That monk build you're talking about... ...it doesn't do any of that particularly well.
And you're staring down the barrel of a caster pass that is going to give them reasonable dps: it comes at a penality to crowd control and healing though.
Specialists still do specialty tasks the best. It's just in R1 heroics that everything falls apart. At endgame we have defined roles.
There are 5 attributes to a build in game.
Red name damage / Debuffs.
Trash damage / Instakills.
Crowd Control.
Defense.
Healing.
Melee traditionally get a high rating on damage and defense; however, ranged and casters can reach comparable levels of PRR and HP, yet melee still have to be in melee range. A ranged or caster (or even kiting tank) with 200 PRR and 2000 hp has a defense rating of 10. The melee gets a defense rating of 4 because it has to be in close range. That was the impetous behind the Epic Defensive Fighting feat as well as Dire charge---and melee's comparatively higher dps. They need to get stuff to compensate for the OPPORTUNITY PENALTY of being in melee.
When one of those test kobolds hits your 250 PRR character for 4K we can talk.
Also, if they undid every kensai, paladin, and bard nerf and proxy nerf, where would those be placed on this test?
TL;DR: The mass exodus threat meter goes straight to plaid often during those discussions. Mass exodus has yet to occur, even once.
Kind of ironic, we aggregated a 61% majority overlap on the audience which lobbied hard for elite to stay easy (claimed they would quit if elite was made elite again), and the audience which demanded challenge before reaper was introduced due to "game is too easy."
Its also very ironic that the same market audience threatens to leave if elite is made harder, but it willing to accept reaper as the new standard. These types of contradictions show us how hollow threats of leaving over this rally are.
And the minute any hint of that being taken seriously on the forums occurs, a portion of those who are regularly defeating those settings would bamboozle the devs into toning it back down, or not upgrading it at all.
https://www.reddit.com/r/ddo
Building a Better DDO
I don't play a caster role very much (just dipping my toes in now with a caster alt), so those that do know more can correct me, but there are a variety of mobs that are immune to CC/Hold. What comes to mind are Aboreian and Law mark champions. I'mm pretty sure Panemonium champs cannot ve CCed by regular means either, but I may be wrong.
Assuming that endgame is everything, all the time, in every instance, is 100% CCed just shows that you really have no experience other than the factually incorrect misconceptions that you have gotten from other forumites who assume also. To say that those bears never get a chance to wack melee is factually incorrect. 4K dmg is incoming hits that ive seen from champion bears in r10 age of rage. 100% control is just straight up impossible in most instances
CC is a large part of current reaper runs right now. And the Arcane role is generally responsible for that. But due to immune mobs, champions, sometime bad pulls, or straight up ganks 100% CC is fairly rare. Dire Charge gives melee a tool to use in mob initiation, emergency mob management, and to take down high threat mobs.
At this point this just needs to be Chai's signature.
Last edited by Shadow_Jumper; 11-26-2018 at 04:30 PM.
My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972
Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
- My opinion on exploiters and cheaters blaming SSG for unfair punishment.
The Hatchery
I generally run reapers or raids with friends/guildies at cap. Having fun with friends does gloss over the size of the endgame more. Either way, I don't really feel pressure to keep up with a say leveling partner, or run to cap. I just log on and find a group either through the lfm or several personal channels/tells.
Relying on instakills and hold will eventually get you dead in reapers. Those 2 are good candidates for flesh to stone (web should be ok but rarely use it now days), well rounded dc's make your life easier and its single target so I go mass hold, cod, whats moving check to see it its law with db etc and stone it, if not fod/web/pwk/pk have a ready to go set up symbol of stunning if a really large number. Everything is not always cc but it does depend on how careful the caster is, cause do something stupid and you are dead.
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
No champion buff protects against stun. Champions were designed when sorcs and wizards were destroying everything to primarily defend against arcanes, so they have FoM, deathward, mind blank vs. charms, and true seeing vs. displacement and invis.
Don't go all absolute on me. Only a Sith deals in absolutes. I'm just saying there is too much Caster AoE stuns around, due to giving melee Caster AoE stuns, which is why that bear hits so hard. If more mobs were running around attacking, mobs wouldn't hit as hard. And you know I'm right, which is why you are trying this hacked defense.
Last edited by Tilomere; 11-27-2018 at 01:38 PM.
Some forumites attempt to make it sound like this new thing they dont like will result in SWG-esque post NGE mass exodus.
While I have observed and do believe single individuals leave the game in a "take my ball and go home" fashion, I have yet to observe any mass exodus occurring due to any one change in the game. Often claimed theories of "if they did X everyone would quit" havent come true yet.
Also: Folks wouldnt accept elite being made tougher while threatening mass exodus, but now accept reaper as the new standard?
Wont stand for making it harder to solo for best XP per quest completion
Supports making it harder to solo for best XP per quest completion
/shrug.
Kind of ironic for you to claim I'm the one dealing in absolutes when you have been claiming that endgame is simply everything CCed all the time and unable to get a hit off.
They were introduced because the game in general had become easy AF. It wasn't just casters, tho they were extremely strong. Now with DPS so high I severely doubt they will be able to tone down the incoming damage of mobs without invalidating the entire endgame again. Which will continue to keep the need for melee to have some form of stun that they can apply, because otherwise they will be completely dependent on caster CC and they will continue to be massacred really fast without it.
When I respond to a post about being able to use all your abilities at endgame, and I mention stealth, I mean using stealth for tactical play. As I've described too many times already.
I am quite sure stealth mostly works for your play style, but you and I have very different interests.
Feel free to tell SSG and everyone on the forums how great you think their stealth design is, but please stop posting totally irrelevant things to what I am saying.
My vision of stealth is a vibrant, tactical based game where you make complex decisions about moving in and out of stealth, and pay dearly for mistakes. Your version, as you have described, seems to involve taking few risks and using repetitive and simplistic decisions - with the goal of trying to reduce completions times. Picking any FOTM build would accomplish this same goal without stealth at all, and your vision of stealth provides nothing new or unique to DDO.
Last edited by nokowi; 11-28-2018 at 02:45 AM.