Is this where we dump weird bugs? I'm pretty new to the forums.
In any case, the magister lich summon can create hostile skeletons under the floor from dead enemies.
(Listen for the sound of whiffing attacks; it can potentially hamstring you.)
Is this where we dump weird bugs? I'm pretty new to the forums.
In any case, the magister lich summon can create hostile skeletons under the floor from dead enemies.
(Listen for the sound of whiffing attacks; it can potentially hamstring you.)
I wonder why I haven't noticed that earlier but the Item effect Arcane Augmentation I from Robe of Duality is not working with the spell Sonic Blast. Because Sonic Blast is a level one Sorcerer and Wizard spell (also Bard spell of course) it should work.
The Starter Robe is also not working with that spell and I assume also the other Arcane Augmentation item effects.
Monks get as starters an armor piece called "Disciples Robe".
It has a "Mage Armor" spell attacked to it, so to say : Which means that it is in fact a clicky.
When the Monk wears it, and activates its spekll, then everything is fine.
If the Disciple's Robe is removed, then this spell also is removed !
To me, this looks rather like a bug, because spells should persist and not be bound to clickies, right ?
And to me, this is the typical example of how this game's community looks at Shiradi and at end game exclusively, but totally ignores everything low level.
"You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"
Indeed, especially because most players constantly restart at level 1 low-level gameplay is exactly as important as playing at level cap, also a reason why I suggest that you should get items at any level for any level.
Sadly this seems also something that is hard to understand like account based progression, it is not about making things easier it is foremost to make things in principle better/more fun
I assume you know this already but anyhow: The monk Slow Fall feat is not turned off when you block like other sources of feather fall like effects I know. If you were not aware of it and if you can fix it without too much work it would be cool if monks could also turn off Slow Fall with the block key. I know it has most likely low priority because it only affects monks who have no other source for feather fall but I thought it cannot harm to ask for it anyhow
'+0' item from the end chest of Redfang the Unruled
Warded Helm of Spot 6
Minimum Level: 4
Protection from Evil +0
Curse Resistance +1
Spot +6
"You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"
Alchemist Apothecary (T2) enhancement called Life Salve / Death Salve does not work. The ability cannot be used on self, it says invalid target. When used on other players, Death Salve does not allow inflict damage spells to heal the target.
Chant of Power from warchanter tree suppresses Fatesingers Insp Transcendance buff
Actually its Victory Song lvl18 core that removes the buff
Last edited by IlmerSilverhilt; 06-04-2022 at 06:21 AM.
Illmer Silverhilt, 36pt (Half) Elf Rogue13/Fighter6/Monk1. The Kighter
Mesmerrita d'Jorasco, 36pt PDK Bard20. Racial Completionist
Subpar, Orien
(not currently) Livestreaming on Twitch.tv/mesmerita - My YouTube - My Spotify
Are you sure? https://gyazo.com/0104af72262f1e89c71715e2c9965c01
Last edited by IlmerSilverhilt; 06-04-2022 at 06:18 AM.
Illmer Silverhilt, 36pt (Half) Elf Rogue13/Fighter6/Monk1. The Kighter
Mesmerrita d'Jorasco, 36pt PDK Bard20. Racial Completionist
Subpar, Orien
(not currently) Livestreaming on Twitch.tv/mesmerita - My YouTube - My Spotify
There is a monster, found in both the Feywild and Make Believe, that used to be called A Stodgy Old Apple Tree. This made sense in Make Believe, where it was an apple tree, but not in the Feywild where it clearly isn't.
At some point, the monster was renamed Bitterbark's Tree, which makes sense in the Feywild but not in Make Believe. I don't suppose you could fix this, either by splitting it into two monsters or renaming one of them on spawn?
X The Mystic's 4th Rule Of Dungeon Survival:
"No-one carves statues of frightened adventurers. If you see one, keep your eyes closed and your ears open."
Item: Skin Tight Gloves (Dreadkeeper set from Sharn docks) interacts oddly with cloaks. The mythic bonus on it says "mythic cloak bonus", and equipping it removes the cloak cosmetic/appearance currently on the character. Equiping and unequiping the item always reproduces the bug.
The enchantment bloody claws and also sharpclaws can create huge amount of lag. This works as follows after playing for a while without logging out, every time maul or shred is used the game lags.
After some testing I am pretty sure it has to do with the stacks of killer instinct falling off and don't get properly discarded (maybe a memory problem or some recursive code).
For the lag to take action it needs around 5-7 dungeons without reloging, after that everytime maul is used (or shred if there is a point in sharpclaws) the game lags.
The lag gets worse over time. I am pretty sure the reason for that are the killer instinct stacks because when the roar spell is used with a point in savage roar the time it needs to make the game lag is reduced to 3-4 dungeons.
And thats most likely because the stacks are forced to fall of, instead of waiting 13 sec every time. Which means more stacks can fall of in a shorter amount of time.
My friend had the same experience a few lifes ago when he played a bear druid.
Also the sharpclaws enchantment says in the requirements it needs one rank in bloody claws but in reality all 3 ranks in bloody claws are needed.
Crazy Strike from Frenzied Berserker tree is still broken (supposed to give +0.5\1\2[w] on target hit for 12 seconds).
Taking the Tabaxi enhancement Nine lives gives you the defensive roll feat under the feat list, but does not count as the "defensive roll" Prereq for Improved Defensive Roll under the Thief Acrobat enhancement Line.
Please Fix.
While in bear form, when split the soul gets activated everything works like it should.
But when split the soul ends, instead of losing only the 200% strikethrough gained from split the soul, the bear loses all of his strikethrough.
The character sheet says that the strikethrough chance is back to its original value but in my tests I was only able to hit one enemy.
Transforming to human form and back to bear form solves the problem but I don't think thats a good solution.