
Originally Posted by
masterofthewand
After having played with it for a few hours, and only having time to play with it as a pure class "as was intended", I can say that it's viable now pure. I need more time to experiment with multiclass options to give my opinion on that, however a lot of those options are now theoretically limited by EDF knights version, with time I could probably come up with a few endgame options, we'll see...
I wish to be able to switch Knights Transformation on and off quicker if we are wedded to this idea that casting range should be limited. I forgot to test it but scroll casting should not be range limited because it makes everyone else suffer. It adds a dynamic that ppl will just come to expect less raises from the class and I don't think that's good for grouping.
this is a very sensitive subject for me, and I'm not afraid to voice my opinion about it, not after all these years... I will say that I am generally happy with it played as a pure class...
I suggest removing the cooldown on knights transformation. I think that is a good compromise. It doesn't help certain multiclass builds much, but if we must loose a few of those fun to play builds at least we'll have a viable pure EK... Another option would be to only give the range penalty to the 5th tier knight transformation, I think someone mentioned that earlier in the thread... I'm just trying to come up with ways of saving the multiclass toons...
The last issue is flavor, I need help rationalizing why knights transformation reduces spells to touch range...