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  1. #1041
    Community Member Selvera's Avatar
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    I'm taking somewhat frequent cold damage and tendon slice effects while buffing or healing myself while stay frosty is toggled on.
    Selvera: Aasimar Fighter 20/Epic 10; Old and wise fighter.
    Jen: Half Elf Fvs 4; Healer Archer on a TR with friends
    Mayve: Drow Bard 14/Wizard 6/Epic 7; Vampire Enchantress

  2. #1042
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    Piston Boots Fulcrum Shift is not applying 5 melee power when jumping.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  3. #1043
    Community Member Ballrus's Avatar
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    Hello.
    Can take a look at Druid Bear spells Tremor and Bear Charge?
    Appears that its not applying something to DC's.
    DC: 10 + druid lvl + highest of STR/WIS + trip bonuses.

    Pure druid, at lvl 30, with 81 STR (35 mod) plus 3 fighter past lives, and it shows DC 25 (Tremor) and 65 (Bear Charge).

    Also, Know the Angles are not applying.

    Thanks in advance.

    Edit. And, Relentless Onslaught have no animation, the same for Momentum Swing (while in bear form)
    Edit2. Lay Waste DC is correct.
    Last edited by Ballrus; 08-22-2019 at 08:29 AM.
    No fun, no $$$

  4. #1044
    Community Member Ballrus's Avatar
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    One more for Bears.
    Dont know if the Cores 5 and 6 attack speed (Nature Protector) are cumulative.

    If yes, its not granting 15 AS total for core 5 and 6, only 10% total with full cores.

    If no, nothing to see here.

    No fun, no $$$

  5. #1045
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    • Fatesinger: Core 4: Not working - Intoxicating Presence: Enemies that strike you have a chance to be Fascinated.
    • Bard (Swashbuckler): En Pointe - The +w part of this attack is not applying

  6. #1046
    Community Member Ballrus's Avatar
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    Quote Originally Posted by Ballrus View Post
    Hello.
    Can take a look at Druid Bear spells Tremor and Bear Charge?
    Appears that its not applying something to DC's.
    DC: 10 + druid lvl + highest of STR/WIS + trip bonuses.

    Pure druid, at lvl 30, with 81 STR (35 mod) plus 3 fighter past lives, and it shows DC 25 (Tremor) and 65 (Bear Charge).

    Also, Know the Angles are not applying.

    Thanks in advance.

    Edit. And, Relentless Onslaught have no animation, the same for Momentum Swing (while in bear form)
    Edit2. Lay Waste DC is correct.
    Quote Originally Posted by Ballrus View Post
    One more for Bears.
    Dont know if the Cores 5 and 6 attack speed (Nature Protector) are cumulative.

    If yes, its not granting 15 AS total for core 5 and 6, only 10% total with full cores.

    If no, nothing to see here.
    Iirc, both spells DC's was working before, but can't say for sure on the Nature Protector cores attack speed.

    Looks like hardcore server broke more things that was supposed.
    No fun, no $$$

  7. #1047
    Community Member DaggomaticDwarf's Avatar
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    Default Hey Lynnabel

    Has there been any discussion about putting all the ship guild buffs on the same timer and be part of the Amenity Bar?

    Dagg.
    If A Dwarf falls in the forest does he make a sound? YES! Ah Gawd Dang Sons of a *BEEP*
    Guild leader of the "Order of the Never Empty Mug"-Khyber Server-Varda, Daggummet, Xotika, Angelheart, Annaleeza, Keirza, Gearszin, Iluvatar, Sindeamon, and Pippsqueek

  8. #1048
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    2015 DDO Players Council
    Krelar's Avatar
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    Quote Originally Posted by DaggomaticDwarf View Post
    Has there been any discussion about putting all the ship guild buffs on the same timer and be part of the Amenity Bar?

    Dagg.
    You don't want to get Lynnabel started on legacy ship buffs

  9. #1049
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Krelar View Post
    You don't want to get Lynnabel started on legacy ship buffs
    You really don't.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  10. #1050
    Community Member DaggomaticDwarf's Avatar
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    Default Boy that thread has some emotional ups and downs

    Quote Originally Posted by Lynnabel View Post
    You really don't.
    Apologies for bringing it up. In my defense or ignorance ( I'll let you be the judge) I was away from the game for a spell and really saw no need to brush up on forum drama.

    BOY HOW I MISSED THE DRAMA!

    Dagg.
    If A Dwarf falls in the forest does he make a sound? YES! Ah Gawd Dang Sons of a *BEEP*
    Guild leader of the "Order of the Never Empty Mug"-Khyber Server-Varda, Daggummet, Xotika, Angelheart, Annaleeza, Keirza, Gearszin, Iluvatar, Sindeamon, and Pippsqueek

  11. #1051
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    Quote Originally Posted by Lynnabel View Post
    You really don't.
    I wanna, but that's mostly because I'm one of the minority here that agrees with the answer :P

  12. #1052
    Community Member Chacka_DDO's Avatar
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    Quote Originally Posted by Lynnabel View Post
    You really don't.
    Yes, I want and even if some forumites complain I'm quite sure that the majority would see that you are right at this after they get used to it.

  13. #1053
    Community Member Ballrus's Avatar
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    Quote Originally Posted by Ballrus View Post
    Hello.
    Can take a look at Druid Bear spells Tremor and Bear Charge?
    Appears that its not applying something to DC's.
    DC: 10 + druid lvl + highest of STR/WIS + trip bonuses.

    Pure druid, at lvl 30, with 81 STR (35 mod) plus 3 fighter past lives, and it shows DC 25 (Tremor) and 65 (Bear Charge).

    Also, Know the Angles are not applying.

    Thanks in advance.

    Edit. And, Relentless Onslaught have no animation, the same for Momentum Swing (while in bear form)
    Edit2. Lay Waste DC is correct.
    Quote Originally Posted by Ballrus View Post
    One more for Bears.
    Dont know if the Cores 5 and 6 attack speed (Nature Protector) are cumulative.

    If yes, its not granting 15 AS total for core 5 and 6, only 10% total with full cores.

    If no, nothing to see here.
    Quote Originally Posted by Lynnabel View Post
    You really don't.
    Can you check these Bear DC bugs if possible?
    Running a bear atm, and planning a LR if bugs persist.
    No fun, no $$$

  14. #1054
    Community Member Deivonte's Avatar
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    Default Ki attack not updating w/ Ki Pool

    Ki attacks do light up when you have enough Ki and grey out when you don't have enough ki. In order to get these icons to update, you have to shift the icons around on your hot bars in order to get these to update, except for the finisher icon which updates just fine. Tis effects both feat and and enhancement ki attacks.

  15. #1055
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Starp View Post
    Chaosgarde bracers have descriptive text which states, "This set of polished silver bracers is stamped with a mark of True Law. They look slightly damaged from prior battles." However, the material type is "Gold" not silver. Easy fix! Change the descriptive text to "This set of white gold bracers is stamped with a mark of True Law. They look slightly damaged from prior battles." That is, replace "polished silver" with "white gold". As a bonus, the graphic display doesn't need changing.
    Swapped the material type to Silver.

    Quote Originally Posted by EmGreen View Post
    The enhancement Ursa's Heart, in the Druid's Nature's Protector Tree is meant to give +25% hp for its 3rd rank. When I toggle it on and off it's giving only 20% hp.
    Verified that it is indeed giving 25%. If you can get me more information (screenshots, combat log info, anything you think might be related) I can take another look. My "this is bugged somewhere" instincts are giving me weird vibes so the more info, the better.

    Quote Originally Posted by Hipparan View Post
    Not sure if you're still watching this thread, but the Sivis Gnome Dragonmark has the icon of the House Tharashk Dragonmark. Perhaps just copy the icon over from the enhancements?
    Swapped, good catch.

    Quote Originally Posted by yfernbottom View Post
    The insight bonus from the Siren's Ward set (Red Fens) appears to only be adding +1 to saves instead of +3.
    Verified that it is indeed giving 3, there may be a typing conflict with your gear somewhere.

    Quote Originally Posted by Carpone View Post
    Piston Boots Fulcrum Shift is not applying 5 melee power when jumping.
    Believe it or not, the problem with these boots is that the "Jump" script does not successfully run depending on which player race you are, which would take me approximately 20 years to fix myself. I'm going to redesign the effect.

    Quote Originally Posted by Ballrus View Post
    One more for Bears.
    Dont know if the Cores 5 and 6 attack speed (Nature Protector) are cumulative.
    Attack speed that applies to a specific combat style or weapon set does not appear on the character sheet, this ability is WAI. If a bonus is not typed, it stacks.

    Quote Originally Posted by ElweSulk View Post
    • Fatesinger: Core 4: Not working - Intoxicating Presence: Enemies that strike you have a chance to be Fascinated.
    • Bard (Swashbuckler): En Pointe - The +w part of this attack is not applying
    Fascinate verified to be working (all I did was remove the HP requirements of the original Core ability). En Pointe's missing Ws appear to be written but then commented out and I'm not enough of an idiot to uncomment them on a Friday afternoon without running it by at least one other person. My ddo instincts are telling me I'm looking at some sort of cursed codeblock and I've got way too much to lose to be eaten alive by the Attack system today.

    Quote Originally Posted by DaggomaticDwarf View Post
    Apologies for bringing it up. In my defense or ignorance ( I'll let you be the judge) I was away from the game for a spell and really saw no need to brush up on forum drama.

    BOY HOW I MISSED THE DRAMA!

    Dagg.
    I missed you, too
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  16. #1056
    Community Member Ballrus's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Attack speed that applies to a specific combat style or weapon set does not appear on the character sheet, this ability is WAI. If a bonus is not typed, it stacks.
    Thanks for clarification.

    And, on Druid Bear Charge/Tremor DC's, could you please check if its bugged or i'm doing something wrong?

    Thanks in advance.
    No fun, no $$$

  17. #1057
    Community Member CSQ's Avatar
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    Quote Originally Posted by Lynnabel View Post
    En Pointe's missing Ws appear to be written but then commented out and I'm not enough of an idiot to uncomment them on a Friday afternoon without running it by at least one other person. My ddo instincts are telling me I'm looking at some sort of cursed codeblock and I've got way too much to lose to be eaten alive by the Attack system today.

    Ah, yes, I can see the patch notes now:
    En Pointe now does its proper additional [W] bonus.
    Known Issue: Weapon attacks no longer work at all for any ability or weapon.

    Squash a bug, and watch it gorily explode over every other part of the code until everything is a gross slimy mess.
    I primarily play Zunzyne Siegemaker, and am the guild master of Ares Macrotechnology on Ghallanda.
    Reaper Experience Calculator: https://docs.google.com/spreadsheets...ewE/edit#gid=0 (out of date as of U42.4, needs testing for new values)

  18. #1058
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    Not sure if it's been mentioned or not, but the fountain by the Fatespinner in the marketplace is ALOT louder than anything else.

  19. #1059
    Community Member Ovrad's Avatar
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    Hey Lynn, any chance you can take a look at an item that was broken on release since update 39 (July 18th, 2018)?

    https://www.ddo.com/forums/showthrea...ists?p=6239194

    ...I can bribe you with cookies if necessary!
    We want more Monster Manuals.

  20. #1060
    2014 DDO Players Council
    SirValentine's Avatar
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    There have been multiple threads over the years about bugs in wilderness slayer areas, but I'll stick to the "typos" or display-bug level:

    - Underdark slayers say "3100/9100", when there's only 3100 available.
    - Gianthold explorers say "49/64" when there really are only 49 total.
    - Gianthold rares say "22/21"; should be "22/22"
    - High Road rares say "26/24". I'm not sure how the 2-part Rebels Underground is supposed to count, but it should either be "26/26" or "24/24".
    - Thunderholme level is listed as "29 (29 Epic) instead of just "29".
    - High Road level is listed as "24 (24 Epic)" instead of "18 (24 Epic)"
    - King's Forest rares number is listed in grey text (like unstarted) instead of yellow text when in progress.
    - When the wilderness area list is sorted by level, Barovia, High Road, Storm Horns and Gianthold are sorted based on their Epic level, while Cogs, Orchard, Wheloon, and 3BC are sorted based on their Heroic level. This should be consistent. (Or better yet, split out the Heroic and Epic wilderness areas separately in this list. That would fix the sorting problem and make the other numbers easy to get straight. Or even just list Epic and Heroic levels in separate columns and allow us to sort by either.)
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

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