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  1. #421
    Community Member sudzz's Avatar
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    I am not sure why we keep making these decisions on the loot. Removing elasticity removes a lot of the potential damage where putting in Sov Vorpal is almost useless at lvl 29 since seemingly everything has over 3K hps.[/QUOTE]

    Everything drops below 3k hp on it's way to 0 unless insta killed by somthing else.......

  2. #422
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    Quote Originally Posted by sudzz View Post
    I am not sure why we keep making these decisions on the loot. Removing elasticity removes a lot of the potential damage where putting in Sov Vorpal is almost useless at lvl 29 since seemingly everything has over 3K hps.

    Quote Originally Posted by sudzz View Post
    Everything drops below 3k hp on it's way to 0 unless insta killed by somthing else.......
    It is quite a lot of double shot tho before it gets useful. 80% standing and 100|120% from manyshot, then if reaper +30% from boost. But sustained fire rate is fairly low for proc effects. I personally prefer as much crit boost on a bow as it can be put on it for this reason. I usually take my time to pick targets and rather boost up for important stuff, than to just kite 2 rooms of mobs . Less than 3 projectiles then not so shiny..

    My other nit pick with Vorpal is that usually where i want it to work, it is blocked entirely, so it adds 15 avg damage when divided back that doesnt scale well...

    Vorpal is good for those who solo their archers. For raiders, and party archers not so much. Vorpal works great on repeaters and suris where the static fire rate is alway high.

    I could see this being a better effect if archer builds got some exceptionally high seeker scores vs xbow/suri users, balancing out fire rate vs effective hit rate. But maybe i am wrong here, if crit confirmation is not a thing.

  3. #423
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    Quote Originally Posted by sudzz View Post
    I am not sure why we keep making these decisions on the loot. Removing elasticity removes a lot of the potential damage where putting in Sov Vorpal is almost useless at lvl 29 since seemingly everything has over 3K hps.

    Everything drops below 3k hp on it's way to 0 unless insta killed by somthing else.......
    Vorpal mutations increase the coefficient on [w]

  4. #424
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    Default Ring of the Silver Tongue

    Quote Originally Posted by HuneyMunster View Post
    What would be something different would be to add Sounburst stun proc similar to what Boneshrieker Harrier in Xorian has.
    http://ddowiki.com/page/Boneshrieker_Harrier



    Finally an item with both assassinate and insightful effects that does not compete with either dex or insightful dex item slot.

    Though I would like to see new Greater Deception over Improved that gives a higher bonus to bluff skill to help Improved Feint to be more usable in Legendary content.



    Initially I was almost excited seeing this ring and spent two days trying to figure out a way to finally have an assassinate item that wouldn't need to be swappable. I agree, this still needs something to make it not just situationally useful. I've been almost exclusively playing an endgame assassin for maybe 10 years now, and would really love to to see a go-to assassinate item, that no serious assassin should be without.


    Improved Deception: Already on the raid dagger Pain. The extra proc might be useful when playing solo, not for reaper endgame. Sustaining aggro as an assassin rogue in endgame, particularly reaper, you are likely doing something wrong.

    Insightful Deception: Already having +7 from other sources. The added + 1 is negligible.

    Assassinate Bonuses: Between those two, I would receive an additional +2 for a total 108 maximum to assassinate. +2 Better, but revamping four pieces of gear to fit that in and continue to still be a situationally swappable item, still likely makes me consider waiting in hopes for future updates.


    Switching the deception for something like +7 to +9 Insightful Dexterity, would make all the difference in the world, at least for myself. Or doublestrike +23% would also be useful.

    Chance to hold would be interesting. I know, stop laughing.

    Thank you for your time!
    Last edited by entropyspinner; 09-28-2018 at 11:33 PM.

  5. #425
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    Default please add shield

    please add heavy shield and melee type orb.
    Handling about the shield is terrible recently

  6. #426
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    Quote Originally Posted by barecm View Post
    Logged in last night to check out changes to Chaosbow:

    Added:
    Sov Vorpal
    Something madness or whatever that increases damage 1% per hit (max 20 I think) - Sorry cannot remember off the top of my head

    Removed:
    Elasticity
    Imp Destruction

    I would bring back elasticity. remove Sov Vorpal
    Change 25% alacrity to 10% insightful (or whatever stacks) ranged attack speed.

    I am not sure why we keep making these decisions on the loot. Removing elasticity removes a lot of the potential damage where putting in Sov Vorpal is almost useless at lvl 29 since seemingly everything has over 3K hps.
    Agreed, don't take away elasticity. New loot design is so stingy with crit mods, even a 19-20 only is something.

  7. #427
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    Quote Originally Posted by Cantor View Post
    Agreed, don't take away elasticity. New loot design is so stingy with crit mods, even a 19-20 only is something.
    Let it go guys. (and save your time and energy)

    We are supposed to play Xbow Mechanics and Artificers

    95% of the Rogues are now xbow users.

    Game balance ftw . I actually looked into how to make a Rogue based bow user, but nope, nearly all bonuses locked in for xbows only.

    If you puzzle together all the excuses you can see there is no real point in any of the counters for a decent raid bow, no exceptional reward for exceptional challenge.

  8. #428
    Community Member SoVeryBelgian's Avatar
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    Smile My two cents

    Quote Originally Posted by Cocomajobo View Post
    This thread is for feedback on both the new raid loot coming with Update 40. For full release notes on this Preview push please look here.

    Theme: Time Travel! These are alternate timeline versions of raid and quest items you know and love. They'll be similar in theme and different in slot, or similar in slot and different in theme. You'll understand what I mean when you start looking at them.
    OK, so first of all, EW. Time Travel? In My DDO? It's more likely than I thought. JK I remember The Chronoscope. Still not keen on this.

    Quote Originally Posted by Cocomajobo View Post
    Power Levels: These are all Raid level items! They are minimum level 29. They'll match the numbers of The Curse of Strahd and Baba Lysaga. All Crit Profiles are standard, or Standard + keen, with the exception of The Staff of Shadows.
    Good thinking on the pre-balancing part, and I'm all in favor of Switching the Weapon Effects with the Weapon Type if for instance, I could get The Sword of Shadow's Crit Expansion and Base Damage on say... a Longsword or Bastard Sword. Very intriguing reworks. However I still would have preferred all new weaponry. That said, I do like the visuals on some of these weapons. The Sickles look cool as hell, the Handaxe look great, so on and so forth.

    BIG thumbs up for adding epic-level DCs (90-100) so we can finally use Telekinetic/Paralyze on Reaper


    Quote Originally Posted by Cocomajobo View Post
    These weapons will also be included in Update 40

    Soulrazor Longsword
    Damage Dice: 7[1d8+3] (+2W from Keen)
    • Soul Devouring: On hit, applies a stack of Soul Scar - Reduces AC, Fortification, and Will Saves by 1, stacks 20 times. On hit, Blackrazor can attempt to devour the Soul of a non-boss monster (DC 100 Phantasmal Killer vs Will negates, no effect vs mobs at 5,000 or more HP). When you kill a target, this adds a stack of Devoured Soul to you, max 20, which provides a profane bonus of 1 to Damage and Melee power per stack. On Block or unequip, consumed souls are released. Souls last for 20 seconds.
    • Keen V
    • Entropic (Bane damage on hit)
    • Vampirism 4d2
    • Mind Control Immunity
    • Red Augment Slot
    • Orange Augment Slot

    Overwhelming Impact Throwing Hammer
    Damage Dice: 5[1d4+3]
    • Overwhelming Shockwave: This reverberates with incredible power, and on a Vorpal strike releases a shockwave that does extreme damage to surrounding enemies. It also dazes your target (like Guardbreaking)
    • +1 Crit Multiplier on a 19-20
    • Bonesplitter
    • Giant Bane
    • Red Augment Slot
    • Orange Augment Slot

    Sphere of Waves Orb
    Damage Dice: 5[1d6+6]
    • The Crash of the Waves: On Harmful Spellcast, you have a small chance of locking an enemy in a frozen block of ice. DC 100.
    • Frozen Storm Lore: Ice/Electric Spell Lore +30%
    • Frozen Storm Power: Ice/Electric Spell Power 208
    • Cold Resist 78
    • Red Augment Slot
    • Orange Augment Slot


    Soul's Sorrow Bastard Sword
    Damage Dice: 5[1d10+3]
    • Chance to cause confusion on-hit, also does 9d6 chaos damage to confused targets - lawful characters take a neg level
    • 9d6 Acid Damage on-hit
    • 5 Constitution Damage on-hit
    • Legendary Slay Living proc (DC 100)
    • Red Augment Slot
    • Orange Augment Slot

    The Reflection of the Frostblade Scimitar
    Damage Dice: 5[1d6+3]
    • Legendary Freezing Ice proc (DC 100)
    • 9d6 Frost Damage on-hit
    • 9d10 Evil Outsider Bane
    • Material: Silver
    • Red Augment Slot
    • Orange Augment Slot
    The back nine you have here however is super uninteresting. I feel like the Bastard Sword is redundant, even if Tethyamar's Loot has already been reduced to Flavor/Glamer Vendor Trash. The Scim is nice, and the alternate imagining of Whelm, Wave and Blackrazor as Throwing Hammer (Who'd use this?) Orb (OK) and Longsword (Ayyy finally.) are very cool. I feel like the complete rehash of WPM end loot is super boring though, especially when you could have put this effort into revamping another pack (*Cough*Reaver's Reach*Cough*).

    That said, I imagine this to be another means of flavor, so do whatever you like I pssoze. I'm sure other people have already said their piece.
    NONVIOLENCE IS MY NAME. LORE IS MY GAME!


  9. #429
    Community Member thunir's Avatar
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    Default could not get to work :(

    Elyd Charm Necklace
    Anthem
    Charisma +20
    Insightful Devotion +104
    When you have 3 or more sources of Anthem, this grants exceptional 30 sonic spell power and 15% sonic spell lore
    Green Augment Slot
    Yellow Augment Slot

    I tested the anthem with 3 sources and never saw a difference. For reference I used the item itself ,Softsole slippers and Symphonic lenses. I could not get a bonus from 3 sources on either build.

  10. #430
    Community Member barecm's Avatar
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    Quote Originally Posted by Cantor View Post
    Agreed, don't take away elasticity. New loot design is so stingy with crit mods, even a 19-20 only is something.
    The frustrating part is that for the first time in 12 years, I thought I cracked through when talking about longbows... and then they made it worse. Just amazing.

  11. #431
    Community Member barecm's Avatar
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    Quote Originally Posted by sudzz View Post
    Everything drops below 3k hp on it's way to 0 unless insta killed by somthing else.......
    Right... and all I have to do is roll a 20 and confirm vorpal before a shuriken thrower takes it down with 1 attack (with like 7 hits per attack). And oh yeah, if they have deathward or otherwise immune to death effects. Yeah, much better than +1 multiplier on 19-20.

  12. #432
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    Silly question...

    Where has the final loot (with the stats) been published?

  13. #433
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    Click on the rune trader .




    Also thanks for listening to our "whiny" feedback, i look forward to pull a bow

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