Hey Lynnabel. Please could you fix the effects of the Druid specific heals, the ones where the petals float around you and last until you log out rather than when the spell ends. Thanks!
Hey Lynnabel. Please could you fix the effects of the Druid specific heals, the ones where the petals float around you and last until you log out rather than when the spell ends. Thanks!
since lynn just responded
would like to ask about what happens when u stabilize - are you supposed to lose all buffs?
cause thats what happens - and you get a message you have been brought back to life by hobs raise dead
https://ddowiki.com/page/Spring_Resurgence
Thats the only thing I can think it could be.
Meld Into Darkness - Tooltip says it gives 100% Dodge. Yet you can still be killed by physical attacks when it is active. Folks in game tell me this was changed to 95%. Please fix the tooltip, or make it 100% like it says it is.
Edit to avoid a double post: Also a pet peeve of mine is inconsistency between the Quest Journal, the Social Panel, the XP Panel, and Favor Panels. For instance Ravenloft Chain 3 - Wizard of Wines. The Quest Journal and Quest Giver call it "The Last Vintage." The Portal to zone into the quest, the XP report, the Social Panel and the Favor Panel call it "The Final Vintage."
There are several others like these that make putting up an LFM a pain. "A Mad Tea Party" is another example of the top of my head. Favor Panel, Quest Entrance, XP Report and Social Panel all refer to it as "Mad Tea Party". However the Quest Journal calls it "A Mad Tea Party"
I assume there isn't a reason for these to be different, and it's just lack of Quality Control? In a perfect world, all of these places would match. My gripe is mostly when the Quest Journal doesn't match the Social Panel. I pick up a quest, open the Quest Journal to see the name, open the Social Panel to make a group... and it's not where it should be.
Last edited by Xanthrawl; 01-13-2020 at 06:14 PM.
I don't know where this idea that the 95% dodge cap is reaper specific came from, because it's not. It's in all difficulties. But people keep repeating it so it's obviously come from somewhere.
https://ddowiki.com/page/Update_42_P..._Release_Notes
Mentioned down towards the bottom, in general changes, and specifically NOT mentioned in the reaper only changes:
: Dodge as a stat now has an absolute cap of 95% across all difficulties.
And I think the fact that there are people here talking about the fact that they are getting hit while using the Shadow Dancer ability, is basically solid proof of it.
Last edited by SpardaX; 01-14-2020 at 07:04 AM.
Server: Thelanis - Characters Main: Rusttttt, Sepiaaaaa, Amethysttttt - Other Alts: Flameeeee, Siennaaaaa, Rougeeeee, Roseeeee, Wineeeee, Marigolddddd, Zaffreeeee, Wisteriaaaaa, Scarlettttt, Rufousssss, Lilaccccc, Puceeeee, Azureeeee, Orchiddddd, Sinopiaaaaa, Amaranthhhhh, Violettttt, Umberrrrr, Tawnyyyyy, And More! Literally too many for the Signature!
I’m not sure if it’s been addressed, but the Fatesinger Greater Shout SLA doesn’t seem to have the correct DC calculation or spell level applied. My normal Greater Shout spell works 95% or the time, but the SLA is VERY unreliable- like 25%.
Also, the mass hold monster SLA in spellsinger has a problem with the DC. My enchantment spells of what the SLA level should be work reliably, while my Mass Hold rarely works.
Perhaps those issues are a simple coding problem? Not sure as I don’t code.
PM's have deathblock as a capstone, but i was instakilled by zulkis in project nemesis. Casting deathward has no effect on a PM. So there's no way to stop from rolling a 1 and dying if you are a PM in that raid. And most deathblock items reduce negative heal amp now so wearing one is cost prohibitive as a PM plus I'm not sure it would even work as deathward doesn't work either.
Last edited by capsela; 01-15-2020 at 06:42 PM.
Toon on cannith
This is one I thought I reported before... but I can't find a previous image so it must have been cleared out of my screenshots folder on accident.
Its a Blackloch ladderbug... but not the kind we usually have.
FYI It would NOT allow me to climb this ladder up to the landing. Obviously I kept hitting my head on something.
Blood Scented Axe Body Spray (Thelanis)Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd
Primal Hymn is supposed to give +10% throwing and bow attack speed and doesn't state a type(like enhancement bonus) is this a just a text issue or is the bonus not applying?
Found a few easy ones to fix I think! It should be near the Wayward Lobster, not the Leaky Dinghy. Also, Gambler's Den should probably be Gamblers' Den. Finally, the DM text and voice upon completion of the quest says "You've wrecked enough tables to satisfy Brother Augustus." However, the quest giver is actually Brother Malden who makes no mention of a Brother Augustus. Is changing the name of the current NPC to Brother Augustus an option?
The Gambler's den was nearby Leaky Dinghy many years ago. There were key npcs at Harbor side nearby Leaky Dinghy. (Such as Mari Mosshand)
Lighthouse used to give the Library quest/Recoveringthe lost tome.(etc), Irestone Inlet was one of the most important and tougher quests at the harbor that players used to team up for. (One of my most fav quests). It was also located closer to the city gates.
Other said details may also be about that change. Leaky Dinghy was sort of the center at the harbor when Wayward Lobster was a center of pvp matches for old guilds. (I know the days at 2011-12 before I gave a long break till my return at 2016)
(Ps: I allways find Harbor side and Cerulean hills more attractive than Marketplace side)
Last edited by Kutalp; 01-17-2020 at 07:07 AM.
1. Kensei's Opportunity Attack not refreshing its duration.
Not entirely a bug, rather oversight, but Kensei's Opportunity attack atm have 6 sec duration and 6 sec CD, and when you hit the button, CD on ability starts but buff is applying only when mob is hit, which not happens at that particular moment but rather on next swing animation, thats why when said ability is off CD you still have 1-1.5 sec of the buff left, so when you hit the button again (since it cannot refresh itself) you losing the charge and starting CD again, therefore losing the buff for another 4.5-5 sec. On bosses you can keep this ability uptime all fight long in most cases via charge regain mechanic, but checking buff bar every 6 seconds to see if you can hit the button again is not the way it should work in my opinion. Make Opportunity Attack refresh its duration if possible, that would be simple and effective solution.
2. Legendary Dreadnought and Momentum Swing\ Lay Waste refresh bug.
Long time bug, probably known too, i'll just copy description for Momentum from Wiki page: "Cooldown often seems to be resetted, but actually it is not. Activating Momentum Swing when timer is not properly resetted will cause animation to play but you won't deal any damage. Easy way to check proper reset is to wait 2-3 seconds after ability timer is cleared, and if countdown continues - then it was false reset, if not - then ability resetted properly.". Same thing for Lay Waste. Most probably some bad coding around 3 sec internal timer for ability refresh. I'd suggest remove said timer entirely and lower reset chance a bit if you find it necessary.
I know Sully Van Grog, is a retried Trapsmith (hence the wooden legs) and former adventurer that's changed direction into microbrewery. However 'Old Sully's Guides to Practical Trapmaking' haven't been updated since around 2011.
The guides that are for sale via the Free Agent vendor; Sorvile Smythe, are still erroneously going on about needing Soul Gems. Soul gems haven't even been used in Trapmaking for nearly a decade.
Last edited by DYWYPI; 01-17-2020 at 02:42 PM. Reason: Grammar.
The attack animations for a quarter-staff wielding half-orc in zombie form are all kinds of horrible brokeness. If the visuals people could take a look at them it would be much appreciated.