Hey guys! This is gonna be a long post so bear with me~
Sustaining Song:
We're going to give it to every Bard as a feat at level 8, regardless of tree. There is a lot of gameplay difference between a Spellsinger and a Warchanter and a Swashbuckler, but
all Bards can heal. Gating a very simple area heal to a specific tree cuts a lot of legitimate party playing Bards out from access to scaling area healing, and making it globally accessible makes it a lot easier for Bards to stay on top of group HP values.
Boast:
Fine, fine, you guys like it so it won't go away. It's back to what it was, no changes at all
Duration Scaling:
As of this revamp, Bard songs will last 5 minutes, plus 30 seconds per Bard level. Abilities that gave a percentage increase to the duration of your Bard songs will now add 1 effective Bard level for song duration per 10% the ability used to give. For example, a 20% increase will work out to be an extra minute of time, and a 60% increase will shake out to 3 minutes. We're also going to tag the new feat Improved Bardic Music to grant you an extra minute (2 effective levels) to your Songs, and sprinkle some more duration modification around Spellsinger and Fatesinger to bring up the duration for dedicated party players. Furthermore, anything that adds something to Bardic Inspiration from your trees (So Frolic, Prodigy rank 3, Spell Song Vigor) will add 1 effective Bard level.
We're going to aim it so that a Bard split will still have some buffer time (it's possible to get to 9.5 minutes of duration with just 3 levels of Bard with this system (5 minute base + 1.5 minutes from bard levels + 3 minutes from Lingering Songs in Spellsinger)) but a pure Bard that really shoots for the moon will end up comparable where they are right now in duration (5 minutes base + 10 minutes bard level + 3 minutes Lingering Songs + 1 minute Virtuoso + 1 minute Improved Bardic Music + 2.5 minutes Lasting Inspiration + 1 minute Echoes stance + 6 minutes from Spellsinger Cores (new) (not including the previously added 1m from Virtuoso) + 6 minutes from Fatesinger Cores (new) + 5.5 minutes from each Spellsinger ability that adds to Inspiration) means that you'll end up at 41 minutes in Fatesinger, 34 minutes in any other Destiny assuming no twists.
Please let us know what you think, but keep in mind that the duration scaling (whatever it ends up being) will likely not return to a percentage modifier. Percentage modifiers in DDO are messy, unintuitive, technically crunchy, and hard to display to a player. We're willing to push the numbers around in most directions, as long as Bard splits don't end up with no duration at all and pure Bards end up with more than enough to keep them happy