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  1. #161
    Chaotic Evil Mindos's Avatar
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    Quote Originally Posted by Drelak View Post
    Please take time to see if you can get to the Lost Chest that can be opened with Lost Key from behind random bookshelf in acute delirium.

    Every time I have tried to get it, I find a door of some kind near the base of the stairs blocked by a wall in front of it and can't open it. When the issue was brought up Cordo said we are thinking about wrong quest, but that key can only be found in Acute Delirium.
    Can't the Devs see how often the http://ddowiki.com/page/Lenses_of_Opportunity are looted? Shouldn't it be zero loots of this item if the chest cannot be reached?

    Same bug from 2014: https://www.ddo.com/forums/showthrea...walled-off-bug

    Follow up post from 2016: https://www.ddo.com/forums/showthrea...Acute-Delirium
    Last edited by Mindos; 09-17-2018 at 12:45 AM.

  2. #162
    Community Member Brightheart245's Avatar
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    Default A slight reminder

    Not sure if it's already been mentioned and/or on the known bugs list, but Quarantine and Druid's Curse both have potentially incompletable objectives if you kill/one shot certain bosses from a distance before triggering the objective.

    https://www.ddo.com/forums/showthread.php/496800

    Just ran an R7 Quarantine tonight and was not enthused to find out about this bug for the first time!
    Ghallanda | Seraphemia | Best Beaches Around | Celestial Radiance


  3. #163
    Bug Hunter aoeusnth's Avatar
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    Default War Soul bug

    War Soul's T5 enhancement Wrathful Weapons (the on-hit light damage after a vorpal) doesn't work on any undead, at all. I submitted a decently detailed bug report awhile back, but I figured I'd post it here because I think it's a similar problem to a previous bug that was already fixed:

    Update 39 Patch 1 Release Notes - "Radiant Flourish's light damage now applies to more creatures."

    Same enhancement tree, same on-hit light damage that wasn't applying to all creatures. It's gotta be an easy fix, right? (knock on wood ) I definitely want to do another War Soul life.

  4. #164
    Community Member Requiro's Avatar
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    Quote Originally Posted by Lynnabel View Post
    If you'll forgive me for making the same mistake twice in one weekend by replying to off-topic comments, this is the kind of stuff I was really trying to avoid. I wanted to walk into work Monday morning, fix some quick typos and bugs and post about em, and then get back to redoing all of the monster templates by hand (hahahah oh no), but now it's a thread about Stealth and Reaper and tremorsense and "The Developers need to be more proactive in engaging with the playerbase!" instead of a thread about quick bugs to squish.

    If I ignore this side-topic it'll come off as me dismissing your complaints rudely, further inciting derailing posts (bad idea), but if I engage then it becomes true that the best way to get us to talk about certain gameplay systems is to invade every thread where there is developer interaction at all (somehow even a worse idea). It's a no-win scenario, and the only winning move is not to play, but then I lose my chance to fill my downtime with typos instead of overdesigning Eldritch Knight plans that I know everyone will hate (the worst idea yet, please stop me).

    I don't think this thread is the best place to talk about stealth. I don't think this thread is the best place to talk about developer interaction patterns, either. For better or for worse, though, now it's a thread about something else other than its intended topic - and it's hard to engage in threads like these without inviting and encouraging nonconstructive behavior.
    Don't worry Lynnabel. There are always dissatisfied people that will refuse to be happy.
    For me you are great Dev just because you find time to respond to us. And you explain some mechanic for us. And you understand us (like CC Spyglass). It's great.
    I remember time when Severlin had the same fire and spoke to us. Until he get promotion. Well... old times.

    For me the best solution is told us what you can do and what you can't do (what you did in this thread), and then dismiss other complains. Some people will never be satisfied.
    -------------------------------------------------------------
    Quote Originally Posted by stoerm View Post
    Player remembers. Player never forgets.
    I'm not native speaker

  5. #165
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Default Please Considering Rebalancing these weapons for better procs!

    Please consider rebalancing the required saves associated with Nightmare proc and Slay The Living proc items as the required save for those make them simply undesirable.

    Whatever save is required for those Another Man's Treasure quest weapons actually seems like it works better and if I remember right you were behind improving those weren't you?

    Nightmares Proc weapons:

    Nightmare, the Fallen Moon
    Terror
    Thaarak Wraps
    Volley, Arbalest of the Damned

    Slay Living Proc Weapons:

    Blade of the High Priestess
    Legendary Wave of Despair
    Legendary Wave of Sorrow
    Wave of Despair
    Wave of Sorrow

  6. #166
    Community Member Iriale's Avatar
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    Default

    I do not know if this is the appropriate thread, but I am concerned about the non-stacking of the filigrees in the shared bank. It has been almost a year, and still this has not been fixed. I do not know if it's a bug or something WAI, but if it's something WAI is a very bad idea and it does not have consistency with the rest of the ingredients.

    Lynnabel, is there any chance you fix this? The logical place to store filigrees is the shared bank, but currently this is impossible because they are not stacked

  7. #167
    Community Member KaVaYo's Avatar
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    Quote Originally Posted by Iriale View Post
    I do not know if this is the appropriate thread, but I am concerned about the non-stacking of the filigrees in the shared bank. It has been almost a year, and still this has not been fixed. I do not know if it's a bug or something WAI, but if it's something WAI is a very bad idea and it does not have consistency with the rest of the ingredients.

    Lynnabel, is there any chance you fix this? The logical place to store filigrees is the shared bank, but currently this is impossible because they are not stacked
    +1

    It's a PITA having one million pages filled with filigrees when you should be able to see them all in a couple of pages.

    The thing is that, of course, you either buy more shared ingredients storage or you buy augment bags and that makes money for SSG. Makes money by creating a problem then trying to sell the solution.

    Everything stacks and even in greater stacks number at the shared ingredient bank. The rest of the things that go inside the augment bags like augments, jewellers tk, sentient tk etc... do, but the filigrees don't.

  8. #168
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Lynnabel View Post
    If you'll forgive me for making the same mistake twice in one weekend by replying to off-topic comments, this is the kind of stuff I was really trying to avoid. I wanted to walk into work Monday morning, fix some quick typos and bugs and post about em, and then get back to redoing all of the monster templates by hand (hahahah oh no), but now it's a thread about Stealth and Reaper and tremorsense and "The Developers need to be more proactive in engaging with the playerbase!" instead of a thread about quick bugs to squish.

    If I ignore this side-topic it'll come off as me dismissing your complaints rudely, further inciting derailing posts (bad idea), but if I engage then it becomes true that the best way to get us to talk about certain gameplay systems is to invade every thread where there is developer interaction at all (somehow even a worse idea). It's a no-win scenario, and the only winning move is not to play, but then I lose my chance to fill my downtime with typos instead of overdesigning Eldritch Knight plans that I know everyone will hate (the worst idea yet, please stop me).

    I don't think this thread is the best place to talk about stealth. I don't think this thread is the best place to talk about developer interaction patterns, either. For better or for worse, though, now it's a thread about something else other than its intended topic - and it's hard to engage in threads like these without inviting and encouraging nonconstructive behavior.
    Contrary, I love the Eldritch Knight tree......... but it sucks so bad it is painful to use............

    If you are working with the eldritch knight pass coming up I'd love to see what all you have in mind! If you improve the toggle version of Tensor's transformation and simply push it to the core enhancements, that would be awesome. Giving the Eldritch Knight tree Aura Of Menace would be awesome, probably need to create an alternate version of it but yeah. Also, I highly recommend adding intelligence to hit and damage to the Eldritch knight tree to increase build versatility by allowing a player to get such by investing in the Eldritch Knight tree rather than needing to use the harper tree for such. Frankly I think the Eldritch Knight tree fixes could revolve around the following.

    1-Add an aura of menace type effect to the Eldritch Knight Tree as a core ability

    2-Make the Tenser's Transformation Toggle a core ability (3rd or fourth core ability should be fine).

    3-Change the penalty for the Tenser's Transformation Toggle so that it gives significantly discouraging penalties to all schools of magic aside for a single one of choice made by the player.

    4-Add Cursespewing and Improved Cursespewing weapons as an enhancement option

    5-As a top tier enhancement option, grant a guard that has a chance to occur on being hit by more than 4 different living enemies within 4 seconds (Wail Of The Banshee).

    6-Grant special weapon imbues depending on the school that a Wizard chooses to exempt from the Tenser's Transformation penalty. Examples: Abjuration-Chance to cast Radiant Forcefield on being hit, Conjuration-Chance to cast cloudkill on being hit, Necromancy-Weapon Imbue: Vampirism, Divination- The following spell like effects are constantly applied (Find Traps, Detect Secret Doors, and True Seeing), Enchantment-Casts a random enchantment spell with a decent chance of the spell casted being Otto's Sphere Of Dancing.........

    Anyhow, that's how you could make it powerful enough for people to want to play....... however I'd say balancing such would be a challenge.

  9. #169
    Staggering
    Pale Fox
    LightBear's Avatar
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    Quote Originally Posted by Mindos View Post
    Can't the Devs see how often the http://ddowiki.com/page/Lenses_of_Opportunity are looted? Shouldn't it be zero loots of this item if the chest cannot be reached?

    Same bug from 2014: https://www.ddo.com/forums/showthrea...walled-off-bug

    Follow up post from 2016: https://www.ddo.com/forums/showthrea...Acute-Delirium
    I have one. Not sure when I got it. But the secret door can only be opened on one of the "intances", don't know if it is the Delerium/Xoriat side or the Normal side of things.

    Edit:
    If I recall correctly the key drops from under a bed. The clamp behind a bookshelf doesn't need a key.
    Last edited by LightBear; 09-17-2018 at 06:51 AM.

  10. #170
    Community Member DYWYPI's Avatar
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    Lynnabel, I'm not sure if you've fixed the [Item] text description within your internal builds but the: "Treasure Hunter's Spyglass (2018)", possesses 'Skills Bonuses'. It's still missing the word [Spellcraft] from the list of (Astute Skills) effects I believe.

    Obviously you mentioned prior; the mathematical formula was broken, and that's why it's still not applying the correct grouped Skills value bonuses, i.e. its erroneously applying "tenths" rather than whole numbers.

  11. #171
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    Quote Originally Posted by Lynnabel View Post
    Eldritch Knight plans
    What's that you say?

    I'm very excited to see what direction EK is going to go. I'm going to be pretty satisfied as long as they have the basic combat fundamentals and scale well through the game. My hopes are that you'll consider leaving them ranged options (repeater attacks would be glorious) and give wiz access to a Construct Essence/Converter type enhancement so they can get some use out of repair spells. Aaaand if you wanted to include a LD style cleave/burst that have a chance to clear CD on hit, I think that's a really fun and active mechanic that plays different than other melee classes...

    Ps ranged circular aoe attack. It's time

  12. #172
    Cosmetic Guru Aelonwy's Avatar
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    Default Oh here we go again...

    Quote Originally Posted by Drelak View Post
    Please take time to see if you can get to the Lost Chest that can be opened with Lost Key from behind random bookshelf in acute delirium.

    Every time I have tried to get it, I find a door of some kind near the base of the stairs blocked by a wall in front of it and can't open it. When the issue was brought up Cordo said we are thinking about wrong quest, but that key can only be found in Acute Delirium.
    Quote Originally Posted by Mindos View Post
    Can't the Devs see how often the http://ddowiki.com/page/Lenses_of_Opportunity are looted? Shouldn't it be zero loots of this item if the chest cannot be reached?

    Same bug from 2014: https://www.ddo.com/forums/showthrea...walled-off-bug

    Follow up post from 2016: https://www.ddo.com/forums/showthrea...Acute-Delirium
    Quote Originally Posted by LightBear View Post
    I have one. Not sure when I got it. But the secret door can only be opened on one of the "intances", don't know if it is the Delerium/Xoriat side or the Normal side of things.

    Edit:
    If I recall correctly the key drops from under a bed. The clamp behind a bookshelf doesn't need a key.
    I made a detailed bug report about this years ago. I mean YEARS ago and it has never been fixed and every time the topic resurfaces on the forum there is confusion both by players and devs as to the issue. I've just about given up ever having this fixed.

    Delirium does not have this issue. The secret door/wall under the stairs in Delirium works fine. Acute Delirium has a key for a chest in the same location that can only be found randomly under a bed, only after you can animate the beds (obviously) and therefor only in a state of Madness. The issue is that there seems to be a problem with the secret door/wall in this quest where it says its blocked and no matter where you stand you cannot open the secret door to get to the chest. It might be that there is both a secret door/wall and an extra regular wall simultaneously so that even though the secret door is found the regular wall is immovable and therefor blocking us. This bug did not always exist, but as I only run the Xoriat quests once per life I cannot be certain exactly when it began.

    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  13. #173
    Community Member btolson's Avatar
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    Eldritch Wave from Warlock Soul Eater tree only accepts "Foe" as target. It should also accept "Directional". And if you want to be extra nice, you could add "Breakable" as well. I assume adding these flags is easy to do.

    Being able to use it without requiring a hard target (as per every other cone attack in the game) would be super nice. Definite QoL.

  14. #174
    Cosmetic Guru Aelonwy's Avatar
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    Default Additional issues in Acute Delirium

    Additionally, there is a visual bug with Quixxellops when he first swoops down to swallow the mimic. He has become too large for the space of the quest and also we can be inside him and see a normal sized version of himself and bits of the quest geometry and decor.

    Examples:






    Finally, when we are on the airship made of beds and bookcases attempting the Keep the beholders from boarding the airship optional there seems to be a number of invisible walls on the back edge of the airship preventing ranged weapons and some spells from hitting the beholders. Next time I run it on a ranged character I will try to get a few images of the bolts/arrows stuck into nothing.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  15. #175

    Default

    Quote Originally Posted by Lynnabel View Post
    If you'll forgive me for making the same mistake twice in one weekend by replying to off-topic comments, this is the kind of stuff I was really trying to avoid. I wanted to walk into work Monday morning, fix some quick typos and bugs and post about em, and then get back to redoing all of the monster templates by hand (hahahah oh no), but now it's a thread about Stealth and Reaper and tremorsense and "The Developers need to be more proactive in engaging with the playerbase!" instead of a thread about quick bugs to squish.

    If I ignore this side-topic it'll come off as me dismissing your complaints rudely, further inciting derailing posts (bad idea), but if I engage then it becomes true that the best way to get us to talk about certain gameplay systems is to invade every thread where there is developer interaction at all (somehow even a worse idea). It's a no-win scenario, and the only winning move is not to play, but then I lose my chance to fill my downtime with typos instead of overdesigning Eldritch Knight plans that I know everyone will hate (the worst idea yet, please stop me).

    I don't think this thread is the best place to talk about stealth. I don't think this thread is the best place to talk about developer interaction patterns, either. For better or for worse, though, now it's a thread about something else other than its intended topic - and it's hard to engage in threads like these without inviting and encouraging nonconstructive behavior.
    fair enough. But can you check out assassin faster sneaking tier 3?
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  16. #176
    Community Member Drelak's Avatar
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    Quote Originally Posted by Aelonwy View Post
    I made a detailed bug report about this years ago. <SNIP>
    Thanks Aelonwy, you saved my day.

  17. #177
    Community Member nokowi's Avatar
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    Quote Originally Posted by Saekee View Post
    fair enough. But can you check out assassin faster sneaking tier 3?
    I'll second this. We need a response to know what SSG is not supporting.

    When you say you don't support stealth in reaper, and stealth is in the class abilities, it's very confusing what those words mean - as if you don't support your own development, or even support the class when class features depend on and use stealth.

    Is this a bug, that should be reported here, or did you intentionally disable stealth speed as part of your not supporting stealth in reaper? (at the expense of non-reaper play)
    Last edited by nokowi; 09-17-2018 at 09:49 AM.

  18. #178
    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by Lynnabel View Post
    If you'll forgive me for making the same mistake twice in one weekend by replying to off-topic comments, this is the kind of stuff I was really trying to avoid. I wanted to walk into work Monday morning, fix some quick typos and bugs and post about em, and then get back to redoing all of the monster templates by hand (hahahah oh no), but now it's a thread about Stealth and Reaper and tremorsense and "The Developers need to be more proactive in engaging with the playerbase!" instead of a thread about quick bugs to squish.

    If I ignore this side-topic it'll come off as me dismissing your complaints rudely, further inciting derailing posts (bad idea), but if I engage then it becomes true that the best way to get us to talk about certain gameplay systems is to invade every thread where there is developer interaction at all (somehow even a worse idea). It's a no-win scenario, and the only winning move is not to play, but then I lose my chance to fill my downtime with typos instead of overdesigning Eldritch Knight plans that I know everyone will hate (the worst idea yet, please stop me).

    I don't think this thread is the best place to talk about stealth. I don't think this thread is the best place to talk about developer interaction patterns, either. For better or for worse, though, now it's a thread about something else other than its intended topic - and it's hard to engage in threads like these without inviting and encouraging nonconstructive behavior.

    I've been watching your interactions, Im really hoping you dont let the addictive aura of these boards get the best of you.


    Monster templates and something you mentioned earlier, 'you're finding things" that would be "alarming". My guess is that you're finding attacks and animations w/ certain monsters not wai. And that there's a whole new level of "difficulty" when fix those things, and we find that the one particular cr 35 troll makes more than one sluggish swing @ round. Seriously, Im betting there's a LOT of hidden monster attacks and abilities not wai.

    Developer/staff interaction is situational at best. And people being "human" (that's what we are) emotions can run real high. I know if I spent 2 weeks developing something, and some knucklehead like me (or 75% of forumites) makes statements not in-line w/ their thinking or design would result in that forumite getting a dose of verbal assault or total silence (which is worse than the assault) What I have never appreciated here, is certain people and staff have the appearance of being "in the loop". It happens, I've witnessed it 1st hand when I was in mournalnds. (so that aspect of interaction can be a negative.)

    Tread carefully young grasshopper, there are people here that will prey and feed on your generous replies and offerings. These boards are a perfect study for a psychometric lesson.
    As for Eldritch Knight, you're a gamer, with a grip on the game, so when it comes to EK, "bring it". It needs *something*

  19. #179
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by btolson View Post
    Eldritch Wave from Warlock Soul Eater tree only accepts "Foe" as target. It should also accept "Directional". And if you want to be extra nice, you could add "Breakable" as well. I assume adding these flags is easy to do.
    Sure, why not, sounds reasonable to me. Added em.

    And yes, weirdly enough, it is easy to just... add flags to spells. Huh. Neat.

    Quote Originally Posted by KaVaYo View Post
    It's a PITA having one million pages filled with filigrees when you should be able to see them all in a couple of pages.
    Shared Bank uses the exact same stacks that your inventory does - if an item doesn't stack in inventory, it won't stack in the Shared Bank.

    Quote Originally Posted by Brightheart245 View Post
    Not sure if it's already been mentioned and/or on the known bugs list, but Quarantine and Druid's Curse both have potentially incompletable objectives if you kill/one shot certain bosses from a distance before triggering the objective.
    I can't fix quest bugs like this, I'm sorry. I'm a purely systems guy. If it's a tooltip, part of dialogue, an icon, or really anything that happens in the UI, I'm all yours, but if it's a quest objective I am not the dev for you.

    Quote Originally Posted by Vish View Post
    When do we get a melee staff?
    Eventually!

    Quote Originally Posted by Thunder-Monkey View Post
    The Warlock core enhancement Blood Component (Tainted Scholar: core #5) is not applying it's 10% boost to Eldritch Blast Shape attack speed.
    This is funky but I think I have it fixed.

    Quote Originally Posted by Dalris_Thane View Post
    Guards are still doing 1D8 for me
    Known issue, no ETA. Sorry

    Quote Originally Posted by janave View Post
    Aasimar Ascendant Bond: 10% hitpoints lost on death, needs to retoggle then it recalcs the correct hitpoints.
    Fixed!

    Quote Originally Posted by Tlorrd View Post
    Slavers gem tooltip for heroic UMD says +10 like other skills in barter window, but I believe it is +1 like wiki says.
    Fixed!

    Quote Originally Posted by FoliumSakura View Post
    Warlock enhancement T3 Your Flesh is Weak, the icon is the same as the enlightened spirit's aura buffs on the buff bar confusing me when i need to refresh it
    Fixed!
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  20. #180
    Community Member Iriale's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Shared Bank uses the exact same stacks that your inventory does - if an item doesn't stack in inventory, it won't stack in the Shared Bank.
    Well, make them stack in the inventory too. The fact is that it is a very bad idea to create hundreds of filigrees and then have them not be stacked in the shared bank. I do not know anyone who is happy with this. And to make matters worse, the store's bags are btc, which is terribly impractical.

    Please, Lynnabel, have the filigrees pile up in the shared bank. Its not stacking is terribly impractical and very uncomfortable. Storage is one of the great sources of dissatisfaction in this game, and things like this create even more dissatisfaction

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