Shouldn't this have been updated along with Barbarian Damage reduction? Or would switching it over to a percentage reduction be too negligible in the Half-Elf case?
Furelli
Shouldn't this have been updated along with Barbarian Damage reduction? Or would switching it over to a percentage reduction be too negligible in the Half-Elf case?
Furelli
But you know... This is not traditional DR - it's Barbarian Dilettante. I don't think that OP suggest to change other types of DR like on items or other classes/races.
On logical Half-elf that have BARBARIAN Dilettante should have:
- Half-Elf Dilettante feat: Barbarian: 1% DR (Do not stack with Barbarian % DR)
- Dilettante Special Ability Barbarian (Tier 2): Additional 1% DR (2% total) (This enhancement cannot be taken if you possess the Resistance enhancement from Occult Slayer tree)
- Dilettante Special Ability Barbarian (Tier 4): Additional 1% DR (3% total) (This enhancement cannot be taken if you possess the Resistance enhancement from Occult Slayer tree)
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
I wonder if you don't see that the same reasons that make you change the barbarian DR to a %DR logically also apply for basically any other DR in DDO.
So it is basically a question of being consistent and consequent to change the other DRs step by step in a similar way.
Of course only if your resources allow this.
This has less to do with "They think the DR is different in theme from regular barb" and more to do with "It didn't come up during implementation (or did and was deemed not worth putting the effort in) and now will most likely never get changed because this particular task is done with for now".
As I said in a ->similar<- way.
This means, of course, a lot of work because you have to look separately into every item, feat, and enhancement that gives you the old DR.
Players should be able to get reasonable DR from items like Barbarians.
And Barbarians should maybe get more DR with the right items.
And Monsters should get % damage reduction and as usual higher than players to make it meaningful to use the right weapons on them.