Hello all. Posting an end game druid wolf build to get feedback on optimization. It's a falconry Wis to hit/damage build focusing on melee DPS but with functional Mass Frog. Am I missing something obvious? This is my first melee based character. I've had him at cap for a few weeks and he's feeling pretty good, but I'm not sure if I'm tilting too much towards melee.
Edited to include: plenty of past lives and tomes, so not a first life build.
Code:
Character name:
Classes: 20 Druid, 10 Epic
Race: Aasimar Scourge Alignment: Neutral
Start Tome Final
Str: 10 7 46 HP: 1493 AC: 140
Dex: 12 7 51 PRR: 243
Con: 16 7 65 MRR: 82 +Healing Amp: 95
Int: 12 7 37 Dodge: 30/23 -Healing Amp: 20
Wis: 20 7 80 Fort: 217% Repair Amp: 20
Cha: 8 7 24 SR: 0 BAB: 20
DR: 1\-
Immunities: Poison, Spawn effects of Undead, Knockdown, Falling damage, Blindness, Fear
Class and Feat Selection
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Level Class Feats
Level 1 Requires a +1 Heart of Wood to switch out of Iconic Class
1 Druid(1) Standard: Martial Weapon Proficiency: Great Sword
2 Druid(2) Druid Wild Shape: Wild Shape: Wolf
3 Druid(3) Standard: Natural Fighting
4 Druid(4) Wisdom: +1 Level up
5 Druid(5) Druid Wild Shape: Wild Shape: Bear
6 Druid(6) Standard: Natural Fighting
7 Druid(7)
8 Druid(8) Druid Wild Shape: Wild Shape: Winter Wolf
Wisdom: +1 Level up
9 Druid(9) Standard: Quicken Spell
10 Druid(10)
11 Druid(11) Druid Wild Shape: Wild Shape: Dire Bear
12 Druid(12) Standard: Improved Critical: Slashing Weapons
Wisdom: +1 Level up
13 Druid(13) Druid Wild Shape: Wild Shape: Water Elemental
14 Druid(14)
15 Druid(15) Standard: Natural Fighting
16 Druid(16) Wisdom: +1 Level up
17 Druid(17) Druid Wild Shape: Wild Shape: Fire Elemental
18 Druid(18) Standard: Spell Focus: Evocation
19 Druid(19)
20 Druid(20) Wisdom: +1 Level up
21 Epic(1) Epic Feat: Overwhelming Critical
22 Epic(2)
23 Epic(3)
24 Epic(4) Epic Feat: Dodge
Wisdom: +1 Level up
25 Epic(5)
26 Epic(6) Epic Destiny Feat: Perfect Two Weapon Fighting
27 Epic(7) Epic Feat: Precision
28 Epic(8) Epic Destiny Feat: Mass Frog
Wisdom: +1 Level up
29 Epic(9) Epic Destiny Feat: Dire Charge
30 Epic(10) Epic Feat: Burst of Glacial Wrath
Legendary: Scion of the Ethereal Plane
Enhancements: 80 APs and 12 Racial APs
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Aasimar: Scourge of the Undead - Points spent: 12
1 Core (1) Stronger Bonds I
2 Core (2) Ability I: +1 Wisdom
3 Core (1) Stronger Bonds II
4 Core (2) Ability II: +1 Wisdom
5 Tier1 (2) Improved Recovery I
6 Tier2 (1) Arcanum
7 Tier2 (1) Arcanum
8 Tier3 (2) Improved Recovery II
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Falconry - Points spent: 30
1 Core (1) Summon Falcon: Summon White Falcon
2 Tier1 (1) Out in Nature
3 Tier1 (1) Out in Nature
4 Tier1 (1) Out in Nature
5 Tier1 (1) Practiced Accuracy
6 Core (2) Ability I: Wisdom
7 Tier2 (2) Killer Instinct I
8 Tier1 (1) Practiced Accuracy
9 Tier3 (2) Killer Instinct II
10 Tier3 (1) Strike for the Eyes: Strike for the Eyes
11 Tier3 (2) Conditioning
12 Core (1) Well Rounded I
13 Tier1 (1) Rugged
14 Tier1 (1) Rugged
15 Tier1 (1) Rugged
16 Tier2 (1) Action Boost: Sprint
17 Core (2) Ability II: Wisdom
18 Tier4 (1) Deadly Instinct
19 Tier4 (1) Deadly Instinct
20 Tier4 (1) Deadly Instinct
21 Tier4 (1) No Mercy
22 Tier4 (1) No Mercy
23 Tier4 (1) No Mercy
24 Tier4 (1) Coordinated Strikes: Coordinated Cleave
25 Tier4 (1) Expose Weakness
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Nature's Protector - Points spent: 6
1 Core (1) ature's Protector
2 Tier1 (1) Improved Nature's Defense I: Enchanted Defense
3 Tier1 (1) Improved Nature's Defense I: Enchanted Defense
4 Tier1 (1) Improved Nature's Defense I: Enchanted Defense
5 Tier1 (1) Fey's Blessing
6 Core (1) Nature's Defense
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Nature's Warrior - Points spent: 44
1 Core (1) Natural Adept
2 Tier1 (1) Take Down
3 Tier1 (1) Take Down
4 Tier1 (1) Take Down
5 Tier1 (1) Bestial Nature
6 Core (1) Nature's Senses
7 Tier2 (1) Flight
8 Tier2 (1) Flight
9 Tier2 (1) Flight
10 Tier2 (2) Ghost Wolf
11 Core (1) Nature's Bounty
12 Tier3 (1) Ghost Wolf Pack
13 Tier3 (1) Essence of the Shrike
14 Tier3 (1) Essence of the Shrike
15 Tier3 (2) Ability I: +1 Wisdom
16 Tier3 (1) Prey on the Weak
17 Tier3 (1) Prey on the Weak
18 Tier3 (1) Fight
19 Tier3 (1) Fight
20 Tier3 (1) Fight
21 Core (1) A True Hunter
22 Tier4 (1) Fatal Harrier
23 Tier4 (1) Fatal Harrier
24 Tier4 (1) Fatal Harrier
25 Tier4 (1) Four Legs Good
26 Tier4 (1) Ferocity
27 Tier4 (1) Ferocity
28 Tier4 (1) Ferocity
29 Tier4 (2) Ability II: +1 Wisdom
30 Core (1) Howl of Winter
31 Tier5 (1) Alpha Strike
32 Tier5 (1) Alpha Strike
33 Tier5 (1) Alpha Strike
34 Tier5 (2) Swift Hunter
35 Tier5 (1) Throat Rip
36 Tier5 (2) Jaws of Ice
37 Tier5 (1) Go for the Kill
38 Core (1) Beast Form Mastery
39 Tier1 (1) Bestial Nature
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Active Destiny Tree
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Legendary Dreadnought - Points spent: 24
1 Core (0) Shrug Off Punishment
2 Core (0) Action Hero
3 Core (0) Unstoppable
4 Core (0) Action Boost Unmovable
5 Core (0) Action Boost Thick Skinned
6 Core (0) Combat Brute
7 Tier1 (2) Ability I: +1 Constitution
8 Tier1 (1) Extra Action Boost
9 Tier1 (1) Extra Action Boost
10 Tier1 (1) Extra Action Boost
11 Tier2 (2) Ability II: +1 Constitution
12 Tier1 (1) Legendary Tactics
13 Tier3 (1) Critical Damage
14 Tier3 (1) Critical Damage
15 Tier3 (1) Critical Damage
16 Tier1 (1) Legendary Tactics
17 Tier1 (1) Legendary Tactics
18 Tier3 (2) Ability III: +1 Constitution
19 Tier3 (1) Action Boost Haste
20 Tier3 (1) Action Boost Haste
21 Tier3 (1) Action Boost Haste
22 Tier5 (2) Devastating Critical
23 Tier5 (2) Advancing Blows
24 Tier6 (2) Master's Blitz Epic Moment: Masters Blitz: PRR
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Twists of fate - 35 of 37------------------------------------------------------------------------------------------
Fate points spent.
Twist 1 - Tier 4: Fury of the Wild: Sense Weakness
Twist 2 - Tier 3: Shadowdancer: Grim Precision
Twist 3 - Tier 2: Magister: Spell School Specialist: Spell School Specialist: Evocation
Twist 4 - Tier 1: Divine Crusader: Ability I: +1 Wisdom
Twist 5 - Tier 1: Exalted Angel: Ability I: +1 Wisdom
Equipped Gear Set : Standard
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Armor Legendary Mist-laden Vestment
Belt Legendary Braided Cutcord
Boots Cannith Crafted Boots
Cannith Boots Prefix: +15 Dodge
Cannith Boots Suffix: +38 Sheltering
Cannith Boots Extra: +7 Insightful Dodge
Yellow: Empty augment slot
Bracers Legendary Lore-Fuelled Packbanner
Cloak Legendary Shadowhail Cloak
Gloves Molten Silver Gauntlets
Goggles Cannith Crafted Goggles
Cannith Goggles Prefix: +6 Transmutation Focus
Cannith Goggles Suffix: +15 Melee Alacrity
Cannith Goggles Extra: +7 Insightful Wisdom
Yellow: Topaz of Feather Fall
Helmet Legendary Mighty Stormreach Guardian's Helm
Necklace Fleetfoot Necklace
Ring1 Legendary Ring of Nightfall
Ring2 Legendary Ring of Prowess
Trinket Echo of Ravenkind
Weapon1 Legendary Echo of Blackrazor
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Goggles and Boots are cannith crafted. I'm about 1500 codex runes away from being able to make a 2 piece oppo set for some additional hitpoints, which may go into those slots for added ability to survive, though with the melee defensive changes coming, that may not be necessary as my feats should qualify for 50% hitpoints. Goggles and Belt can be swapped for Garstone's and Silverthread if I need to come out of wolf and be dedicated healer. Vulkor's Edge swap for metaline.
Feedback welcome!