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  1. #401
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    Quote Originally Posted by FlimsyFirewood View Post
    Chainsaws at dawn.

    Let's do this.
    My chainsaw is suffering technical difficulties (won't start). Could we do Balloons and Blunderbusses at 1000'?
    The blinking Drooam "backpack" is NOT a party buff. But its fun to say it is.

  2. #402
    Hero, Mo Bro H'ro, & MB Super-H'ro ComicRelief's Avatar
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    Default How About...

    Quote Originally Posted by Lynnabel View Post
    Can we settle this some other way? Like, for example, rock paper scissors?
    Rock, Paper, Scissors, Lizard, Spock...
    "...At least it tells us they understand our language; they're just not willing to speak to us in it. -Who knew they were French?"

  3. #403
    The Hatchery
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    LrdSlvrhnd's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Can we settle this some other way? Like, for example, rock paper scissors?
    Careful, Flimsy might come at you with real scissors... which admittedly would still be better than the proposed chainsaws!
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  4. #404
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    Entangle from elf racial tree grays out on logout/in.


    Can we get the Slavelords chain altered so people can enter/redbox any one of the three without needing to have previously done priors? They are long quests and hard to get people in level range to spend the time for them. Many times someone will want to play but have not done Part 1 yet. Other chains can be redboxed, Tangleroot for example.


    Thank you for your time.

  5. #405
    Community Member Yamani's Avatar
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    Yea, um ladders morphing through the floor in black loch...

    Here is the /loc: You are at: r1 lx120 ly216 i2050 cInside ox-3.49 oy-38.76 oz-203.69 h329.1

    The ladder does work to an extent but you kinda have to force your char to climb it.
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  6. #406
    Community Member vryxnr's Avatar
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    Quote Originally Posted by karatemack View Post
    Whoever fixes the most bugs in the next 24 hours wins. Ready. Set. Go!
    I approve of this.

  7. #407
    Community Member Vish's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    So, uh, you want some ketchup with that?

    stabs a kobold in the gut

    Do ya?
    Yes,
    And it's name is ki shout
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  8. #408
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    Cool

    Can you get rid of the extra confirmation to take Mysterious Remnants from a chest that you want them? It unnecessarily adds wasted time to the game- especially when trying to loot fast during combat.

    If we want to pass them, we already know how. :-)

  9. #409
    Community Member Paladin_of_Power's Avatar
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    Quote Originally Posted by Sho-sa View Post
    Can you get rid of the extra confirmation to take Mysterious Remnants from a chest that you want them? It unnecessarily adds wasted time to the game- especially when trying to loot fast during combat.

    If we want to pass them, we already know how. :-)
    This. It is annoying and unnecessary. Slows down the game.

    If you insist allow that confirmation pop up on the first time a character ever loots a mysterious remnant and then never have it show up again after that I think that would be enough to make its point
    .
    Oh and more loot options to spend mysterious remnants on and be able to purchase the mysterious bracers and mysterious cloak anytime of the year not just when in the special challenge is in effect

  10. #410
    Community Member caberonia's Avatar
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    Quote Originally Posted by Paladin_of_Power View Post
    This. It is annoying and unnecessary. Slows down the game.

    If you insist allow that confirmation pop up on the first time a character ever loots a mysterious remnant and then never have it show up again after that I think that would be enough to make its point
    .
    Oh and more loot options to spend mysterious remnants on and be able to purchase the mysterious bracers and mysterious cloak anytime of the year not just when in the special challenge is in effect
    Still trying to figure out why the pop up was implemented in the first place.. just seems like added coding for no benefit.
    Sarlona- Fistalis, Caberonia, Kerlik, Mashbirs, Molleck, Burrthistle, Enlitened, Rotheril, Maginos, Urrock, Talathis- Scholars of Aureon

  11. #411
    Community Member vryxnr's Avatar
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    Veil the Elements only works on your own screen, but does not properly change your appearance for anyone else viewing your characters.

    In a similar vein, cosmetic weapon auras often do not show up for others. You will see it on your own screen, but no one else will see it. Swapping weapons and/or unequipping and re-equiping your weapons will fix it so that others nearby can see your cosmetic weapon auras, but this (everyone seeing your cosmetics as you intended them to be seen) should be the default position.

  12. #412
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    Bug reported but maybe it will have more traction here

    Random Loot:
    - some effects on low ml items still drop +0 effects, eg: insight UMD bonus
    - deception effect does not scale
    - keen effect does not scale
    - feed effects dont scale

  13. #413
    Community Member Paladin_of_Power's Avatar
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    Quote Originally Posted by janave View Post
    Bug reported but maybe it will have more traction here

    Random Loot:
    - some effects on low ml items still drop +0 effects, eg: insight UMD bonus
    - deception effect does not scale
    - keen effect does not scale
    - feed effects dont scale
    Loot that has both repair amp and healing amp are my favorite

  14. #414
    2016 DDO Players Council
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    Quote Originally Posted by Sho-sa View Post
    Entangle from elf racial tree grays out on logout/in.
    I think this happens on every ability that has an HP cost (Palemasters confirm). I know Barbarians have issues with this for things like Tantrum and Death Frenzy. I think it's because when you log into the game, your character briefly has 0 HP, which normally wouldn't allow those enhancements to be used. I don't know why it doesn't come back though.

  15. #415
    Community Member Greantun's Avatar
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    Just noticed that the iconic past life icon for both Shadar-Kai and Deep Gnome are the same Shadar-Kai icon. Makes it a little difficult for determining which past life is which at a glance.

  16. #416
    Community Member DYWYPI's Avatar
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    Within the quest: The House of Death Undone. One of the Drow Necromancers, seems to be constantly stuck by a "meat wagon". I ran the quest a handful of times and each time that necromancer was stuck there by the axle.


    A cruel story runs on wheels.

    Close to the following Location:
    (Standard): You are at: r2 lx96 ly8 i2049 cInside ox-
    66.14 oy53.27 oz-222.58 h36.6
    (Standard): Q:0x70018584
    Last edited by DYWYPI; 10-22-2018 at 04:18 PM. Reason: Word blindness.

  17. #417
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    The trap boxes in Grim and Barrett are backwards. They don't open when you disable them.

  18. #418
    Community Member DYWYPI's Avatar
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    I thought Flimsyfirewood had fixed those two positioned 180°, backwards [Grim and Barett] trap boxes in [U39]. Or at least the last time I ran the quest the two Control Panels on Heroic Elite, looked as though they been corrected by him.

  19. #419
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    Quote Originally Posted by DYWYPI View Post
    I thought Flimsyfirewood had fixed those two positioned 180°, backwards [Grim and Barett] trap boxes in [U39]. Or at least the last time I ran the quest the two Control Panels on Heroic Elite, looked as though they been corrected by him.
    Somebody forgot to merge the release branch back to develop or master? They didn't work for me last night. Maybe there is something else going on.

  20. #420
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    Quote Originally Posted by caberonia View Post
    Still trying to figure out why the pop up was implemented in the first place.. just seems like added coding for no benefit.
    Because they are BTA and all BTA items show that popup if you loot them while in a party. They probably didn't have to do any coding to get it to appear, that's just the norm for BTA items.

    Removing it on the other hand likely would take some coding. (That or making them unbound)

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