Planning a TR to a toon with only one or two rogue levels and not an Int build (will be wis based FVS / Monk for background info)
Rogue splash is mainly for staff speed boost, but it’d be nice to be able to trap, at least at low levels when traps tend to be relatively more deadly, and dying is definitely more annoying.
I know on wiki there is data about traps DCs, but I wondered if anyone had any rules of thumb for what is needed in order to trap reasonably successfully? Is there a rough DC per level to remember? A minimum Int score at build for a rogue splash? Is there a break point at which trapping gets harder, or easier, as different effects come in?
I have played both dex pure rogue and int based ranger / rogue, and had no real problem getting trap DCs. I have decent trapping gear. I don’t need a list of ways to boost trap skills.
To be clear, I am not expecting no fail guaranteed, and will always defer to a proper trapper. I know it is going to be tricky with rogue splash. Just trying to work out in advance if / when will be viable.
I may need to play around with some spreadsheets to map int, gear, skill points etc, but any pointers welcome.