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  1. #221
    Community Member Chacka_DDO's Avatar
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    Default I have to correct you

    Quote Originally Posted by Gabrael View Post
    Lynabel, there seem to be confusion about filigrees

    1) filigree stack perfectly fine in augment bags
    2) when pulling filigree out of the bag they come out in stacks
    3) when you loot them i don't know if they stack at that moment, or will stack until put in bag, and not home to test.
    4) when you put stacks of filigree into the ingredient shared bank, they split into individuals, and adding more of the same fili keep using more space.
    5) I cannot check atm in the regular shared bank if stacks stay stacks, but they definitively do not in ingredient shared bank.
    I have to correct you at 2) if you pull out the filigree out of your bag in your inventory they come out one by one and they do NOT stack in your inventory at all.
    The problem with the Crafting Storage is that it behaves exactly like your inventory when it comes to the questions how your items stack.
    In my opinion, the Crafting Storage should work like bags but I doubt this will be changed any time soon.

  2. #222
    Community Member Chacka_DDO's Avatar
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    Smile cometfall

    I wonder why the Cometfall spell often breaks only one breakable because it is an area spell and not a single target spell.
    This happens always if you have one breakable in your hard or soft target while it seemingly works correctly if you have yourself in your hard target and select the area of effect with you "steering" (the small target circle in the center of your screen).
    And it also works correctly if you have a monster in your hard or soft target, then all breakables within the are of the effect break.

    The same for every other divine area spell like Flame Strike.
    It just "feels" wrong especially for Cometfall
    I know these spells are technically different from spells like Fireball who "detonate on impact" while you select with spells like Cometfall just the center of the area of the effect on the ground.
    But Fireball-like spells work perfectly on breakables in any case.
    Even if is not very important you can maybe fix this issue if it is not too much effort for the small effect.

  3. #223
    Community Member Redgob's Avatar
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    Default Improved barbarian damage reduction

    The new feat "Improved barbarian damage reduction" is not added while leveling up. Tested on a character that was level 2 before the patch and on a fresh veteran 7 half-orc barbarian. I assume it should be added at level 5 but not sure. It seems old characters are fine and got theirs.
    Last edited by Redgob; 09-19-2018 at 05:36 AM.

  4. #224
    Community Member Niminae's Avatar
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    Default

    Quote Originally Posted by glmfw1 View Post
    Lynnabel, there is a problem with filigrees stacking in the Inventory and in the Shared Bank. They stack perfectly well in Colossal Augment Bags. Can you fix Inventory and Shared Bank please, so that they can stack in the same way as they do in Colossal Augment Bags.

    n.b. As I have a colossal augment bag (purchased prior to filigrees), I am not personally affected by this issue, but people shouldn't have to buy the augment bags in order to stack them, especially given that pretty much everything else that stacks inside bags stacks outside bags too!

    I have a colossal augment bag (also purchased prior to filigrees), but I am personally affected by this issue. I have had to move all of my red, blue, yellow, and colorless augments into the crafting storage*. Because the capacity of even the largest augment bag is not enough for all of the augments and filigree in the game.

    And I agree, people should not have to buy an augment bag, but the introduction of filigree has almost made that a necessity.




    * Excepting only the named ones so I can more easily find them since many of them won't show up if I do a search for sapphire or diamond or topaz or ruby.

  5. #225
    Community Member Niminae's Avatar
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    Default

    Quote Originally Posted by Lynnabel View Post
    My current priority is redoing s/s/s heroic loot, though, and I still have a ways to go before that's done. The good news is I'm able to keep a pretty steady pace, and I have allllll the time in the world to give each pack the love it needs to remain mechanically interesting while pulling out all of the old junk attached to it :P
    I really like the work you're doing with these heroic upgrades. I only wish that you could also give some attention to the Epic versions. Regardless of whether the s/s/s system is or isn't going to be changed or upgraded in the future, the upgrade to the Epic items seems like it should be the same amount of work done with or without that change. And casters could really use some love with some decent L20 sentience options that aren't locked behind seasonal event availability. Right now there's no L20 caster weapon that exists outside of special events which I'd upgrade with sentience except out of the simple lack of any other option.

  6. #226
    Community Member glmfw1's Avatar
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    Default

    Quote Originally Posted by Niminae View Post
    ...Because the capacity of even the largest augment bag is not enough for all of the augments and filigree in the game...
    Looks like I am going to be personally affected by it in the nearish future then, as I've been getting lots of augments drop lately and the bag is a lot fuller than it was!
    Bettayne Brah'dukcc, Cleric of Lathander
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  7. #227
    Community Member noobodyfool's Avatar
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    Default

    Quote Originally Posted by Lynnabel View Post
    Decisions of game balance (such as the unarmed strike change) are not made by just one person.

    Furthermore, if I were truly able to change what's happening, I'd have also hit their Jade DCs on the way down.
    Rather than hit monks jade dc how about bringing down all tactical feat dcs so they land like finger of death, reducing cool downs for all tactical feats and giving us a new one. Its beyond boring to beat on held mobs when the hold never fails.

  8. #228
    Community Member Iriale's Avatar
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    Default

    Quote Originally Posted by Chacka_DDO View Post
    I have to correct you at 2) if you pull out the filigree out of your bag in your inventory they come out one by one and they do NOT stack in your inventory at all.
    The problem with the Crafting Storage is that it behaves exactly like your inventory when it comes to the questions how your items stack.
    In my opinion, the Crafting Storage should work like bags but I doubt this will be changed any time soon.
    but they can easily to change the filigrees so that they stack in the inventory and therefore in the shared bank. What is the reason for designing them so they do not stack? What justification is there for that terrible decision?

  9. #229
    Community Member KaVaYo's Avatar
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    Default

    Quote Originally Posted by glmfw1 View Post
    Lynnabel, there is a problem with filigrees stacking in the Inventory and in the Shared Bank. They stack perfectly well in Colossal Augment Bags. Can you fix Inventory and Shared Bank please, so that they can stack in the same way as they do in Colossal Augment Bags.

    n.b. As I have a colossal augment bag (purchased prior to filigrees), I am not personally affected by this issue, but people shouldn't have to buy the augment bags in order to stack them, especially given that pretty much everything else that stacks inside bags stacks outside bags too!
    Yes, please. I Have 3 augment bags bought before the filigrees were a thing, and still have plenty of shared ingredients storage free, but I also think they should stack on both, inventory and bank. Or at least at bank.

  10. #230
    Community Member Chacka_DDO's Avatar
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    Default

    Quote Originally Posted by Iriale View Post
    but they can easily to change the filigrees so that they stack in the inventory and therefore in the shared bank. What is the reason for designing them so they do not stack? What justification is there for that terrible decision?
    It is not that rare that items stacks are quite small in your inventory or that they don't stack at all some say it is easier to dupe items if they stack...
    And some of our beloved players will tell you most likely you just have to buy more augment bags...
    Also, notice that the UI for filigree is different from the Augmentation barter device.
    The question is of course how difficult it is to make this filigree stack.
    I agree with you, but I doubt it helps.

  11. #231
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    Default

    Old ML24 Swashbuckler still not provide appropriate Doubleshot bonus.

    Currently is already second Crystal Cove event run after your "fix", Lynnabel. When this shield be fixed really?

  12. #232
    Community Member Niminae's Avatar
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    Default Slayer Count Boosts

    In the description it says that these will pause the timer "while you are in public areas or logged out and also pauses while you are in quests."

    Today I got minor slayer count boost (yay 93? lol) and accidentally drank it while trying to drag it into my shared bank. No big deal since it looks like it only counts down in slayer areas, right?

    Four Crystal Cove runs and probably an hour in Smuggler's Rest later and the slayer count boost effect is gone. I didn't notice it until long after I was done but all remaining time was spent in public areas such as the Marketplace or Harbor. Smuggler's Rest is a public area, so that can't be where it expired. Are Challenges not considered a 'dungeon' for the purposes of the timer on slayer count boosts? How about the airship, is it a 'public area?' I know I didn't spend much time on the airship, just enough to buff and clear the inventory on occasion.

    If Challenges are not dungeons then a small modification to the slayer pot description text might be in order since as it reads now it seems to be saying that the timer will only count down in slayer areas. And if Airships are not public areas then again some change to the text of the slayer pots might be in order to keep players from being surprised when their slayer pots expire outside of a slayer area.

  13. #233
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    Default Minor dungeon typo

    In the L3 dungeon Sacred Helm
    the optional is to 'Slay 10 Hobgoblin Shamans"
    but they are labelled as 'Hobgoblin Cleric's in the dungeon

    as an aside, should it be 'Shamans' anyway; isn't Shaman one of those words that is used as both singular and plural?

  14. #234
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    Default

    Quote Originally Posted by Tagros_Beta View Post
    In the L3 dungeon Sacred Helm
    the optional is to 'Slay 10 Hobgoblin Shamans"
    but they are labelled as 'Hobgoblin Cleric's in the dungeon

    as an aside, should it be 'Shamans' anyway; isn't Shaman one of those words that is used as both singular and plural?
    I believe the correct plural of shaman is shamans.

  15. #235

    Default

    Any chance we can fix fix What Goes Up. Every time an orc, elemental or shadovar is charmed while on the glacier it breaks the end script,. More specifically, you can't tell until you fall off the glacier and then no script nor experience follows.

  16. #236
    Traveler of the Skies
    Minotaur Annihilator
    Frogger1234's Avatar
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    Default

    In the quest "In the Belly of the Beast," if you fail the optional to bargain for the knights' freedom, during the arena fight one of the knights says:
    (Say): Purple Dragon Knight says, 'At lease... the stench... has stopped.'

    I don't think they are renting anything in there.

  17. #237
    Hero QuantumFX's Avatar
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    Default

    Hey Lynnabel,
    Totally not a fix request. I just saw the animation for the Astral Projector. If you ever feel the need to repurpose that graphic, a runearm that adds bludgeon damage and shoots binding chains would be cool.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  18. #238
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    Default Drow tree SR bonuses and Monk SR

    So I just tested on Lammaland, and I found that although the base Drow SR doesn't stack with Monk SR (intended), the SR bonuses from the Drow Tree do. Is this WAI?

  19. #239
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    Default Stunning bonuses work on other finishers

    The Dark finishers and basic finishers seem to benefit from stunning bonuses. This runs counter to the formula shown in the tooltip.

  20. #240
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    Default Improved Shield SLA PRR bonus duration isn't tied to shield duration

    The PRR bonus from Improved Shield only lasts for class lvl/min, even though the tooltip states that it should last for the full duration of the spell. This means that any toon with less than 5 lvls of Wiz or Sorc would see their PRR bonus drop before the spell ends.

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