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  1. #1
    Community Member
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    Default DEVS: Can you guys review Disintegrate and Horrid Wilting ?

    I see you guys don't want to boost Disintegrate and Horrid Wilting because they both deal untyped damage.

    However, look at this difference now:

    - Delayed Blast Fireball = 1d6+7
    - Horrid Wilting = 1d3+3 (yet this is supposed to be higher level)

    - Polar Ray = 1d6+16
    - Disintegrate = 2d3+6 (with the added chance to be resisted)

    Result: No one will ever again touch Horrid Wilting, it doesn't matter it deals bane damage. Disintegrate also will lose that classic status.


    PLEASE, think again about these spells...

    Of course untyped damage is good, but the difference is too much now. For example, is not like everyone was using Horrid Wilting when its damage was on par with other elemental spells, so we can assume 'damage type' has never been an important factor.

    ALSO, Horrid Wilting already has its own flaws of not working on non-living. And Disintegrate already requires a strong same.
    Last edited by lppmor; 11-23-2018 at 05:49 AM.

  2. #2
    Community Member
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    Jul 2012
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    131

    Default

    /signed

    I'm glad they're buffing spells, but things need to be consistent. After these changes, Polar Ray will do on average 390 damage before spellpower, while Disintegrate will be stuck at ~200 before spellpower but still be more expensive and allow a save (which PR doesn't).

    If Disintegrate is going to do less damage than Polar Ray and perhaps be relegated to a situational spell for high-level undead who are immune to cold, it should at least have its cost reduced accordingly (e.g. to 15 SP).

  3. #3
    Community Member Powerhungry's Avatar
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    Oct 2013
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    Default

    Disintegrate is one of the few spells that work in the end fight in Von 5. Will these changes to it alter its usefulness?
    (Combat): You are hit by your knockdown.

  4. #4
    Community Member Iriale's Avatar
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    Default

    I agree. I understand that untyped damage is more dangerous, but disintegrate is contained by the fort ST. Actually this ST is so restrictive that the spell ends up being useless in epics. We need more bonuses to transmutation, a school that is secondary in ddo. In my opinion, if the current damage of disintegrate the spell is not modified, it should also have an instantkill effect like hurl (after all in 3.0 disintegrate it was an instantkill that was changed to damage in 3.5) but it should be given some use.

    And the problem with HW is that it is a devastating spell in the hands of npcs and useless in the hands of pcs. It does not matter if you do damage that can not be resisted if it is so small that the spell is useless. What's more, in pnp this spell was designed to be especially harmful to plants and water elementals and in DDO it does not even work well in these monster types. Devs, can u check if is a bug? Why HW does not seem to have appreciable effect in plants monsters?

    Banishment & Dismissal are two other spells that do not seem to work in the outsiders for which it is designed. There are many quests out of manifestation zones and in which appear outsiders where those spells DO NOT work. This should be reviewed too.

    Trap the soul needs to be reviewed too. It is a spell that is obtained very late in heroics but whose HD limits are reached very soon in epics. These HD limits should be extended to make it viable in the end game
    Last edited by Iriale; 11-26-2018 at 11:41 AM.

  5. #5
    Community Member K_9's Avatar
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    Feb 2017
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    Default Change it to half damage on successful saving roll

    I would like to see disintegrate changed so that if a mob made it's fort save that it reduced the damage to only 50% instead of the pointless damage it currently does. As it does untyped damage I see the argument why it doesn't need buffing further. However no-one will use it in epic quests as every mob basically does it's save and it does virtually no damage.

    For untyped damage or universal damage bypass my choices are usually rotating ruin / cyclonic blast.

  6. #6
    Community Member K_9's Avatar
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    Quote Originally Posted by Iriale View Post
    I agree. I understand that untyped damage is more dangerous, but disintegrate is contained by the fort ST. Actually this ST is so restrictive that the spell ends up being useless in epics. We need more bonuses to transmutation, a school that is secondary in ddo. In my opinion, if the current damage of disintegrate the spell is not modified, it should also have an instantkill effect like hurl (after all in 3.0 disintegrate it was an instantkill that was changed to damage in 3.5) but it should be given some use.

    And the problem with HW is that it is a devastating spell in the hands of npcs and useless in the hands of pcs. It does not matter if you do damage that can not be resisted if it is so small that the spell is useless. What's more, in pnp this spell was designed to be especially harmful to plants and water elementals and in DDO it does not even work well in these monster types. Devs, can u check if is a bug? Why HW does not seem to have appreciable effect in plants monsters?

    Banishment & Dismissal are two other spells that do not seem to work in the outsiders for which it is designed. There are many quests out of manifestation zones and in which appear outsiders where those spells DO NOT work. This should be reviewed too.

    Trap the soul needs to be reviewed too. It is a spell that is obtained very late in heroics but whose HD limits are reached very soon in epics. These HD limits should be extended to make it viable in the end game
    +1 Completely agree with your points raised

  7. #7
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    Quote Originally Posted by Iriale View Post
    I agree. I understand that untyped damage is more dangerous, but disintegrate is contained by the fort ST. Actually this ST is so restrictive that the spell ends up being useless in epics. We need more bonuses to transmutation, a school that is secondary in ddo. In my opinion, if the current damage of disintegrate the spell is not modified, it should also have an instantkill effect like hurl (after all in 3.0 disintegrate it was an instantkill that was changed to damage in 3.5) but it should be given some use.

    And the problem with HW is that it is a devastating spell in the hands of npcs and useless in the hands of pcs. It does not matter if you do damage that can not be resisted if it is so small that the spell is useless. What's more, in pnp this spell was designed to be especially harmful to plants and water elementals and in DDO it does not even work well in these monster types. Devs, can u check if is a bug? Why HW does not seem to have appreciable effect in plants monsters?

    Banishment & Dismissal are two other spells that do not seem to work in the outsiders for which it is designed. There are many quests out of manifestation zones and in which appear outsiders where those spells DO NOT work. This should be reviewed too.

    Trap the soul needs to be reviewed too. It is a spell that is obtained very late in heroics but whose HD limits are reached very soon in epics. These HD limits should be extended to make it viable in the end game
    +1 agree here. Don't call reapers outsiders if they are completely resistant to banishment and dismissal.

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