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  1. #1181
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    Default

    Can level 1 Alchemists use Rune Arms?
    Because Artificers gain Rune Arms Use feat at level 2. This makes all ML1 Rune Arms useless. While it would be nice if you went back and retroactively increased all ML1 rune arms ML2 (and increase the enchantments appropriately; and most importantly they would be level 2 craftable items, quite better than ML1), but at least going forward, why make new ML1 rune arms when noone can use them. And also when the rest of the weapons in ML2 iirc?

  2. #1182
    Community Member DrowsworD's Avatar
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    Oct 2009
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    301

    Default New character Stat Tab Missing ...

    The new stats tab for the character sheet is not showing attack speed applied by speed boot modifiers. The melee/range speed shows on the front "mouse-over" section, but not on the new tab where it lists two-hand attack speed, two-weapon attack speed, etc.

  3. #1183
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    Default Typo/Homonym

    Kregan the Gatekeeper "for the evil of the Codex corrupts any who spend two much time with its pages"

  4. #1184
    Community Member Satyriasys's Avatar
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    May 2013
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    Can you please fix the invisible weapons? Its so annoying, if I do anything other than attack on my Inquisitive his crossbows disappear, which means they are invisible more often than they are visible.
    Also, how about letting us glamour runearms?

  5. #1185
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

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    Request explanation of relationship between accounts and toons for guild capacity?

    EI: is it a simple each guild can hold 1k toons/ or more complex such as account formula?


    Request some sort of guild capacity counter such as

    Guild is X% full
    or
    Guild has 698/1000 toons


    Pardon if you have already answered thus.

  6. #1186
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    Quote Originally Posted by Lynnabel View Post

    Completely unrelated, but I've also heard chatter that the Vanguard Shield Specialization Enhancements (in both the Paladin and Fighter trees) don't work, but I've been able to verify that everything is functioning properly (and cleaned the bad info off of the wiki, as well). That being said, my DDO instincts aren't quite satisfied, so I suppose I'll ask here - anyone know anything about these enhancements being bugged? Is this just like the Harm spell supposedly being touch range all over again, where the wiki has just had incorrect information for so long that it became common info? If you've got any information at all about these enhancements, lemme know!
    Hi Lynnabel,

    I play a vangard character and have noticed a bug with the shield rush ability. It often doesnt 'go off' when clicked, or the character rushes towards the enemy, doesnt hit any, bounces back immediately and the button becomes available to be pressed again (no cooldown). Other times my char will go in a random direction and go on cooldown. Its not working great at all at the moment, its a little frustrating

    I wanted to bring a couple of other bugs to your attention, if I may:
    - Return to sender throwing dagger still does not work with improved precise shot. Since this was fixed recently for another thrower, I was hoping a similar fix could be applied here.

    - Dragonborn characters in wolf form have two issues:
    1) dragon breath (racial tree) hits enemies ok, but does not show an animation
    2) the spell cold breath has an animation when used, but does not hit any mobs

    Hopin this info is helpful and that a fix for them is possible at some point.

    Thanks for all the hard work, DDO is an amazing game now with all the great changes and fixes your team has been doing

    Love DDO!
    Last edited by Khalibano; 11-15-2019 at 09:17 PM.

  7. #1187
    Ultimate Completionist
    2014 DDO Players Council
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    I took my 11th arcane sphere epic past life which should yield +11% absorption of acid, cold, electric and fire damage. However, before and after taking that past life, the plus tab on the character sheet showed a flat 15% absorption which is likely all coming from guild airship buffs which I have and are maxed.

    Will try to look later after reincarnate to see if the two are not stacking with each other (they should), or if the plus tab is simply not showing thus.

    Is it possible this passive epic past life benefit is not working correctly?

    Filled out bug report.

    Will try to look at character sheet when guild buffs run out, likely when I TR later today.

    Thanks for reading, back to Korthos!

    edit:

    TRed and looked at plus tab:

    I reincarnated to eliminate ship buffs. Now the plus tab shows the epic past life bonus of +11% absorption from the 11 epic past lives for acid, cold, electric and fire. So, either the character sheet plus tab elemental defenses is wrong or epic past lives are not stacking with airship buffs (which are 15% and will be more than most person's total arcane sphere epic past lives. Could we make the epic past lives to stack (usually past live feats stack with everything).

    Bug reported again.
    Last edited by Silverleafeon; 11-18-2019 at 12:21 PM.

  8. #1188
    Chaotic Evil Mindos's Avatar
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    Jan 2010
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    Default grammer and a stuck animal in keep on the BL

    First, should it be cult has or cult have? Yet, recently, the Cult has-- this seems more corrector to me?


    Second, found this poor animal fused into the rock in the higher level wilderness

  9. #1189
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    Mar 2010
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    93

    Default Since U44 item Sightless is bugged

    Since the last Update some things got broken again. I dont know if you know that already but Sightless the helmet is bugged. The True seeing is not working. i do get displayed when fighting with a shuriken a lot off blurr and displacment.
    Last edited by Rendron; 11-20-2019 at 09:25 AM.

  10. #1190
    Community Member mikameow's Avatar
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    Dec 2009
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    48

    Default Critical mastery tempest tree

    Critical mastery in tempest tree and potentially others isn't showing as giving critical confirmation bonus on the new character sheet tab and so I assume it's bugged. I feel like I remember these enhancements having been bugged in the past so I assume this is just the return of whatever that old bug was. Take a look when you get the chance. Thanks

  11. #1191
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    Apr 2013
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    Default

    Lyn, I just noticed something that's relevant to your kind of work, and because it's a build that doesn't see that much love in the game, nobody really gave it a second look at the time.

    The heroic version of the Artificer's set from Sharn, Arcsteel Battlemage, has Evocation Focus on the gloves, and universal Spell Focus on the helm, both have a value of 3, making the effect on the gloves entirely superfluous.

    Would it be too late, and would it cost too much to see that Evocation Focus replaced for Insightful Evocation Focus on the glove portion?

  12. #1192
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    (Standard): You are on server 24 at r1 lx1569 ly1882 i8 ox38.18 oy42.17 oz634.41 h303.8. Game timestamp 320812896.668.

    Stuck spot HELF TR2+ size xd.

    Best done with a horse.

  13. #1193
    Community Member ThomasHunter's Avatar
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    Jul 2013
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    770

    Default Tracker's Trap

    In Tracker's Trap with my Warlock (pew pew) and cannot bust the branch barricades. Unsure if this is on your radar yet (still?).

    Thanks much Lynnabel! Also, love the new loot in Keep!!!!

  14. #1194
    Community Member HungarianRhapsody's Avatar
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    Jun 2011
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    2,708

    Default

    Please make the raid timer bypass work with Against the Demon Queen raid.

    I’d like to run that raid more often. I would also like to TR again. Can’t get the 20th raid completion for 2 months without raid timer bypasses. And they don’t work at ADQ
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  15. #1195
    Community Member Bzzzt's Avatar
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    Oct 2011
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    157

    Default

    Quote Originally Posted by Lynnabel View Post
    Hmmmm this should have gone live with this update.

    Completely unrelated, but I've also heard chatter that the Vanguard Shield Specialization Enhancements (in both the Paladin and Fighter trees) don't work, but I've been able to verify that everything is functioning properly (and cleaned the bad info off of the wiki, as well). That being said, my DDO instincts aren't quite satisfied, so I suppose I'll ask here - anyone know anything about these enhancements being bugged? Is this just like the Harm spell supposedly being touch range all over again, where the wiki has just had incorrect information for so long that it became common info? If you've got any information at all about these enhancements, lemme know!
    Simple test on live shows that the to-hit and AC parts of the Vanguard tree function, but the damage part of the enhancements don't. Admittedly, I haven't gone and smacked a training dummy to collect numbers to see if it's a display error or not.

    Video:
    Last edited by Bzzzt; 11-25-2019 at 09:50 AM. Reason: Cropped black bars on video.
    Nope.
    Quote Originally Posted by Feather_of_Sun View Post
    It was causing server-crippling lag due to an issue with how much kobolds hate boxes.

  16. #1196
    Community Member Firebreed's Avatar
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    Dec 2009
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    935

    Default Easy typo fix

    In Sharn Clifftop Tower District, the Halfling next to Savia Potellas has a typo in one of his lines:
    "Take my word for it ... Then try RUNNIG a business ..."
    "RUNNIG" should be "running"

  17. #1197
    Chaotic Evil Mindos's Avatar
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    Default Spelling errors is house of pain

    Forum keeps deleting my post image link, lets try imgur You come across a crumbling shrine amdidst what appear to be anicent ruins.
    Amidst, ancient. Maybe should say appears plural? IDK

    https://ddowiki.com/page/House_of_Pain
    Last edited by Mindos; 11-28-2019 at 11:23 PM.

  18. #1198
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    Default Couple of more effects stuck/bugged in RNG


  19. #1199
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    Aug 2018
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    1,009

    Default Shadow Training II

    It seems that Shadow Training II from SD is not providing the bonuses that it lists. Stated bonuses should be +3 to Hide and MS, +5 to hit on sneak attacks, and +2 sneak attack die. According the Character Sheet - Skills tab, Hide and Move Silently have no improvement, and the new Stats + tab shows no increase in SA die and only +1 to hit on sneak attacks. The +1 is important because it proves that effects from ST II do show up in the Character Sheet.

    Thanks
    Zamsil - L30 VKF Assassin - Cannith: Hand of Death
    Zanthiss - L30 Acrobat
    Zaldraan - L30 PDK Icebreaker SwashBard
    I've got a Dungeon Master's Guide... I've got 12 sided die...

  20. #1200
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    Default Missing Adamantine DR breaking flag

    Last edited by janave; 12-01-2019 at 04:55 AM.

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