Quote Originally Posted by Niminae View Post
And yet this isn't a melee buff. It is a Monk/Ranger/Barbarian DPS buff. Fighters, Paladins, and tank builds which don't buy a weapon line of feats can go jump in a lake. A change intended for melee which excludes 2/5 of the melee classes and any build which isn't purely DPS isn't a 'melee buff' and should not be referred to as such.
At 50% it was a melee buff for Fighters, Paladins but you guys fought it so this is the the compromise we get your fault thanks



Quote Originally Posted by Niminae View Post
And yet they are still doing exactly that. If reaper didn't exist there would be zero cry for melee buffs. Before reaper existed there was a little consternation over how to handle a very few mobs such as Sorjek in Legendary Tempest's Spine. But the devs didn't nerf Sorjeck, they instead allowed the player community figure out how to handle that fight. This is a direct nerf to reaper mode, and should not be implemented. Dumbing down the highest difficulty level cannot be a winning strategy for a game.
It not for you sorry about your luck but good news you can still be meta

Quote Originally Posted by Niminae View Post
Why was reaper implemented in the first place? Because Elite was becoming trivial for the veteran players. So what is the logic behind implementing a change that makes things easier in reaper mode, when there is ample evidence that reaper mode is already becoming trivial due to the reaper enhancement trees? This is a pointless nerf to reaper.
This brings me great joy
maybe you can play alts