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  1. #1541
    Chaotic Evil Mindos's Avatar
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    Default Back to spring attack, beating this dead horse

    Problem: When you level up, ONLY the square icon for spring attack is shown, and ONLY the active portion of spring attack shows on hover over mouse pop up text.

    In other words, someone new to the game would assume THAT IS ALL spring attack does, because the game does NOT tell you about the passive benefits unless you take the square feat and the later check your char feat page.

    People leveling up only see the spring forward clicky and maybe don't know what they missing.
    Last edited by Mindos; 05-21-2020 at 11:35 PM.

  2. #1542
    Chaotic Evil Mindos's Avatar
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    Default Storms harness wrong border color

    Storms harness the raid loot the Legendary Tempest spine has a blue border instead of the orange raid loot border icon.

  3. #1543
    Chaotic Evil Mindos's Avatar
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    Default Celebration BTC Cosmetic clips

    The BTC celebration cosmetic armor clips into the legs of half-elf females as the model "breathes" on the log in screen:


  4. #1544
    Chaotic Evil Mindos's Avatar
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    Default Short broom only gets 1 use back per shrine

    https://ddowiki.com/page/Item:Short_Broom_of_Mystery

    Why does this only recharge one use when shrining?

  5. #1545
    Chaotic Evil Mindos's Avatar
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    Default Just business mispelling

    In the quest Just Business, the full screen text at the beginning spells ADJOURN as AJOURN

  6. #1546
    Community Member Artos_Fabril's Avatar
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    Default

    Quote Originally Posted by Lynnabel View Post
    We are limited in our weapon models for that material type. I don't think Crystal weapons should exist that don't appear Crystal visually.
    Speaking of which, can the Echo of the Sunsword get at least the Crystal weapon property to match its material type?

  7. #1547
    Chaotic Evil Mindos's Avatar
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    Default two weapon fighting feat tooltip text wrong

    At the bottom it reads "over 500%" when it should read 400.
    Last edited by Mindos; 05-29-2020 at 10:36 AM.

  8. #1548
    Hero LordDunmore's Avatar
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    Default NPC "Venge" in IQ2

    In IQ2, on the Isle of Forgotton Dreams, the NPC "Venge", who is a mini chain NPC to the Dreaming Dark Quest. This NPC gives out LVL1 loot instead of ~lvl 19-20, which is what all the quests in the pack are.

    Please see if you can convince Venge to loosen the purse a bit. She might just get some more heroes coming back to help out the situation on the island

  9. #1549
    Chaotic Evil Mindos's Avatar
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    Default shield block elementals not stacking correctly

    https://ddowiki.com/page/Shield_Deflection (varies amount, up to 40% with tower shield)
    https://ddowiki.com/page/Unyielding_Sentinel Block Energy (show up when blocking in buff bar as: "Shield against Energy"

    These don't stack or work together correctly at all. Shield Deflection is a feat, while Shield against Energy (Block Energy) is an Epic Destiny selection from Unyielding Sentinel. The first goes up to 40 percent with a tower shield equipped while the second is a flat 30 percent.

    1. Holding shift to block shows them BOTH in the buff bar.
    2. But the 30 percent from Unyielding Sentinel always overrides the 40 from shield Deflection.
    3. Meaning they are not stacking multiplicatively like they should, but odd because if it isn't stacking the 40 should take precendence.

    Further tests: Switching out of Unyielding into a different epic destiny with no points spent shows us the following:

    1. Shield deflection has no effect again. It shows in the buff bar but does nothing. This is with mirrorplate towershield equipped giving its 15 percent reduction (shown as Elemental Absorption on the buff bar) Both icons show on the buff bar.

    Equipping a generic tower shield from the Auction House:

    1. Blocking shows the buff bar icon of the feat Shield Deflection. The tooltip reads that it is giving 40 percent competence absorption.
    2. The character plus section sheet shows ZERO increase in any of the elements.

    So, the feat Shield Deflection doesn't do anything at all? Or it doesn't show anywhere that it is doing anything, at least not on the character plus sheet. But it does make a nice icon on the buff bar!

  10. #1550
    Chaotic Evil Mindos's Avatar
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    Default NPC in Wheloon public

    This guy doesn't walk. He just slides all the way across the ground and up the ramp.

  11. 05-29-2020, 10:35 AM


  12. #1551
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    Default Improved Archer's Focus

    I just noticed that the Ranger Deepwood Stalker Tier 5 enhancement Improved Archer's Focus grants +10 melee power instead of +10 ranged power. I doubt that this is WAI, so, if you could please fix this in a future update, that would be great. (It is not merely a typo, either, I believe. The effect grants +10 melee power on my character sheet as well). Thanks.

  13. #1552
    Chaotic Evil Mindos's Avatar
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    Default Main menu dragon icon, right half does move chat window instead of open action



    The almost exact RIGHT hand side of the big dragon icon menu button doesnt open the menu. Instead, hovering over the right side gives the window resize icon, and adjusts the chat window size. Moving the chat window away from the start menu button solves this, but they are kinda designed to be right next to each other.

  14. #1553
    Chaotic Evil Mindos's Avatar
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    Default

    Horse footsteps in Gatekeepers grove and cerulian hills marshy water sound.

    SHUGa-LOP SHUGa-LOp SHUGA-LOP over and over again

    Can we get at least TWO marshy water hoove steps sounds?

  15. #1554
    Chaotic Evil Mindos's Avatar
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    Default sign up page

    The sign up page has a bad link for example if you enter an incorrect email address, an image loads to the left of the email field. This image has a bad link and will never load:

    https://signup.ddo.com/sites/trial.t...ages/error.png

    https://signup.ddo.com

    And the hits just keep on coming:



    1. The download game links are all hosted on Turbine.com
    2. The screenshots link is a 404 not found:
    https://signup.ddo.com/sites/trial.t...reenshot-1.jpg
    3. The watch trailer link throws a security error on Firefox.
    4. The What is DDO link has two dead image links:
    https://signup.ddo.com/sites/trial.t...pup-header.png
    https://signup.ddo.com/sites/trial.t...y-for-free.png
    5. The how is it free link has a dead image link:
    https://signup.ddo.com/sites/trial.t...ree-header.png

    These are all literally the first things a new player sees. Also, Learn More opens the DDO Market, but after opening a redirect link to Turbine.com...
    Last edited by Mindos; 05-31-2020 at 02:14 AM.

  16. #1555
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    Default

    Quote Originally Posted by Mindos View Post


    The almost exact RIGHT hand side of the big dragon icon menu button doesnt open the menu. Instead, hovering over the right side gives the window resize icon, and adjusts the chat window size. Moving the chat window away from the start menu button solves this, but they are kinda designed to be right next to each other.
    This "overlapping boxes" is apparent on a couple of UI elements sadly that seems like the bounding box is a fixed square, so no circles and area vectors, etc. If when the UI changes, there might be more support for different shape definitions. Something with SVG support would rock, it is incredibly feature rich.



    Other:
    No big deal but clicking become a VIP link on the site drives people to:

    https://www.ddo.com/en/Upgrade-to-VIP

    illustrated with LOTRO screenshots

  17. #1556
    Chaotic Evil Mindos's Avatar
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    Default Username FAQ has wrong links but correct text

    https://help.standingstonegames.com/...n-my-username-

    The help page shows in several places that you should click on "myaccount.standingstonegames.com" But when you click on THOSE WORDS you are actually clicking a link to "https://myaccount.turbine.com/index.php"

    In other words, someone UPDATED the hyperlink, but they ONLY CHANGED the text, not the actual link itself. You can see this by hovering over the link in most browsers.

    Also, clicking that link will throw an error page on firefox about an expired certificate.

  18. #1557
    Chaotic Evil Mindos's Avatar
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    Default



    Market teleporter has potion icon in examine orb?

  19. #1558
    Community Member
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    692

    Default Unbound Cannith Crafting makes a bound item

    Been trying to create an Armor with Fortification and Deathblock using unbound ingredients.

    Applying the unbound Deathblock shard to the armor makes the item bound to character.
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  20. #1559
    Community Member DYWYPI's Avatar
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    Default

    The quest 'The Offshore Account' has some graphics glitches with the wall and floor seams. The early corridor close to Davyd's apartment, end wall and floor "disappear" showing a city backdrop.


    When you wander around the following position: You are on at r1 lx528 ly96 i2049 cInside ox47.84 oy-61.78 oz-173.60 h92.8.

  21. #1560
    Community Member DYWYPI's Avatar
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    Default

    Lynnabel, you might need to commandeer Flimsy, to correct Secret Door DCs because they are NOT functioning correctly!

    The problem is 'scripted Secret doors' are now being erroneously detected on some difficulty settings. I know he was supposed to have fixed standard (Secret Door) Spot DCs for scaling [U46], but clearly it's somehow messed-up how 'scripted Secret Door' DCs are working.

    Because the Secret Door [Search] DC on Heroic Normal is so low, they (scripted Secret Doors) actually end up erroneously being counted as searchable Secret Doors and even appear on the Score card, etc. :-/

    For example within the quest 'Red Rain' there is meant to be 1 single searchable Secret Door (leading to the Medusa) and 1 early automated door that opens when the Character gets past a certain point in a corridor, i.e. You are at r1 lx1464 ly48 i2049 cInside ox183.80 oy27.96 oz-97.66 h275.6.

    Also the quest 'Finding Dorris' ends up displaying: 6 Secret Doors discovered on Heroic Normal. That of course is poppycock there are only about 2 standard Searchable doors (The Money Pit door is mixed mode). The others are just scripted to "auto-open" when you get close to a wall, to allow you to progress, etc.

    On Heroic [Elite]; those none standard "scripted Secret doors" that typically auto-open; still show the "Spot: Hidden, your acute senses feel a draft that seems to come from nowhere." alert icon. But they cannot even be detected via Search!

    The other generic Secret doors work fine on Heroic Elite.

    Clearly something is "slightly off" with the lower level settings, and the not so, Secret door DCs.

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