Originally Posted by
DrawingGuy
In all of my suggestions, I did not include handwraps themselves - just the Reinforced Fists items. How can you go on saying that 2.5[W] is not a big nerf, but it is strong enough to destroy builds if the nerf came from elsewhere?
And removing die from Shintao would make people go Kensai instead? Doesn't that same logic apply to core Monk as well as you'd still be losing out on die whether you lose it from monk levels or not being able to obtain them due to not enough Monk levels for cores?
Ultimately you could translate nerf options as:
- Removing from monk cores: Destroys a core D&D class concept, hits Monks heavily in Heroics with an ultimate 2.5[W] hit to pure unarmed monks and anywhere from 0 to 2[W] hit on cross class unarmed builds.
- Removing them from feats/reinforced fist items: Equally hits Pure and cross class monks (with the exception of sub 12-level which wouldn't get the feat anyways), with .5[W] taken away in 10+ heroics and 1.5[W] in early epics and fully 2.5[W] in later epics. Newer players that are not fully geared out are not hit as hard.
- Removing from Shintao Cores (Note that the full 2.5[W] or 3[W] would not need to be removed. 1[W] could be left in capstone and the Improved Martial Arts feat could be nerfed to .5[W] to achieve the 2.5[W]): This would only affect pure Shintao builds, which are also the ones quoted to be the "problem". Cross class and alternate builds would be unaffected. Removal of the die increases from the cores may indeed encourage other splits and enhancement spreads, but would not kill pure Shintao builds. They could also add something in the place of it, such as a 1% to-hit chance in 18 and 2% to-hit chance in 20.
- Removing/Nerfing A Dance of Flowers: This would not be just a Monk nerf, but rather one that hit Monks, Kensai, and Vistani builds. All three are "up there" on DPS, so if a Monk is considered "outlier" when Vistani and Kensai can out-DPS them, this may be a great source that properly shaves all three. Though moving it up in the GMoF tree could be a better idea - stop it from being an easy twist without nerfing an already weak destiny.
While there are some claiming that Duality is the outlier, there are other weapons that are just as good as Duality. If Duality is an outlier, than it would be because it is on a Monk, and thus it should be Monk that is looked at rather than Duality (what was broken on Duality -- giving THF base damage on TWF speed has already been fixed). I would fully welcome removal of Impact on the weapon to drop 2[W], however there has been multiple arguments and numbers and videos presented that Monks are not an outlier for DPS. But that argument is moot at this point... all I care about is them not destroying a game concept when there are perfectly good options that don't.