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  1. #2101
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    Is this where we dump weird bugs? I'm pretty new to the forums.

    In any case, the magister lich summon can create hostile skeletons under the floor from dead enemies.
    (Listen for the sound of whiffing attacks; it can potentially hamstring you.)

  2. #2102
    Community Member Chacka_DDO's Avatar
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    Default Arcane Augmentation is not working with Sonic Blast

    I wonder why I haven't noticed that earlier but the Item effect Arcane Augmentation I from Robe of Duality is not working with the spell Sonic Blast. Because Sonic Blast is a level one Sorcerer and Wizard spell (also Bard spell of course) it should work.
    The Starter Robe is also not working with that spell and I assume also the other Arcane Augmentation item effects.

  3. #2103
    Community Member Alrik_Fassbauer's Avatar
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    Monks get as starters an armor piece called "Disciples Robe".

    It has a "Mage Armor" spell attacked to it, so to say : Which means that it is in fact a clicky.

    When the Monk wears it, and activates its spekll, then everything is fine.

    If the Disciple's Robe is removed, then this spell also is removed !

    To me, this looks rather like a bug, because spells should persist and not be bound to clickies, right ?




    And to me, this is the typical example of how this game's community looks at Shiradi and at end game exclusively, but totally ignores everything low level.
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  4. #2104
    Community Member Chacka_DDO's Avatar
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    Quote Originally Posted by Alrik_Fassbauer View Post
    Monks get as starters an armor piece called "Disciples Robe".

    It has a "Mage Armor" spell attacked to it, so to say : Which means that it is in fact a clicky.

    When the Monk wears it, and activates its spekll, then everything is fine.

    If the Disciple's Robe is removed, then this spell also is removed !

    To me, this looks rather like a bug, because spells should persist and not be bound to clickies, right ?




    And to me, this is the typical example of how this game's community looks at Shiradi and at end game exclusively, but totally ignores everything low level.
    Indeed, especially because most players constantly restart at level 1 low-level gameplay is exactly as important as playing at level cap, also a reason why I suggest that you should get items at any level for any level.
    Sadly this seems also something that is hard to understand like account based progression, it is not about making things easier it is foremost to make things in principle better/more fun

  5. #2105
    Community Member Chacka_DDO's Avatar
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    Default Slow Fall

    I assume you know this already but anyhow: The monk Slow Fall feat is not turned off when you block like other sources of feather fall like effects I know. If you were not aware of it and if you can fix it without too much work it would be cool if monks could also turn off Slow Fall with the block key. I know it has most likely low priority because it only affects monks who have no other source for feather fall but I thought it cannot harm to ask for it anyhow

  6. #2106
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    '+0' item from the end chest of Redfang the Unruled

    Warded Helm of Spot 6
    Minimum Level: 4

    Protection from Evil +0
    Curse Resistance +1
    Spot +6

  7. #2107
    Community Member Alrik_Fassbauer's Avatar
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    Quote Originally Posted by JonD View Post
    '+0' item from the end chest of Redfang the Unruled

    Warded Helm of Spot 6
    Minimum Level: 4

    Protection from Evil +0
    Curse Resistance +1
    Spot +6
    Still happening ?

    I still have a +0 Heightened Awareness and a +0 protection against curse in my bank. Both are one or two years old (around the time frame when there was that big random loot reworking).
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  8. #2108
    Community Member Zeklijan's Avatar
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    Default Death Salve bug

    Alchemist Apothecary (T2) enhancement called Life Salve / Death Salve does not work. The ability cannot be used on self, it says invalid target. When used on other players, Death Salve does not allow inflict damage spells to heal the target.

  9. #2109
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    Quote Originally Posted by Zeklijan View Post
    Alchemist Apothecary (T2) enhancement called Life Salve / Death Salve does not work. The ability cannot be used on self, it says invalid target. When used on other players, Death Salve does not allow inflict damage spells to heal the target.
    Heal Salve is working as intended; and it is not self targettable. Death Salve, however, is not working as intended, but i've bugged reported that a few times, and it hasn't been taken care of.

  10. #2110
    Community Member IlmerSilverhilt's Avatar
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    Default Chant of Power suppresses the Insp Transcendance buff

    Chant of Power from warchanter tree suppresses Fatesingers Insp Transcendance buff

    Actually its Victory Song lvl18 core that removes the buff
    Last edited by IlmerSilverhilt; 06-04-2022 at 06:21 AM.
    Illmer Silverhilt, 36pt (Half) Elf Rogue13/Fighter6/Monk1. The Kighter
    Mesmerrita d'Jorasco, 36pt PDK Bard20. Racial Completionist
    Subpar, Orien

    (not currently) Livestreaming on Twitch.tv/mesmerita - My YouTube - My Spotify

  11. #2111
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    Default Hm?

    Quote Originally Posted by IlmerSilverhilt View Post
    Chant of Power from warchanter tree suppresses Fatesingers Insp Transcendance buff
    Are you sure? https://gyazo.com/0104af72262f1e89c71715e2c9965c01

  12. #2112
    Community Member IlmerSilverhilt's Avatar
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    Quote Originally Posted by Azoyhn View Post
    I thought I was 8) Its deffinately something in my warchanter tree, I tried resetting it and its as I take chant of power it vanishes from my buff bar

    edit: Its Victory song that suppresses, the lvl18 wc core
    Last edited by IlmerSilverhilt; 06-04-2022 at 06:18 AM.
    Illmer Silverhilt, 36pt (Half) Elf Rogue13/Fighter6/Monk1. The Kighter
    Mesmerrita d'Jorasco, 36pt PDK Bard20. Racial Completionist
    Subpar, Orien

    (not currently) Livestreaming on Twitch.tv/mesmerita - My YouTube - My Spotify

  13. #2113
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    There is a monster, found in both the Feywild and Make Believe, that used to be called A Stodgy Old Apple Tree. This made sense in Make Believe, where it was an apple tree, but not in the Feywild where it clearly isn't.

    At some point, the monster was renamed Bitterbark's Tree, which makes sense in the Feywild but not in Make Believe. I don't suppose you could fix this, either by splitting it into two monsters or renaming one of them on spawn?
    X The Mystic's 4th Rule Of Dungeon Survival:

    "No-one carves statues of frightened adventurers. If you see one, keep your eyes closed and your ears open."

  14. #2114
    Community Member Zeklijan's Avatar
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    Item: Skin Tight Gloves (Dreadkeeper set from Sharn docks) interacts oddly with cloaks. The mythic bonus on it says "mythic cloak bonus", and equipping it removes the cloak cosmetic/appearance currently on the character. Equiping and unequiping the item always reproduces the bug.

  15. #2115
    Community Member Zeklijan's Avatar
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    Quote Originally Posted by Azoyhn View Post
    Heal Salve is working as intended; and it is not self targettable. Death Salve, however, is not working as intended, but i've bugged reported that a few times, and it hasn't been taken care of.
    About Death Salve...

    Do you have an official quote on this?

    There's an enhancement on the same row that increases negative healing amp. The wording does not imply that you cannot use it on yourself. Both of these lead me to believe it's not WAI.

  16. #2116
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    Default Nature's Protector: Bloody Claws can create huge amount of lag

    The enchantment bloody claws and also sharpclaws can create huge amount of lag. This works as follows after playing for a while without logging out, every time maul or shred is used the game lags.
    After some testing I am pretty sure it has to do with the stacks of killer instinct falling off and don't get properly discarded (maybe a memory problem or some recursive code).
    For the lag to take action it needs around 5-7 dungeons without reloging, after that everytime maul is used (or shred if there is a point in sharpclaws) the game lags.
    The lag gets worse over time. I am pretty sure the reason for that are the killer instinct stacks because when the roar spell is used with a point in savage roar the time it needs to make the game lag is reduced to 3-4 dungeons.
    And thats most likely because the stacks are forced to fall of, instead of waiting 13 sec every time. Which means more stacks can fall of in a shorter amount of time.
    My friend had the same experience a few lifes ago when he played a bear druid.

    Also the sharpclaws enchantment says in the requirements it needs one rank in bloody claws but in reality all 3 ranks in bloody claws are needed.

  17. #2117
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    Default Crazy Strike

    Crazy Strike from Frenzied Berserker tree is still broken (supposed to give +0.5\1\2[w] on target hit for 12 seconds).

  18. #2118
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    Default Tabaxi Defensive Roll Does not Count for Thief Acrobat.

    Taking the Tabaxi enhancement Nine lives gives you the defensive roll feat under the feat list, but does not count as the "defensive roll" Prereq for Improved Defensive Roll under the Thief Acrobat enhancement Line.

    Please Fix.

  19. #2119
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    Quote Originally Posted by igotamike View Post
    Taking the Tabaxi enhancement Nine lives gives you the defensive roll feat under the feat list, but does not count as the "defensive roll" Prereq for Improved Defensive Roll under the Thief Acrobat enhancement Line.

    Please Fix.
    That is WAI. Feats gained from enhancements never serve as prerequisites for anything else. Same for feats granted from items.

  20. #2120
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    Default Bear Druid loses all strikethrough when Split the Soul runs out

    While in bear form, when split the soul gets activated everything works like it should.
    But when split the soul ends, instead of losing only the 200% strikethrough gained from split the soul, the bear loses all of his strikethrough.
    The character sheet says that the strikethrough chance is back to its original value but in my tests I was only able to hit one enemy.
    Transforming to human form and back to bear form solves the problem but I don't think thats a good solution.

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