as someone who plays a bit more like a bardbarian than a support i like the changes but the class seems to slowly improve bit by bit every few levels you put in so i feel it could use a few power spikes for nice multiclassing potential
also a suggestion for a couple multiselector feats maybe at level 8 and 16 to push caster support or melee play style.
Elemo - Patorikku - Happyfruit - Wookiee ~Ghallanda~
This is nice and all.. but what about merging Enthrallment into Fascinate?
Always seemed odd to me that the two were separate for whatever reason.
"Everybody's got a price" - 'The Million Dollar Man' Ted DiBiase
Thank you! I can't help but feel like Warchanter is getting a nice boost from this, but Spellsinger is getting a nerf. Yes Bardic Inspiration has almost every song included in it, but If I only wanted to buff a raid with the spellsinger songs, I had only two songs to play (Arcane Might and Spell Song Trance). Instead of including them in the Aria, they've been added to the single-target song which means if I get into a raid with mostly warlocks or other spellcasters, I have to single target every one of them like an Artificer passing out Deadly Weapons. Despite what may have been said before, I really see Spellsinger as the type of Bard who is good at buffing multiple people at once.
I was under the impression that Spellsinger Bards were the type that focused on songs and magic, while Warchanters were the type focused on weapon damage. With these changes though, its grants a huge boost to Warchanters because they never have to play another song again (because honestly, how many Warchanters are going to be using a single target ability on every single party/raid member for +2 to skills, +4 to dodge, and +4 to saves?).
Spellsingers are getting kicked to the curb because all of their enhancements are changed to single-target. I'd rather see Spellsingers at level 18 or so get Bardic Inspiration as a mass effect. At least give them something interesting to make them more interesting than Warchanters in terms of buffing allies. Alternatively, if the upcoming Arcane pass gives some bonuses to Spellsingers as well, that would be good. As a side note, one of the Spellsinger songs (I am pretty sure it's Spell Song Trance) currently doesn't work on Palemasters in undead form. It shows up with "Immune" when played at them.
I'd prefer one mass song that hits everyone in aura range, and fewer bard songs.
Orien: Kelerak (42 Lives/23 Epic) Kellraiser (21 Lives/10 Epic)
as a spellsinger player i cant help but see this at the moment as a huge buff to warchanter
and a huge nerf to spellsinger. at present i dont spend a single point in warchanter but alas
with these changes i guess i will have to, maybe im reading this wrong, i hope so.
your friend sil
I'm really liking this. Great job devs
The only time I could see the 12x songs being an issues is rebuffing mid-raid. At the start of raid we're all waiting for that one AFK guy anyway, so perfect time to buff. Also if you really hate singing 12x just shortman.
Outside of raids the most you'll be singing is 5-6x (5 if you have Inspiring Echoes as currently shown) which is like 25 seconds which IMO is totally fine - especially since you can buff while moving through the front part of quests. Or you can just not buff anyone who runs off lol.
And then there's plenty of times where you don't have a full party, so it's like 2-4 songs to give 20 minute buffs = win.
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Not going to say Bard is a must-have for raids etc, but it will be very nice to have one vs currently where it's just "oh neat I guess."
I'd be happy if you got rid of it all together. It can go hang out with the sigils from that chain.
What about making it a sort of Quicken metamagic for songs and just have it speed up the song "casting"? It seems like the biggest gripe everyone has is that it'll take too long to buff a raid group now that you only ever have to sing a maximum of 12 songs. If Inspiring Echoes cut singing time in half, for example, total buff time would be ~30s instead of a whole rage inducing minute.
Also, while you're at it, can we get a "twiddling thumbs" emote? My raids already take roughly five, excruciating minutes to kick off while we wait for the one guy that had to walk the dog and now needs to grab ship buffs that he'll promptly lose because he's usually the one killed within seconds of stepping into the raid, but if my bard takes even less time to buff everyone during that waiting period, I'll need something to do with my valuable standing around time!
Astreya the Unturning
It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.
Leave the multi-amp buff on the AoE song/aura and split the heal out to it's own, single-target, non-aura song?
If you really wanted to throw bards a bone, split the heal to it's own heal-over-time and make it a bit stronger, like Druid's vigor or renewal line. Since the number of casts would be limited by the number of song charges the bard has, it doesn't seem like increasing it's power a decent bit would be unreasonable. That would also give bards a reason to consider taking feats and destiny stuff that increased the number of songs, and thus encourage them to be more bardy.
If the spellsinger was given a multi-selector for sustaining song. 1) Positive healing only, but area effect 2) single target, but positive on fleshy, negative on pale, repair on warforged .....
I can't help to think the pale masters would be left out in the cold.
Though it seems odd this is a problem. Groups aren't getting damaged by palemaster death auras and Palemaster's aren't getting killed by friendly mass heals.
Personally I almost never do individual bard song buffs only group ones.
Since songs are being updated can enthrallment be fixed so it effects everything that fascinate does?
Hello.
Great work Devs - it's huge changes. Great idea overall. IMO it's require some adjustment but, again, it's move to good direction.
Some question:
- Tick on Aria (AOE) buff is 10 second. And for how long buff will stay on characters?
- What about songs that are not mention in first post?
- What about Enhancements tree?
- Bonus to Inspire Courage from Warchanter are from cores or Tier 1?
Because it's huge changes, I need some time to get this all right, and need information above to get big picture about it.
I'd prefer singing different songs (all of them AoE).
The limiting factor should be songs/rest, not singing time.
I'd like to see bards actively choosing which songs they have up (for everyone) depending on the challenge they face.
If I were to implement it it would be something along the lines of a self-only buff with a duration of a couple of minutes, which radiates an aura. Instead of an either an always-active aura or an AoE buff where everyone has to be present at that time. And I would apply this to every song to increase consistency.
Buy yeah, "most songs as an aura instead and some targeted songs" will work slightly better than what we have now.
Though the only change I really care about is the fear part of the GH-song getting fixed. It was useless since you had to cast GH 12 times anyway, so yay!
--edit-- upon reading better, I change my mind 180 degrees.
This is just a huge nerf to spell song trance and song of arcane might!
Personly I just sing 3 songs, Inspire Courage, Trance and Might, and be done with it.
I didn't bother with ANY of the single target songs because, well, they were single target.
Now I have to sing 12 times to achieve the same result? I thought this was to be a QoL improvement :-(
Why include Trance and Might in Bardic Inspiration instead of in the Aria?
I don't understand this at all.
Hey guys! We've heard you loud and clear about the loss of Sustaining Song as a directional heal, and are just going to give you the best of both worlds. Boast, the not so memorable temp HP single shot song from Warchanter has been revamped into the following:
Soothing Song: Sing a brief song to apply a small positive heal to your target and nearby party members.
This will play exactly like the old Sustaining Song did, but with no lingering heal over time. It's also only T2 in Warchanter, so not completely out of reach in the earliest portions of the game. If you'd still like that tasty tasty super long heal over time, it's right where Sustaining Song used to be, and if you want the same utility in a pinch Sustaining Song used to have you can sing this song instead
Behind the scenes, I'm swiping the actual effect and scaling 1:1, as well as its directional targeting and range, so your numbers and gameplay feel should be exactly the same before and after this shuffle. It's in Warchanter because there isn't room in Spellsinger and Boast is kinda dumb so we're just gonna bend some rules so you guys can get the best of both worlds.
Completely unrelated, when you use Bardic Inspiration it now randomly picks one of the available bardic music sound loops to play, so expect a little bit more musical variety when you're passing out buffs
Last edited by Lynnabel; 10-16-2018 at 11:50 AM.
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
43 AP SwashbucklerThis will play exactly like the old Sustaining Song did, but with no lingering heal over time. It's also only T2 in Warchanter, so not completely out of reach in the earliest portions of the game. If you'd still like that tasty tasty super long heal over time, it's right where Sustaining Song used to be, and if you want the same utility in a pinch Sustaining Song used to have you can sing this song instead
31 AP Spellsinger
6 AP Dragonborn
Sigh .......