- I'd run 41 Shintao, skipping Instinctive Defense and Violence Begets Violence. The former is rarely useful since Monks are effectively immune to so many effects between saves and SR. The latter is worthless - your attack rate so far exceeds the rate at which others attack you that it ends up being no more than maybe +0.1 threat range on average even when you’re solo (and thus tanking everything). In a group setting, it would be far less.
- I'd run 23 Falconer, skipping No Mercy and Expose Weakness. Indeed, I'd skip the bird attacks entirely. 5 charges of 2 minutes is plenty from shrine-to-shrine and a few more offensive tricks (with saves considerably worse than the existing batch) isn't necessary. No Mercy is inarguably nice, but it's a 'win more' tactic. If you've got the points, go ahead and take it. But being able to chew through enemies who can't fight back 17% faster isn't nearly as important as abilities that work against enemies who can fight back.
So that’s 41 + 23 + 16 = 80.
You can also take a hard look at whether the Bond is worth it. It’s a great ability, but you’re spending a lot of points in nice-but-not-essential skills to get to it - and it loses a significant part of its' value if you have a buddy with a Fetters of Unreality weapon. If you had 7 racial AP, you could just take the cores from Aasimar and grab Crane/Shadow Veil instead.