Another update and I still can't buy wizard arcane inscription materials for over lvl6 spells in House J.
Another update and I still can't buy wizard arcane inscription materials for over lvl6 spells in House J.
Have you tried House Phiarlain ? (that's my personal spelling of it.)
The Portable Hole has almost everything, but it is extremely difficult to get to, so it shouldn't be standard, imo.
"You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"
I encountered an issue with a random encounter in the Barovia Wilderness that I hope Lynnabel could look investigate:
Perhaps this would work better:
Would you happen to have any?
Or maybe with a strong pirate accent:
Would you happen to be havin' any?
Last edited by Grandern_Marn; 04-01-2020 at 09:16 AM.
Start cross server trading and profit!Characters: Grandern Marn / Yazmirr Grezztl / Vexir Bristleblade / Zappinaizah Subatrumpf Server: Orien Guild: Faca na CaveiraNew to the Orien server? Type "/joinchannel Titan" into the chat window and join some lively DDO discussion! Happy to help out with any questions.
I just ran the Schemes of the Enemy quest for favor and when I went in the reverse gravity party the effect got stuck onto my character... I couldn't do anything but fly up. I tried leave the quest and recall but it kept me flying up in Cannith untill I couldn't even see the city anymore... There was no way to turn the effect off for my character. Had to logout, login and use Eveningstar key for it to finally be back to normal.
Trying to add a screenshot here but the system won't let me upload it because the button doesn't show -_-
Last edited by ShifterThePirate; 04-03-2020 at 11:42 AM.
I don't know if this is still accessible but the Assets for user defined skins don't seem to be reading any of the horizontal toolbars nor the frame for the chat panel. The vertical bars seem to work just fine. Is there any way we can get an updated ArtAssetID list? LoTROInterface.com apparently hasn't been accurate for these particular art assets in a very long time. I like my ui to be transparent wherever possible... I know this last request is a bit of a big ask as far as suggestions go buuut:
How about a global transparency slider for the UI?
The affix Lifesealed (eg on: Sightless), is not providing the immunity to at least [some] death effects.
ML 28 version of Spectral Great Axe does not do evil outsider bane damage to Shadow of hate in Invitation to dinner (even wiki says they are susceptible to that bane damage).
Another axe to join Riftmaker in bane damage borkness?
There is an optional for defeating the rat swarm that does not complete. Either remove the optional checklist or fix.
I know in American English you love double negatives. Although it's unlikely Tessa Aster (rhymes with disaster) was supposed to repeat the word "doesn't" - unless it was meant to be a stammer.
Yesterday I found 2 bugs, one is so disturbing that I'll give it in via the Standing Stone Support. Something has gone very wrong internally with a new bow I got one week ( I think ) ago, and there appeared an disturbing error message in the combat log.
But there are 2 bugs which are more easily fixable I guess :
- The Second message of Elminster in the King's Fores does NOT appear in any written form ! And that means that neither the tiny scroll pops up, nor does the log contain the text ! It is audible, though.
- Every time I open a chest in a quest, any one of the non-silent Hirelings says something. The curious thing, however, is, that the Artificer's Dog wants to say something, too ! I can tell because the log has a single quotation mark, which would signal the start of a speech : "
Normally, a speech would start this way : "There's treasure!"
The Artificer's dog says this every time a treasure chest is opened : "
Nothing more. Just this single quotation mark.
I have no idea whether there was planned to at least let him or her BARK , but since the Artificer's Dog is able to actually say things like AFFIMATE , I assume that this was meant to let the dog say something about a found chest, too. It would imho - well, that's my very personal opinion - heavily increase the overall athmosphere if the dog would actually say something about chests.
It would be nice if the dog also says something when other things trigger (he or she does, sometimes, like low health, for example).
Last edited by Alrik_Fassbauer; 04-19-2020 at 06:57 AM.
"You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"
With the new functionality to see more values beside the character sheet, i have more insights to my character figures.
I have currently 15% Incorporeality (10% Ghostly and 5% Tempest Whirlwind).
When I use the Elf Race Enhancement Fey Energy Tab (10%), I get a total of 10% and not as expected with staking 25% Incorporeality!
Can you please have a look into this issue...
Argonessen - Guild: "Married with Children" / Clagor Dan - Elf - Tempest (18 Ranger / 1 Barbarian / 1 Rogue) / Glagor Dan - Drow - Pale Master (18 Wizard / 2 Rogue)
90 second slow trap effect from Yeoman archers in Mad Tea Party is not removed using remove paralysis potion (which is described as removing slow spell)
Another long unremovable effect, nice...
Well, at least, in this rare case, Harper pin works.
Honestly I'm shocked Harper pin actually removes something that is not easily removed by other means.
Last edited by Drunkendex; 04-21-2020 at 02:53 PM.
Sorted.
Last edited by thedip; 04-23-2020 at 11:10 AM.
Please update:
The Wreath of Flame: Permanent Fireshield
set label to say if it gives blue or red shield, ideally also which absorption type (to avoid confusion with the DI Sheaths).
Not really important but hit points is sometimes Hit Points, other times Hitpoints or hitpoints. On filigrees but also on enh. trees .
Recently played through the epic version of the last quest, oldstone hall through a mirror darkly, and everytime we opened a mimic chest we got string table errors displayed above the mimic where normally speech text is displayed.
Also, the chain end rewards had several named items without the proper color icon border.
Edit: Also found string table errors with mimic in first Stormhorns quest, and Guardians boots had no color icon border as well.
Edit2. Found a weird champ in the roof is on fire quest in sharn, https://imgur.com/a/RSHmlQD Seems to have a permanant black tentacles effect stuck.
Last edited by Mindos; 04-26-2020 at 02:24 PM.
In wheloon, in the netherese recruitment center, there is a hidden door under the stairs, which leads to a switch. Pulling this switch doesn't seem to do anything.
Bug: Pulling this switch ACTUALLY opens a secret door directly in front of you, however the game doesn't correctly "move" the wall out of the way. Try it, you can run "through" the wall with a little hitching and see that its supposed to be open.
Stepped into the new quest in the gatekeepers last nite, the mine one with constructs. Was using https://ddowiki.com/page/Item:Legendary_Thundershot with deconstructor augment. I am pure rogue mechanic, was playing with a bard.
I kept getting hit with the from above lightning bolt. So I think this weapon is bugged sometimes. Yes, a bolt of lightning came down from the sky and did indeed hit me for damage, I think about 125 or so, not sure. This isnt the first time either, it happened before but I cant remember where, although whatever quest it was had casters in it, so I assumed SSG had updated some mob spells.
Hey folks, although Lynnabel's been really busy lately, I'm absolutely continuing to pick things out of this thread. I've been able to hit a bunch of the things shared here recently and take care of them, so keep listing stuff to fix!
Some mobs that shouldn't absorb negative energy do.
Some mobs that should be undead aren't, so they absorb negative energy yet Palemasters cannot fight through that immunity.
Two examples that come to mind are plant zombies in Thrall of the Fungal Lord and Ex-Adventurer vampires at the end of Amber Temple.
The plant zombies are appropriately typed as plant monsters, but inappropriately absorb negative energy, which plant monsters shouldn't - their versions in Faerun don't.
The ex-adventurers aren't typed as undead vampires. They're Humans, You can even find them in the Human Monster Manual!
Can they please be proper Vampires now?
Enthusiasm enthusiast enthusiast.
The tool-tips for Greater Shout granted by Fatesinger ED don't display a spell DC (for stun save) and don't give the DC calculation like other spells granted by EDs do. Out of interest does anyone even know what the calculation even is?