I'm taking somewhat frequent cold damage and tendon slice effects while buffing or healing myself while stay frosty is toggled on.
I'm taking somewhat frequent cold damage and tendon slice effects while buffing or healing myself while stay frosty is toggled on.
Selvera: Aasimar Fighter 20/Epic 10; Old and wise fighter.
Jen: Half Elf Fvs 4; Healer Archer on a TR with friends
Mayve: Drow Bard 14/Wizard 6/Epic 7; Vampire Enchantress
Piston Boots Fulcrum Shift is not applying 5 melee power when jumping.
Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP
Hello.
Can take a look at Druid Bear spells Tremor and Bear Charge?
Appears that its not applying something to DC's.
DC: 10 + druid lvl + highest of STR/WIS + trip bonuses.
Pure druid, at lvl 30, with 81 STR (35 mod) plus 3 fighter past lives, and it shows DC 25 (Tremor) and 65 (Bear Charge).
Also, Know the Angles are not applying.
Thanks in advance.
Edit. And, Relentless Onslaught have no animation, the same for Momentum Swing (while in bear form)
Edit2. Lay Waste DC is correct.
Last edited by Ballrus; 08-22-2019 at 08:29 AM.
No fun, no $$$
One more for Bears.
Dont know if the Cores 5 and 6 attack speed (Nature Protector) are cumulative.
If yes, its not granting 15 AS total for core 5 and 6, only 10% total with full cores.
If no, nothing to see here.
No fun, no $$$
- Fatesinger: Core 4: Not working - Intoxicating Presence: Enemies that strike you have a chance to be Fascinated.
- Bard (Swashbuckler): En Pointe - The +w part of this attack is not applying
Has there been any discussion about putting all the ship guild buffs on the same timer and be part of the Amenity Bar?
Dagg.
If A Dwarf falls in the forest does he make a sound? YES! Ah Gawd Dang Sons of a *BEEP*
Guild leader of the "Order of the Never Empty Mug"-Khyber Server-Varda, Daggummet, Xotika, Angelheart, Annaleeza, Keirza, Gearszin, Iluvatar, Sindeamon, and Pippsqueek
You don't want to get Lynnabel started on legacy ship buffs
If A Dwarf falls in the forest does he make a sound? YES! Ah Gawd Dang Sons of a *BEEP*
Guild leader of the "Order of the Never Empty Mug"-Khyber Server-Varda, Daggummet, Xotika, Angelheart, Annaleeza, Keirza, Gearszin, Iluvatar, Sindeamon, and Pippsqueek
Ki attacks do light up when you have enough Ki and grey out when you don't have enough ki. In order to get these icons to update, you have to shift the icons around on your hot bars in order to get these to update, except for the finisher icon which updates just fine. Tis effects both feat and and enhancement ki attacks.
Swapped the material type to Silver.
Verified that it is indeed giving 25%. If you can get me more information (screenshots, combat log info, anything you think might be related) I can take another look. My "this is bugged somewhere" instincts are giving me weird vibes so the more info, the better.
Swapped, good catch.
Verified that it is indeed giving 3, there may be a typing conflict with your gear somewhere.
Believe it or not, the problem with these boots is that the "Jump" script does not successfully run depending on which player race you are, which would take me approximately 20 years to fix myself. I'm going to redesign the effect.
Attack speed that applies to a specific combat style or weapon set does not appear on the character sheet, this ability is WAI. If a bonus is not typed, it stacks.
Fascinate verified to be working (all I did was remove the HP requirements of the original Core ability). En Pointe's missing Ws appear to be written but then commented out and I'm not enough of an idiot to uncomment them on a Friday afternoon without running it by at least one other person. My ddo instincts are telling me I'm looking at some sort of cursed codeblock and I've got way too much to lose to be eaten alive by the Attack system today.
I missed you, too
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
Ah, yes, I can see the patch notes now:
En Pointe now does its proper additional [W] bonus.
Known Issue: Weapon attacks no longer work at all for any ability or weapon.
Squash a bug, and watch it gorily explode over every other part of the code until everything is a gross slimy mess.
I primarily play Zunzyne Siegemaker, and am the guild master of Ares Macrotechnology on Ghallanda.
Reaper Experience Calculator: https://docs.google.com/spreadsheets...ewE/edit#gid=0 (out of date as of U42.4, needs testing for new values)
Not sure if it's been mentioned or not, but the fountain by the Fatespinner in the marketplace is ALOT louder than anything else.
Hey Lynn, any chance you can take a look at an item that was broken on release since update 39 (July 18th, 2018)?
https://www.ddo.com/forums/showthrea...ists?p=6239194
...I can bribe you with cookies if necessary!
We want more Monster Manuals.
There have been multiple threads over the years about bugs in wilderness slayer areas, but I'll stick to the "typos" or display-bug level:
- Underdark slayers say "3100/9100", when there's only 3100 available.
- Gianthold explorers say "49/64" when there really are only 49 total.
- Gianthold rares say "22/21"; should be "22/22"
- High Road rares say "26/24". I'm not sure how the 2-part Rebels Underground is supposed to count, but it should either be "26/26" or "24/24".
- Thunderholme level is listed as "29 (29 Epic) instead of just "29".
- High Road level is listed as "24 (24 Epic)" instead of "18 (24 Epic)"
- King's Forest rares number is listed in grey text (like unstarted) instead of yellow text when in progress.
- When the wilderness area list is sorted by level, Barovia, High Road, Storm Horns and Gianthold are sorted based on their Epic level, while Cogs, Orchard, Wheloon, and 3BC are sorted based on their Heroic level. This should be consistent. (Or better yet, split out the Heroic and Epic wilderness areas separately in this list. That would fix the sorting problem and make the other numbers easy to get straight. Or even just list Epic and Heroic levels in separate columns and allow us to sort by either.)