Anyhow, I expect those who reply to keep the following in mind.....
1-If you don't understand something, ask and don't assume.
2-Be aware that this is a work in progress and not something official nor is it ready to be considered a suggestion let alone an idea as there is still a possibility that such will be changed beyond recognition through your suggestions and assistance. Just like you wouldn't consider a random shard that broke away and flew from a car in a car crash to be a car part let alone a car itself, this is so far from fleshed out that I don't even consider it an idea, but instead an object representing intent to converse over for the sake of a goal in which simply amounts to imagining something closer to realism. In other words, hostility is beyond unnecessary and will be reported.
3-Just because this would not be helpful to your playstyle, does not mean it can't be made a reasonable concept so if you don't have a playstyle this would benefit and have no suggestions for improving the concept, please move along and don't give me more posts to sort through.
4-Be civil and productive or avoid posting.
5-Be aware that this tree concept is in its earliest of stages, I do realize it is flawed and so I bring it to this forum to iron that out. One mind is too inadequate on its own to assume it can see from all necessary angles and so I am asking for cooperation from other minds who understand the motives behind this concept in development.
6-I don't play sneak attack builds, I just used another complaint that I see on reaper to try and fill the tree with a solution since my complaint is purely around item procs, so please don't assume for a second that I am really aware of enough to ascertain a good fix for said complaints that sneak attack build favoring players are making.
7-Don't assume something and then build a question around that assumption.
8-Keep it serious, either contribute to fleshing this concept out so it can be suggested or have the restraint required to not reply to this post.