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  1. #1661
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    My understanding was that heroic and epic quests were independent in terms of xp.

    I have just run A Sharn Welcome and obtained a Bravery Bonus of 50% The adventure log stated "You have never played this adventure before and have chosen to play on Hard difficulty. Bravery Bonus +50%".

    In terms of the optional "Read all of Vaunt's Notes", I received 0 xp. I had ransacked the optional on heroic looking for a particular item but I did not think that this carried between heroic and epic versions of the quest.

    This was a straight 1-30 life.
    Last edited by thedip; 08-09-2020 at 01:42 AM.

  2. #1662
    Chaotic Evil Mindos's Avatar
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    Default Aasimar Healing hands repair catacomb undead?

    I accidentily used my Aasimar healing hands when I had an undead mob targetted in Catacombs. It showed the expected -24 or so to it's hitpoints, but right beneath that it showed a positive green 33 repair. It happened very quickly and I couldn't tell if the repair actually healed the undead or not. Still, ick.

  3. #1663
    Community Member KaVaYo's Avatar
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    Default Hey Lynnabel!

    Decided to get back to game after an hiatus and noticed this regarding negative absortion, when you have an item with deathblock and a lifesealed one, only the lower of the two takes effect:





    ------------------------





    I think that of course, they should not stack but at least should prevade the higher bonus.

    Thanks!

  4. #1664
    Chaotic Evil Mindos's Avatar
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    Default Cloaks clip horse, tooltip info, etc

    Mixer of Magics tooltip reads its "once per rest" but then reads "3 minute cooldown"? Is this redundant or to prevent usage right before and after a rest shrine?



    Cloaks on horseback "clip" into the horse model when holding the middle mouse button and standing rotating the model:


  5. #1665
    Community Member Razor_Wit's Avatar
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    Probably been mentioned already in this volume of a thread, ran R6 tempest spine last night with the guild and all of the named armors from the chest were minimum level 8....

    This also reminded me, since each of these named items came slotted with an augment, it’s really a bad idea to design named loot like this. No one wants to spend a tool kit to remove a junk augment just so that they can feed the named item to the sentient weapon. Please create something similar to the filigree destroyer.
    "You're a Jedi, Harry"

    - Gandelf

  6. #1666
    Community Member Zeklijan's Avatar
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    Default Druid Animal Spells (Update 38)

    With update 38 some spells were adjusted to have combat DCs rather than spell DCs.

    The following spells:
    *Takedown
    *Jaws of Winter
    *Snowslide
    *Shred
    *Tremor
    *Hopefully I didn't miss any other.

    All of these spells do not follow the formulas proposed in the update 38's new game description and patch notes.
    After playing around 2 druid characters to figure out the issue, it seems that they use the normal spell formula (10 + Spell level + wisdom) for DCs.

    Frostbite: The spell is removed when swapping weapons. Not sure if that's intended or not.

    Harrowing Pack: The spell specifies that the takedown on a roll of 20 works for the caster, however I've never had it work my character, it seems to work for the hireling and wolf however.
    "Grants the caster *and* all of his or her hirelings, pets, summoned creatures, and charmed creatures a +2 enhancement bonus to flanking attacks, and granting them a knockdown effect when they roll a 20 on attack rolls."

  7. #1667
    Chaotic Evil Mindos's Avatar
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    Default Dragonborn clips upper back graphic

    The upper back of dragonborn clips into the starter breastplate when running forward.


  8. #1668
    Chaotic Evil Mindos's Avatar
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    Default Quest level selection tool tips and loot level reward

    Are these tool tips from hovering over the difficulty selection at quest entrance still accurate? Does chest loot still increase as if the quest level was 1 or 2 higher?


  9. #1669
    Community Member Drunkendex's Avatar
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    Shadar-Kai Nothing is hidden sometimes "forgets" to check for traps.

    If info on wiki is correct, number of times, that enhancement "forgot" to spot/search for traps my toons spot/search was 20+above requirement to spot/search.

    happened in number of quests, be it box, trap itself, or even spell ward.

    ALTHOUGH!

    On one occasion in House of rusted blades, in part with 2 doors you need someone outside to rotate, I ran inside, noticed my hire derped out, ran back and when going back spell ward triggered.

    TL,DR: spell ward was not auto found, and got triggered good 30 seconds AFTER I ran in range.

    EDIT:

    Might be lag related. Today game is quite laggy, and I get spot prompts for traps and secret doors without enhancement autosearching.
    Last edited by Drunkendex; 08-16-2020 at 12:45 PM.

  10. #1670
    Chaotic Evil Mindos's Avatar
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    Default Prison of the planes report to boss name wrong again, plus mirror darkly

    In herioc prison of the planes you are told to report to Maragogg instead of Nimbus. I showed above in a screenshot but also saw it popup here:



    In herioc mirror darkly, when you fight the mimics, they have speech that shows above the monster, but it doesnt show in the chat log. It's all string table errors:


  11. #1671
    Chaotic Evil Mindos's Avatar
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    Default Bug: Or working correctly? Rune arms and being feared

    When using a rune arm, I noticed that I still could fire the rune arm (Strinattis hand cannon) even when I was under the effects of a fear spell, that should prevent all actions.

  12. #1672
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    Default This Thread Has Become A Separate Forum At This Point

    Lol. I think we need a new and improved (new and improved) "Hey Lynnabel" Thread.

  13. #1673
    Community Member Drunkendex's Avatar
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    Quote Originally Posted by Drunkendex View Post
    Shadar-Kai Nothing is hidden sometimes "forgets" to check for traps.

    If info on wiki is correct, number of times, that enhancement "forgot" to spot/search for traps my toons spot/search was 20+above requirement to spot/search.

    happened in number of quests, be it box, trap itself, or even spell ward.

    ALTHOUGH!

    On one occasion in House of rusted blades, in part with 2 doors you need someone outside to rotate, I ran inside, noticed my hire derped out, ran back and when going back spell ward triggered.

    TL,DR: spell ward was not auto found, and got triggered good 30 seconds AFTER I ran in range.

    EDIT:

    Might be lag related. Today game is quite laggy, and I get spot prompts for traps and secret doors without enhancement autosearching.
    On added note:

    When enhancement "forgets" to check for traps, I don't get "trap here" prompt.

    been quite a number of boxes I found only by remembering there should be box. Which kinds makes that enhancement useless, 1/3 of times I have to use search to find trap box that should have been auto-found.

  14. #1674
    Community Member Ballrus's Avatar
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    Hello.
    Glamered weapon aura not work with bastard swords. Is it WAI?

    Thanks in advance.
    No fun, no $$$

  15. #1675
    Chaotic Evil Mindos's Avatar
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    Default

    Quote Originally Posted by Drunkendex View Post
    On added note:

    When enhancement "forgets" to check for traps, I don't get "trap here" prompt.

    been quite a number of boxes I found only by remembering there should be box. Which kinds makes that enhancement useless, 1/3 of times I have to use search to find trap box that should have been auto-found.
    I'm not getting the "trap here" notice when I'm literally too close. Can test by running up to known, findable, trap box. Get icon and notice all the way, until I'm right in front of it, then nothing. No icon in hot bar, nothing. Move away, and boom its back. It's like there's a no detect radius around the box.

  16. #1676
    Community Member Drunkendex's Avatar
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    Quote Originally Posted by Mindos View Post
    I'm not getting the "trap here" notice when I'm literally too close. Can test by running up to known, findable, trap box. Get icon and notice all the way, until I'm right in front of it, then nothing. No icon in hot bar, nothing. Move away, and boom its back. It's like there's a no detect radius around the box.
    I don't get spot prompt at all.

    As if you don't get to spot trap, which then skips other steps in using that enhancement.

    And manually searching shows trapbox.

  17. #1677
    Chaotic Evil Mindos's Avatar
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    Default Project nemesis spelling error

    Mistwalker in Project Nemesis has text above his body when you attack Gish. (should else where be elsewhere?) But he spells it Geish.



    When looking at the Experience Report for Project Nemesis, it lists as Epic instead of Legendary.


  18. #1678
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    Quote Originally Posted by Mindos View Post

    This is a level 5 toon slowing down to 97 percent speed then back to normal then back down.
    After looking at this some more, it "appears" that the slowdown is NOT on the character, but instead depends on which quest you are in. For example, after some (very) quick tests, it seems like The Sacred Helm has a slowdown of movement and I think one of the Delera's chain also does. It's super weird.

  19. #1679
    Chaotic Evil Mindos's Avatar
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    Default invisible lever in Just business quest in sharn

    Just floating in the air, usable, makes lever sound. Found it by chance.



  20. #1680
    Chaotic Evil Mindos's Avatar
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    Default

    Quote Originally Posted by Mindos View Post
    After looking at this some more, it "appears" that the slowdown is NOT on the character, but instead depends on which quest you are in. For example, after some (very) quick tests, it seems like The Sacred Helm has a slowdown of movement and I think one of the Delera's chain also does. It's super weird.
    Ok this one's driving me nuts.

    Ran around did some quests with the Character sheet open, plus tab open, scrolled down to Movement speed. Expected 130%, saw 129% but that's a different issue.

    So, ran into Herioc Elite maze of madness. Solo. Sheet says 129. Ran forward, woke up a cat, still 129. Didn't kill cat. Ran forward more, woke up some more mobs. Now speed is 127. Killed all the mobs I ran by. Speed is now 129.

    So, character speed *IS* being decreased based on the number of mobs that are "awake". NOT the number of mobs that are "alerted" to your presence. So, stepping into *some* quests immediately sets your speed to 127 or so, because somewhere in the quest mobs are awake (ish). Or something. It's a giant ships wheel on my belt buckle.

    Ok, let's keep going. Woke up *MOAR* mobs. Got green alert. Speed went down. Woke up even more mobs, got yellow dungeon alert, then red. Speed went down each time, in about 2 percent ticks. Was standing at 124 for a bit as well. Kill everything, speed goes back to 129. NEVER GOT TOUCHED ONCE BY THE MOBS. Never. For any of this. It all just happened, character visually ran slower, speed went down in the character plus tab, and never got harried, never got hit by melee or ranged. Heck, for the first slow down in maze of madness they didn't even attack me because I ran by the first 3 mobs and it slowed down already.

    So its not the toon, its not reaper difficulty since we were in Herioc Elite. It's the dungeon. All of them. Too many mobs awake, not even have to be aware of you? SLOW DOWN in character speed. Maybe its dungeon alert thats broke. Who knows. Weird that it slows down BEFORE green alert. Somethings wrong, but I'm just glad I got it narrowed down. Hmmm, I *do* need to do more testing... Maybe its only certain build combos, or maybe just whatever speed item is being worn. Hmmm. I'll test with more and different toons to see if everyone is affected.

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