First I'll preface that I know that there is already a thread regarding this subject, however I consider the title polarizing to actual real discussion, so starting a new thread.
While I find the lack of posting the nerf in the Lam update as well as the complete lack of Official discussion thread in Lam frustrating... all on top of the fact that the one in the Official Discussion thread has been ignored, it shows that the Monk nerf is inevitable. So while the debate of whether the nerf is needed or not is out the window, I truly hope we can change how it is implemented.
Scaling unarmed damage is a core concept of Dungeons and Dragons. They did have to change it from scaling base die to adding die to a 1d6 so they could more effectively control the scaling, but a .5[W] scaling every 4 levels still held to the core concept. I consider completely destroying the concept and mechanic as bad for flavor and a completely unnecessary way to do the nerf. Not only are there other sources of +W, but I also don't think the nerf bat should hit solely in heroic levels. I am fully willing to break down numbers and options of heroic leveling if a Dev finds it necessary to show that shifting the nerf into epics a bit is better all around, but ultimately there are still options outside of core Monk concepts to pull dices from even in Heroics. My proposed source of 2.5[W] is as follows:
- Remove Reinforce Fists items. This will remove 1.5[W] from end-game Monks, as well as hit into Heroics. Simply convert existing Reinforced Fist items to equivalent Enhanced Ki (+1 for Reinforced, +2 for Greater, +3 for Sovereign). Sunsoul outfits are the only items that contain both Reinforced Fists and Enhanced Ki, so can either get +2 Enhanced Ki or something else as they're just 4 items (outfit and docent + higher level versions)
- Remove Improved Martial Arts feat. This feat is a flat +1[W] for unarmed, and while is a canon feat, was one meant to let other classes fight like a Monk rather than boost a Monk itself. Alternatively this could be nerfed to .5[W] for Handwraps/Unarmed.
Those two changes together add up to 2.5[W], and I consider the best sources as they are flat additions made to boost Handwrap die that can be removed without changing core D&D concepts.
There are also +3[W] in 18/20 Shintao cores. While I consider those important to putting some back-load to Monks and make pure classing worth it over xclass cherry picking, still a better source of die removal than core concepts imo as well.
I really hope we can divert from the change as was directed in the Official Discussion thread and what was pushed to Lam.