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  1. #1
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    Nov 2017
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    Default The Loki (18 Rogue 1 Monk 1 wiz deep gnome)

    Been trying out a build that i thought of sharing, feedback would be appreciated. Still levelling up to 30 (currently at 22 so will update shortly)

    The main setup is to go as a int based rogue taking advantage of the deep gnome SLA color spray as it is INT based and has no SR also the DC is based on character lv not caster . This gives the rogue a very nice crowd control which i find is very useful tool for repositioning or taking down enemies fast (more discussed below)

    Here is the rough build template

    Race:deep gnome

    Class:1 wizard/1 monk/ 18 rogue Lawful Good

    Feats:
    Lv1 insightful reflex
    Lv1 wizard extra quicken
    Lv2 monk extra two weapon fighting
    Lv3 power attack (precision is also fine)
    Lv6 regular monk stance
    Lv9 completionist if you have (filler feat due to BaB, i take precision for those high fort mob situations)
    Lv12 improved crit piercing
    Lv12 rogue extra improved evasion
    Lv15 improved two weapon fighting
    Lv15 rogue extra opportunist
    Lv18 greater two weapon fighting
    Lv18 rogue extra defensive roll
    Lv21 overwhelming crit
    Lv24 greater monk stance
    Lv26 perfect two weapon fighting
    Lv27 blinding speed
    Lv28 elusive target
    Lv29 dire charge
    Lv30 improved sneak attack and scion of the Astral plane

    Enhancements:


    12 Harper (INT to hit/dmg and know the angles)
    37 Assassin ( lethality core +T5 measure the foe/assassinate/knife specilization)
    25 Vistani (knife specialist core + T4 double daggers/celerity/knife training)
    6 Deep gnome ( color spray SLA)


    Skills:
    Max out umd/disable/search/concentration/hide/move silently (rest up to you)

    Epic destiny:

    twists
    Fury of the wild T4 - Sense weakness
    Grandmaster of flowers T1 - Dance of flowers
    Primal avatar T1 - Cocoon
    Primal avatar T3 - Balanced Attacks


    INT is your main stat for both doing damage as well as assassinate/color spray also you will have trapping covered. Note that assassinate is a fort save while color spray is a will. What this means is that it is really important to learn what mobs have weak will/fort saves AND immune type mobs. Being a rogue takes extra skills you cant just zerg n cleave like a barb. I have found that in general caster type mobs have high will and low fort (hence use assassinate) while fighter type mobs have low will (hence colorspray)


    General gameplay info

    While daggers are generally weaker then the other weapon types, the combination of vistani and assassin overcomes this issue
    Dagger are orignally 19-20 x2, with lethality+knife spec it becomes 15-20 x4. Add in the twists/enhancments and if you can get a set of pain+agony you end up with +5W (improved power attack 0.5, vistani 1, dance of flowers 1.5, set 2) which really boosts your dps. Doublestrike should be easily 80%+ while offhand doublestrike should be 20% with 100% offhand chance.

    Depending on difficulty and group size the play style may change but for me i generally try to land a assisnate then followed by color spray to clean up mobs quickly. In groups its much easier and forgiving so just CC'em and dps it.

    I use monk fire stance for the extra +1 crit on 19-20 when playing aggresive but i will switch to water stance if i need to go more defensive. Measure the foe stacks with water stance giving a near 50% dodge/ dodge cap at end game.

    Remeber to switch to precision/use Assassin trick for high fort mobs.

    While the vistani "rapid attack" and assassin "killer" are both same morale type and hence dont stack, i take both because i find it good to start with rapid attack to get that big jump in DS which then lets you rack on kills for which killer will last quite a while. It just means you dont need to be finding a target to rapid attack every 10s to keep your DS up.

    Color spray has three invidual throws and mobs normally immune to illusion can still be blinded(this also means you get sneak attacks even if you have aggro!).

    Your DC should be around the 75+ with 76 int and some illusion focus item which is quite easily do-able

    Your assassinate can double kill if the mobs are closely grouped together.

    As a second CC you have dire charge which will also have a good 105+ dc when know the angles is on.


    Coming soon
    End gear
    Last edited by john0; 10-23-2018 at 08:32 PM.

  2. #2
    Community Member skorpeon's Avatar
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    Mar 2012
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    Default

    Hey this concept sounds really pretty interesting.

    I like the idea of crowd control and then sneak attack. I am still looking at rouge assassin, but this build is probably not so strong on assassinate DC's? I would love to try out the new assassinate on those pesky skeles and oozes.

    Hmm actually is it a fort save on assassinate (i think), I think that may make it hard to achieve on those high fort mobs.
    G-land
    Main characters, Tymout, Tymkul, Tymbom, Tymantha etc...

  3. #3

    Default

    check out some ideas in this thread too: https://www.ddo.com/forums/showthread.php/493529
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  4. #4
    Community Member skorpeon's Avatar
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    Default

    Quote Originally Posted by Saekee View Post
    check out some ideas in this thread too: https://www.ddo.com/forums/showthread.php/493529
    hey thanks some interesting stuff going on there, seems not much will change except more possibilities to assassinate those pesky undead and oozes.

    You must spread some Reputation around before giving it to Saekee again.
    G-land
    Main characters, Tymout, Tymkul, Tymbom, Tymantha etc...

  5. #5
    Community Member
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    Default Good stuff

    Sounded good enough to try out, but the feat order is a little off due to BaB restrictions.
    Can't take precision at 3, or improved crit at 12. Moved completionist to 3, precision to 9 and swapped ic and itwf at 12 and 15 respectively.
    I also dropped Blinding speed for gmof. Same attack speed, more doublestrike, lose 1 point of dodge. Can always use a haste pot if you're running water stance.

  6. #6
    Community Member Sir_Noob's Avatar
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    Aug 2009
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    737

    Default Any strong reason for Deep Gnome?

    Hi, just wondering about your choice of Deep Gnome over regular Gnome.

    1) If all you need is Colour Spray then Gnome could work as well, and the benefit is a bushel more skill points to start by starting as rogue.

    2) Was looking and playing with this in game and I am now wondering how do you stay centered using daggers?
    No worries, I found it!

    3) in which order did you fill out the enhancements?

    Just wondering if there is just a preference or the ability to raise yourself to 15 right away.
    Last edited by Sir_Noob; 11-18-2018 at 05:55 AM.
    After a little Tolkien I am usually up for anything.

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