With apologies for starting OT re your actual question, I would ask her to strongly reconsider going in to Epic w/ this character as-is.
No choice. Essentially part of a static group that only eTR. The group could carry someone, so gives an opportunity to learn the ropes.
1st, I, personally, do not believe (m)any new players should go into Epic w/ a first-life build. 32 points is better than 28, but still - maybe she'll be the exception, but there are SO many benefits from just 1 Heroic Reincarnation (at 20). And if she loves ranged, a Ranger Past Life is exactly what she wants.
She has 32pt. No past life. Favour earned.
2nd, currently, the bow is probably the weakest of all weapon styles. Bow is the red-headed stepchild of ranged. It can work, and many make it work fine, but it's noticeably weaker than crossbows atm.
Yah. I will reincarnate her (iconic to skip most of heroic) asap to go with one of the repeater builds you showed me. This is a stop gap for now.
3rd, this is not a great class mix - so many things you could do better. ranger 18 would make more sense, Fighter 2, 3 or 4 would make more sense, stopping at Pali 2... it is what it is, and it's not terrible, but nor is it particularly inviting.
Consider the Level 20 Reincarnation, and going w/ a past-life and a build that sings. Epic is a long march, only tougher if you're going "only R1-R3", and you want to be prepared for it.
Yah. Class mix sucks. Unfortunately she doesn't have the LR20 I thought she has, so got to level to 30.
Okay, that's off my chest, I've done my due diligence, my conscience is clear.
![Cool](/forums/images/smilies/cool.png)
Now...
Very diligent. Thank you
I would say NOT the last. Ranger gets Evasion, and that requires Light armor, and, esp on what will (almost?) certainly be a Dex build, Evasion is just too good to throw away.
Reason for the heavy armour was for Sacred Defence. +20% hp, +25prr mrr, bit higher base per due to armour.
Basically was weighing up those bonuses, with a high dex save vs the evasion of light armour. You think evasion is better?
Between AA and DWS - why choose? Most builds use both, so do that. Especially if in a group (w/ even just 1 other), the DWS Sneak Attack damage starts coming into play.
Can't quite afford both, so just thinking about which should be more dominant?
I would suggest taking a look at this build:
Strimton's Acid Arrow - and it has a great write up, give you some answers to questions you haven't thought to ask.
With a 39/41 split on AP between DWS/AA (w/ Tier V DWS), it claims to have everything you want. I've yet to try it, but it has good reviews.
Thank you. Had a read. Just figuring out how to adjust it.
With your class mix, the biggest diffs would be:
1) 1 level of Fighter, and so 1 extra Feat. You need to find out WHEN that level of Fighter was taken, what level it came into the mix. Visit
Fred, and go thru the Feats one by one - on the right-hand side, it lists what level each Feat appeared, and what class mix the character was at that time. At some point, "Fighter" will first appear. This will tell you what other Feats are available at that level.
For the Feat itself, since the build does not take Concentration, swap one of the listed Feats to this Fighter slot and take Quicken (for 100% success heals in combat) in that open slot.
Yah, I know how to Fred it, cheers
2) The 4(!) Levels of Pali open some tempting enhancement trees, specifically Knight of the Chalice.
6 AP gets you:
- +1d8 Light on all attacks
- Turn undead does 18d6 Light damage -an anti-undead panic button, handy to soften up groups in certain quests, and in Mabar.
- An additional +2 to saves, just by accident. Boom.
- Some other bells and whistles
The Divine Grace thing already adds your Charisma modifier to saves, capped at +14 for Pali 4 (= {2+(3*paladin level)}). (I don't see her having a +14 Cha bonus, but who knows?)
(Sacred Defender may seem tempting - for 6 AP, you get +25 PRR/MRR (& 1 AP of something - +1 extra Lay on Hands?) - but it comes w/ "+50% bonus to threat generation", which means mobs are more likely to pick on her - and I don't ~think~ she wants that, am I right?)
I don't think she will pull agro from who she is playing with
3) The 5 total Fighter and Pali levels, with only a base 2 Skill Points each, will mess w/ your final skill totals a bit. Suck it up, prioritize, but the +2 Int tome helps - you should be able to get most/all the core suggested skills. (If you give me a level-by-level guesstimate of the class progression (from Fred), I can take a swing at optimizing skills. If you want.)
I'll chuck up the build once I have made some decisions, if you could take a look?
4) Paladin's Divine Grace feeds off of Charisma, as does Lay on Hands and # of Turn Undead (that last is only important IF you go w/ the KotC enhancements). And you'll start at Lvl 20, so gear is better - esp Str gear, for encumbrance (and she has those Tomes). So stats should get changed from what is given. We could have an entire separate thread on that discussion (my suggested mix below).
5) No Ranger 18 = no Core 18 enhancements. You lose...
o Mark of the Hunted: Activate: Expend a use of Wild Empathy. Your currently selected enemy receives -25% Fortification, -10 Armor Class, -10 Spell Resistance, and suffers a -4 penalty to all ability scores for 3 minutes. This effect also works on bosses and Raid bosses.
Passive: Your attacks bypass an additional 10% Fortification. You also gain +2 Damage when attacking Favored Enemies.
Passive: +10 Positive Spell Power
o Shadow Arrows: Arcane Archer Secondary Imbue Toggle: +5% Doubleshot chance with bows. Activation Cost: 20 spell points. Cooldown: 10 seconds.
Passive: Equipped bows gains a +1 Competence bonus to Critical Damage Multiplier.
I can get her Shadow Arrows with the first build choice I listed by going the Elven Arcane Archer route.
Basically more expensive.
Both of which are pretty painful, but it is what it is*. On the plus side, you get +2 AP to spend. Yay?
(* unless you were to, say, do a Heroic Reincarnation?... ) 0
![Smile](/forums/images/smilies/smile.png)
Just say no to TR ![Smile](/forums/images/smilies/smile.png)
So, all told, maybe something like...
Strimton's Acid Arrow w Pali
15/4/1 Ranger/Paladin/Fighter
Lawful Good Elf
Stats
. . . . . . . .32pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 11. . . .+2. . . .4: DEX
Dexterity . . . 19. . . .+3. . . .8: DEX
Constitution. . 14. . . .+3. . . 12: DEX
Intelligence. . .8. . . .+2. . . 16: DEX
Wisdom. . . . . 10. . . .+2. . . 20: DEX
Charisma. . . . 12. . . .+2. . .
Enhancements (76 of 80 AP)
Deepwood Stalker (38 AP)
- Far Shot, Sneak Attack, Sniper Shot, Advanced Sneak Attack
- Favored Defense III, Increased Empathy I
- Survivalist, Improved Weapon Finesse, Melee/Range Power Boost III
- Survivalist, Thrill of the Hunt III, Dexterity
- Survivalist, Killer III, Merciful Shot, Dexterity
- Extra Favored Enemy: Human, Heavy Draw, Strikes Like Lightning, Improved Archer's Focus
Arcane Archer (32 AP)
- Arcane Archer, Morphic Arrows
- Conjure Arrows, Energy of the Wild III, Corrosive Arrows
- Dispelling Shot III, Force Arrows III, Elemental Damage
- Soul Magic, Elemental Damage, Dexterity
- Elemental Damage, Dexterity
Knight of the Chalice (6 AP)
- Slayer of Evil, Courage of Heaven
- Extra Turning III, Divine Light I
I left out
o Awareness 3 - +3 Search/Spot/to Hit.
o Smiting & Banishing
Thank you for the enhancements. So you wouldn't go to Shadow Arrows or 41 in Arcane Archers, through the Elf route, costs 11AP
Some people might suggest Paralyzing Arrows over the Smite/Banish pair - ymmv. (Most say not to use Terror - it only makes mobs run away, and then you have to chase them and find them to kill them - annoying.)
Yes. Was thinking para arrows as makes her contribute straight away.