
Originally Posted by
Eryhn
generally I feel the problem with ray spells is not really that they are too slow but rather that the AI movement and server reaction is too borked and sluggish at times to make them hit properly. going by the animation speed it should hit with the positioning I choose when casting but then sometimes it doesn't. So in other words, with the slower rays you just happen to notice a general server induced caster problem more clearly.
is what Id say IF i were to call this a *problem*, which, well, idk, not soo much rly.
the fact that you get double range on rays indicates pretty clearly that they can and maybe should be used with some thought. this has already been mentioned above anyways.
open with them from a distance and the first few ones will hit, all the more as the melee mobs dumbly beeline for you after the first spell hits.
if not used like that but as part of rotation regularly, CC before goin into dmg rotation. solved.