cast it about 20 times before the ward is gone. I'm told that in Reaper, the scaling-down applies, so it takes even longer (tending towards infinity). It's a MASSIVE time and spell point sink. IMO, the dispel-spells should remove far more levels per cast (say, 10 for regular dispell, 10+1D6 for Greater, 15+1D12 for Morijakular's Disjunction).
    That's not lag, it's just DDO trying to become turn-based again.
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  5. #5
    Community Member Cetus's Avatar
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    Fun killers?

    The award goes to...

    removing items from reincarnation cache & re-slotting hotbars

    Why does it have to take me an hour to get my freshly reincarnated level 1 character set up?

  6. #6
    Community Member count_spicoli's Avatar
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    Quote Originally Posted by Cetus View Post
    Fun killers?

    The award goes to...

    removing items from reincarnation cache & re-slotting hotbars

    Why does it have to take me an hour to get my freshly reincarnated level 1 character set up?
    100% this. Terrible

    And the nerf to power surge. I still dont get why they think fighter is so powerful.
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  7. #7
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Cetus View Post
    Fun killers?

    The award goes to...

    removing items from reincarnation cache & re-slotting hotbars

    Why does it have to take me an hour to get my freshly reincarnated level 1 character set up?
    This is the least fun thing for me. Takes me more than an hour too but then again I don't reincarnate often which is probably why most of my characters are still on their 2nd life. Its boring... inventory maintenance with a side order of organizing and preparedness for future... oh wait I think my brain just fell asleep thinking about it.
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  8. #8
    Grand Panjandrum Alisonique's Avatar
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    Quote Originally Posted by Cetus View Post
    Fun killers?

    The award goes to...

    removing items from reincarnation cache & re-slotting hotbars

    Why does it have to take me an hour to get my freshly reincarnated level 1 character set up?
    With you all the way on this one.
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  9. #9
    Community Member Chai's Avatar
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    Quote Originally Posted by Cetus View Post
    Fun killers?

    The award goes to...

    removing items from reincarnation cache & re-slotting hotbars

    Why does it have to take me an hour to get my freshly reincarnated level 1 character set up?
    I just logged into an EQ 1 TLP classic server a few nights ago. On my character's first world entry I was presented with a screen that had different character name+server name. I choose a 17 year old character of the same class, and the UI changed so that all of the skills, hot-buttons, etc...all loaded in the exact same spots.

    It was like I was playing a low level version of the same 17 year old character.

    This would not only be good for TRing in DDO, but if I want to roll a same class character on another server to play with some friends, the UI would already be normalized for how I like it.
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  10. #10
    Community Member Niminae's Avatar
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    Quote Originally Posted by Cetus View Post
    Fun killers?

    The award goes to...

    removing items from reincarnation cache & re-slotting hotbars

    Why does it have to take me an hour to get my freshly reincarnated level 1 character set up?
    Yep. The times I'll take a few days or a week or more off are usually when I've either got a reincarnation to do, or have just done one. In either case I'm just avoiding the game because I'm not looking forward to the dull, tedious, and completely unfun process.

    Just preserving the hotbar contents would at least make ERs so much more user-friendly. For me, very few hotkeys change between 20 and 30. Not having to re-set up all the ones that aren't changing would save me a lot of time.

    And some things I set up exactly the same on every character, every build. The location of my remove poison/curse/disease/blindness pots, as just one example.

    Some way of saving and restoring hotbar contents would be a Very Good Thing™.
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  11. #11
    Community Member caberonia's Avatar
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    Quote Originally Posted by Cetus View Post
    Fun killers?

    The award goes to...

    removing items from reincarnation cache

    Why does it have to take me an hour to get my freshly reincarnated level 1 character set up?
    We have a winner.
    I've literally put off TRing characters for days and even weeks due to not wanting to spend the time sorting through the mess that is the TR cache and inventory system.

    Every Loot pass has made this worse since the more complicated equipment stats get the harder it is to compare items and figure out whats trash and what isn't not to mention there are items i have that have effects that just don't show up anymore or items with just one bonus that's good due to the ML where as new items might have better bonuses it has 2 or 3 other effects that increase the ML etc etc etc.

    Which leads to the number one runner UP IMO.

    Completely borked Item system.. Named items that are worse than rand gen, old rand gen that isn't available anymore and the never ending cycle of making old items trash with every content update a long with the equipment stats being OVER complicated. What stacks and doesn't, hidden cooldowns on some effects while others with the same effect don't have it, same stat bonuses on items with different MLs, various Binding mechanics (BTA, BTC, BTCoE) etc etc. This ADDS to the TR Cache/inventory issue since it's far harder to determine what to get rid of than it should be so while it could be considered a separate issue really is the number one cause of the TR cache/inventory issue.
    Last edited by caberonia; 11-28-2018 at 06:41 AM.
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  12. #12
    Community Member ThreadNecromancer's Avatar
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    Quote Originally Posted by Cetus View Post
    RE-SLOTTING HOTBARS
    My main hasn't reincarnated since before the cap was 28. This is one of the reasons.

    Also... here's an idea I haven't seen before, although I'm absolutely sure someone somewhere in this game has thought of it.

    Spell Component Bags. Granted, universal components sorta cover this, but...
    Last edited by ThreadNecromancer; 12-05-2018 at 06:57 AM.

  13. #13
    Community Member zehnvhex's Avatar
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    Quote Originally Posted by LeoLionxxx View Post
    Pro tip: highlighting the text will make it readable without hurting the eyes.
    I'll be honest, that hurt it even more. <3

    I agree. Spell Wards are unfun because unlike most other traps, there's no skill involved in evading them. 98% of other traps in the game you can time, jump around, dodge or otherwise use skillful play to avoid. The fact that their hit box is the size of a small Mongolian horde adds insult to injury.

    They are quite possibly one of the dumbest additions to ever make it into the game.

    Quote Originally Posted by Cetus View Post
    removing items from reincarnation cache & re-slotting hotbars
    I finally bit the bullet and realized they're never going to fix this. Down to 24 items now. I nuked my Ravenloft cosmetics figuring if I ever really want them I'll just open a CS ticket. Took stock over the course of 5 TR's of what I used and didn't use and basically just junked everything I didn't use.

    Hotbars aren't too bad since you can just do it while auto-running from Korthos. Provided you don't have potato hands it's possible to reslot nearly everything by the time you hit the bank.

    ETR'ing though can go to hell.
    Last edited by zehnvhex; 11-27-2018 at 12:01 AM.
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  14. #14
    Community Member AzureDragonas's Avatar
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    Hard to believe no one nominated whiners yet. They should be in first place hands down.

    Rest are either inconvenience or issues bad players makes themselves up like red alert.

  15. #15
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    Quote Originally Posted by zehnvhex View Post
    Down to 24 items now.
    How did you get down to 24 items? I am honestly interested what you kept.

  16. #16
    Community Member archest's Avatar
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    Thumbs up

    [QUOTE = you need to cast it about 20 times before the ward is gone. I'm told that in Reaper, the scaling-down applies, so it takes even longer (tending towards infinity). It's a MASSIVE time and spell point sink. IMO, the dispel-spells should remove far more levels per cast (say, 10 for regular dispell, 10+1D6 for Greater, 15+1D12 for Morijakular's Disjunction).[/QUOTE]

    I agree 100% the spell should be more successful at increased level as well. players give up on the spell disable and just run past taking damage and that ruins the point of using the spell if its quicker to take damage and heal rather than disable the trap.

  17. #17
    Community Member SpritesDaddyo's Avatar
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    Default Despelling Spell Wards - An update finally!

    Quote Originally Posted by A specific fun-killer that comes to mind is [B
    Spell Wards[/B]. They slow you down, deal oodles of damage, and are often unavoidable. I like that non-trappers can use dispelling magic (and the other spells) on them, BUT you need to cast it about 20 times before the ward is gone. I'm told that in Reaper, the scaling-down applies, so it takes even longer (tending towards infinity). It's a MASSIVE time and spell point sink. IMO, the dispel-spells should remove far more levels per cast (say, 10 for regular dispell, 10+1D6 for Greater, 15+1D12 for Morijakular's Disjunction).

    Finally, in Update 47...devs have bumped up the amount of 'damage' dispell spells do on Spell Wards.

    Dispel Magic Effects now reduce the CR of spellwards by a much greater amount:
    Dispel Magic - 4 to 12 CRs
    Greater Dispel Magic - 10 - 30 CRs
    Mordenkainen’s Disjunction - 50 CRs
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  18. #18

    Default

    Quote Originally Posted by Chacka_DDO View Post
    Of course, I have my own strong opinion what makes DDO for me less fun.
    But I know it is often enough a mistake to think that something that is fun for me, is fun for everyone or everyone hates what I hate.
    I'm interested to see what other players think regarding the theme what kills your fun in DDO.
    Notice this is only about things SSG's developers can actually change or work on in some way.
    I nominate in order of importance even if all of them are annoying...

    #1 Server LAG (lag that is not caused by my PC or my connection and really on the DDO server)

    #2 Dungeon Alert (I know in some quests it makes some sense but if this would be removed entirely from the game I would certainly loose not single tear because of it )

    #3 The Reincarnation Cache (something that is certainly not needed and it causes major headaches for me every time I'm forced to empty it)

    #4 Not enough space for items

    #5 Luck based loot system (I repeat a quest xx times and at the end, I'm exactly at the point where I started, namely with nothing I wanted)


    You can, of course, nominate whatever you want even if someone else did it already.
    And maybe this could lead into a poll because I think this should be interesting for SSG's developers.
    #1 and #3

  19. #19
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    Quote Originally Posted by Chacka_DDO View Post
    [COLOR="#FF0000"]
    You can, of course, nominate whatever you want even if someone else did it already.
    And maybe this could lead into a poll because I think this should be interesting for SSG's developers.
    Technical

    #1 server lag, is not something they can control 100% or want to produce intentionally, but certainly improvable.
    #2 no in-game support, low priority generally CS, technical and account support.
    #3 bug reporting is a mess, i can design a better one in a couple of hours. Lots of redundancy, 0 ergonomics and ease functions, etc. Not transparent enough, if i spend monthly 20-40 mins bug reporting, i would like some open tracker, maybe how many others have the issue, and what kind of prio, estimate it will be fixed. or if it is straight up closed due to some issue.

    Gameplay

    #1 Reincarnation cache.
    #2 Dungeon Alert and broken aggro system together, could maybe put up with one OR the other.
    #3 Bank slots should come more linearly up to higher numbers.
    #4 Reaper mode: r3+ has broken game balance, and ill thought out progression and enhancement trees.
    #5 Huge disconnect between what players want/enjoy, and what developers want / force on us,
    eg: gauntlet style quests that only requires character sheet and brute force spamming.
    #6 Dead LFMs due to antisocial game mechanics and over-rewarding the TR grinds.

    # (long term) Too much grinds already. This is what kills my mood quickest to log in and play. As soon as I think of past lives or rxp farming, i am out.

  20. #20
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    Any effect that slows you...especially if you've got Freedom of Movement.

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