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  1. #741
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    Quote Originally Posted by leesun View Post
    The Snapping Crabs of Legendary Lost at Sea are unaffected by hold monster mass? on r1 and r3 it works on the sea lions, sahuagin, bugbears, and trolls. Whenever I cast hold monster mass on the crabs I get "immune". the crabs aren't constructs, undead, plants etc, they are listed as vermin so it should work on the crabs, yes?
    Assuming everything works the way it should, I am afraid not.

    https://www.dandwiki.com/wiki/SRD:Vermin

    -> Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

    Hold Monster
    -> Enchantment (Compulsion) [Mind-Affecting]

    I'm afraid that Vermin are in the list of creatures immune to mind affecting magic.
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  2. #742
    Yamabushi leesun's Avatar
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    Quote Originally Posted by SpardaX View Post
    Assuming everything works the way it should, I am afraid not.

    https://www.dandwiki.com/wiki/SRD:Vermin

    -> Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

    Hold Monster
    -> Enchantment (Compulsion) [Mind-Affecting]

    I'm afraid that Vermin are in the list of creatures immune to mind affecting magic.
    tyvm for this. Kind of surprised that ddo lists giant crabs as vermin instead of some kind of beast or animal.

  3. #743
    Community Member Jerevth's Avatar
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    Default Creat Thrall

    Yesterday while running the "Age of Rage" chain, I started taking arrows to the back. (Only arrows so psh) I finished up the mob, turned and saw my thrall shooting me. I figured it was just a glitch, but then I noticed my thralls were attacking me more than the enemy and Dismiss Charm is a touch range that I had to use to make my newest buddy targetable again.

    It was the same in the next rage quest.

    I thought maybe it was because it was the Age of Rage- some madness of the crowd Easter Egg.

    Vale did the same thing, though (Sleeping Dust). Bag guy gets his sweet blue pointy hat, looks at my warm smile and attacks me anyway.
    I have a charisma over 45, they should be enthralled before I even need to cast the spell. People love me. Why are my thralls all going berserk and being flagged as friendlies despite. (And some of those ogres pack a wallop when you aren't looking.)

    No confusion icon (Which would make it targettable by everything) and no indication of a failure. The blue hat says it all.

    I didn't see the issue until yesterday.

    Anyone else seeing this?
    In all posts: Assume I'm just providing a personal opinion rather than trying to speak for everyone.
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  4. #744
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    Quote Originally Posted by Jerevth View Post
    Yesterday while running the "Age of Rage" chain, I started taking arrows to the back. (Only arrows so psh) I finished up the mob, turned and saw my thrall shooting me. I figured it was just a glitch, but then I noticed my thralls were attacking me more than the enemy and Dismiss Charm is a touch range that I had to use to make my newest buddy targetable again.

    I didn't see the issue until yesterday.

    Anyone else seeing this?
    I've seen charms turn on me for a while now. It tends to happen more to me in the Wheloon arc (Friends in Low Places and Shadow of Doubt being the most egregious examples).
    Did it on a Wizard, did it on a Warlock (both with Mass Suggestion, don't remember if Charm works any differently)
    Most rage-inducing part of it is the Dismiss Charm won't work on those that bugged, and I can't hit/target them myself.

  5. #745
    Community Member Jerevth's Avatar
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    Quote Originally Posted by Xgya View Post
    I've seen charms turn on me for a while now. It tends to happen more to me in the Wheloon arc (Friends in Low Places and Shadow of Doubt being the most egregious examples).
    Did it on a Wizard, did it on a Warlock (both with Mass Suggestion, don't remember if Charm works any differently)
    Most rage-inducing part of it is the Dismiss Charm won't work on those that bugged, and I can't hit/target them myself.
    I was able to target them, if they held still long enough (i.e. Stayed in range) by right clicking them like an object or party member. Ran some more after posting this and didn't have any issues though I was more leery of what I enthralled. It seems like a hit-or-miss bug, for me at least. It could also be that I will drop a DOT on the target then charm it so when the crowds are dead, he has fewer HP to whittle away.
    In all posts: Assume I'm just providing a personal opinion rather than trying to speak for everyone.
    *All posts should be taken as humorously intended and if you are struggling to decide if I insulted you; I didn't.

  6. #746
    Community Member J1NG's Avatar
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    I've seen the charm attacking myself and allies before (many, many months ago). It's essentially them taking damage/aura effect(s) as they are being made into a Thrall, which didn't completely override their allegiance and continue to attack their original target prior to becoming a Thrall. Best work around is to be able to get up onto them without being noticed so that their allegiance switches over to your side and can target an enemy from the get go.

    J1NG
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  7. #747
    Cosmetic Guru Aelonwy's Avatar
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    Does it bother anyone else that the Macabre/Nightmother weapons from Ravenloft have the same icons as their Barovian/Morninglord counterparts? Its all a red fiery background despite the fact Macabre/Nightmother weapons do NOT do fire damage but instead cold/evil.

    Now when I put a Macabre/Nightmother weapon into my weapon sets shortcuts then they have a more appropriate violet/black evil background in their icons. So why is it that in inventory their icon/background color is wrong and has been since day one?
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  8. #748
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    Sun Elf (maybe other elf) emote animations are broken, eg: beg. the wielded weapons are detached from the body during the emote's animation, then resets once it completes.

  9. #749
    Community Member Jerevth's Avatar
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    Quote Originally Posted by J1NG View Post
    I've seen the charm attacking myself and allies before (many, many months ago). It's essentially them taking damage/aura effect(s) as they are being made into a Thrall, which didn't completely override their allegiance and continue to attack their original target prior to becoming a Thrall. Best work around is to be able to get up onto them without being noticed so that their allegiance switches over to your side and can target an enemy from the get go.

    J1NG
    Thanks J1ng and all. I'll have to change my method of engagement then. I started to suspect as I wrote my last update that it was a love/hate relationship. The bitterness of mobs and grudge-bearers.
    In all posts: Assume I'm just providing a personal opinion rather than trying to speak for everyone.
    *All posts should be taken as humorously intended and if you are struggling to decide if I insulted you; I didn't.

  10. #750

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    Two to add:

    1. Hold person is missing it's tooltip.
    2. Tiefling tails clip through cloak of the master.
    Ghallanda (38): Vilas, Alphon, Whelm, Thaylan, Tyclmi, Amgine, Talc, Dedlee, Payle, Darell, Talenta, Zhen, Thrane, Arrith, Durdyn, Magefyre, Necrophil, Tulgey, Borogove, Hasugi, Shawal, Hailestorm, Branthan, Lightningbug, Bettercall, Elecktric, Zardu, Zergworthy, BrotherOf, Missadventer, Bytemy, Demogeorgia, Tizen, Warrcore, Permadeaf, Fullmettle, etc...

  11. #751
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    Will Arborean ever not be misspelt? It's really not that hard a word.

  12. #752
    Community Member Pilgrim1's Avatar
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    Primal travel in the primal avatar epic destiny has some issues.

    When you activate it you jump backwards 3 times over 3ish seconds. Then you get +50 dodge/dodge cap for 12 seconds. However if your jumps are interrupted or cannot be made or you move this 12 second duration is reduced to a few seconds. This makes this ability hard to use.

    Meld into darkness in shadow dancer had similar issues till you fixed it. Maybe its an easy fix?

  13. 04-18-2019, 12:26 PM


  14. #753
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    Apologies if this was mentioned before, but my ocd smarts at the white plume pack item being called "legendary xyz" when it shoud be "epic xyz"

    Kind of a big deal : Legendary Sapphire Studded Buckles L21.

  15. #754
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    Lynnabel's Avatar
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    Quote Originally Posted by Tist View Post
    Apologies if this was mentioned before, but my ocd smarts at the white plume pack item being called "legendary xyz" when it shoud be "epic xyz"

    Kind of a big deal : Legendary Sapphire Studded Buckles L21.
    You're in luck that I am in the exact specific slice of DDO that this item lives in right at the exact moment I read this comment :P Fixed it for you.
    100% radical, enthusiasm enthusiast.

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  16. #755
    Community Member Dabima's Avatar
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    I know it's been mentioned in other threads, but not sure if it's been mentioned here. Half-elves and Gnomes currently have multiple animations not working properly. All paralyzing animations, such as via paralysis, hold person, flesh to stone, etc, are just making your character stand in place, still moving, in a combat stance, rather than appearing paralyzed. Dancing effects such as from otto's irresistable dance or globe of dancing are doing the same thing as well. You'll see the tiny dancing symbol above your head but you'll just be standing in place rather than dancing.

    Here's a screenshot of my gnome "dancing"


    Dwarves also have a weird bug right now where there body stretches out and contorts in a weird way if they are searching for a player, and give up. Rather than look around one last time and go back to their passive action, be-it standing there or patrolling, they contort into this weird position for several seconds:
    Orien: ][Vladtepes][Gelatinous][Lelitha]

  17. #756
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    Quote Originally Posted by Dabima View Post
    I know it's been mentioned in other threads, but not sure if it's been mentioned here. Half-elves and Gnomes currently have multiple animations not working properly. All paralyzing animations, such as via paralysis, hold person, flesh to stone, etc, are just making your character stand in place, still moving, in a combat stance, rather than appearing paralyzed. Dancing effects such as from otto's irresistable dance or globe of dancing are doing the same thing as well. You'll see the tiny dancing symbol above your head but you'll just be standing in place rather than dancing.

    Here's a screenshot of my gnome "dancing"


    Dwarves also have a weird bug right now where there body stretches out and contorts in a weird way if they are searching for a player, and give up. Rather than look around one last time and go back to their passive action, be-it standing there or patrolling, they contort into this weird position for several seconds:
    I believe the stoned guards in eyes of stone are doing it as well . The whole statue looking around thing is creepy.
    The blinking Drooam "backpack" is NOT a party buff. But its fun to say it is.

  18. #757
    Community Member liston33's Avatar
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    Default More bugs

    Level 10 warforged arti using inquisitor tree... x-bows disappear when using chests, doors ect, re-appear after clicking attack. Arti pet receives dot attack (acid, electric) dies, then when resurrected dot still effecting pet until dismiss and recall..

  19. #758
    Community Member ThaneCedric2's Avatar
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    Default Animus

    Can't be fed to Sentient weapons. Says "Not a Named Item"
    Specialization is for insects.

  20. #759
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by liston33 View Post
    ... Arti pet receives dot attack (acid, electric) dies, then when resurrected dot still effecting pet until dismiss and recall..
    You can dismiss your mechno-mutt?

    I'm so jealous.
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  21. #760
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    Default A Novel Scabbard for Warforged

    My apologies if this has been mentioned, but there is a minor visual miscue when warforged use rune arms. When the arm is active and standing still, the apparently empty-headed warforged places his weapon inside his head. It could be a novel kind of scabbard I suppose, but I was wondering if you could straighten their arm out just a tad so he stops hitting himself in the head?
    "The imagination is not … the faculty for forming images of reality; it is the faculty for forming images which go beyond reality..." - Gaston Bachelard

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