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  1. #321
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Sometimes, but usually it's just already in their bug queue already. The other developers don't tend to spam the forums with their bug fixes, so it does seem like it's mostly just me, but trust me when I say that compared to the rest of the team I am actually one of the least productive :P
    I just imagined your npc being a kitten in the Hall Of Heroes shifting from playful antics to profoundly lazy......... If I had to place a bet, I'd bet you are under-exaggerating your productivity, other words I'm sure you are more productive than you make it sound.

  2. #322
    Community Member Niminae's Avatar
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    Quote Originally Posted by Yamani View Post
    Just going to point this out since the 2.5w is being removed; but almost all of the old handwraps now have incorrect +w damages.According to cannith crafting scaling all of the 10+ wraps should be 1.5w, the 20+ wraps should be +2w. And so on. Fully upgraded Antipode is +2w, and should be+3w(4w if you want to make them considered raid wraps). Heroic scraps of enlightenment are 2.5w and should be 3w. Stonedust wraps are 1w and should be +1.5w. Ivy wraps are 1w and should be 1.5w. The list could go on for awhile.
    You don't get it, do you? A dev was bitten by a Monk once. You're lucky the class is still in the game.

  3. #323
    Planewalker Earthbound Misfit's Avatar
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    Default GH Heroic

    not sure if this was in previous thread, but completing gh heroic gives message '(Dungeon Master): Ana is saved. The Drow and their mighty Goddess have been stopped. Now the people of Eveningstar can finally rest easy. Elminster wishes to offer his thanks.'


    bit of a bummer knowing the end before the start

  4. #324
    Community Member kmoustakas's Avatar
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    Lynnabel we love you

    Could you change the new elyd edge to do damage with charisma like the epic version?

    Could you fix the shillelagh spell to change the damage type of the weapon to bludgeon?

    <3
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  5. #325
    Community Member Paisheng's Avatar
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    Hi, my first post to you. Since the new feat arrangement change (which I like): Harmonious Balance: Fists of Light is not displaying within the Monks Feats group. It stands alone right after Monk Feats. And you cannot see it until you achieve it even when you click on "show unavailable." It only shows when you achieve monk level 3

    Similarly this is true of Quivering Palm -- and if you click display "Show Unavailable" you cannot even find the QP until you achieve it at level 15 and I believe it displays outside of monk feats (90% sure memory from last life).

    Deflect Arrows also displays outside of Defensive feats.

    Construct Exempler displays outside (just after) Combat Styles

    Ten Thousand Stars and Trapmaking display after Spellcasting Feats.

    My apologies for being redundant if someone else has already has reported these.

  6. #326
    Community Member LeoLionxxx's Avatar
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    Near the bottom of this screenshot: The description for Exalted Angle's "Reborn in Light" effect claims that it needs to reach 100, instead of the 25 it actually is.

    In fact, the whole thing could probobly be shortened (or cut), we don't need that whole paragraph every time we cast a light/heal spell.

    That's not lag, it's just DDO trying to become turn-based again.
    Feature wishlist: colour-coded HP bars; red/blue teams in raids; rez-timer in party menu

    Bug report form link

  7. #327
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    Default Spiritual Bond Icon

    This isn't something simple like a spelling or dialog error, but it's not exactly a bug. If someone has already mentioned it, I apologize for the duplication.

    If you have a Kensai with Spiritual Bond, the benefits show up on the weapon listing ("Currently Equipped") as "Battle Meditation ... (x seconds remaining)"

    Any chance that could be displayed as an icon across the top, like, say, Archer's Focus?

    Thanks!
    "The imagination is not … the faculty for forming images of reality; it is the faculty for forming images which go beyond reality..." - Gaston Bachelard

  8. #328
    Community Member Chacka_DDO's Avatar
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    Post Mass Frog

    Not really a bug but the allowed targets for Mass Frog are Self, Foe, Directional and Breakable.
    But it makes only sense to have Self because Mass Frog will always be cast around yourself and never on anything else.
    It just causes annoying fails if you have a hard target that is not in range or even worse runs out of range while you cast Mass Frog.
    And this especially with this unneeded touch range restriction from Epic Defensive Fighting

  9. #329
    Community Member Niminae's Avatar
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    The tooltip for Arcane Prodigy probably should be updated to show that it scales with spellpower. If only to avoid questions about how it works.

  10. #330
    Community Member Neo-Masamune's Avatar
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    Default Falcon tree trance ability is broken! And more...

    the tier 4 trance ability which is suposed to give a 1/2 WIS modifier bonus to damage and tactical feats is giving a DEBUFF! Its a bug! Of a new content! Look it up! i have sent a bug report but i dont see the fix on release notes, since u gonna fix the tree, fix it whole! Thanks in advice!


    P.S. I tend to play more with ranged longbow archer, and i use the falcon tree with AA both ranger and ELF AA

    ELF tree has some bugs too... since u guys are doing a new ELF with the same TREE could we get ELF AA bugs fixed also? Final Strike is bugged and there is the critical multiplier too (It wont trigger right away, just when u log out and in, then i dont know for sure if it realy works!)

    Please Lynnabel! =)

    Thank u again!
    Last edited by Neo-Masamune; 10-02-2018 at 04:25 AM.
    Woodyheart from Spellbinders on Cannith

    I'm from Brazil!

  11. #331
    Drow Machine Gunner Vasandralov's Avatar
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    Default Lords of Dust

    In Lords of Dust, Karas HP doesnt show -- even if you have the Drow Monster Manual Mastery complete

  12. #332
    Community Member Annex's Avatar
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    In The Black Loch, there is a monster stuck in the floor or a wall somewhere near:

    You are at: r1 lx120 ly216 i2049 cInside ox-40.23 oy14.79 oz-196.74 h299.5
    Q:0x7000E090

    The location information above came on an Epic Normal run.
    Sophie Cat Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
    Exotic Item Recovery Specialist. I wish you all many happy adventures!

  13. #333
    Players Council 2015
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    Here are a few more for you.

    ----------------------------------------

    *An Invitation to Dinner*

    South Guard Tower (Fungus under the floor where you can't collect)
    (Standard): You are at: r2 lx640 ly56 i82 cInside ox-103.10 oy557.65 oz-408.60 h216.6
    (Standard): Q:0x7002E82D

    South Guard Tower (Explosive Barrel in the wall)
    (Standard): You are at: r2 lx640 ly56 i82 cInside ox-106.72 oy382.17 oz-379.45 h244.7
    (Standard): Q:0x7002E82D

    ----------------------------------------

    *Slave Pits of the Under City*

    Pressure Plate traps below the floor. (Can't be disabled but still trigger)

    (Standard): You are at: r2 lx1800 ly2024 i2049 cInside ox822.79 oy327.90 oz-217.23 h26.7
    (Standard): Q:0x7002C341

    (Standard): You are at: r2 lx1800 ly2024 i2049 cInside ox927.44 oy381.55 oz-222.67 h185.6
    (Standard): Q:0x7002C341

    Slaver Warchanters have unlimited casting range and can cast through walls/ect.
    They cast cometfall constantly if you are not in normal spell range/visibility.

    ----------------------------------------

    *Assault on the Aerie of the Slave Lords*

    NPC at the start, Blodgett [dialog error]: "Things we were going fine..."

    ----------------------------------------

    *A Study in Sable*

    Epic Elite, two party members, Monk/Cleric/Rogue and Enlightened Spirit Warlock (using Eldritch Aura/Burst/Blast).

    Day one [all good]: 1 path opens. 1 thrall saved.
    Day two [bad]: 2 paths open simultaneously. All 3 remaining guests thralls, save 2.
    Day three [bad]: Remaining path opens. Save remaining thrall.
    Day four [bad]: All guests saved, crypt locked. No way to continue, recall.

    ----------------------------------------

    *Murder by Night*

    The 'Help All Purple Dragon Knights' optional cannot be completed.

    Some wolves get stuck 'outside' the door for the end fight.

    ----------------------------------------

    *Eveningstar*

    Alyn Farrago offers the quest The Haunted Halls of Eveningstar (a lvl 28 no heroic version quest) when you are below lvl 20.

    ----------------------------------------

    *Harbor*

    Harbormaster Zin's quest (Waterworks) icon on the map is a blue repeat icon instead of a gold quest icon.

    Phinnian Barkbow (Invasion Tokens) shows a gold quest icon on the map before you are able to take his quest.

    ----------------------------------------

    *Augment Bags*

    When you select an augment and click the 'move up' arrow on the right it deselects the augment making it very annoying to rearrange them.

    ----------------------------------------

    Sometimes when you log on as a Monk character, all Monk Feats (Ki attacks/ect) and Enhancements (Shadow Veil) on your hotbars will be grayed out as if you have insufficient ki.
    They work as normal but will remain gray until you drag the feat on your hotbar to another slot.

  14. #334
    Community Member dsmwhiteknight's Avatar
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    Default Night Revels Candy has incorrect text

    The following candies say that they will expire at the end of 2017. I am assuming that is just a text error. I have not checked other items/candies.

    Almond-Coated Shadow Apple
    Darkswirl Caramel Bite
    Sweet Cinnamon Cloud

  15. #335
    Community Member
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    Default

    I was hoping the "Stronger Bonds" Aasimar enhancement would be fixed by U40 (since it mentions a Bond of the Protector fix).

    But nope. Still bugged.

    I'll reiterate the bug:

    Stronger Bonds gives you a 2% dodge bonus for Protector Aasimars while active.
    But every time you enter a quest the 2% dodge disappears even though the enhancement still appears to be active on the toolbar.

    The only workaround is to turn the enhancement off then on again. But when you turn it off it also turns off Ascendant Bond (+10% hit points). So you have to turn that on again. This puts your max HP back again again but you are now immediately down 10% hit points.

    And you have to do all of this every freaking time you enter a quest.

  16. #336
    Community Member glmfw1's Avatar
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    1,755

    Default Hayweird Foundry

    After pulling the lever on the upper level after passing all the magical barriers, the message reads:
    • "(Dungeon Master): In the distance, the magical protections on a door falls."


    It should be either:
    • "(Dungeon Master): In the distance, the magical protection on a door falls."

    or
    • "(Dungeon Master): In the distance, the magical protections on a door fall."
    Bettayne Brah'dukcc, Cleric of Lathander
    Today is the first day of the rest of your life

    For DDO Queries, check out ddowiki.com; New to the game? Head to the Newbie Guide

  17. #337
    Community Member
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    Was this mentioned? PERPARED.
    At the beginning of Killing Time raid.

  18. #338
    Community Member
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    796

    Default Chaos Hammer isn't working

    It wastes spell points but does not do damage or slow lawful beings (tried it on orthons and hobgoblins).

  19. #339
    Community Member Annex's Avatar
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    In The Snitch and the Lich, the Rest Shrine that appears after defeating the Mummy Lord subsequently disappears if a player character proceeds further into the quest. The Resurrection Shrine located adjacent to the Rest Shrine remains in place.
    Sophie Cat Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
    Exotic Item Recovery Specialist. I wish you all many happy adventures!

  20. #340
    Community Member vryxnr's Avatar
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    Default Intimidate range

    Quote Originally Posted by update 40 release notes
    The skill Intimidate now has a range of 30 meters ...
    How long is a meter in game? Because assuming average height of our characters translates to real world measurements (6' tall is 1.83 meters), then Intimidate definitely does NOT have a range of 30 meters. It doesn't even have a range of 30 feet.

    It appears to be a radius of approximately 2 body lengths (tested with a bladeforged), what I assume would be just over 3 meters. That's an order of magnitude difference!

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