Page 17 of 22 FirstFirst ... 7131415161718192021 ... LastLast
Results 321 to 340 of 433
  1. #321
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by NarutoArgo View Post
    making this staff strong and reworking it and the builds later
    Historically, that has caused far more problems than it's solved, and just pushed the problems of today's DDO further into tomorrow's DDO. Nerfing items is unpopular, difficult, and hard to communicate to the players. We need to do the right thing and play the long game rather than solve long term problems with short term fixes.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  2. #322
    Community Member Ballrus's Avatar
    Join Date
    Sep 2013
    Posts
    499

    Default

    Quote Originally Posted by Cocomajobo View Post

    Cloak of the Mountain Cloak
    • Insightful Charisma +9
    • Spell Focus Mastery
    • Spell Penetration
    • Spellcast on the Run feat
    • Set Bonus: While wearing this and the Bracers of the Mountain, grants exceptional 30 Acid Spell Power and 15% Acid Spell Lore, and when struck you sometimes cast Stoneskin on yourself.
    • Green Augment Slot
    • Yellow Augment Slot

    [/LIST]
    Hello.

    What is this: "Spellcast on the run"?

    And:
    Reflection of Angdrelve Greatsword
    Damage Dice: 5[2d6+6]
    • Chance to cause confusion on-hit, also does 9d6 chaos damage to confused targets - lawful characters take a neg level
    • 9d6 Acid Damage on-hit
    • 5 Constitution Damage on-hit
    • Legendary Slay Living proc (DC 100)
    • Red Augment Slot
    • Orange Augment Slot

    Soul's Sorrow Bastard Sword
    Damage Dice: 5[1d10+3]
    • Chance to cause confusion on-hit, also does 9d6 chaos damage to confused targets - lawful characters take a neg level
    • 9d6 Acid Damage on-hit
    • 5 Constitution Damage on-hit
    • Legendary Slay Living proc (DC 100)
    • Red Augment Slot
    • Orange Augment Slot

    New weapons? Or we need upgrade Wave of Despair/Sorrow?
    Thanks in advance.
    No fun, no $$$

  3. #323
    Community Member Yamani's Avatar
    Join Date
    Sep 2010
    Posts
    1,491

    Default

    Quote Originally Posted by Ballrus View Post
    What is this: "Spellcast on the run"?
    No movement speed penalty while casting spells while moving.
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  4. #324
    Founder & Super Hero Arkat's Avatar
    Join Date
    Feb 2006
    Posts
    380

    Default

    Quote Originally Posted by Lynnabel View Post
    Quote Originally Posted by Vivanto View Post

    My suggestion for the new staff would be instead add at least 1 or 2 interesting effects.
    I worry that adding effects would break the spirit of the item.
    Agreed. Don't add any extra effects. The spirit of the weapon is important.


    Quote Originally Posted by Vivanto View Post
    That's what makes those weapons so awesome, and the main reason that Blackrazor already deprecated your current best Raid GreatSword, Sanctity.
    Disagree. Sanctity is a FAR better weapon than Blackrazor for Paladins, maybe even for some other classes as well.
    Last edited by Arkat; 09-21-2018 at 02:21 PM.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  5. #325
    Community Member Ballrus's Avatar
    Join Date
    Sep 2013
    Posts
    499

    Default

    Quote Originally Posted by Yamani View Post
    No movement speed penalty while casting spells while moving.
    Mobile Spellcasting?

    Edit. If casters kite, why worry with movement speed while casting?
    Last edited by Ballrus; 09-21-2018 at 02:14 PM.
    No fun, no $$$

  6. #326
    Founder & Super Hero Arkat's Avatar
    Join Date
    Feb 2006
    Posts
    380

    Default

    Quote Originally Posted by Ballrus View Post
    Hello.

    What is this: "Spellcast on the run"?

    And:
    Reflection of Angdrelve Greatsword
    Damage Dice: 5[2d6+6]
    • Chance to cause confusion on-hit, also does 9d6 chaos damage to confused targets - lawful characters take a neg level
    • 9d6 Acid Damage on-hit
    • 5 Constitution Damage on-hit
    • Legendary Slay Living proc (DC 100)
    • Red Augment Slot
    • Orange Augment Slot

    Soul's Sorrow Bastard Sword
    Damage Dice: 5[1d10+3]
    • Chance to cause confusion on-hit, also does 9d6 chaos damage to confused targets - lawful characters take a neg level
    • 9d6 Acid Damage on-hit
    • 5 Constitution Damage on-hit
    • Legendary Slay Living proc (DC 100)
    • Red Augment Slot
    • Orange Augment Slot

    New weapons? Or we need upgrade Wave of Despair/Sorrow?
    Thanks in advance.
    Not totally new weapons. Look at the swords in Update 36. I think you'll need those in order to upgrade to Reflection of Angdreive and Soul's Sorrow.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  7. #327
    Community Member
    Join Date
    Jan 2014
    Posts
    8

    Default

    Quote Originally Posted by AnTOIne3131 View Post
    Because of the raven loft set bonus system, those armor need to be very good for ppl to actually go for them because by taking those armor they will loose on those set (crypt rider, silent avenger etc...) witch is a big drop in DPS (also RL armor are way easier to get than a raid armor so raid armor should be better imo). so the bonuses have to be very good, you can go with similar DPS ability, or go with better survivability. this is a few of my ideas; some are maybe too powerful but you said to give you suggestions :P

    1- Fury rage: while raged, if you get hit or miss gain +2 con and str (stack 5-10 times?) last 30 sec per stack
    2- rage of the ancient: while raged, you recall more of your barbaric ancestors, therefore you gain +5% stacking damage reduction
    3- rage of speed: while raged, you become a beast that hit faster as it goes. each time you get hit you gain 2% stacking movement speed and 1% stacking attack speed (stack 5-10 times?)
    4- rage of the protector: while raged, for 30 sec you gain a force field that block 50% of all incoming damage (inner cool down of 2 min so ppl don't just dismiss and rage again to get this bonus)
    5- anti magic rage: while raged, you become an anti magic beacon. each time you hit someone there is a 33% chance that they gain a stack of anti magic that prevent them for casting any spell. max 3 stack, fade await every 5 sec (doesn't affect bosses)
    6- bloody cleave rage: while rage, each time you use a cleave attack you gain 10 temporary hit points (scale with 100% of melee power)
    7- rage of fire: while raged you become so angry that you are on fire! you gain the fire shield spell for the duration of your rage and you gain fire resist 75. your weapon also become on fire an deal devastating fire damage on each hit. you are immune to burning blood (cause you are on fire :P )
    8- barbaric rage: while raged, you gain your barbarian or druid lvl (witch ever is higher) to your str and con. you loose one stack of str and con every 10 sec until you reach +5 str and +5 con
    9- BIG BIG rage: while raged you gain 100 times your barbarian or druid lvl in temporary hit points (stack with the blood rage filigree set) (inner cool down of 2 mins to prevent the dismiss rage trick) barbarian are suppose to be this big guy with crazy hit points compared to other classes
    i also forgot to mention my favorite one

    10- master of rage: you have master the ability to rage and there is no drawback. while raged, you gain the ability to use scrolls, clickies and other item that normaly requires you to dismiss your rage.

  8. #328
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    I have to admit, I love the idea of "while you are Raged you are on fire." Hold my coffee - and get ready for something seriously hilarious coming soon.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  9. #329
    Community Member Thar's Avatar
    Join Date
    Jan 2006
    Posts
    2,073

    Default

    Quote Originally Posted by Ballrus View Post
    Hello.

    What is this: "Spellcast on the run"?
    from module 3 notes

    We have changed how Mobile Spellcasting works. Now all players can cast while on the move with half their normal movement speed. However, with Mobile Spellcasting, you can move at full speed. Consequently, the Improved Mobile Spellcasting feat has been removed, as Mobile Spellcasting will now have the same effect Improved Mobile Spellcasting previously had. Players who had the Improved Mobile Spellcasting feat will gain a single free feat respec.

    unless this is something new???
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
    Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa

  10. #330
    Community Member Ballrus's Avatar
    Join Date
    Sep 2013
    Posts
    499

    Default

    Quote Originally Posted by Arkat View Post
    Not totally new weapons. Look at the swords in Update 36. I think you'll need those in order to upgrade to Reflection of Angdreive and Soul's Sorrow.
    I know, that's why I'm asking:

    "New weapons? Or we need upgrade Wave of Despair/Sorrow?
    Thanks in advance."

    Just to be sure.
    No fun, no $$$

  11. #331
    Community Member Vivanto's Avatar
    Join Date
    Oct 2008
    Posts
    0

    Default

    Quote Originally Posted by Chacka_DDO View Post
    Nope, Lynnabel is not wrong here you have to compare quarterstaffs to quarterstaffs if you don't do so you basically create a new kind of weapon.
    Agree. I think a lot of people make the mistake of comparing apples to oranges here. If someone wants a Q-Staff to be a G-Axe, then just make a G-Axe build.

    I play both a stick build and a bog-standard THF. Yes, my THF build does bigger damage, it's fun doing big hits against big things.

    Playing a stick build is a lot more difference than just swinging an axe handle without the axe part. What your average staff build has and THF doesn't:

    - Consistent 100% doublestrike
    - 15-20% faster attack speed
    - 300+ AC
    - 50-100% dodge
    - typically better saves and evasion
    - easy substitution of str to dex, int or wis

    Yeah, it doesn't have BIG DAMAGE (still fairly big tbh, just not as), but it more than makes up for it both in overall DPS and general survivability / utility.

    Quote Originally Posted by Arkat View Post
    Agreed. Don't add any extra effects. The spirit of the weapon is important.
    My mistake in phrasing. By extra effects I only meant the examples I listed - Impact (which I agree was a stretch) and more aug slot.
    Last edited by Vivanto; 09-21-2018 at 02:47 PM.
    Isc

  12. #332
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by Thar View Post
    unless this is something new???
    Transcription error on my part, if you can believe it. Mobile Spellcasting is internally the counterpart to shot on the run - spellcast on the run from our end. Hope that clears it up!
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  13. #333
    Community Member Ballrus's Avatar
    Join Date
    Sep 2013
    Posts
    499

    Default

    Quote Originally Posted by Lynnabel View Post
    Transcription error on my part, if you can believe it. Mobile Spellcasting is internally the counterpart to shot on the run - spellcast on the run from our end. Hope that clears it up!
    Thanks!

    And regarding the swords?
    No fun, no $$$

  14. #334
    Community Member
    Join Date
    Oct 2009
    Posts
    59

    Default Overwhelming Shockwave

    Quote Originally Posted by Cocomajobo View Post

    The Reflection of Whelm Warhammer
    Damage Dice: 5[1d8+3]
    • Overwhelming Shockwave: This reverberates with incredible power, and on a Vorpal strike releases a shockwave that does extreme damage to surrounding enemies. It also dazes your target (like Guardbreaking)
    • +1 Crit Multiplier on a 19-20
    • Bonesplitter
    • Giant Bane
    • Red Augment Slot
    • Orange Augment Slot
    Can you change the Overwhelming Shockwave to work on Crits instead of Vorpal? Or increase the AOE damage? Thanks!

  15. #335
    Community Member legendkilleroll's Avatar
    Join Date
    Jan 2012
    Posts
    494

    Default

    You have legendary versions for some of the older weapon effects like telekinetic and paralyzing, nice to see that, one that wasnt used much is toxic, couldnt that have a legendary version, maybe base the clouds damage off spellpower, sure are some other cool older effects too

  16. #336
    Founder & Super Hero Arkat's Avatar
    Join Date
    Feb 2006
    Posts
    380

    Default

    Quote Originally Posted by Vivanto View Post
    My mistake in phrasing. By extra effects I only meant the examples I listed - Impact (which I agree was a stretch) and more aug slot.
    I like the idea of adding another augment slot - could help with overcoming certain types of DR.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  17. #337
    Founder & Super Hero Arkat's Avatar
    Join Date
    Feb 2006
    Posts
    380

    Default Kamas!!

    You know what I'd REALLY like to see, Lynnabel? Some really tempting Kamas. Make a set similar to Pain and Suffering or Beacon of Day and Beacon of Night.

    That would be cool.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  18. #338
    Community Member Vivanto's Avatar
    Join Date
    Oct 2008
    Posts
    0

    Default About weapon upgrades

    I have one question about upgrading the White Plume weapons:

    Is it going to be a weapon trade-in, or how exactly are you planning to implement it? My concern is that since it seems I'll be able to upgrade it to a completely different weapon type (e.g. GreatSword to Longsword), I expect it's replacing the original item. That means I could lose the customizations (sentient gem, augments) and - more importantly - mythic and reaper bonuses.

    Can you please make sure that my sweet mythic reaper blackrazor remains that after the upgrade

    Thank you!
    Isc

  19. #339
    Community Member
    Join Date
    Sep 2009
    Posts
    4,835

    Default

    Quote Originally Posted by Thar View Post
    the arrow can be used with any bow once you have the raid bow.

    The cold damage is situational as a lot is immune to is. the age of rage bow by far exceeds the damage void can do.
    aaaand then plot twist, did some testing with Pinion, point blank i consistently get +10% lows, +15% highs on esapphire. :P
    Only 7.3W including PBS+CA. If i had martial arts and deadly weapons, +3W from attacks, and some misc W[s] it could be even better.

    So my "new" endgame bow is probably Pinion again

  20. #340
    Community Member sjbb87's Avatar
    Join Date
    Oct 2009
    Posts
    303

    Default

    Quote Originally Posted by Cocomajobo View Post
    This thread is for feedback on both the new raid loot coming with Update 40. For full release notes on this Preview push please look here.



    ACCESSORIES:

    Gauntlets of the Stormreaver Gloves
    • Big huge Lightning Strike on Vorpal hits to your target
    • Protection +16
    • Insightful Sheltering +26
    • Lightning Absorption +76
    • Green Augment Slot
    • Yellow Augment Slot
    I love this theme of Lightning Strike on Vorpal.
    Is the sound effect the same as the green steel Lightning Strike?
    Would you like to make a variant with healing amp?


    I do not care about the rest of the buffs. I like gloves with Lightning Strike on Vorpal.
    Possibly with healing amp

    xD

Page 17 of 22 FirstFirst ... 7131415161718192021 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload