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  1. #261
    Community Member Chacka_DDO's Avatar
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    Quote Originally Posted by Niminae View Post
    They do have this in game right now. Some quests have an 'optional' amount of kills that you simply cannot avoid accomplishing as you run the quest. Devil Assault is one example. Other quests have as an optional killing certain amounts of specific mobs. And all quests have a built-in XP reward for various amounts of dead opponents.
    Exactly, so where is the point for Dungeon Alert from a game play perspective?

  2. #262
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    Quote Originally Posted by Chacka_DDO View Post
    Exactly, so where is the point for Dungeon Alert from a game play perspective?
    It is all immersion breaking meta layer, essentially a penalty for playing badly designed encounters.

    1 user enters instance
    2 user reaches unoptimized instance state
    3 program detects unoptimized state
    4 program responds with DA signal
    5 program penalizes user for unoptimized instance state on multiple levels
    6 user dies
    7 program resets DA signal (sometimes)
    8 user quits | changes instance| finds a new hobby | etc

    Could go a bit more abstract here if needed. But it is generally a weak lazy workaround trying to hide the problem under the rug, instead of fixing the root of the problem (unoptimized instance states).

  3. #263
    Community Member Chacka_DDO's Avatar
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    Quote Originally Posted by janave View Post
    It is all immersion breaking meta layer, essentially a penalty for playing badly designed encounters.

    1 user enters instance
    2 user reaches unoptimized instance state
    3 program detects unoptimized state
    4 program responds with DA signal
    5 program penalizes user for unoptimized instance state on multiple levels
    6 user dies
    7 program resets DA signal (sometimes)
    8 user quits | changes instance| finds a new hobby | etc

    Could go a bit more abstract here if needed. But it is generally a weak lazy workaround trying to hide the problem under the rug, instead of fixing the root of the problem (unoptimized instance states).
    My point is that Dungeon Alert is not needed from a Game Play perspective because there are obviously means already now to remove reasons for players to cause too many monsters chasing them.
    And from the technical perspective, there certainly ways to prevent server load and at the end lag from too many pathing calculations
    But I'm afraid that if DDO's developers see only the player as guilty if pathing calculations cause server lag they are blind for other ways.

  4. #264
    Community Member Powerhungry's Avatar
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    Quote Originally Posted by Lynnabel View Post
    If a player is actually just playing the game and red DA swings out of nowhere, pester Flimsy Firewood - he's deputized himself earlier in this very thread into tackling some of the crunchy spots. We don't ever want a player to reach red DA - even if it's our fault because of monster placement, it's still not an intended design. There's a Vargouille quote somewhere around here that says it better than I can, along the lines of "this is basically never a part of our design."
    Even if it means altering a dungeons original design to 'accommodate' the new agro rules? (looking at you To Curse The Sky)
    (Combat): You are hit by your knockdown.

  5. #265
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    The self-healing debuff in reaper is the biggest fun-killer in this game. It forces you to rely on other people, and other people are stupid.

  6. #266
    Community Member Powerhungry's Avatar
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    Quote Originally Posted by Kaboom2112 View Post
    The self-healing debuff in reaper is the biggest fun-killer in this game. It forces you to rely on other people, and other people are stupid.
    That was one of the intentions of reaper, to encourage grouping.
    Sadly, people have been soloing for so long, they've forgotten how to heal others or even look at health bars. 'Oops, sorry I didn't notice' I hear often- and sadly I say that myself more than I should (bad Power, look at health bars...)
    (Combat): You are hit by your knockdown.

  7. #267
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    Quote Originally Posted by Powerhungry View Post
    That was one of the intentions of reaper, to encourage grouping.
    And it failed, miserably.

  8. #268
    Community Member -D_Rock-'s Avatar
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    Quote Originally Posted by Lynnabel View Post
    As a developer I drastically prefer the EQ option. If people really do want appropriate penalties to rail jumping to bypass fights, I don't mind upgrading red DA to Death!
    Your red DA makes me chuckle. in fact I actually try to get the red DA to make things more interesting. if you FORCE me into playstyles, I will force you into crying as I wipe this dungeon. with a red DA. I AM THE BONE OF MY SWORD!!!!!!!!!
    Proud leader of The Forgotten Creed of Argo. long live PNP & Gary Gygax immortalized.
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  9. #269
    Community Member -D_Rock-'s Avatar
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    Quote Originally Posted by Kaboom2112 View Post
    The self-healing debuff in reaper is the biggest fun-killer in this game. It forces you to rely on other people, and other people are stupid.
    ahhhh join date 2018. yeah your new. do you always play games on the highest difficulty as soon as you start? it's all your choice after all. this is an MMO, not a single player game like fallout 4. I guess you never got the memo. reaper promotes party play. which it should. mmo hardest diff, solo? I think not. that's just ridiculous to say the least. if I was a dev promoting this difficulty, the moment ANY one soloed any high reaper, I'd up the skull dmg to destroy you. reaper is meant to be an 'ultimate challenge'. not some solo ****.
    Proud leader of The Forgotten Creed of Argo. long live PNP & Gary Gygax immortalized.
    Main: Alumut of Argonnessen

  10. #270
    Community Member -D_Rock-'s Avatar
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    Quote Originally Posted by Powerhungry View Post
    That was one of the intentions of reaper, to encourage grouping.
    Sadly, people have been soloing for so long, they've forgotten how to heal others or even look at health bars. 'Oops, sorry I didn't notice' I hear often- and sadly I say that myself more than I should (bad Power, look at health bars...)
    not sure what server or guild you play on but we like healing others and winning on ours. everyones experience here is VERY different from mine. me: CC CC CC CC CC heal CC CC CC heal CC heal CCCCCCCCCCC <3 but that's me and my reaper support build you see, some people don't care about kills. they did that done that, bore with it do something funner like support thing. but that's me CC ftw and I love it so much
    Proud leader of The Forgotten Creed of Argo. long live PNP & Gary Gygax immortalized.
    Main: Alumut of Argonnessen

  11. #271
    Community Member -D_Rock-'s Avatar
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    Quote Originally Posted by Chacka_DDO View Post
    Of course, I have my own strong opinion what makes DDO for me less fun.
    But I know it is often enough a mistake to think that something that is fun for me, is fun for everyone or everyone hates what I hate.
    I'm interested to see what other players think regarding the theme what kills your fun in DDO.
    Notice this is only about things SSG's developers can actually change or work on in some way.
    I nominate in order of importance even if all of them are annoying...

    #1 Server LAG (lag that is not caused by my PC or my connection and really on the DDO server)

    #2 Dungeon Alert (I know in some quests it makes some sense but if this would be removed entirely from the game I would certainly loose not single tear because of it )

    #3 The Reincarnation Cache (something that is certainly not needed and it causes major headaches for me every time I'm forced to empty it)

    #4 Not enough space for items

    #5 Luck based loot system (I repeat a quest xx times and at the end, I'm exactly at the point where I started, namely with nothing I wanted)


    You can, of course, nominate whatever you want even if someone else did it already.
    And maybe this could lead into a poll because I think this should be interesting for SSG's developers.
    Phase spiders no cooldowns of phasing. that is it. just ...... PHASE SPIDERS!!!!!!!!!!!!!!
    Proud leader of The Forgotten Creed of Argo. long live PNP & Gary Gygax immortalized.
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  12. #272
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    Quote Originally Posted by Lynnabel View Post
    As a developer I drastically prefer the EQ option. If people really do want appropriate penalties to rail jumping to bypass fights, I don't mind upgrading red DA to Death!
    +1


    This is my quote of the year.
    Please give this lady a promotion & raise, however insignificant for even suggesting this idea.

    Alternatives would be spawning a reaper or taking 10% health damage every ten seconds during red alert.

    Also would be nice to limit raiding to 10 players.



    No offense to players who love to ride the red alert train, as I have gamed with some of you and realize many of you are skilled and fun to group with players, however Dungeon Alert is the quickest way to make me leave your group and log out of the game due to the instance being totally unrecoverable.

    When the network indicator goes over 25%-33% loss, the dungeon loses its ability to communicate with my computer hence no knowledge of where the monsters actually are. Portals, chests, monster locations & ect… are totally missing. Can move like normal, but buffs take 30+ seconds to land...

    It is quite unknowingly very selfish to tie up bandwidth and computing resources in this manner, as not everyone has an internet route capable of handling the excessive data.

    On my end, the bandwidth is quite good, by on its way back from New Jersey particularly on a weekend, things drop from 3 megabytes down to 24-48 kilobytes {cyber sunday, worst night of the year raiding}. (Devs, thank you for not putting raids inside wildernesses anymore, its really bad on lag issues, particularly as doubled wildernesses can exist.)

    Before anyone says its my computer, well my computer does just fine, using up 6% or less of one of its GPU chips running DDO, processor rarely above 10%, memory rarely above 10% (although that is above the 2 meg typically expected for 32 bit programs).

    You can tell if you have graphics lag, simply by watching a druid in wolf form climb a ladder, if your framerates don't go down, then you must have some sort of minor graphics card which is enough.



    Those of you who would "quit" the game over such changes would be balanced out by all the people returning who quit or slowed down playing due to lag issues. Yes, we would miss you, but others would replace you.



    PS have had an technical expert working with me on this issue
    Even tried things like setting DDO priority to "real time".

    If the 32 bit program on 64 bit machine was a problem (which I don't think so), then why can I run DDO for 8 hours without logging out as long as no one challenges the monster pathing systems or as long as I don't try raiding, without having any issues at all?


    PS2 If I can play Overwatch without any lag, why can I not play DDO without lag?
    Suggest:
    Green alert - take 3% of total health in damage every 10 seconds
    Yellow alert - take 6% of total health in damage every 10 seconds
    Red alert - take 10% of total health in damage every 10 seconds
    Reaper - chance to spawn reaper every 10 seconds (level of alert EI normal=0, green=1, yellow=3, red=7)*Reaper Level%



    PS3 If the next official announcement was red alert = party wipe, I would stand up and cheer, although its very doubtful that the Devs would be that drastically bold.


    PS4 Pretty Lag Issues = most annoying part of DDO...at least in my book...
    Last edited by Silverleafeon; 12-02-2018 at 03:37 PM.

  13. #273
    Community Member nokowi's Avatar
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    Quote Originally Posted by Silverleafeon View Post
    +1


    This is my quote of the year.
    Please give this lady a promotion & raise, however insignificant for even suggesting this idea.

    Alternatives would be spawning a reaper or taking 10% health damage every ten seconds during red alert.

    Also would be nice to limit raiding to 10 players.



    No offense to players who love to ride the red alert train, as I have gamed with some of you and realize many of you are skilled and fun to group with players, however Dungeon Alert is the quickest way to make me leave your group and log out of the game due to the instance being totally unrecoverable.

    When the network indicator goes over 25%-33% loss, the dungeon loses its ability to communicate with my computer hence no knowledge of where the monsters actually are. Portals, chests, monster locations & ect… are totally missing. Can move like normal, but buffs take 30+ seconds to land...

    It is quite unknowingly very selfish to tie up bandwidth and computing resources in this manner, as not everyone has an internet route capable of handling the excessive data.

    On my end, the bandwidth is quite good, by on its way back from New Jersey particularly on a weekend, things drop from 3 megabytes down to 24-48 kilobytes {cyber sunday, worst night of the year raiding}. (Devs, thank you for not putting raids inside wildernesses anymore, its really bad on lag issues, particularly as doubled wildernesses can exist.)

    Before anyone says its my computer, well my computer does just fine, using up 6% or less of one of its GPU chips running DDO, processor rarely above 10%, memory rarely above 10% (although that is above the 2 meg typically expected for 32 bit programs).

    You can tell if you have graphics lag, simply by watching a druid in wolf form climb a ladder, if your framerates don't go down, then you must have some sort of minor graphics card which is enough.



    Those of you who would "quit" the game over such changes would be balanced out by all the people returning who quit or slowed down playing due to lag issues. Yes, we would miss you, but others would replace you.



    PS have had an technical expert working with me on this issue
    Even tried things like setting DDO priority to "real time".

    If the 32 bit program on 64 bit machine was a problem (which I don't think so), then why can I run DDO for 8 hours without logging out as long as no one challenges the monster pathing systems or as long as I don't try raiding, without having any issues at all?


    PS2 If I can play Overwatch without any lag, why can I not play DDO without lag?
    Suggest:
    Green alert - take 3% of total health in damage every 10 seconds
    Yellow alert - take 6% of total health in damage every 10 seconds
    Red alert - take 10% of total health in damage every 10 seconds
    Reaper - chance to spawn reaper every 10 seconds (level of alert EI normal=0, green=1, yellow=3, red=7)*Reaper Level%



    PS3 If the next official announcement was red alert = party wipe, I would stand up and cheer, although its very doubtful that the Devs would be that drastically bold.


    PS4 Pretty Lag Issues = most annoying part of DDO...at least in my book...
    I doubt making DA more deadly would make DDO as lag free as other games you play.

    Anyone playing the game has seen chest lag (think shroud), cove opening lag, crafting lag, too many people in one public instance lag, etc.

    I think Lynnabel likely misled you, although not intentionally.
    Last edited by nokowi; 12-02-2018 at 05:52 PM.

  14. #274
    Founder pjw's Avatar
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    Default Inventory Management

    - Let me access shared bank and character and TR banks from login screen and search them all.

    - Let me put all BtC items that I don't use and don't want to toss away into another bank that has unlimited capacity.

  15. #275
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    Quote Originally Posted by Silverleafeon View Post
    Those of you who would "quit" the game over such changes would be balanced out by all the people returning who quit or slowed down playing due to lag issues. Yes, we would miss you, but others would replace you.
    Then I guess I'd be one of those that would leave. I actually joined DDO when reviews said "It's too easy." I actually hate when a game starts easy, and gets tougher because of challenge people. To be fair, the reverse is true. Don't make a hard game easier for the exact same reason. I don't know the history of DDO, so, I don't know if there's always been an easy Casual Mode or not.

    Off Topic = Unless it's life changing money, you couldn't pay me enough to play Dark Souls. And... if it was life changing $... but I have to win at the game... I'd just walk away. No point. I'll never win. I LIKE Easy Mode and facerolling, thanks.

    Quote Originally Posted by Silverleafeon View Post
    Suggest:
    Green alert - take 3% of total health in damage every 10 seconds
    Yellow alert - take 6% of total health in damage every 10 seconds
    Red alert - take 10% of total health in damage every 10 seconds
    Reaper - chance to spawn reaper every 10 seconds (level of alert EI normal=0, green=1, yellow=3, red=7)*Reaper Level%
    Well... then I'd be dead. I just entered Subversion, Heroic Version, with 4 Hirelings as a Level 30.

    I got to

    https://ddowiki.com/images/M_subversion.png

    the point in the map where it was the 4 way crossroads on the left bottom ish side... I stepped into the intersection... instant orange alert. If it wasn't for my Hirelings... I'd be dead.

    As I said earlier, deadlier Dungeon Alerts (or anything really), I'd be gone. As you said, it probably would be great for the game, but I joined DDO BECAUSE it's now "trivial" to most... not despite it. Plus I'm a HUGE 3.5 Edition fan... and that's all that's left right now.

  16. 12-02-2018, 11:05 PM


  17. #276
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    Quote Originally Posted by FlimsyFirewood View Post
    It's ironic how your number 2 was implemented to deal with number 1..
    Actually, a number 2 was implemented and dropped on the heroic monks head.

    Removing 12 years of core monks melee, because SSG can't figure out that a 29+ raid weapon using specific-crossbuild ED character, with a dozen feats, ISN'T the same as a heroic character.
    Last edited by Nubom70; 12-02-2018 at 11:13 PM.

  18. #277
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    Quote Originally Posted by Dalris_Thane View Post
    the point in the map where it was the 4 way crossroads on the left bottom ish side... I stepped into the intersection... instant orange alert. If it wasn't for my Hirelings... I'd be dead.
    That is the flaw in my brainstorming, there are multiple places in DDO where alerts are automatic...

    Perhaps that is why Lynnabel restricted possible penalties only to red alert?

  19. #278
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    As a developer I would prefer people happily using my product.

    I would take responsibility openly and transparently, admitting that the current implementation is less than ideal, but it is what was feasible to do at that point in the past, and research methods to improve the tech around pathing calcs and design encounters that players want to participate in the nth time.

    There is no CODE of MMO or RPG that you must follow.. "kill monsters in a linear fashion up until the boss, kill boss, loot" aka the most boringly overdone pattern ever . I almost hate games following the same exact silly recipees.. since what the 90s? I played RPGs for about 20 years, but now completely lost interest in most of them as I know that 95% of the stuff will be just the exact same thing I played for decades.

    DDO would best use every other feature of DnD, this would promote it as the game to play when you got bored of everything else.



    Destroying stealth degraded both gameplay and server performance. The marginal amount of players who used sneak are now replaced by 1+5 multiboxing warlocks streching the servers to maximize ROI. You built and rewarded it, you can ask the player "dont do it" or you can just kill off players randomly in laggy instances and shut down business in a month.

    PS: I am still 100% convinced *how players react to DA debuffs* in most cases produces excess server calcs, compared to how players react to the same encounter without DA debuffs.
    Last edited by janave; 12-03-2018 at 02:51 AM.

  20. #279
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    87 on daily dice.

    500 xp and 1 gold seal improved healing potion.

    Insulting.

  21. #280
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    • Lag
    • Rude People
    • Lag

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