Blood Scented Axe Body Spray (Thelanis)Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd
In the Adventure Compendium, on the Wilderness tab there are a couple of issues that I've noticed as I've done a lot of wildernesses this life.
On the entry for The High Road, the level is listed as 24 (24 Epic) where it should be 18 (24 Epic) to conform to the Heroic (Epic) convention of others.
The High Road also has an incorrect total for the Rare Encounters tab. The high road has 13 encounters yet with one version discovered it shows 12 max (with both it shows 24). My character has completed all encounters in both heroic and epic and the compendium lists my rare encounter progress as 26 / 24.
The Ruins of Thunderholme lists it's level as 29 (29 Epic). It does not have a heroic version so it should simply list 29 in that column like other epic only wildernesses (see King's Forest, etc.).
When sorting by level, some of the wildernesses with both heroic and epic sort by their heroic level (Three Barrel, Orchard, Wheloon) and some sort by their epic level (Gianthold, High Road, Stormhorns, Barovia). I think some of the latter may have been different when I was in heroic levels but I can only look at my capped character right now. Either way, some consistency would be nice. Ideally, I'd like to see separate entries in the list for each version (heroic and epic), but that may not be a trivial change. Less ideal, but still better than we have would be to have separate columns for heroic and epic level so one could sort by either. If neither of those are feasible, consistency in how they sort would be appreciated.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
When I get around to putting the items from ToD onto our new set bonus system and scaling effects I'll likely find some other thing to stick on them that isn't handwraps specific. Maybe even make some less restrictive set bonuses, who knows. My current priority is redoing s/s/s heroic loot, though, and I still have a ways to go before that's done. The good news is I'm able to keep a pretty steady pace, and I have allllll the time in the world to give each pack the love it needs to remain mechanically interesting while pulling out all of the old junk attached to it :P
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
A little snark, no vitriol.
(with credit to HungarianRhapsody)
Graceana (currently a caster bard)
My alts are put out to pasture
The Casual Obsession
Khyber
Also, I made this thread as well for suggestions:
https://www.ddo.com/forums/showthrea...99#post6137099
A little snark, no vitriol.
(with credit to HungarianRhapsody)
Graceana (currently a caster bard)
My alts are put out to pasture
The Casual Obsession
Khyber
What about brawling gloves? You just updated them. Before the update, the extra damage from spike studded only worked when actually unarmed (no wraps or other weapons equipped). After the update, the old versions add 1d4 damage with *any* weapon, but not with no weapons equipped, but the new version doesn't add damage no matter what you have equipped. I'm cool with them working for all weapon types (though the description should be updated if so), but only working on the non-updated version is... weird.
Last edited by peng; 09-17-2018 at 08:10 PM.
The damage bonus you get from enhancements like Deadly Instinct (Falconry), Know the Angles (Harper Agent), Divine Presence and Divine Will (War Soul) is not displayed in you inventory.
Lynabel, there seem to be confusion about filigrees
1) filigree stack perfectly fine in augment bags
2) when pulling filigree out of the bag they come out in stacks
3) when you loot them i don't know if they stack at that moment, or will stack until put in bag, and not home to test.
4) when you put stacks of filigree into the ingredient shared bank, they split into individuals, and adding more of the same fili keep using more space.
5) I cannot check atm in the regular shared bank if stacks stay stacks, but they definitively do not in ingredient shared bank.
Last edited by Gabrael; 09-18-2018 at 05:30 AM. Reason: edited to avoid confusion
I come from the west. Through countries, peoples, and cities - to this place: STORMREACH.
My duty: Guardian. To mend and defend. To defend my newfound friends, their hopes, and dreams. To defend them from their enemies.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
Yet.
Here's my "quick fix" (ahahahahaha) list:
In the social interface make my settings persist across a log out.
- If I set my Guild tab to sort by 'last on,' which is the best way to see which of my guildmates is online with me, then leave it that way across a log-out.
- If I check the "show only online friends" in the Friends tab, then that's what I want to see the next time I log on, and not an alpha list where 95% of the members of the list are not online.
- If I check the "Show only groups I am eligible for" in the LFM tab, then what I want to see is the 3 groups I can join, and not the 15 groups I can not join. So leave it that way when I log out.
Also, please give a status on working/broken state of the Cry for Battle filigree set. You said here that it was fixed. But there have been reports that this is not the case.
Lynnabel said (in another thread or earlier in this one) that all the heroic versions of S/S/S items needed to be done first (they are being worked through a pack at a time).
It was implied (but I don't think stated outright) that a revamp of epic S/S/S would be on the way at some point after all the heroic items were revamped (but presumably couldn't/wouldn't be started until after all the heroic items were revamped to use as base items).
Bettayne Brah'dukcc, Cleric of LathanderToday is the first day of the rest of your life
For DDO Queries, check out ddowiki.com; New to the game? Head to the Newbie Guide
One I would like to see is the druid spell and enhancement abilities to be corrected for Druid Wolf/Bears. I think it's just a display error as they are definitely working consistently for me
Memory serves me Lynnabel has done this for other tooltip displays previously, so I'm hopeful this can be done when time permits.
Hi Lynnabel,
Thank you for the bug fixes and all the improvementsApologies in advance if the bugs below have already been mentioned: this thread is so large, I did not have the chance to read all entries.
1. There is currently a bug with the DCs for the falconry bird attacks. I posted this in another section of the forums, so will quote it here to save time:
2. I am playing a FvS healer with the beacon tree (great work there btw!), but I am struggling with selecting druid players to heal them (definitely in wolf and bear form, and haven't tried with elemental forms). When I try clicking on their avatars, it doesn't select them at all. I need to use the F# keys to select and heal them.
3. Once I log in to any of my characters, I make my way to the bank and open it. I start browsing the shared bank windows and then a bug happens: all bank windows close down (normally half-way through moving items into my inventory). In other words, I need to open my bank twice every time I need to use it. This happens everyday, on every character I play. I'm not sure what is causing it, or if this happens to anyone else. There are times when this does not happen, but I really do not know why it does/does not happen, sorry
4. I have bought several crafting storage upgrades, and currently have 1795 slots. However, once the number of items I store there went over one thousand, I can no longer see the total number of slots available: it shows '1,100 of '. I literally had to remove every item until it was 999 to be able to see it (then wrote it down somewhere so I wouldn't forget). Widening the bank window does not help resolve this.
5. The Epic Defensive fighting feature is affecting the Grandmaster of Flowers Ki attacks. My understanding is that they are not spells that are affected by metamagics, and therefore, should not be affected. Is this WAI?
These are probably the major bugs I can think of at the moment. Thank you in advance for having a look at them when you have a chance.
Best wishes,
Last edited by Khalibano; 09-18-2018 at 10:07 AM. Reason: Added a further item to the list
The druid's feat "Veil of the Elements" corresponding to elemental wild shape should say humanoid, or something, but not human, in case you're not a human!
Already more than 5 months ago I made a post regarding the issue with Epic Destiny buffs fading when you use portals (like Dimensional Door)in a quest.
Sorry, it is a bit more to read but I try to give all the information I have.
I tested this issue with the buff for Reborn in Light for every quest that was released to that point and posted the result in this thread.
I'm aware that this issue is only a problem in certain quests e.g. in Inferno of the Damned and Through a Mirror Darkly.
But anyhow my testing of all quests made sense because it showed there is a correlation between all quests that make this issue appear or not.
And seemingly you fixed this problem for some quests and for certain Epic Destinies (but not for Reborn in Light)
My testing shows that the problem never appears if a character enters a quest from a public area.
But it always appears if a character enters a quest from a slayer area.
And to be more specific, it has to be a private area like e.g. the Vale of Twilight when you enter a quest in the Vale of Twilight and leave the quest you are in the Vale of Twilight again.
Another kind of private area is e.g. Black Anvil Forest where you enter Made to Order and A Relic of the Sovereign Past from.
If you enter a quest from this kind of private area and leave it you appear in the next public area, in this case, house Kundarak.
And the next case is quests you enter from another quest like Vault of Night 5 and 6 they behave exactly the same, it just matters whether the area you entered the first quest from was public or private.
The best example is the quest Ritual Sacrifice if you enter this quest from the Vale of Twilight you have the issue that some Epic Destiny buffs fade when you use a portal (you can always test it with Dimensional Door because this quest has no quest related portals).
But if you enter this quest from Meridia (this is possible due to a strange behavior of the entrance to heroic and legendary Shroud) you don't have this issue even if you enter the exact same quest instance.
Therefore I think it is quite obvious that this issue is caused by something that is "written" on your character data when you enter a quest from a slayer area.
This issue also causes your resurrection timer to reset when you are too far from your soul stone and you leash back to your soul stone.
But I have to leave it to you whether this is WAI or not.