Hello folks!
I'm thinking in reroll my warlock tank into an uber tank to reach better stats for reaper content and any help or thoughts can be really useful to improve this.
My inicial thoughts are based in stack all %HP I can manage and raise the AC and PRR/MRR as much as possible from gear / enhament trees.
-- The idea to improve HP is get +20% racial from T5 Artificer Paragon Body (Renegade Mastermaker tree), +20% competence from T3 Fighter/Pally Tenacious Defense (Stalwart/Sacred Defender tree), +10% sacred from T4 Aasimar (racial tree), +20% insightful from T5 Epic Destiny Strength of Vitality (Unyielding Sentinel tree), +25% from Epic Defensive Fighting feat and +18%+ from LGS opposition gear.
-- AC can be raised from different sources like Reinforced Armor (+50% AC from armor), Stalwart Shield Mastery (+15% AC from shields), Reinforced Defense (+50% AC from armor and/or shield), Shield Prowess (+50% AC from shields) and Improved Mage Armor (+10% AC)
-- PRR/MRR I'm getting from enhancement trees, gear etc., but the Fighter split with 14 lvs gives me access to all heavy armor feats and gives me an extra +30 PRR/MRR
-- Splits:
-> Artificer 5: Basiclally gives me +7 AC, Immunity to Magic Missiles, +10 heal amp,+20 repair amp*, +6PRR, +15MRR, +6 CON from Embed Component, +20% HP, Reconstruct SLA and 6 sec 95% dmg reduction with 3 min cooldown. And a few other goodies.
* Using Artie lv4 extra feat to get Construct Essence I can use Reconstruct on myself and any extra repair amp can be useful.
-> Pally 5: Basically gives me +25 PRR/MRR, Lay on Hands and +6 extra uses/rest, Fear Immunity and CHA to saves (max +17). And a few other goodies. But lots of good stuff from Sacred Defender tree don't stack with Stalwart Defender tree
-> Warlock 5: Basically gives me Blur spell, Immunity to Fear and Magic Missiles, +3 AC, +19 PRR/MRR, +20 heal amp, Brilliance, Shining Through and Displacement SLA. And a few other goodies. But I can't use aura and Epic Defensive Fighting feat at same time, so I'll need choose between lose Brilliance+13PRR/MRR+20heal amp or +25% HP
-> other splits I didn't thinked 'bout, but I'm open for it and if I can get better stuff dropping some/all fighter lvs I'm up for that too.
The actual plan with enhancements, feats and epic destiny is this:
Uber tank
14/5/1 Fighter/Artificer/Wizard
True Neutral Aasimar
Level Order
1. Artificer . . . 6. Fighter . . . .11. Artificer. . . 16. Fighter
2. Fighter. . . . .7. Fighter. . . . 12. Artificer . . .17. Fighter
3. Fighter. . . . .8. Fighter. . . . 13. Fighter. . . . 18. Fighter
4. Fighter. . . . .9. Fighter. . . . 14. Fighter. . . . 19. Wizard
5. Fighter. . . . 10. Artificer . . .15. Fighter . . . .20. Artificer
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 12. . . .+5. . . .4: CON
Dexterity . . . .8. . . .+5. . . .8: CON
Constitution. . 18. . . .+5. . . 12: CON
Intelligence. . 14. . . .+5. . . 16: CON
Wisdom. . . . . 10. . . .+5. . . 20: CON
Charisma. . . . 16. . . .+5. . . 24: CON
. . . . . . . . . . . . . . . . .28: CON
Skills
. . . . . A .F .F .F .F .F .F .F .F .A. A .A. F. F. F. F. F. F. W .A
. . . . . 1 .2 .3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Repair. . 4 . . 1. 1. 1. 1. 1. 1. 1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1. 2 .23
Intim . . 2 .3 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1 .1. 23
UMD . . . 4 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1 .1. 23
Balance . 2 . . ½. ½. ½. ½. ½. ½. ½. ½ .½. ½ .½ .½ .½ .½ .½ .1 .½. . .11
Disable . 2 . . . . . . . . . . . ½. 1 .1. 1 . . . .½ . . . . . . .1. .7
Open Lo . 2 . . . . . . . . . .½ . . 1 .1. 1 . . ½. . . . . . . . .1. .7
Search. . 2 . . . . . . . . ½. . . . 1 .1. 1 .½ . . . . . . . . . .1. .7
Jump. . . . . . . . . . . . . . . . . . . . . . . . . .1 .1 . . . . . .2
Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .24 .5 .5 .5 .5 .5 .6 .6 .6 .8. 8 .8. 6. 6. 6. 6. 6. 6. 6 .8
Feats
.1. . . . : Combat Expertise
.2 Fighter: Shield Mastery
.3. . . . : Force of Personality
.3 Fighter: Heavy Armor Training
.5 Fighter: Power Attack
.6. . . . : Cleave
.7 Fighter: Heavy Armor Combatant
.9. . . . : Great Cleave
.9 Fighter: Improved Shield Mastery
12. . . . : Shield Deflection
12 Arti . : Construct Essence
14 Fighter: Heavy Armor Master
15. . . . : Two Handed Fighting
16 Fighter: Improved Two Handed Fighting
18. . . . : Greater Two Handed Fighting
18 Fighter: Heavy Armor Champion
19 Wizard : Quicken Spell
21 Epic . : Construct Exemplar
24 Epic . : Toughness
26 Destiny: Perfect Two Handed Fighting
27 Epic . : Epic Damage Reduction
28 Destiny: Elusive Target
29 Destiny: Deific Warding
30 Epic . : Epic Toughness
30 Legend : Scion of: Plane of Water
.1 Aasimar: Bond of the Protector
Spells
Artificer
- Enchant Armor (1), Enchant Weapons (1), Shield of Faith (10)
- Reinforce Construct (11), Protection from Energy (12)
Wizard
- Jump (19), Nightshield (19), Feather Fall (19)
Enhancements (80 AP)
Renegade Mastermaker (33 AP)
- Renegade Defender, Alchemical Shield
- Easily Fixed, Supporting Construction III, Toughness III
- Kinetic Discharge III, Armor Mastery III
- Reinforced Armor III, Constitution
- Reconstruct III, Embed Component III, Constitution
- Forcefield: Unbreakable, Paragon Body
Stalwart Defender (24 AP)
- Toughness, Stalwart Defense
- Durable Defense III, Defense Boost III, Threatening Countenance III
- Inciting Defense III
- Resilient Defense III, Tenacious Defense III
- Swift Defense, Hardy Defense III
Aasimar (19 AP)
- Stronger Bonds
- Bold III, Improved Recovery
- Divine Purpose, Divine Resolve: Charisma III
- Divine Charge III, Improved Recovery
- Bastard Sword, Divine Form, Improved Recovery
Eldritch Knight (Wizard) (4 AP)
- Eldritch Strike
- Improved Mage Armor III
Destiny (24 AP)
Unyielding Sentinel
- Commanding Presence III, Shield Prowess III, Constitution
- Block Energy III, Legendary Shield Mastery III
- Renewal III
- (none)
- Strength of Vitality III
- Resurrection, Undying Vanguard
Twists of Fate (18 fate points)
- Meld into Darkness (Tier 3 Shadowdancer)
- Imp. Combat Expertise (Tier 2 Dreadnought)
- Primal Scream (Tier 1 Fury)
- Rejuvenation Cocoon (Tier 1 Primal)