This thread is for feedback on both the new raid loot coming with Update 40. For full release notes on this Preview push please look
here.
Theme: Time Travel! These are alternate timeline versions of raid and quest items you know and love. They'll be similar in theme and different in slot, or similar in slot and different in theme. You'll understand what I mean when you start looking at them.
Power Levels: These are all Raid level items! They are minimum level 29. They'll match the numbers of The Curse of Strahd and Baba Lysaga. All Crit Profiles are standard, or Standard + keen, with the exception of The Staff of Shadows.
You can find all of these items on the "Loot Guy" in the Test Dojo on Lamannia. Note: some of these differ slightly from what you will see on Lamannia as a couple last minute tweaks have been made to design that did not make it into this preview. When in doubt, what is listed in this thread is the intended item. Please make note of any differences in case they are bugs that we are unaware of (which is always possible).
ARMOR:
Mail of the Mroranon Medium Armor
- Strength +20
- PRR +52
- Fortification 208%
- Your Rage provides you with Energy Drain immunity for its duration.
- Green Augment Slot
- Yellow Augment Slot
currently the ravenloft quest armors are the only source of a stacking +9 to all saves (parry +9) wich meant all the raid armors were basically sentient food
unless it pops up on new gear, i don't see why people would pick this over a year old one (by the time this comes out.)
Btw, leaf skirt with mismatched hip and shoulder pieces, looks like ****
Nullcloth Armor Heavy Armor
- Nullmagic Guard (on being struck, has a chance to silence your foe)
- PRR +52
- Fortification 208%
- Will Saves +16
- Magical Null (15% penalty to spell failure)
- Green Augment Slot
- Yellow Augment Slot
same here.
Last year, one of the biggest fails in terms of gear was the split between all the necessary stats, slave-lords gear was far superior to all the gear made the 2 years that followed, simply because sheltering and saves were on 1 enh each, there are still people running around with 2-5 pieces instead of ravenloft sets because of this.
I understand that you try to force players to make hard choices when it comes to gearing but it's unexceptionable to those on the front lines, as a tank i can't afford to skip a (stat to a) save or mrr/prr.
in the past, bigger packs (eGH, e-Necro4, slavelords, etc) had sets of gear that covered the bases, with smaller packs covering gaps by offering small bits and pieces. Ravenloft was a mess, gear wise, please stop doing that, put prr&mrr back in 1 enh, please put the saves back in 1 enh. Or update the augment system so we can fill in the blanks.
Also, a rehash of older armor with blue dragonscale bits on it?
Clouded Dreams Ring
- Exceptional Potency +20
- Exceptional Spell Lore +10%
- Insightful Spell Focus Mastery +4
- Improved Nightmare Guard (DC 100)
- Mind Drain (-5% Max Spell Points)
- -4 Will Saves
- Green Augment Slot
- Yellow Augment Slot
Hahahahahahahahahahahahahahahahaha
Should have made propper madstone boots, like the heroic one, not the epic crappy one
Trinket of Freewill Trinket
- Mind Control Immunity
- Magical Resistance Rating +52
- Spell Resistance +46
- Insightful Wisdom +9
- Green Augment Slot
- Blue Augment Slot
Like the original, make it a helmet, btw, is 46 SR really something useful at that lv?
OTHER WEAPONS:
These weapons will also be included in Update 40, although their acquisition method will be a little different than most methods. More details to come when the rest of the Update is a little further along. You can expect to have to run raid-level content to access these.
The Reflection of Blackrazor Greatsword
Damage Dice: 7[2d6+6] (+2W from Keen)
- Soul Devouring: On hit, applies a stack of Soul Scar - Reduces AC, Fortification, and Will Saves by 1, stacks 20 times. On hit, Blackrazor can attempt to devour the Soul of a non-boss monster (DC 100 Phantasmal Killer vs Will negates, no effect vs mobs at 5,000 or more HP). When you kill a target, this adds a stack of Devoured Soul to you, max 20, which provides a profane bonus of 1 to Damage and Melee power per stack. Killing an enemy with this weapon also grants you one Soul. On Block or unequip, consumed souls are released. Souls last for 20 seconds.
- Keen V
- Entropic (Bane damage on hit)
- Vampirism 4d2
- Mind Control Immunity
- Red Augment Slot
- Orange Augment Slot
Still has a poor crit profile and no moving stars.
Reflection of Angdrelve Greatsword
Damage Dice: 5[2d6+6]
- Chance to cause confusion on-hit, also does 9d6 chaos damage to confused targets - lawful characters take a neg level
- 9d6 Acid Damage on-hit
- 5 Constitution Damage on-hit
- Legendary Slay Living proc (DC 100)
- Red Augment Slot
- Orange Augment Slot
another trash beater?
Thanks for reading, and please let us know what you think!
IMPORTANT TO NOTE
- Character Copies to Lamannia are not available for Preview 1.