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  1. #61
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    All Shadow_Puppeteers have lost the ability to control NPCs, which ruins every encounter with them.

    Most noticeable examples:

    Wheloon Prison
    Rare Encounter: Okage

    Ruins of Thunderholme
    Rare Encounter: The Night Whisperer

    Army of Shadow
    Upper floor, top of the stairs encounter.

    Through a Mirror Darkly
    Several encounters.

  2. #62
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    I hit 1495 TP (er, DDOP, or whatever they're called now. You guys should've just renamed them Tubular Points or something so we didn't have to stop saying TP! But I digress...) and I got the WPM bonus pack thingie. And I'm playing with my crab and I see this on the Attack emote: "Your pet crab will do it's best to get your ankles." This made me twitch.

    Also: "Sentience Toolkit" (one word) vs. "Jeweler's Tool Kit" (two words).

    Also: Crusade from DC should have clarification that it's melee/ranged damage, and not spell damage.

    Also: The door in Curse of Strahd to the crypt room thinks it's the Kobold Foreman, when you click on it while the first person is still interacting with it.

    Also: had Colors of the Queen proc some kind of stun effect, the tooltip said "DNT Crushing Blow".

    Also:
    Last edited by LrdSlvrhnd; 09-11-2018 at 01:44 PM.
    "Ignorance killed the cat, sir; curiosity was framed."
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  3. #63
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    Default FWIW - To add to the 'list'

    Hi! Apologies if this has already been covered in this thread :

    - Bard hires, especially ones with "Ironskin Chant" clickies and similar appear to still be trying to use the old enhancements. Meaning They still play the song, but there is absolutely no effect.
    - Delera's Pt. 3 the 3rd soul guardian sometimes will fly into the walls below you when aggro'd. But when you drop down into the chamber with the soul lock, they don't fly out, rendering the quest unwinnable.
    - Fix the Silver Flame Priest guild amenity (wiki still says it's broken) : http://ddowiki.com/page/Guild_Airshi...ship_Amenities
    - Fix the Silver Flame Exorcism clickie (Wiki says its bugged and weak) : http://ddowiki.com/page/Silver_Flame_Exorcism

    Please and thank you!

  4. #64
    Founder Damian's Avatar
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    Something I would like corrected is:

    Bard enhancement Enthrallment where it doesn’t affect oozes undead and constructs like fascinate (when investing in the cores)

    Makes the ability not worth taking

  5. #65
    Sovereign Vorpal Halfling of Supreme Good scipiojedi's Avatar
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    Quote Originally Posted by vryxnr View Post
    I took this picture a while ago and I haven't heard anything about it since other than someone else reporting it still existing not too long ago.



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  6. #66
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    PSA: While I understand the desire, please do not use this thread for suggestions. Those are entirely different than bug fixes. You can certainly start a suggestions thread, but I would like the devs to be able to look through this for bugs and not have to skim through pages of wish lists.

    Lynnabel: So for the things that are beyond your skill realm, like ki shout, are they being worked on/looked at/subjected to goat sacrifices by someone else to get a fix? It would be nice to know when things are in the "being fixed" stage as opposed to the "we didn't even know about this" stage or the "we don't even know where to begin with this" stage.

    Also thanks for taking care of the things you can take care of!
    A little snark, no vitriol.
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  7. #67
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    Quote Originally Posted by Lynnabel View Post
    Believe it or not, it's actually the same effect doing one rule to recalculate. I appreciate you trying to debug - what helps most, though, is your experiences with how the bug happens rather than trying to see it from our end. Ideally, we'd meet in the middle somewhere
    I TRed him and can no longer check, but on my fvs/fighter, it seemed like he was losing his SD hp rather than his FvS ones. Doesn't happen on any of my other fighters, so perhaps some interaction between the two ways of calculating extra hp?

  8. #68
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    Fix portals that kill blitz. There are lots of them. If that can't be done, add ranged/melee power to the cores and/or shorten the timer.

  9. #69
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    Quote Originally Posted by J1NG View Post
    For an ability that went from a "working" status and using Concentration skill normally, to "busted" after being changed to the Intimidate skill check instead, would indicate that there are other changes involved to linked systems that have happened, or another Dev went out of their way to break the ability.
    All of this is completely false. Skill checks being intrinsically tied to their major skills is a known complication with DDO - it's the same frustrating bug that is hampering the DC of Half-Orc's Lock Bash.

    Quote Originally Posted by J1NG View Post
    Which also likely means that the Vorpal Strike Epic Feat won't be fixed any time soon either. Time to log in and switch that out I guess...
    This was fixed in 2016.

    Quote Originally Posted by LrdSlvrhnd View Post
    I hit 1495 TP (er, DDOP, or whatever they're called now. You guys should've just renamed them Tubular Points or something so we didn't have to stop saying TP! But I digress...) and I got the WPM bonus pack thingie. And I'm playing with my crab and I see this on the Attack emote: "Your pet crab will do it's best to get your ankles." This made me twitch.
    Fixed.

    Quote Originally Posted by LrdSlvrhnd View Post
    Also: "Sentience Toolkit" (one word) vs. "Jeweler's Tool Kit" (two words).
    Fixed.

    Quote Originally Posted by LrdSlvrhnd View Post
    Also: Crusade from DC should have clarification that it's melee/ranged damage, and not spell damage.
    Fixed.

    Quote Originally Posted by LrdSlvrhnd View Post
    Also: The door in Curse of Strahd to the crypt room thinks it's the Kobold Foreman, when you click on it while the first person is still interacting with it.
    Outside of anything I know how to fix, sorry

    Quote Originally Posted by LrdSlvrhnd View Post
    Also: had Colors of the Queen proc some kind of stun effect, the tooltip said "DNT Crushing Blow".
    This was an absolute nightmare to track down, but it's the Barbarian Crushing Blow debuff and it's been fixed.

    Quote Originally Posted by LrdSlvrhnd View Post
    Also:
    Already fixed before I looked into it!
    100% radical, enthusiasm enthusiast.

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  10. #70

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    Quote Originally Posted by scipiojedi View Post
    Elminster is the Reaver?
    that will be explained in U42
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  11. #71
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    Filigrees in the crafting bank will only make a stack of 1, but filigrees in bags etc will stack in multiples. This has singlehandedly killed all of my crafting storage spots. Please please please can they stack in the bank. Or at least sell more crafting storage slot increases :|

    Temple of elemental evil, part 1: the doors that require earth, air, etc keys are invisible instead of the colour appropriate to their element. When you unlock them they briefly flash their colour before opening. Would be great if they could be restored to their original state where they were visible when they blocked your path.

    Thank you!

  12. #72
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    Quote Originally Posted by Lynnabel View Post
    All of this is completely false. Skill checks being intrinsically tied to their major skills is a known complication with DDO - it's the same frustrating bug that is hampering the DC of Half-Orc's Lock Bash.
    So is it possible to replace the broken Ki Shout with a newly coded one that basically works like intimidate, instead of trying to make intimidate use something that it doesn't like to use?
    A little snark, no vitriol.
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  13. #73
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    Quote Originally Posted by Grace_ana View Post
    So is it possible to replace the broken Ki Shout with a newly coded one that basically works like intimidate, instead of trying to make intimidate use something that it doesn't like to use?
    With the amount of headache this particular "quirk" of DDO has caused us over the last 12 years, it's safe to say that any suggestion that could fit into less than 100 words is a no-go

    The good news is we're at least aware of the problem, and with all of the impossible I've seen become possible in literally the last 24 hours, it might just start randomly working at any moment or something, who knows XD
    100% radical, enthusiasm enthusiast.

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  14. #74
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    Quote Originally Posted by Damian View Post
    Something I would like corrected is:

    Bard enhancement Enthrallment where it doesn’t affect oozes undead and constructs like fascinate (when investing in the cores)

    Makes the ability not worth taking
    Yes, everybody on the planet knows it's a pathetic ability that's not worth taking - except two people. Unfortunately those two people were quite vocal when this ability was being designed. You see, the devs actually wanted Enthrallment to work on oozes, undead & constructs but these two people got them to change their mind - despite overwhelming forum feedback that it was a terrible idea.

    Their reasons for wanting it changed? One thought it would be overpowered, the other had their own homebrew enhancements that they wanted added instead. I'm not joking...

  15. #75
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    Some recent ones I've noticed:

    Female dragonborn don't run properly during a bard song, they will just slide along the ground. I've taken to calling mine the Hoverbard. No idea if this also applies to male dragonborn, since as a rule I don't play male characters.

    Several bards I've run across and also my bard are having targeting problems with Shout and Greater Shout. Sometimes it goes sideways. Other times it appears to get stuck on a tiny floor crack and not hit anything even though it's directly in front of you.

    The Fourth Core on Nature's Protector doesn't grant Greater Maul the way it says it does, instead Greater Maul is added to your spellbook as soon as you take the THIRD core. It's nice, but it's still obviously a bug. Also, when you use Roar with the stun ability and charges of Killer Instincts, sometimes it doesn't reset your Killer Instincts and the stun doesn't fire. It's hard to tell exactly when this happens, but I think it's caused by not letting the animation complete.

    I keep getting random notifications that Wild Instincts has expired when OTHER buffs expire, most notably bard songs or short duration buffs like Rising Fury.

    The level 20 Rising Fury potions you can get off daily dice rolls are idiotic, since 1.) it's a 30 second buff that's basically useless in potion form 2.) the duration does not scale with caster level, in fact, no feature of the spell whatsoever scales with caster level, so why "level 20"?

    The bank sometimes randomly closes immediately after you open it, the second you click on anything that's in the bank. It's not horrible, but it is annoying.

    An incredibly petty one: the scepter Lilting Song has the wrong icon appearance for the actual scepter appearance.
    Last edited by PsychoBlonde; 09-11-2018 at 06:55 PM.
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  16. #76
    Community Member glmfw1's Avatar
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    Default Chrampion tritle trypo

    Can the the title on the Monster Champions from the land of endless battle be corrected from Archeron to Acheron, please?
    Bettayne Brah'dukcc, Cleric of Lathander
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  17. #77
    Community Member apep1412's Avatar
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    Quote Originally Posted by Lynnabel View Post
    All of this is completely false. Skill checks being intrinsically tied to their major skills is a known complication with DDO - it's the same frustrating bug that is hampering the DC of Half-Orc's Lock Bash.
    I'm currently playing a Half-Orc and Lock Bash is working mostly correctly. It correctly uses my Intimidate instead of my Open Lock. The only thing in the description that is inaccurate is it using your Strength modifier, which isn't that much of an issue.

    My rogue uses Escape Notice from Shadowdancer, which properly uses a Hide check to trigger a Diplomacy effect.

  18. #78
    Community Member Satyriasys's Avatar
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    -Wail of the Banshee used to make a cool Wail sound but has been silent for a few years now.

    -Boundless and Van Richten's Spectacles use your equipped armor's texture instead of their own.

    -Ethereal Undead take poison damage.

    On the FVS hp bug, I can only add that it affects sp instead of hp if you take Purity of Heart so it is definitely those feats that are bugged.
    Last edited by Satyriasys; 09-11-2018 at 07:59 PM.

  19. #79
    Community Member DrawingGuy's Avatar
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    Quote Originally Posted by Lynnabel View Post
    All of this is completely false. Skill checks being intrinsically tied to their major skills is a known complication with DDO - it's the same frustrating bug that is hampering the DC of Half-Orc's Lock Bash.
    Is not Lock Bash broken due to it using Intimidate + CHA rather than STR? That is still using Intimidate for an Open Lock check, which I would see no different as using Concentration for an Intimidate check. And Ki Shout is not mixing in a conflicting ability at all like Lock Bash is. I do realize it may go deeper, but as Jing said, it went from working just fine to not... It sucks that it is out of your easy fix, but I do hope to see it get fixed soon. I've been taking this ability since its inception as I've always enjoyed playing Monk as a tank(ish)-type, and really want it back.

    And regards to Lock Bash, is it possible to have it work as it is now, but then just flat add STR modifier to it? Sure it would give Lock Bash the highest DC potential, but it costs a feat and a minimum 6 AP spend to obtain, and it's just open lock... something with no penalty for failing, is on casters and specialists, and can be purchased in the store with bells. A hopefully simple bandaid that would allow for the CHA dump builds it was meant to work on, but wouldn't break anything if someone were to spend the feat, AP, and go for both CHA and STR.

    Quote Originally Posted by J1NG View Post
    Which also likely means that the Vorpal Strike Epic Feat won't be fixed any time soon either. Time to log in and switch that out I guess...
    Quote Originally Posted by Lynnabel View Post
    This was fixed in 2016.
    Partially fixed. The Slashing bypass works, but the Vorpal procs do not. While I do question if it should not be at least Improved or Greater Vorpal to fit the fact it is an Epic Feat, it is still a small part of the feat that brings its usefulness beyond just fighting zombies.


    ** Off Topic portion I know is out of your scope **
    ----------------------------------------------------------------
    That also brings the point of the other bypass feats. While they are in Destiny Feats which do not have nearly as much competition so you may see the occasional person take them due to wanting nothing else, I still consider them far too weak. Making the damage scale on Holy Strike. And possibly two directions on the other bypasses:

    Simply combine them into Metalline. Alone they're too weak, but as a group it would be worth it. Feat versions of the old Devil Assault augments would also be pretty cool.

    Alternatively it can be approached similarly to how Vorpal Strikes work. Adamantine + Smiting. Silver + Disruption. Cold Iron/Byeshk + Banishing.

    Though I know this thread isn't for suggestions /end off topic
    ----------------------------------------------------------------

    Thanks for all the other fixes! Even the simple grammar/spelling fixes go a long way for me.
    Last edited by DrawingGuy; 09-11-2018 at 08:46 PM.
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  20. #80
    Community Member apep1412's Avatar
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    Quote Originally Posted by DrawingGuy View Post
    ...but it costs a feat and a minimum 6 AP spend to obtain, and it's just open lock...
    It doesn't cost a feat anymore. It used to be attached to the dragonmark enhancements, but that requirement was removed. The image on the wiki hasn't been updated, but the requirement in lock bash's entry has.
    Last edited by apep1412; 09-11-2018 at 08:50 PM.

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