Could you change the monk capstone to 10PRR the DR. DR is useless.
Could you change the monk capstone to 10PRR the DR. DR is useless.
Typo report:
House P
NPC: Karnat Thaar
When asked, "Who are you that I should serve you?"
In his answer, "...have your the brass knuckles to...
(Need to kill the 'r'.)
Heroic Prove Your Worth R1 end reward offered speed 10% item today [9/17/2020]. Fairly sure they are supposed to be minimum 15% now right?
I actually posted a complaint about this here: https://www.ddo.com/forums/showthrea...oken-abilities
but, failing that, here is the error, strait from the wiki
"Eldritch Tempest: Activate: Perform a spinning melee attack, dealing weapon damage +5[W] to all nearby enemies and knocking them prone for 1 second. This attack has +10 to Critical Threat Range and +3 to Critical Multiplier. Enemies affected are knocked prone for one second and Slowed by 50% for 6 seconds.
(Bug? As of update 46 in game functions as +10[W], +20 Critical Threat Range, +6 Critical Multiplier.)"
I can be found on Orien as Cilon
HC7: Typhoon, Dreaded Knight, and Wish. HC6: Naivety. HC5: Who Is Here. HC4: Cylon Centurian. HC3: Soulstone in Your Pack. HC2: Carnage
Lynnabel, I saw someone in my Crystal Cove PUG using the Ship-Siege Bow, which displays and points backwards when held and aimed LOL. There's a picture by another player: [Post #20].
Is there a reason why the metamagic feat Intensify is not working on the bard spell Greater Shout? At least the activation option is not in the dropdown menu when you right click the spell in your shortcut bar.
I don't think the Command stat is working alright. With any of these items the skill numbers end up being .2 and .4
I took a +3 Returning Dart (Min level 6) and crafted it with:
Min level 1 BTA shard
Acid damage BTA shard
Deadly BTA shard
This created a min level 1 return dart with Acid 1d6 and Deadly +1
I then placed this in the shard bank and transferred to the toon that would use it
And its now min level 6, and it shows BTA but nothing about it being crafted. A crafted level 6 dart with the above stats would be +2d6 Acid, Deadly + 3, but its still +1d6 Acid and Deadly +1
As it was the only available returning dart on the AH my level 1 toon is now stuck without a weapon
Cannith Server: Maetrim - Once again complete
Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases
Within the Inspiration Centre for the quest: Finding the Path.
I believe Talbron Tewn is weirdly saying: "IHello ..." as one word. I presume it was meant to be plain "Hello ..." even though he's a rust bucket.
Ordinary, All random loot; Returning weapon types, DO NOT functioning correctly with regards to Cannith Crafting and ML.
You might find some of these threads interesting:
I would suspect they aren't going to fix it in a hurry either...
Last edited by DYWYPI; 10-10-2020 at 12:25 PM. Reason: Myself.
reads can holder instead of can hold
Doesnt have a period at end of text
Tiny spelling mistake in Ravenloft: The Final Vintage.
Should be Side *E*ffect instead of Side *A*ffect.
I just played The Archons' Trial and one of the Shavarath Hezrous teleported into the wall, making him un-targetable with direct attacks and thus I couldn't get rid of the portal blocking the way forward.
I bought a Wizard hireling on the store, hoping Sunburst would work, Hireling treated it as a target-only spell and wouldn't cast it at just the ground. Double checked with Firewall on a lvl 18 Sorc. hireling, and he wouldn't free-cast Firewall either. In the end, after 15 minutes of trying various things and hoping a caster with freecast AoE would respond to my LFM, I decided to order my Owlbear to execute a Great Cleave and somehow that collected aggro on the Hezrou, making it teleport out of the wall to attack the Owlbear and fixing the bug.
Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP
Hey Lynnabel!
Please can you do something about the Eveningstar commendation trader rewards? For their level, even with the set rewards, the individual items are looking a bit lacklustre considering you need to run higher level quests to get the rewards, they're not very attractive compared to, say, incredibly easy to get Keep on the Borderlands gear.
I mean so what there's lots of loot in the game that's outdated, right? Yeah I know.
But they were really nice and interesting pieces to work towards that weren't *too* hard to get, and they essentially just need a small bump in the stats they have before they would be again, rather than anything major needing doing to them.
Seems like an easy win, but what do I know, right?
Dunks
Hey Lynnabel! I've got an easy one: lots and lots of typos!
If one looks at the vast array of filigree, some of them are named things like "Frozen Wanderer: Cold Spellpower", giving effect of "+9 Cold Spellpower" and others things named like "Reverberation: Sonic Spell Power" with effect like "+9 Sonic Spell Power".
So is it supposed to be "spellpower", all one word, or "spell power", with a space? I don't have a strong opinion about which, but I really would like it to be consistent. It's harder to search for things when it's under two different inconsistent names. Please pick one and do a search-and-replace on the other. Thanks!
Monk - Void Dark Void finisher : Does not interact with the dismiss charm feat. As it is currently you cannot uncharm a target after using this ability.
Druid animal form attack spells :
With update 38 the following spells were adjusted to have combat DCs rather than spell DCs.
The following spells: Takedown, Jaws of Winter, Snowslide, Shred, Tremor, all of these spells do not follow the formulas proposed in the update 38 patch notes and game description.
Instead it seems to use the normal spell formula (10 + Spell level + wisdom).
Frostbite: The spell is removed when swapping weapons. Not sure if that's intended or not.
Harrowing Pack: The spell specifies that the takedown on a roll of 20 works for the caster, however I've never had it work my character, it seems to work for the hireling and wolf however.
I dont know if you just only not aware of it but if you loot the end chest in a raid with Rune and Threats of Fate reward both are not looted when you hit the Loot All button (like the Mysterious Remnants you fixed already) and you don't even get a message window you usually get when you loot bound items.
It is of course no problem if you know it but I had lately one in my group who was quite frustrated that he missed looting his Runes and Threads of Fate due to this unusual behavior.
Some simple 1-person assignment on proof reading and / or a copy-paste of the text in and out of a text editor that highlights spelling mistakes, before finalizing any dialogue or item text in the code would be *REEEEEAAAAALLLLY* nice to have, SSG.
I've noticed the past 10-20 Updates are just full of typos and slightly nonsensical text.
Last edited by TekkenDevil; 11-04-2020 at 08:31 PM.