It seems the terminology of "tank" has been redefined by the community in the last few years.
The constant development of power creep into the game is partly to blame.
Before we had this disparity in the game, a "tank" was mostly an S&B fighter or Pally, that had high hate or intim and took the targets (monster) aggro.
During the raid scene days I had 3 toons, all high intim S&B ftrs & pally's. They were called upon every Tues, Thurs, Fri, & Sat for nightly raids, HoX, ToD, Shroud, Titan, Reaver, VoD, etc.. The average intim was 75, with a few able to get to 82 w/ buffs.
These builds that a lot of people used were considered mandatory spots to fill, until the era when monks mountain stance would generate enough of the bosses attention that the intim got broke. Simple enough, everybody playing those builds were asked to change stance or move away.
Those day are over. Now almost every class can "tank". Really?
You meta players will have many jibes and barbs about how uber your build is, and can tank w/ a gnome rogue. Pfft. This isnt about YOU players. This is about how the developers have totally ignored over and over the perks and rolls of the tank.
And the entire "intim", threat generation, hate, diplo, bluff, damage producing situation is out of whack, and it should be addressed.
The recent proposed changes SSG is making for melees, leaves out yet again S&B & both Vanguard paths. How are these part of the topic? If that needs explaining then, you should look at the change in the game that favors every class & build over something that should by rights be the ultimate in intimidation and threat generation.
When Vanguard went through changes 3? years ago, on the surface looked promising, but in reality it was nothing more than meatloaf. Day old, microwaved blah blah meatloaf
I say we offer up points of debate to give SSG some guidance on where to go with this. It's obvious they are not concentrating on it, as the recent changes on lamma right now prove.
SSG has left these builds out in the cold. Sure there were some melancholy changes and fixes made to DC's of trip & stun, but it ended there. That's OUR fault for not pressing the issue.
Now it's time we do so. If ONE person can come here, make a post about how filigrees and power surge affects his build, then the whole melee debacle on top of the "help" that melee's are getting is turning into yet another "screw the pooch" for intims, Vanguard tanks, S&B tanks.
Just because the meta player wants say tanks aren't included in the melee vernacular, doesn't mean they're right, I even argue that they are 100% wrong.
So lets debate the meaning and role of a tank. Both Vanguard trees, and help SSG develop SOMETHING that doesnt prejudice builds and play styles.