Reading dozens of threads about problems with class/role balances and changes concerning reaper, a question came up in my mind:
<< Why is it even possible to enter Reaper mode solo, when it was originally supposed to encourage players work together as a team? >>
Many ppl already rather solo R1-3 than Elite, thanks to reaper enhancements and free SP souls.
There should be a required minimum party size for Reaper mode (increasing by skulls?), including reaper xp only given out to everyone if all characters who entered were inside at the moment of finishing. Obviously, some players would just log some alt or friend's account to keep soloing, but I believe such change would definitely increase the number of LFMs.
And let those that lack reaper points catch up faster with the help of veterans.
I also had some thoughts about changing reaper enhancements so that spending in a tree locks out the other two. This means less points per rxp, and in exchange, the bonus hp from spending points should be increased.
A character with 25-30+ points getting boost to both defenses AND spell/tactical DCs at the same time? These should be provided by differently specced active players working together. And this would encourage making more active healers and CC casters, because dps would definitely need them, for reaper mode at least...