I don't know how you derive extreme conclusions from the things I say. I have never once requested for or praised a time when DDO has moved from PnP. While I do understand the logic of some of the changes due to the environment of DDO and the mechanics behind it, I still want the game to be as close to PnP as it can be. I'm not asking for a change "in my favor" - I'm proposing the same pile of kittens nerf! Just in a way that does not destroy a core concept. This isn't the first changes I've spoken up against, and I will speak up against any PnP change, no matter the class, no matter if it is a buff or nerf - especially when it is one that is pointlessly destructive and there are perfectly good options that can accomplish the same thing.
Though it seems you like the game breaking away from PnP to fit into whatever you find most in your own favor. You're exploiting a system that breaks away from PnP - where SP is a shared resource across all casting types no matter your mix and is expandable and replenish-able in multiple ways along with DDO extremes of DC additions allowing for bare splashes to cast at end game levels (a single digit difference on a triple digit potential). It's a departure that is in your favor, so you make no calls to have them have it closer to PnP... however this current departure is not part of a class you generally favor, so you don't care if this one goes through, right? Though let's just end this stupid biting junk now. Casting works how it works - any attempts to change it closer to PnP will be crippling due to the limited and random shrine logic of the game and backpedaling is a whole different beast to ask for. That is why I've been hoping to catch this before the Devs go down this path. But I keep saying that, and you keep glossing over it like it is only a personal pet thing Monk power trip rather than talking about something that has existed since 1st edition. Like Iriale mentions, this is like removing favored animals from Ranger, Weapon specializations from Fighter, Sneak Attack die from Rogues, etc. If they deemed rogues needed SA potential shaved, should they take it from core rather than enhancements or feats/items?
I still think they should look at the other sources of unarmed scaling rather than core, but even that additional departure to boil it down to just a single point of damage rather than a step still at least retains a wiff of the concept of becoming more deadly with your unarmed attacks -- assuming that damage only applies while wearing handwraps. But, again, I just don't understand why they would break down another game concept when they have another 7[W] that they could tap instead.