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  1. #1
    2016 DDO Council Member Strimtom's Avatar
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    Default Tempest rangers for all folks old and new ~ R10 Viable Tempest ranger build

    [QUOTE=Strimtom;6142047]*Up to date for U53*

    Hello and welcome to my quick and dirty tempest ranger builds for those who want a good melee for getting into R10. I will be posting my build, as well as 2 first life viable builds. Note, the first life viable builds are 32 point builds. If you are a 28 point build DONT GO INTO R10! Go get some favor and unlock 32 point builds, it isn't that hard yo.

    If you want to do R10 with these builds:
    • Get all the items first. The items make your character, go farm them and then try it.
    • Be aware you will die a lot. This character takes practice, and so deos R10. Once you get the hang of it it will get easier.
    • No, this is not a solo build. This is for grouping. You are a hella strong glass cannon and you need support to make the pieces work.


    Video of my build in action

    Strimtom's Double Smash


    Character name: R10 Tempost Ranger
    Classes: 20 Ranger, 10 Epic
    Race: Aasimar Scourge · · ·Alignment: Lawful Good

    · · ·Start Tome Final · · ·Incorp:· · 15% · · ·Displacement:· ·25%
    Str:· · 18· · 2 · ·62 · · ·HP:· · · ·1578 · · ·AC:· · 67
    Dex:· · 14· · 2 · ·35 · · ·PRR: · · · 161
    Con:· · 16· · 2 · ·49 · · ·MRR: · · · ·54 · · ·+Healing Amp:· ·123
    Int:· · 10· · 2 · ·16 · · ·Dodge: · 21/28 · · ·-Healing Amp:· · 30
    Wis:· · 12· · 2 · ·30 · · ·Fort:· · ·157% · · ·Repair Amp:· · · 30
    Cha:· · ·8· · 2 · ·14 · · ·SR:· · · · · 1 · · ·BAB: · · · · · · 25
    DR:
    Immunities: Fear, Magic Missiles, Energy Drain, Freedom of Movement, Death Effects, Freedom of Movement

    Racial Past Lives
    ------------------------------------------------------------------------------------------
    Past Life: Aasimar
    Past Life: Drow


    Saves:
    ------------------------------------------------------------------------------------------
    Fortitude:· · · · ·55*
    · vs Poison:· · · ·56*
    · vs Disease: · · ·56*
    Will: · · · · · · ·36
    · vs Enchantment: ·37
    · vs Illusion:· · ·36
    · vs Fear:· · · · ·36
    · vs Curse: · · · ·36
    Reflex: · · · · · ·48*
    · vs Traps: · · · ·49*
    · vs Spell: · · · ·48*
    · vs Magic: · · · ·48*
    Marked with a * is no fail on a 1 if required DC met

    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Ranger(1) · · · ·Standard: Dodge
    · · · · · · · · · · · ·Favored Enemy: Favored enemy: Construct
    2 · · Ranger(2) · · · ·
    3 · · Ranger(3) · · · ·Standard: Mobility
    4 · · Ranger(4) · · · ·Strength: +1 Level up
    5 · · Ranger(5) · · · ·Favored Enemy: Favored enemy: Evil Outsider
    6 · · Ranger(6) · · · ·Standard: Knight's Training
    7 · · Ranger(7) · · · ·
    8 · · Ranger(8) · · · ·Strength: +1 Level up
    9 · · Ranger(9) · · · ·Standard: Spring Attack
    10· · Ranger(10)· · · ·Favored Enemy: Favored enemy: Human
    11· · Ranger(11)· · · ·
    12· · Ranger(12)· · · ·Standard: Improved Critical: Bludgeoning Weapons
    · · · · · · · · · · · ·Strength: +1 Level up
    13· · Ranger(13)· · · ·
    14· · Ranger(14)· · · ·
    15· · Ranger(15)· · · ·Standard: Precision
    · · · · · · · · · · · ·Favored Enemy: Favored enemy: Plant
    16· · Ranger(16)· · · ·Strength: +1 Level up
    17· · Ranger(17)· · · ·
    18· · Ranger(18)· · · ·Standard: Quicken Spell
    19· · Ranger(19)· · · ·
    20· · Ranger(20)· · · ·Favored Enemy: Favored enemy: Elemental
    · · · · · · · · · · · ·Strength: +1 Level up
    21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
    22· · Epic(2) · · · · ·Epic Destiny Feat: Perfect Two Weapon Fighting
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Toughness
    · · · · · · · · · · · ·Strength: +1 Level up
    25· · Epic(5) · · · · ·Epic Destiny Feat: Crush Weakness
    26· · Epic(6) · · · · ·
    27· · Epic(7) · · · · ·Epic Feat: Epic Damage Reduction
    28· · Epic(8) · · · · ·Epic Destiny Feat: Doublestrike
    · · · · · · · · · · · ·Strength: +1 Level up
    29· · Epic(9) · · · · ·
    30· · Epic(10)· · · · ·Epic Feat: Epic Fortitude
    · · · · · · · · · · · ·Legendary: Scion of the Ethereal Plane

    Skills
    ------------------------------------------------------------------------------------------
    Skill Points· · ·24 ·7· 7 ·7· 7 ·7· 7 ·7· 7 ·7· 7 ·7· 7 ·7· 7 ·7· 7 ·7· 7 ·7
    Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed
    ------------------------------------------------------------------------------------------
    Balance · · · · · 2 ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ · · ·11.0 · 43.0
    Bluff · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 27.0
    Concentration · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 62.0
    Diplomacy · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 25.0
    Disable Device· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 23.0
    Haggle· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 22.0
    Heal· · · · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 56.0
    Hide· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 44.0
    Intimidate· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 22.0
    Jump· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 76.0
    Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 42.0
    Move Silently · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 44.0
    Open Lock · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 32.0
    Perform · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 22.0
    Repair· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 23.0
    Search· · · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 47.0
    Spell Craft · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 23.0
    Spot· · · · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 65.0
    Swim· · · · · · · · ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·3· ·21.0 · 89.0
    Tumble· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 32.0
    Use Magic Device· 2 ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ ·½· ½ · · ·11.0 · 33.0
    ------------------------------------------------------------------------------------------
    Available Points· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0
    ------------------------------------------------------------------------------------------

    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Aasimar: Scourge of the Undead - Points spent: 17
    Core1 Stronger Bonds I
    Core2 Ability I: +1 Strength
    Tier1 Scourge Weapons
    Tier1 Improved Recovery I
    Core3 Stronger Bonds II
    Core4 Ability II: +1 Strength
    Core5 Stronger Bonds III
    Tier2 Improved Scourge Weapons
    Tier3 Greater Scourge Weapons
    Tier3 Strike Down the Dead - 3 Ranks
    Tier4 Destroyer of the Dead
    ------------------------------------------------------------------------------------------
    Tempest - Points spent: 42
    Core1 Shield of Whirling Steel
    Tier1 Whirling Blades I
    Tier1 Improved Defence - 3 Ranks
    Tier1 Improved Reaction - 3 Ranks
    Core2 Tempest
    Tier2 Improved Parry - 3 Ranks
    Tier2 Whirling Blades II
    Tier2 Improved Dodge - 3 Ranks
    Tier2 Action Boost: Haste Boost - 3 Ranks
    Tier3 Whirling Blades III
    Core3 Graceful Death
    Tier3 Improved Mobility - 3 Ranks
    Core4 Deflect Arrows
    Tier4 Elaborate Parry - 3 Ranks
    Tier4 The Growing Storm - 3 Ranks
    Tier4 Whirling Blades IV
    Tier5 Whirling Blades V
    Tier5 Dance of Death - 3 Ranks
    Tier5 Dual Perfection
    Tier5 Cuts: Tempest: A Thousand Cuts - 3 Ranks
    Core5 Whirlwind
    Core6 Dervish
    ------------------------------------------------------------------------------------------
    Deepwood Stalker - Points spent: 21
    Core1 Far Shot
    Tier1 Increased Empathy - 3 Ranks
    Tier1 Versatile Empathy - 2 Ranks
    Tier1 Stealthy - 3 Ranks
    Core2 Sneak Attack
    Tier2 Survivalist I
    Tier3 Survivalist II
    Core3 Called Shot: Exposing Strike
    Tier3 Favored Hunter - 3 Ranks
    Tier3 Thrill of the Hunt - 3 Ranks
    Core4 Advanced Sneak Attack
    ------------------------------------------------------------------------------------------
    Epic Destinies: 40 APs + 12 permanent Destiny Points
    ------------------------------------------------------------------------------------------
    Legendary Dreadnought - Points spent: 34
    Core1 Fearless
    Tier1 Dread Mantle
    Tier1 Dire Attack: Dire Charge
    Tier1 Epic Tactics - 3 Ranks
    Tier1 Push Through The Line - 3 Ranks
    Tier1 Shrug Off Punishment - 3 Ranks
    Core2 Weaponmaster
    Tier2 Combat Brute
    Tier3 Momentum Swing
    Tier3 Strike Twice - 3 Ranks
    Core3 Thick Skinned
    Tier4 Untouchable
    Tier4 Kick While They're Down - 3 Ranks
    Tier4 Strike with Fear
    Tier4 Lay Waste
    Tier5 Legendary Rally: Legendary Rally (Melee)
    Tier5 Dusk Surge
    Tier5 Action Hero
    Tier5 Overpower: Pulverizor
    ------------------------------------------------------------------------------------------
    Grandmaster of Flowers - Points spent: 4
    Core1 Inner Focus
    Tier1 Strike with Poise - 3 Ranks
    ------------------------------------------------------------------------------------------
    Shadowdancer - Points spent: 14
    Core1 The Darkest Luck I
    Tier1 Cover of Darkness - 3 Ranks
    Tier1 Stealthy - 3 Ranks
    Core2 The Darkest Luck II
    Tier2 Dance in the Dark - 3 Ranks
    Core3 The Darkest Luck III
    Tier3 Shadowcaster: Shadowstriker
    Tier3 Grim Precision - 3 Ranks
    ------------------------------------------------------------------------------------------
    Spells· · · · · · · · · · · · · · · · · · · School· · · · ·DC
    ------------------------------------------------------------------------------------------
    Ranger Spells
    L1: Jump· · · · · · · · · · · · · · · · · · Transmutation · 30
    L1: Longstrider · · · · · · · · · · · · · · Transmutation · 30
    L1: Merfolk's Blessing· · · · · · · · · · · Transmutation · 30
    L1: Ram's Might · · · · · · · · · · · · · · Transmutation · 30
    L2: Barkskin· · · · · · · · · · · · · · · · Transmutation · 31
    L2: Hold Animal · · · · · · · · · · · · · · Enchantment · · 31
    L2: Owl's Wisdom· · · · · · · · · · · · · · Transmutation · 31
    L2: Protection From Energy· · · · · · · · · Abjuration· · · 31
    L3: Cure Moderate Wounds· · · · · · · · · · Conjuration · · 32
    L3: Neutralize Poison · · · · · · · · · · · Conjuration · · 32
    L3: Remove Disease· · · · · · · · · · · · · Conjuration · · 32
    L3: Wild Instincts· · · · · · · · · · · · · Divination· · · 32
    L4: Animal Growth · · · · · · · · · · · · · Transmutation · 33
    L4: Cure Serious Wounds, Mass · · · · · · · Conjuration · · 33
    L4: Freedom of Movement · · · · · · · · · · Abjuration· · · 33
    L4: Longstrider, Mass · · · · · · · · · · · Transmutation · 33
    ------------------------------------------------------------------------------------------

    Spell Like / Special Abilities
    ------------------------------------------------------------------------------------------
    Healing Hands · · · · · · · · · · · · · · ·
    Wild Empathy· · · · · · · · · · · · · · · ·
    Dimension Door· · · · · · · · · · · · · · ·
    ------------------------------------------------------------------------------------------

    Equipped Gear Set: Standard
    ------------------------------------------------------------------------------------------
    Armor · · · · Legendary Wildcard· ·Drops in: Quest: Security Detail
    · · · · · · · Green: Empty augment slot
    · · · · · · · Legendary Part of the Family
    Belt· · · · · Direwolf Belt · Drops in: U48: Feytwisted Chest
    · · · · · · · Green: +10 Sapphire of Resistance
    · · · · · · · Eminence of Winter
    Boots · · · · Legendary Deepsnow Boots· ·Drops in: U48 Quest: A Frosty Reception
    · · · · · · · Green: +32 Sapphire of Defense
    · · · · · · · Eminence of Winter
    Bracers · · · Brand of Kalok Shash· ·Drops in: Raid: Too Hot to Handle, Masterminds of Sharn Saga reward
    · · · · · · · Green: Empty augment slot
    · · · · · · · Yellow: Empty augment slot
    · · · · · · · Blue: Empty augment slot
    · · · · · · · Filigree 1: Sucker Punch/One Against Many: +2 Strength(Rare Version)
    · · · · · · · Filigree 2: Prowess: Melee Power(Rare Version)
    · · · · · · · Filigree 3: Dreadbringer: Melee Power(Rare Version)
    Cloak · · · · Legendary Cloak of Winter · Drops in: U48 Quest: Comabtting Corruption
    · · · · · · · Green: Sapphire of Good Luck + 3
    · · · · · · · Eminence of Winter
    Gloves· · · · Legendary Hammerfist· ·Drops in: Quest: Blown Deadline
    · · · · · · · Blue: +12 Diamond of Wisdom
    · · · · · · · Legendary Part of the Family
    Goggles · · · Legendary Tinkerer's Goggles· ·Drops in: U47 Raid: Legendary Master Artificer
    · · · · · · · Nearly Finished (Intelligence EIQ): Empty augment slot
    · · · · · · · Yellow: Empty augment slot
    · · · · · · · Green: Empty augment slot
    · · · · · · · Tyrannical Tinkerer
    Helmet· · · · Legendary Crown of Snow · Drops in: U48 Quest: Legend of the Lost Locket
    · · · · · · · Green: Empty augment slot
    · · · · · · · Eminence of Winter
    Necklace· · · The Family's Blessing · Drops in: Raid: Project Nemesis
    · · · · · · · Yellow: Empty augment slot
    · · · · · · · Blue: Empty augment slot
    · · · · · · · Legendary Part of the Family
    Ring1 · · · · Legendary Celestial Ruby Ring · Drops in: Quest: The Same Old Song
    · · · · · · · Nearly Finished (SDI): +13 Dexterity
    · · · · · · · Green: +10 Topaz of Melee Power
    Ring2 · · · · Legendary Celestial Sapphire Ring · Drops in: Quest: Best Laid Plans
    · · · · · · · Nearly Finished (DIC): +13 Constitution
    · · · · · · · Yellow: +5 Diamond of Insightful Strength
    Trinket · · · Legendary Crocodile Tooth · Drops in: U50: Quest: Swim at your own risk
    · · · · · · · Green: Empty augment slot
    · · · · · · · Yellow: Empty augment slot
    · · · · · · · Legendary Saltmarsh Explorer
    Weapon1 · · · The Everstorm, Maelstrom Courser· ·Drops in: Raid: Too Hot to Handle
    · · · · · · · Red: Empty augment slot
    · · · · · · · Almost There (UD): Empty augment slot
    · · · · · · · Finishing Touch: Empty augment slot
    · · · · · · · Nearly Finished: Empty augment slot
    · · · · · · · Filigree 1: Sucker Punch/One Against Many: +2 Strength(Rare Version)
    · · · · · · · Filigree 2: Sucker Punch: Melee Power(Rare Version)
    · · · · · · · Filigree 3: Prowess: Melee Power(Rare Version)
    · · · · · · · Filigree 4: Prowess: Strength(Rare Version)
    · · · · · · · Filigree 5: Prowess: Attack and Damage(Rare Version)
    · · · · · · · Filigree 6: Prowess: Critical Attack and Damage(Rare Version)
    · · · · · · · Filigree 7: Dreadbringer: Melee Power(Rare Version)
    · · · · · · · Filigree 8: Dreadbringer: Strength(Rare Version)
    Weapon2 · · · Lamplighter · Drops in: U47 Raid: Legendary Vision of Destruction
    · · · · · · · Red: Empty augment slot
    · · · · · · · Orange: Empty augment slot
    Trinket2· · · Restricted by another item in this gear set
    Trinket3· · · Restricted by another item in this gear set

    ------------------------------------------------------------------------------------------




    Thank you for reading. If you have any questions, please let me know if I made some mistakes or if you need something clarified. There are 100% some typos in here at least.
    Last edited by Strimtom; 04-16-2022 at 02:53 PM.
    All my builds in one place!
    Personal stream http://www.twitch.tv/strimtom and I stream my show every day. Check my Discord to find the schedule.

  2. #2
    Community Member Swimms's Avatar
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    Lol @ the video of the build in action. Love your builds even though I will probably never make this one. I did however make both a "forceful hand" and multiple iterations of your AA. Thanks for your efforts.

  3. #3
    Community Member Swimms's Avatar
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    Quote Originally Posted by Swimms View Post
    Lol @ the video of the build in action. Love your builds even though I will probably never make this one. I did however make both a "forceful hand" and multiple iterations of your AA. Thanks for your efforts.
    Edit-watched the rest of the video, initially thought it was 10 minutes of insta death.

  4. #4
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    The feat selection is terrible, but the rest of the build is decent

  5. #5
    Community Member Thrudh's Avatar
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    Why maces with the first STR build? Are those really the best weapons in slot?

    Why do you say the DEX build only does 70% of the damage of the STR build? Can't one get DEX nearly as high as STR? What else is different?

    For the DEX build, I would suggest

    Scion of the Ethereal Plane (+1 to sneak attack for every 3 points of Hide) instead of Scion of Arborea (+20 Melee and Ranged Power).

    I can get around 130 Hide with maxed out Hide and Camouflage on a Dex build (160 for 3 minutes if you have the Rogue PL feat) and that's some serious extra damage since melee power affects sneak attack...

    Probably more than the 20 melee power from Arborea.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  6. #6
    Community Member AbyssalMage's Avatar
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    Quote Originally Posted by Thrudh View Post
    Why maces with the first STR build? Are those really the best weapons in slot?
    Because scourge gains huge bonuses using them. It's probably the best weapon set for any Scourge TWF which can dip into their Racial Tree.

    Scourge
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    Quote Originally Posted by Aelonwy View Post
    This^ in so many words is how you say time and feedback on Lammania are wasted.

  7. #7
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    Great build Strimtom!

    I like the way you use Dire Charge and Improved Trip during R10s good adds to the build.

    Dex build is missing Killer. A new player would not have close 100% doublestrike to leave that out of their build.

    You have the wrong IC for Dex Scimitar and Str Khopesh builds .9. . . . : Improved Critical: Bludgeoning

    Edit: Ghost Touch looks awesome for Reapers!
    Last edited by Coffey; 10-02-2018 at 02:31 PM.

  8. #8
    2016 DDO Council Member Strimtom's Avatar
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    Quote Originally Posted by Thrudh View Post
    Why maces with the first STR build? Are those really the best weapons in slot?

    Why do you say the DEX build only does 70% of the damage of the STR build? Can't one get DEX nearly as high as STR? What else is different?

    For the DEX build, I would suggest

    Scion of the Ethereal Plane (+1 to sneak attack for every 3 points of Hide) instead of Scion of Arborea (+20 Melee and Ranged Power).

    I can get around 130 Hide with maxed out Hide and Camouflage on a Dex build (160 for 3 minutes if you have the Rogue PL feat) and that's some serious extra damage since melee power affects sneak attack...

    Probably more than the 20 melee power from Arborea.
    The issue is a dependance on sneak attacks for damage. Any scenario where you are denied sneak attacks you lose a lot of damage.

    As an example one of the quest in which getting denied your sneak attack is very bad is the quest Grim and Barrett. In this Quest at the very end fight while you're attacking the end boss there are these shrubberies that get up and attack you. The shrubberies aren't being tanked by the tank because the tank has to tank the boss at ranged so that you don't die to Divine wrath and as a result it is your responsibility is to kill the shrubberies as quickly as possible. The shrubberies since they'll be focused on you will be completely immune to your sneak attacks and having less damage means the shrubberies die slower. Fairly often they spawn as very dangerous Champions like Heroes Souls which are basically immune to Critical Hits and get their health back, as well as hitting for over 6k.

    This is one many examples where I prefer flat damage over sneak attack. When the most never hit you, it is awesome, but if you have aggro your sneak attacks stop working, especially against plant creatures (which there are a lot of at level 30!)

    Typos are fixed (hopefully). Should be slashing for the scimitar build.
    All my builds in one place!
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  9. #9
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Strimtom View Post
    The issue is a dependance on sneak attacks for damage. Any scenario where you are denied sneak attacks you lose a lot of damage.
    Note that Exposing Strike from Deepwood Sniper gets you no-save sneak attack for 4 seconds every 6 seconds. Works on bosses and red-names too.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  10. #10
    Community Member Thrudh's Avatar
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    Quote Originally Posted by AbyssalMage View Post
    Because scourge gains huge bonuses using them. It's probably the best weapon set for any Scourge TWF which can dip into their Racial Tree.

    Scourge
    +1 sacred crit multiplier is the main thing (Destroyer of the Dead), and you have to go 17 APs deep into the racial enhancements to get it.

    Is +1 crit multiplier really enough to overcome the fact that most maces aren't very good weapons?
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

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    Quote Originally Posted by Thrudh View Post
    Is +1 crit multiplier really enough to overcome the fact that most maces aren't very good weapons?
    After extensive testing the mace build came in behind the people using real weapons by a noticable margin.

    Mace usage on a scourge is a trap.

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    So after IC, scourge and ranger enhancements you are at 18-20/x3 with the heavy maces, kopeshes are 16-20/x4 and scimitars are 14-20/x3.

    The heavy maces you have listed say the critical threat range of the weapons does not stack with IC feat?

    Edit:

    Quote Originally Posted by Thrudh View Post
    For the DEX build, I would suggest

    Scion of the Ethereal Plane (+1 to sneak attack for every 3 points of Hide) instead of Scion of Arborea (+20 Melee and Ranged Power).

    I can get around 130 Hide with maxed out Hide and Camouflage on a Dex build (160 for 3 minutes if you have the Rogue PL feat) and that's some serious extra damage since melee power affects sneak attack...

    Probably more than the 20 melee power from Arborea.
    This would add up to a lot of extra damage youre right.
    Last edited by Coffey; 10-03-2018 at 04:18 AM.

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    Quote Originally Posted by Thrudh View Post
    +1 sacred crit multiplier is the main thing (Destroyer of the Dead), and you have to go 17 APs deep into the racial enhancements to get it.

    Is +1 crit multiplier really enough to overcome the fact that most maces aren't very good weapons?
    +1 multi, the are considered good and ghost touch, +6 melee power, +5% offhand doublestrike, and free oversized twf. Its more than just +1 multi from the tree, and dr breaking is essential for R10 since damage gets reduced to 0 a lot if you can't beat dr.

    Quote Originally Posted by Coffey View Post
    So after IC, scourge and ranger enhancements you are at 18-20/x3 with the heavy maces, kopeshes are 16-20/x4 and scimitars are 14-20/x3.
    The maces are 17-20x4. 20x2 base, +1 threat from keen, +1threat from deepwood stalker, +1 threat from pulverizer (LD passive), +1 multi from aasimar tree, +1multi from tempest. Always check your math!

    I am not asserting that this build is the best build for ranger or that maces are better than kopeshes. I am having success with maces because of the effects on the maces (high base damage rating and armor penetration and dr breaking) and because I can ignore bludgeoning dr issues, like from stone guard champions.
    All my builds in one place!
    Personal stream http://www.twitch.tv/strimtom and I stream my show every day. Check my Discord to find the schedule.

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    Quote Originally Posted by Kaboom2112 View Post
    The feat selection is terrible, but the rest of the build is decent
    Maybe you or someone else would be interested in posting an alternate set of feats then?
    Member of Spellswords on Ghallanda

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    Those Strahd khopeshes would be nice.

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    Quote Originally Posted by Strimtom View Post
    The maces are 17-20x4. 20x2 base, +1 threat from keen, +1threat from deepwood stalker, +1 threat from pulverizer (LD passive), +1 multi from aasimar tree, +1multi from tempest. Always check your math!

    I am not asserting that this build is the best build for ranger or that maces are better than kopeshes. I am having success with maces because of the effects on the maces (high base damage rating and armor penetration and dr breaking) and because I can ignore bludgeoning dr issues, like from stone guard champions.
    Thanks for clarifying this. Looking forward to the next stream and classic character build you were talking about rolling with

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    RE: Khopesh v. Mace.
    - Why not both? Legendary mobs can have 100+ DR/damage type. Having both options will only leave you sad when you hit DR/Piercing.

    For your not Aasimar builds:
    - Why not drop 2AP into Vistani to pick up FE: Undead there? You can use the freed slot to pick up another common foe type.
    - Same thing for FE: Animal in Falconer.

    Quote Originally Posted by Thrudh View Post
    Note that Exposing Strike from Deepwood Sniper gets you no-save sneak attack for 4 seconds every 6 seconds. Works on bosses and red-names too.
    - It also works after you hit Dance of Death.
    Last edited by QuantumFX; 10-05-2018 at 01:21 AM.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

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    Quote Originally Posted by QuantumFX View Post
    RE: Khopesh v. Mace.
    - Why not both? Legendary mobs can have 100+ DR/damage type. Having both options will only leave you sad when you hit DR/Piercing.
    I was thinking about the very same idea the other day. Ranger is very versatile this way.

  19. #19
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    My own two cents:

    Weapon Choice:

    STR based Khopesh (Calamity) - When you have no other source of Vulnerability, these win the DPS contest

    DEX based Scimi (Vulkoor's Edge) - When you have other sources of Vulnerability, the additional DEX for Ethereal along with solid Scimi choices have this on par with Calamities. There are also amazing CC weapons that you can use DEX based: Flow and the new Reflection of the Frostblade. Haven't crunched the numbers on Vulkoor vs Nightshard, but I suspect Vulkoor still wins (metalline bypass is nice as well). In any case, the CC options, especially Flow, works well enough that you can solo pretty well.

    STR based Mace (Beacon of Night/Day) - These fall a fair bit behind DPS wise, even with Scourge bonus. However it is still important to carry blunt weapons of some sort for bypass reasons, and Scourge helps prevent them from being as big of a DPS loss.



    I would also like to talk about going WIS based via Falconry. While a Tempest doesn't really care about DCs, so doesn't benefit as much as a Monk/ranged/divine would, there are still some compelling reasons:

    - Aasimar and Aasimar Scourge heals scale multiplicatively with WIS, and is the key to having high reaper self healing potential
    - Mass Frog is a strong ability, and if you have the past lives/reaper tree for spell pen, can be very effective even without feats. Certainly more useful than Tactician
    - Applies to all weapons like STR does, but is also boosting WILL saves with investment.

    With No Mercy, you'll end up with higher trash DPS on everything CCed, but lower on bosses/non-CCed due to the loss of DWS investment. The new Frostblade (assuming it isn't glitched down to a 35DC like Epic Freezing is) presents a Dire-Charge > 6 seconds to freeze everything under your burst combo that could carry No Mercy into the general win zone even solo, which is where you'd want the stronger Aasimar heal anyways. However outside of Aasimar, I'd stick to STR or DEX only.



    Race:

    Aasimar Scourge has the boost to Maces (STR/WIS) or Light Maces (DEX), Oversized feat for a small boost to attack (does not qualify you for DEX to attack/damage on anything), free Undead FE, ghost touch, and the highest burst potential under Divine Form

    Aasimar gives you passive Vuln stacking no matter your weapon choice as a Fallen, Quick Draw for quicker recovery from casting heals, and up to +5 STR under Purpose if you're STR based. Vuln Stacking is not to be underestimated, so Fallen Aasimar will out-DPS anyone that does not have a different source for it.

    Elf is great for DEX builds as they max out DEX, boost accuracy (high reapers need all you can get to avoid grazing hits), and have a Displacement clicky.

    Wood Elf gives up the Dragonmark Displacement option of Elf, but loses the CON penalty and has a STR option for someone rolling STR and wanting the accuracy bonuses. 5% doublestrike, a 10% action boost to speed for free with a tumble, and a strong attack/damage tree is nice too.

    Half-Orc has action boosts, lock bash, and brutality for helpless damage. I consider this a top-tier damage option.

    Human I really think is second-fiddle to Aasimar for Tempest. You don't really need the feat or action points, and Aasimar/Scourge gets the heal amp along a powerful self heal and a form that boosts DPS. It's far from a weak choice, but any Aasimar option is simply better.

    Plenty of other options, but I don't think they bring as much to the table. Technically Helf would work well, but they're too ugly to count.



    Scion of Ethereal vs Scion of Arborea

    Scion of Ethereal is very strong. SA damage scales at 150% of MP, so it can easily translate to 200+ damage per hit -- even on non-DEX builds. Obviously that gets downscaled by Reaper, but so does Arborea's affect. On anything that is not SA immune, it is no contest - especially as you have a reliable way to apply it with Exposing Strike.

    I really would only take Scion of Arborea if there are one of two conditions:

    1) There is no way you can fit Hide items without major sacrifice (and even then it is debatable)
    2) You are mainly running content with SA immune targets such as RL raids



    Gear

    I realize you may have some inefficiencies due to using some existing Slavers gear, but there are definitely some improvements you could make:

    - Executioner's Helm really can't be beat for DPS. It gives Seeker, 5% damage from Fury, SA from Insightful Deception, along with Qual Combat Mastery. Rolling with an Executioners + Legendary Bracers of the Fallen Hero will be better... especially when you're on the higher end of Doublestrike. This is including even when not under Fury. When on boss fights, you could swap on a Slavers with 17 STR and a Packbanner as you would not need Stunning at that point.

    - Sheltering 45 is 100% useless on a gear setup that is giving you 50 PRR / 52 MRR. If you already have CON/DEX/STR/WIS covered (which you don't on your setups), then there is always False Life.

    - Ward Inscribed Pendant may be a source of CON, but it is breaking up Adherent set bonus option and Fleetfoot is a strong defensive boost as it gives 20 WIS for Will saves and Wind Through the Trees for no-save knockdown on anything attacking you.

    This is the setups I would suggest:

    STR Based:
    Goggles: Precision Lenses
    Helmet: Legendary Executioner's Helm
    Necklace: Fleetfoot Necklace
    Trinket: Echo of Ravenkind
    Cloak: The Invisible Cloak of Strahd
    Belt: Braided Cutcord
    Gloves: Molten Silver Gauntlets
    Boots: Slave Lords Crafted - False Life 68 (or INT 17 for a lazy KtA), Accuracy 28, Hide 22 (or Vertigo 20 if you use Trips), Quality STR 4 (or Qual CON)
    Bracers: Legendary Bracers of the Fallen Hero
    Ring 1: Band of Insightful Commands
    Ring 2: Ring of Nightfall
    Armor: Mist Laden Vestment

    You could do boots with FL 68, Accuracy 28, Vertigo 20, Qual STR 4 for trash, and a STR 17, Accuracy 28, Hide 22, Qual STR 4 (or CON) for bosses so you can swap to Lorefueled Packbanner.

    If Dodge is needed, flip boots and Trinket and put CON 17 on Slavers
    Trinket: Cannith Crafted - Dodge 15, Heal Amp 61, Insightful DEX 7 (or Ins Seeker)
    Boots: Softsole Slippers


    DEX based:
    Goggles: Van Richten's Spectacles
    Helmet: Legendary Executioner's Helm
    Necklace: Fleetfoot Necklace
    Trinket: Cannith Crafted - Dodge 15 (or Spell Saves 12 or Melee Alacrity 15, Heal Amp 61, Insightful DEX 7
    Cloak: Legendary Shadowhail Cloak
    Belt: Braided Cutcord
    Gloves: Molten Silver Gauntlets
    Boots: Slave Lords Crafted - CON 17, Accuracy 28, Stunning 20, Quality PRR 11
    Bracers: Lorefueled Packbanner
    Ring 1: Band of Insightful Commands
    Ring 2: Ring of Nightfall
    Armor: Mist Laden Vestment

    There is also this setup. It will come at a slight DPS loss due to no longer having Ins Deception SA, and no Heal Amp or Dodge, but has other advantages:
    Goggles: Cannith Crafted - Seeker 15, Accuracy 23, Insightful Seeker 7 (or Ins WIS 7)
    Helmet: Wind Howler Mask - Insightful DEX 9, Relentless Fury, Doubleshot 12, Tendon Slice 16%
    Necklace: Fleetfoot Necklace
    Trinket: Echo of Ravenkind
    Cloak: Legendary Shadowhail Cloak
    Belt: Braided Cutcord
    Gloves: Molten Silver Gauntlets
    Boots: Slave Lords Crafted - Sheltering 45, Devotion 185, Stunning 20, Quality PRR 11
    Bracers: Lorefueled Packbanner
    Ring 1: Band of Insightful Commands
    Ring 2: Ring of Nightfall
    Armor: Mist Laden Vestment


    WIS based
    Goggles: The Masque
    Helmet: Legendary Executioner's Helm
    Necklace: Fleetfoot Necklace
    Trinket: Trinket of Freewill - Insightful WIS 9, MRR 52, Spell Resist 46, Mind Control Immunity
    Cloak: Legendary Shadowhail Cloak
    Belt: Braided Cutcord
    Gloves: Molten Silver Gauntlets
    Boots: Legendary Flightfoot Greaves
    Bracers: Lorefueled Packbanner
    Ring 1: Slave Lords Crafted - CON 17, Accuracy 28, Stunning 20, Qual WIS 4
    Ring 2: Legendary Cursebane Ring (or Legendary Deathwarden for healing)
    Armor: Mist Laden Vestment

    If you need Dodge, you can make the following changes:
    Trinket: Cannith Crafted - Dodge 15, Heal Amp 61, Insightful WIS 7
    Cloak: The Invisible Cloak of Strahd
    Last edited by DrawingGuy; 10-05-2018 at 09:57 PM. Reason: added a WIS based setup
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

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    Quote Originally Posted by DrawingGuy View Post
    My own two cents:
    Great class writeup man! You answered a lot of questions i have wanted to ask.

  21. 10-06-2018, 04:37 AM


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