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  1. #21
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    Quote Originally Posted by Lagin View Post
    Yes, and some of them are awesome, The forums have been changed a while ago, and the ease of access to that content got altered. The forum moderators have those things in their "to-do" list, and no set time for those upgrades were discussed. Understandable, as SSG took over (thank you btw) they have limited time to devote to certain things.

    The idea here is NOT to make more written articles, lists or whatever.

    Thats the problem. New players want it now, like we all did, video, links and streaming is the answer. Keep in mind other games have these things, and that makes any of our great work done by staff and PLAYERS seem inadequate by those standards.
    Point well taken. Sorry for sidetracking the discussion.
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  2. #22
    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by 0ldschool View Post
    Point well taken. Sorry for sidetracking the discussion.
    I would love to see anything to help the new player. The point of this is to get as much feedback and ideas as we can. Sorry If I didnt convey that.

  3. #23

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    Quote Originally Posted by 0ldschool View Post
    Has anyone typed up something for new players, a guide that tells you where to go and what you can do when you get off the boat in the Harbor? I've got half a mind to create a PDF with suggested quest sequences, embedded images showing where the bank, brokers, AH are, etc. and a brief description of how to use them, a description of how to use the Map and what the symbols on it mean, and Compendium knowledge. Then I would just park myself on the docks and broadcast messages to arriving players that I can help them out by emailing them the starter's guide, and maybe mail them some plat to get going. I'd be very surprised if no one in the history of DDO ever tried to work up a starter's Guide like this.
    axel did some youtube videos on this subject matter
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  4. #24
    Community Member silisav's Avatar
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    Would a site/mobile application that guides the player through each area be easier. With links to ddowiki and videos from youtube and maybe some other useful info? So people can check this while playing the gaming and get some good information on things that they can do.
    Khyber : Agraell, Bellafontas, Olethrio, Tiropitaki, Tserp

  5. #25

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    Quote Originally Posted by silisav View Post
    Would a site/mobile application that guides the player through each area be easier. With links to ddowiki and videos from youtube and maybe some other useful info? So people can check this while playing the gaming and get some good information on things that they can do.
    Axel did this on his youtube channel. I think your idea is great & it would be cheap to do.

    Maybe we can convince Axel to build on his initial newbie series

    Either way, the issue is that people will not know about it in-game
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  6. #26
    Community Member silisav's Avatar
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    Quote Originally Posted by Saekee View Post
    Axel did this on his youtube channel. I think your idea is great & it would be cheap to do.

    Maybe we can convince Axel to build on his initial newbie series

    Either way, the issue is that people will not know about it in-game
    I am up for doing a website that handles that. I work as a web developer anyway so I can do it as a small project on my free time. Depends on what we are gonna include, I would like to avoid a database so that it is easier to maintain.
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  7. #27
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Ralmeth View Post
    LFM Panel
    This should be reviewed to see if there is a way to make this more new player friendly, to help people find groups of like-minded people.

    Tutorial Quests
    Help new players with the learning curve by offering some in-game advice in a role-playing kind of fashion. In particular, add an optional tutorial quest when travelling from Korthos to the Harbor for the first time. This should be a ship-board quest where a guide gives advice on what to expect once they reach Stormreach, helpful tidbits for new players, etc. Of course, the quest should be fun, with perhaps a few encounters along the way, to mix in with advice. If done correctly, the advice would be provided in a story-like fashion. At the end of the journey, the guide suggests they ask for a particular NPC at the docks if they need any help.

    Helpful NPCs
    Add a NPC in the harbor, down by the docks, that the guide refers to in the tutorial quest, where additional advice can be given, people can ask questions, etc. The idea wouldn't be to give the advice on everything in DDO, but instead to answer some common questions they might have about the Harbor area, as well as some other game-play tips.
    Quote Originally Posted by Renvar View Post
    We need to organize the 500 some quests into a cohesive set of story lines, using sagas

    Create a Korthos saga.
    Create a Harbor saga.
    Create a WW-STK-Threnal saga.
    Create a Necro 1 - 2 - 3 - 4 saga.
    Create a shroud flaggers - Shroud - Hox, Vod, Devils of Amrath - ToD saga
    Create a GH + Reavers Refuge + return to GH + FoT saga
    Create a saga linking all the house J level 5-13 quests together.

    Then, give the compendium a Sagas tab that shows the saga name, giver, and level range and, if you have the saga, a visual progression meter (like the cannith crafting level meter) and a (4/13) counter and what the completed quests are the "to be done" quests and the standard progression.
    I like both of these sets of ideas. I remember when I was new the 5 things I had the most trouble with or changed the game for me once I learned them were:

    1) The big gates went places?! I think the first one I tried when I was new went to IQ and wouldn't let me use it with a little text on the screen so I didn't try the ones that went to Cerulean Hills or Marketplace for awhile thinking the Harbor was the entire hub of the city as it is in some RPGs. This is probably no longer an issue but it was a big step for me to leave the Harbor the first time and I sure wish there had been an NPC guide to indicate to me when and where to do so. Still when you are very new learning where to go and especially where to go next is anything but intuitive.

    I also remember searching House Phiarlan for the entrance to the Necropolis expecting a BIG GATE and eventually finding *grumbles a lot of time later* a little road sign with the yellow swirl. Guide NPCs helping guide you from one set of adventures to the next and certainly from one level range to the next would have been incredibly helpful over the years.

    2) In Game Mailbox Coming from single or two player RPGs with no need for inter-game mail between characters I had no idea it existed or really what that giant red lantern floaty thing was for ages. Korthos needs a mailbox and an NPC to talk about it. Not everyone comes to this game from MMOs. Maybe the mailbox could be broken down, accessible but empty on snowy side and in better repair & usable on sunny side to go along with the story.

    3) Auction House Really just have the AH guy in the Harbor give more detailed information. No where does the AH NPC mention that you will loose a third of the sellout price to the AH. There is a posting fee but no listed selling fee as exists on the Shard exchange UI. If you are unfamiliar with auctions this selling fee comes as a nasty surprise the first time. This reminds me, maybe the NPCs that hand out bags should also mention where to buy better ones because I see the ones available at the vendors & regular quivers on the AH all the time for inflated prices and I know that is NOT helpful to retaining new players.

    4) Hirelings I think I played this game for two or three years before I used a hireling for the first time. To be fair they are in Korthos but maybe there could be a tutorial quest where an NPC gives you a hireling contract and tells you how they work. Of course it would also be helpful if hireling AI wasn't so lobotomized. They really were smarter when I first started using them than they are now.

    5) Enhancements and Action Points This last one has already been improved light years beyond what the game had when I was new. I think I was 12th level or so before I discovered enhancements even existed and it was not on my own. I specifically remember a vet that was guiding us through GH wilderness for the first time ever explaining them to me and telling us about the wiki too. Nowadays pointing out the drop down menu and the arrow on the enhancement screen to the far right for new players would probably be useful.
    Last edited by Aelonwy; 10-01-2018 at 09:55 AM. Reason: AH information
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  8. #28
    Community Member silisav's Avatar
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    Another thing that would solve population issues is cross-server questing like in Wow, meaning lfm is unique and people from all servers can join the same quest. I am not sure however if it is worth the time/effort/money and even if the games old technology allows this.
    Khyber : Agraell, Bellafontas, Olethrio, Tiropitaki, Tserp

  9. #29

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    Quote Originally Posted by silisav View Post
    I am up for doing a website that handles that. I work as a web developer anyway so I can do it as a small project on my free time. Depends on what we are gonna include, I would like to avoid a database so that it is easier to maintain.
    that is a kind offer. Mellicat, a former forumite here, had tried to set up a special new player page in the DDO wiki. I think there is where it would function best. She started it but was perhaps too am itious so it plopped. But if someone felt like taking it on, I think Shoe or someone else there could guide them. I do not know how to edit wikis although I have tried.

    Well, if someone were to take this on, they ought to create a special thread here called, ‘help me create a New Player wiki page’ for ideas and links etc.

    That said, there are many things that we are suggesting that the devs need to do. They are getting the paycheck
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  10. #30
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    Quote Originally Posted by Saekee View Post
    That said, there are many things that we are suggesting that the devs need to do. They are getting the paycheck
    Awesome offer indeed. All of these external sources are fantastic, but the issue starts when a new player enters the game.

    The player base can't change the source of the OP, I am still of the mindset popup videos, (short ones) Animated NPC's like the screenshots I posted are the answer.

    Here's a simple thing to do to measure how much weight this thread should carry...... Go to any server, korthos, harbor, marketplace, and send a PM to a new player asking if they need help. Show them some stuff. Use a guest pass for something, even if they're lvl 1,2,3 etc... just let them tag along in a quest above their level to show them more than could experience at that time. Ask them pointed questions about any difficulties they have run into.

    Most of the feedback you'll get is about the UI. Lack of game driven direction.

    Look, we all have spent countless hours learning this game, I am NOT suggesting giving anyone an easy button to the HUGE learning curve we have. I am suggesting we give new payers a path that is easier than we all had with the use of the technology they see in other mmo's.

    As I proposed, have interactive NPC's that are like the djin, a dragon, Harry, ANYTHING that draws attention to itself on a grand scale.

    As I proved my point with the use of the birthday cake djin, new players came up to it and tried to interact with it. By not using the current form of a humanoid looking NPC and using the fantastic beings that we have on hand, we generate TONS of enthusiasm, and the desire to see more. Add overlays vs the tips that popup on right side of screen and I guarantee the new player will learn more from a 30 second video than text.

  11. #31
    Community Member Annex's Avatar
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    DDO really needs server wide channels for Advice, Trade, and General. In every MMO I try, when I get stuck, I ask questions in Advice. I monitor Advice and General chat, learning things from the back and forth between other players. The current DDO channel system prevents the vast bulk of helpful veterans from reaching new players and makes idle conversation almost impossible. On at least some servers, that creates the impression of a dead game. It also severely handicaps Guilds trying to recruit. This problem was fixed in LOTRO over three years ago.
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  12. #32
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    Quote Originally Posted by Renvar View Post
    One of the biggest things, I think, is navigating the quest log and the adventure compendium.

    I don't think we need a viewers box for raids in game. Twitch and videos work fine for that.

    We need to organize the 500 some quests into a cohesive set of story lines, using sagas

    Create a Korthos saga.
    Create a Harbor saga.
    Create a WW-STK-Threnal saga.
    Create a Necro 1 - 2 - 3 - 4 saga.
    Create a shroud flaggers - Shroud - Hox, Vod, Devils of Amrath - ToD saga
    Create a GH + Reavers Refuge + return to GH + FoT saga
    Create a saga linking all the house J level 5-13 quests together.

    Then, give the compendium a Sagas tab that shows the saga name, giver, and level range and, if you have the saga, a visual progression meter (like the cannith crafting level meter) and a (4/13) counter and what the completed quests are the "to be done" quests and the standard progression.

    That would be very helpful, imo.
    Sagas have such a potential to get people going in the game. I am continually amazed that they don't do just this and push new players right at the saga givers.

    I'd also like some type of saga reward other than exp/renown that has staying power, like consumables (easy way: remnants combined with improved remnant vendor options).

    (Some sagas should be all f2p. For those that aren't, have saga givers say "hey, you don't have access to all the areas you need to complete this task... here's where the store is.")

  13. #33
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    Quote Originally Posted by Annex View Post
    DDO really needs server wide channels for Advice, Trade, and General. In every MMO I try, when I get stuck, I ask questions in Advice. I monitor Advice and General chat, learning things from the back and forth between other players. The current DDO channel system prevents the vast bulk of helpful veterans from reaching new players and makes idle conversation almost impossible. On at least some servers, that creates the impression of a dead game. It also severely handicaps Guilds trying to recruit. This problem was fixed in LOTRO over three years ago.
    Thelanis is the worst for channel isolation.

  14. #34
    The Hatchery Enoach's Avatar
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    When DDO first came out to the public it had a whole starter area (Now the backdrop of the Crystal Cove Event) that had Tutorial Quests specific to skills/learning how to do something.

    Areas I remember...

    1. Rogue Tutorial - Learned to pick locks, learned how to spot, search and disable traps
    2. Fighting - Learned how to equip a weapon, swing and even tumble
    3. Setting up Spells for classes that can switch spells
    4. Buy a weapon - Yes we learned to buy weapons.

    I truly believe having an area with tutorials for basic adventuring skills could go a long way in retention as the initial stumbling block is the learning curve.

    ---
    As far as the new and longer term players mixing, this is a tough area to work. The reason is the gap in gear and knowledge. Most when new and left to their own devices tend to look at everything - check out all the dark corners etc. But if they get into a group that is more for speed, they can miss many things that can help them as they start but after they have been in the game for awhile you have excess of and don't need.

    Maybe the LFM needs a setting to indicate the mindset - like "Don't Blink" to "Wake me when you are done taking 10 searching this room"

  15. #35
    Community Member Annex's Avatar
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    Quote Originally Posted by Enoach View Post
    When DDO first came out to the public it had a whole starter area (Now the backdrop of the Crystal Cove Event) that had Tutorial Quests specific to skills/learning how to do something.

    Areas I remember...

    1. Rogue Tutorial - Learned to pick locks, learned how to spot, search and disable traps
    2. Fighting - Learned how to equip a weapon, swing and even tumble
    3. Setting up Spells for classes that can switch spells
    4. Buy a weapon - Yes we learned to buy weapons.

    I truly believe having an area with tutorials for basic adventuring skills could go a long way in retention as the initial stumbling block is the learning curve.
    That was before my time. I wonder why those things were removed.

    Quote Originally Posted by Enoach View Post
    As far as the new and longer term players mixing, this is a tough area to work. The reason is the gap in gear and knowledge. Most when new and left to their own devices tend to look at everything - check out all the dark corners etc. But if they get into a group that is more for speed, they can miss many things that can help them as they start but after they have been in the game for awhile you have excess of and don't need.

    Maybe the LFM needs a setting to indicate the mindset - like "Don't Blink" to "Wake me when you are done taking 10 searching this room"
    Oh Khyber, I assume any Heroic group posted on Hard, Normal, or Casual was made by a new player. All the veterans play in Reaper Mode with the occasional Elite. Sadly, the runs posted on Hard, Normal, or Casual rarely seem to get any members, even when something like, "I am a new player and need help", appears in the LFM. I hope I am wrong.

    On numerous occasions I thought to stop what I was doing and join one of those low difficulty groups. Invariably, I turn away because I lack a character at the right level of decide I want to push my Avatar a little further in what time I have. DDO is such a strange group game in that respect, the way it spreads everyone out.
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  16. #36
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    Quote Originally Posted by Saekee View Post
    I am stumped as to why SSG does not devote resources to new player retention.
    SSG doesn't even devote resources to OLD player-retention. I quite paying a sub over a over a bad experience with support; they couldn't even muster up so much as an apology. That is how few ****s they give.



    That being said, there are loads of simple things they could do to aid new player retention.

    *Update korthos items - the reward gear in korthos is WOEFULLY outdated.

    *Speed up leveling a little - this was discussed earlier, but the game really doesn't start to get fun until mid-levels. At this point in the game's lifespan, there's really no good reason not to cut some XP from first-life early heroics and make the climb from 1-10 pretty quick. Figure, veteran players are TRing, so leave 2nd and 3rd lives alone, and people making alts are probably using iconic or veteran status.

    *Pawn Brokers - honestly need to be removed entirely at this point. They were an early bandaid to deal with the lack of an auction house, but are confusing for new players.

    *How about introducing a game guide system? Many other MMOs have them. Veteran players volunteer to show newbs the ropes. Give the veterans some shinys as rewards(cosmetics, pets, etc). Provide an item that "de-levels" a veteran player so they can run content with low-levels, they proved this was possible with the Rose Tinted Glasses. Just need to provide them for a few level ranges. Even better if they can make it so it down-powers your equipped gear so you aren't having to carry around a bunch of other stuff.

    *Organize volunteers to host teaching raids - there's already guilds that do this just to be nice, but there's no good reason why the community managers can't organize volunteers to do it more often and for specific raids(chronoscope, comes to mind). Similar to the guide program, provide incentives.

    It would also be nice if they could make the in-game support slightly less toxic, thats not vital for NEW players...

  17. #37
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    Quote Originally Posted by Annex View Post
    That was before my time. I wonder why those things were removed.
    Not removed, redone.

    When Korthos was introduced, they "moved" the old training grounds and locked the doors.

    The old training grounds can still be found though! They are part of Crystal Cove. The 3 doors along the dock (not the tavern) are where you would enter to do the different skills Enoach mentions. Maybe if they unlocked those doors you would still find those tutorials inside.
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  18. #38
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    Quote Originally Posted by Hafeal View Post
    Not removed, redone.

    When Korthos was introduced, they "moved" the old training grounds and locked the doors.

    The old training grounds can still be found though! They are part of Crystal Cove. The 3 doors along the dock (not the tavern) are where you would enter to do the different skills Enoach mentions. Maybe if they unlocked those doors you would still find those tutorials inside.
    Probably broken in the current codebase, but it would be a handy thing to re-add. Drop the quests into Korthos village.

  19. #39
    Community Member GrannyNooblet's Avatar
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    New player here and this thread caught my eye. I don't generally post much on forums but I do like to read them. I just started about a week ago, and while I'm probably not a 'typical' new player I thought I'd toss in my own thoughts up to now as a nooblet for what it's worth.

    For starters, I'm an old lady who likes to take things slow and stop to smell the roses along the way and enjoy the journey itself, so maybe I'm not the right person to be giving opinions on this type of game where it seems everything is geared towards end game. I'm also kind of a loner and like to do things on my own most of the time, but I don't guess I'm the only one so maybe my thoughts will be useful in some small way since I assume SSG wouldn't have their feelings hurt if more people started playing.

    My highest character so far is lvl 3, lol. I've spent a lot of time trying out different characters and trying to find that sweet spot on a character I'll enjoy the journey with. At least until I know more. After doing a lot of reading and watching youtube vids, I've decided that I'm not even going to worry about end game for now, and raids, and TRs, and equipment, and optimum this-and-that, etc. Too much hassle and a daunting prospect for someone like me who swore off multi-tasking and hurrying when I retired. I did find quite a few youtube vids though that were very helpful and didn't assume I know more than I do or assume I want to hurry to end game, and I appreciated finding those.

    So that brings me to the first point I wanted to make. As a new player, I found it almost intimidating to realize that for someone like me, I would probably be faced with eventually being forced into all of that if I want to continue playing. From what I'm reading, it appears to be around lvl 10 (ish) that I may hit that wall. That may not be true but that's the impression I'm getting from all I've read so far. I don't generally enjoy raiding or min-maxing, or power gaming, etc. So I'm thinking that's one aspect of the new player experience that might account for some newer players not sticking with it, especially those who are like me. The prevailing attitude of vets in most games is "go play something else then if you don't like it." I understand the sentiment somewhat, but I don't think it's the company's goal to run off new players. If I weren't as stubborn as I am, I might have already bailed out and looked for something a little more casual-friendly on the surface. lol.

    I found Korthos to be very enjoyable, and as I said I've played through it now about 20 times trying out different characters and builds, and just generally getting used to how to play. I'm not seeing a major lack there to be honest. But then I've played other mmos over the years so can't really say how it would be for someone with no mmo experience at all.

    Once I got to the Harbor area with one character it did take a bit of running around checking things out to get a handle on what I should probably be doing, and tried out the Cerulean Wilderness as well as a couple town quests, all of which I've enjoyed. That's as far as I've gotten so far so the only thing I would add at this point is that there seems to be very little to indicate if I should or shouldn't try a quest at my level. I could be just overlooking something though. So much to see and learn, lol. But as someone else said, the general first impression was that this area was some kind of main hub and so presumably would be mixed levels. I did notice one quest giver had a note there about it being an extreme challenge so steered clear of that one. lol. Of course after digging around, I think maybe it's a low level area to begin with, but still not really sure, tbh.

    So that's about it since my experience is so limited right now. I have noticed though, that however well-meaning folks are, it does seem that the overwhelming majority of advice to new players I've read is all given with the assumption that the new player wants to rush to end game. Everything is centered around that, and about preparing for that, and there's very little about actually enjoying the journey to get there. It seems to me that end game should be something for those who have already done it all and a good way to keep vets, not "the" game and everything before that is preparation. And from the company's point of view as well as the newbie's point of view, I would think that people enjoying the getting-there stages and not worrying about how it will affect their "end-game," or whether their character is going to be "gimped" etc, would be the preferred goal. There is a vast pool of non-hardcore gamers out there who would enjoy DDO if it weren't for the intimidation aspect, imo. Like I said, I'm stubborn but not everyone is.

    With all that said, I have to say I'm very much enjoying my experience so far. This game has a lot to offer besides the end game and I hope to be here for a long time.

  20. #40
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    It was enjoyable to read your perspective as a new player. New player base is not the priority of SSG as many can attest to seeing numerous threads such as this over the years fall on deaf ears.
    The onus has been left for the existing player base to help the new players period.

    My advice is to enjoy your journey and take your time. Stick with pure builds as they are the easiest. Be careful of your Feat selections on level up.

    If you ever need any help ask on the forums. There are a lot of generous people that will give their time to help you.

    This is a great site for information https://ddowiki.com

    For example> If you havent bought any new content here are the free to play quests only: https://ddowiki.com/page/Category:Free_to_Play_quests

    All the best to you
    Last edited by Coffey; 03-12-2019 at 11:59 PM.

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