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  1. #2161

    Default Bug - Nightsinger's Mantle Blinding Party

    When my bard casts aoe sonic spells while wearing the Nightsinger's Mantle, it's blinding party members. This is fun, especially on hc server.

    What I see in combat: (Combat) You help <party member> with Nightsong.

    What they see: (Combat) You are affected by <my> Nightsong. You have been blinded by Shar's divine glory.

    Despite my arguments I'm helping, my party feels differently.
    . . . The Band of the Shifting Sands . . .
    Thelanis

  2. #2162
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    Quote Originally Posted by Saekee View Post
    I am sure that this has been posted elsewhere or here, but: Can the Chit turn-in heroic weapons for Saltmarsh be the same ML as the gear there? Currently they are ML 5 like the Fey ones whereas the Salt gear is ML 3. I know this is not a deal-breaker but just noting how those weapons are in an odd place.
    I never purchased any of the Saltmarsh weapons with Chits because, it is too expensive, and I have a ton of low level weapons that I can choose from already. I am glad that I saved all of my Chits though, because you can now use them for purchasing augments from Randall Lyric. ML1 augs are not all that useful most of the time, but options for what to put in a crafted dual slot ML1 Deathblock Robe of fortification 38% is more valuable to me than the weapons, whether ML3 or ML5.

    If you were wanting to create a streamlined level 3 gear set using all Saltmarsh stuff, then yeah, that is kind of annoying. They generally do that with all of the expansions though, leave something intentionally out so you have to look elsewhere for it (Goggles and Trinket from regular Feywild gear for instance).

  3. #2163
    Staggering
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    Quote Originally Posted by Parsley View Post
    When my bard casts aoe sonic spells while wearing the Nightsinger's Mantle, it's blinding party members. This is fun, especially on hc server.

    What I see in combat: (Combat) You help <party member> with Nightsong.

    What they see: (Combat) You are affected by <my> Nightsong. You have been blinded by Shar's divine glory.

    Despite my arguments I'm helping, my party feels differently.
    let me guess, you have heals on sonic?

  4. #2164
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    Cool

    Quote Originally Posted by Parsley View Post
    When my bard casts aoe sonic spells while wearing the Nightsinger's Mantle, it's blinding party members. This is fun, especially on hc server.

    What I see in combat: (Combat) You help <party member> with Nightsong.

    What they see: (Combat) You are affected by <my> Nightsong. You have been blinded by Shar's divine glory.

    Despite my arguments I'm helping, my party feels differently.
    On hardcore, I would swap out the cloak. On live you could be helping out a lot more players in Crystal Cove

  5. #2165
    Community Member C-Dog's Avatar
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    Quote Originally Posted by Parsley View Post
    When my bard casts aoe sonic spells while wearing the Nightsinger's Mantle, it's blinding party members. ...

    Despite my arguments I'm helping, my party feels differently.
    The masses just don't appreciate a true artist.

  6. #2166
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    Hey Lynnabel!

    I just noticed (edit: tested all 3 tiers) of Divine Healing from the Radiant Servant tree stops your character in place.
    I don't think it should - it works entirely differently from Divine Cleansing despite having a similar resource and targeting.
    Last edited by Xgya; 09-16-2022 at 03:48 AM.
    Enthusiasm enthusiast enthusiast.

  7. #2167
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    Default Lesser divine augmentation bugged

    Hey Lynabel,

    we have analyzed that certain items and functions are bugged for LEsser divine augmentaion- working only on certain spells or not at all- any chance that you will correct that soon? These items are specially farmed for on HC and it is really disappointing that they are not woirking after using lot of shards to get them- look at this thread for details:

    https://forums.ddo.com/forums/showth...ged?highlight=

    conduit of the soul and Ik'thanor's Signet Ring both made no difference in caster level on my favored soul- freedom of movement spell for example has my level in minutes as duration as my toon level not one more as would be ask for?

    Thanks for your help

    Tarinia

  8. #2168
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    Quote Originally Posted by Tarinia View Post
    Hey Lynabel,

    we have analyzed that certain items and functions are bugged for LEsser divine augmentaion- working only on certain spells or not at all- any chance that you will correct that soon? These items are specially farmed for on HC and it is really disappointing that they are not woirking after using lot of shards to get them- look at this thread for details:

    https://forums.ddo.com/forums/showth...ged?highlight=

    conduit of the soul and Ik'thanor's Signet Ring both made no difference in caster level on my favored soul- freedom of movement spell for example has my level in minutes as duration as my toon level not one more as would be ask for?

    Thanks for your help

    Tarinia
    I wonder if FoM may be categorized as something like a druid spell because Rangers and Druids get it too.

  9. #2169
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    Hey Lynabel,

    Doing an epic reincarnate as a Sacred Fist changes your class into a normal paladin. So I went from Sacred Fist 20, epic 10, legendary 2 into Paladin 20. (this was done as a drow elf, started at level 1)
    Last edited by Deathmaster35; 09-18-2022 at 09:17 PM.

  10. #2170
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    Quote Originally Posted by Deathmaster35 View Post
    Hey Lynabel,

    Doing an epic reincarnate as a Sacred Fist changes your class into a normal paladin. So I went from Sacred Fist 20, epic 10, legendary 2 into Paladin 20.
    What was your initial Race for that, and did you start at level 1? I am just checking to make sure this isn't Bladeforged related, where it sounds like they still have some problems to work out on Deity conflict.

  11. #2171
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    Quote Originally Posted by dogsoldier View Post
    What was your initial Race for that, and did you start at level 1? I am just checking to make sure this isn't Bladeforged related, where it sounds like they still have some problems to work out on Deity conflict.
    I was a drow, went from 1 to 30. I will edit my post to reflect that, since there is a iconic oddity

  12. #2172
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    I know I saw someone bring this up somewhere, but I cannot find the post for it. Sacred Fist using the Radiant Servant ability for Divine Cleansing does not get any charges. And I think I know why this is occurring, but a fix for it might be somewhat complex.



    The problem:

    Sacred Fist gets a Cleric Tree
    Sacred Fist gets Turn Abilities in that tree
    Sacred Fist, like regular Paladin, does not get Turn Undead until level 4

    Cleric gets Turn undead at level 1.

    So then the question that complicates things for the developers, who may want to balance against this.

    Should Sacred Fist follow the Swim Cleric Path and get Turn undead at level 1, which really fixes this altogether; albeit, at the risk of Unleashing a Hoard of Undead Annihilating Ninjas from a Kraken Airship parked just off Korthos.

    Or follow the Paladin Path and have to wait until level 4 to get it, but have broken abilities in Radiant Servant until they obtain 4 levels in Sacred Fist.

    Edit: My Vote is that Sacred Fist gets Turn Undead at level 1. I am willing to sacrifice a few Undead in Korthos, for Sacred Fist to get a really handy disease/poison ability from Radiant Servant. By harbor Elites, the regular Paladin has turn undead anyway.

    Edit: The Turns show up after the 4th sacred fist level on my low level test character, Drow multiclass got them at 6 (one each Monk and FvS levels)
    Last edited by dogsoldier; 09-21-2022 at 05:43 AM.

  13. #2173
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    Quote Originally Posted by dogsoldier View Post
    I know I saw someone bring this up somewhere, but I cannot find the post for it. Sacred Fist using the Radiant Servant ability for Divine Cleansing does not get any charges. And I think I know why this is occurring, but a fix for it might be somewhat complex.



    The problem:

    Sacred Fist gets a Cleric Tree
    Sacred Fist gets Turn Abilities in that tree
    Sacred Fist, like regular Paladin, does not get Turn Undead until level 4

    Cleric gets Turn undead at level 1.

    So then the question that complicates things for the developers, who may want to balance against this.

    Should Sacred Fist follow the Swim Cleric Path and get Turn undead at level 1, which really fixes this altogether; albeit, at the risk of Unleashing a Hoard of Undead Annihilating Ninjas from a Kraken Airship parked just off Korthos.

    Or follow the Paladin Path and have to wait until level 4 to get it, but have broken abilities in Radiant Servant until they obtain 4 levels in Sacred Fist.
    They didn't do enough work on the tree when they slapped it on a Paladin archetype. As far as I can tell they just replaced Cleric references with Paladin. They also left Divine Health as is which is pointless for Paladins. They need to do work on the Sacred Defender tree also. Either swap all of the shield enhancements with something else to make the tree more useful for Sacred Fists or make the shield enhancements do something else for Sacred Fists.

  14. #2174
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    Quote Originally Posted by misterski View Post
    They didn't do enough work on the tree when they slapped it on a Paladin archetype. As far as I can tell they just replaced Cleric references with Paladin. They also left Divine Health as is which is pointless for Paladins. They need to do work on the Sacred Defender tree also. Either swap all of the shield enhancements with something else to make the tree more useful for Sacred Fists or make the shield enhancements do something else for Sacred Fists.
    I think it is a really fun Archetype, with a ton of different ways to play it. I agree that in needs help in some areas for sure (50 MRR cap for cloth, no shuriken proficiency for centered Levers or Demon Queens, no Monk Stances, not enough healing amp, not enough good T5s).

  15. #2175
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    Default Topaz of Augmented Summoning

    Hi

    Topaz of Augmented Summoning not working in the yellow slot of Legendary Shard of Vullon.

    Tim

  16. #2176
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    Quote Originally Posted by lion_mouse View Post
    Hi

    Topaz of Augmented Summoning not working in the yellow slot of Legendary Shard of Vullon.

    Tim
    Also, I had the same problem with my druid using the Legendary Ring of Winter's Chill. Voxson also reported that his Augment was working with the Legendary Wolf Whistle, so this problem may be item slot specific.

  17. #2177
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    Default Sapphire of Good Luck +3

    Hi

    Sapphire of Good Luck +3 doesn't seem to be working in Perfected Golden Guile (blue augment slot).

    Tim

  18. #2178
    Community Member Fisto_Mk_I's Avatar
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    Quote Originally Posted by lion_mouse View Post
    Hi

    Sapphire of Good Luck +3 doesn't seem to be working in Perfected Golden Guile (blue augment slot).

    Tim
    My Sapphire work perfectly. Say, you have Shiradi destiny with trained T1 Good Luck?

  19. #2179
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    While playing as a Sacred Fist, the Exalted Whirlwind and the Avenging Whirlwind spinning attacks have an issue. If you trigger one immediately after the other without waiting you are charge the Ki for the 2nd attack, but you never hit or do any damage with it. If you wait a small period of time the 2nd attack will register and do damage. (note that the order of exalted/avenging may also be involved)
    Cannith Server: Maetrim - Once again complete
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  20. #2180
    Ultimate Completionist
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    Concerning: (bug report submitted)

    Wizard Eldritch Knight enhancements

    Improved Mage Armor: Spell Like Ability: Mage Armor. Activation Cost: 8/6/4 Spell Points

    In addition, while you are under the effect of the Mage Armor spell, you gain a +3%/+6%/+10% exceptional bonus to your total Armor Class.


    I recently made a Pally 18/Wiz 1/Fighter 1 with the idea of acquiring more AC and a bonus feat via Wizard splash.
    A year or so back, this successfully worked.

    For some reason, this buff does not change my toon's AC at all.
    When fully equipped with a 7-piece winter set and a 3-piece sharn tank set nor when only wearing legendary Watch Captain's Platemail nor when only wearing Chainmail of the First Snow.

    Lots of points in Sacred Defender, Unyielding Sentinel, and Primal Avatar.
    A lot of Past Lives.

    I have tried to find a non-stacking Exceptional AC bonus on my toon, but cannot locate any.


    Ironically, my iconic Deep Gnome pure Wizard wearing starter cloth with only the enhancement Improved Mage Armor goes from 20 AC to 22 AC after self-casting Mage Armor.


    Thank you for reading, appreciate your efforts on DDO.

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